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cc63cf2553
Conflicts: src/engine/external/pnglite/pnglite.c src/engine/external/pnglite/pnglite.h src/engine/shared/config_variables.h src/game/client/components/menus_browser.cpp src/game/server/entities/character.cpp src/game/server/entities/laser.cpp src/game/server/gamecontext.cpp src/game/server/player.cpp src/game/version.h
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVER_REGISTER_H
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#define ENGINE_SERVER_REGISTER_H
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#include <engine/masterserver.h>
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class CRegister
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{
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enum
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{
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REGISTERSTATE_START=0,
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REGISTERSTATE_UPDATE_ADDRS,
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REGISTERSTATE_QUERY_COUNT,
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REGISTERSTATE_HEARTBEAT,
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REGISTERSTATE_REGISTERED,
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REGISTERSTATE_ERROR
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};
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struct CMasterserverInfo
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{
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NETADDR m_Addr;
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int m_Count;
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int m_Valid;
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int64 m_LastSend;
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};
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class CNetServer *m_pNetServer;
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class IEngineMasterServer *m_pMasterServer;
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class IConsole *m_pConsole;
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int m_RegisterState;
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int64 m_RegisterStateStart;
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int m_RegisterFirst;
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int m_RegisterCount;
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CMasterserverInfo m_aMasterserverInfo[IMasterServer::MAX_MASTERSERVERS];
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int m_RegisterRegisteredServer;
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void RegisterNewState(int State);
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void RegisterSendFwcheckresponse(NETADDR *pAddr);
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void RegisterSendHeartbeat(NETADDR Addr);
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void RegisterSendCountRequest(NETADDR Addr);
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void RegisterGotCount(struct CNetChunk *pChunk);
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public:
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CRegister();
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void Init(class CNetServer *pNetServer, class IEngineMasterServer *pMasterServer, class IConsole *pConsole);
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void RegisterUpdate(int Nettype);
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int RegisterProcessPacket(struct CNetChunk *pPacket);
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};
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#endif
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