ddnet/src/game/server/entities
2020-07-02 14:06:18 +02:00
..
character.cpp Don't load movement and pause state when rescuing 2020-07-02 14:06:18 +02:00
character.h Set rescue tee immediately after loading (fixes #2248) 2020-06-24 21:19:46 +02:00
door.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
door.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
dragger.cpp Rewrite stopper code a bit, second try 2019-09-18 02:04:46 +02:00
dragger.h Fix draggers 2019-04-17 12:58:53 +02:00
flag.cpp Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
gun.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
laser.cpp Use a consistent PRNG on all platforms 2020-05-25 15:19:29 +02:00
laser.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
light.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
light.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
pickup.cpp Begin work on 0.7 support 2020-06-19 20:27:15 +03:00
pickup.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
plasma.cpp Use the float type explicitly 2019-07-08 23:08:42 +02:00
plasma.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
projectile.cpp Merge #2202 2020-05-27 17:49:31 +00:00
projectile.h Remove the initial lifespan check 2019-10-14 02:28:24 +02:00