.. |
character.cpp
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Don't load movement and pause state when rescuing
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2020-07-02 14:06:18 +02:00 |
character.h
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Set rescue tee immediately after loading (fixes #2248)
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2020-06-24 21:19:46 +02:00 |
door.cpp
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Rework pause. Fixes force_pause
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2017-04-09 00:20:41 +02:00 |
door.h
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
dragger.cpp
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Rewrite stopper code a bit, second try
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2019-09-18 02:04:46 +02:00 |
dragger.h
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Fix draggers
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2019-04-17 12:58:53 +02:00 |
flag.cpp
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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2012-04-12 02:09:31 +02:00 |
flag.h
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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2012-04-12 02:09:31 +02:00 |
gun.cpp
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Rework pause. Fixes force_pause
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2017-04-09 00:20:41 +02:00 |
gun.h
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
laser.cpp
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Use a consistent PRNG on all platforms
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2020-05-25 15:19:29 +02:00 |
laser.h
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add support for blue teleport gun
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2018-11-03 10:26:20 +01:00 |
light.cpp
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Rework pause. Fixes force_pause
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2017-04-09 00:20:41 +02:00 |
light.h
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
pickup.cpp
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Begin work on 0.7 support
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2020-06-19 20:27:15 +03:00 |
pickup.h
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Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
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2012-04-12 02:09:31 +02:00 |
plasma.cpp
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Use the float type explicitly
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2019-07-08 23:08:42 +02:00 |
plasma.h
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Fix all the header guards and adjust the script a little
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2018-07-06 16:11:38 +02:00 |
projectile.cpp
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Merge #2202
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2020-05-27 17:49:31 +00:00 |
projectile.h
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Remove the initial lifespan check
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2019-10-14 02:28:24 +02:00 |