mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
4769 lines
157 KiB
C++
4769 lines
157 KiB
C++
#include <base/detect.h>
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#if defined(CONF_FAMILY_WINDOWS)
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// For FlashWindowEx, FLASHWINFO, FLASHW_TRAY
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#define _WIN32_WINNT 0x0501
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#define WINVER 0x0501
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#endif
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#include <GL/glew.h>
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#include <engine/storage.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "SDL_syswm.h"
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#include <base/detect.h>
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#include <base/math.h>
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#include <cmath>
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#include <stdlib.h>
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#if defined(SDL_VIDEO_DRIVER_X11)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#endif
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#include <engine/shared/config.h>
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#include <base/tl/threading.h>
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#if defined(CONF_VIDEORECORDER)
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#include "video.h"
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#endif
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#include "backend_sdl.h"
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#include "graphics_threaded.h"
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#include "opengl_sl.h"
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#include "opengl_sl_program.h"
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#ifdef __MINGW32__
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extern "C" {
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int putenv(const char *);
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}
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#endif
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/*
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sync_barrier - creates a full hardware fence
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*/
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#if defined(__GNUC__)
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inline void sync_barrier()
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{
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__sync_synchronize();
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}
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#elif defined(_MSC_VER)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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inline void sync_barrier()
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{
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MemoryBarrier();
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}
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#else
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#error missing atomic implementation for this compiler
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#endif
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// ------------ CGraphicsBackend_Threaded
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void CGraphicsBackend_Threaded::ThreadFunc(void *pUser)
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{
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CGraphicsBackend_Threaded *pThis = (CGraphicsBackend_Threaded *)pUser;
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while(!pThis->m_Shutdown)
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{
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pThis->m_Activity.wait();
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if(pThis->m_pBuffer)
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{
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#ifdef CONF_PLATFORM_MACOSX
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CAutoreleasePool AutoreleasePool;
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#endif
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pThis->m_pProcessor->RunBuffer(pThis->m_pBuffer);
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sync_barrier();
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pThis->m_pBuffer = 0x0;
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pThis->m_BufferDone.signal();
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}
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#if defined(CONF_VIDEORECORDER)
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if(IVideo::Current())
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IVideo::Current()->NextVideoFrameThread();
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#endif
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}
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}
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CGraphicsBackend_Threaded::CGraphicsBackend_Threaded()
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{
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m_pBuffer = 0x0;
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m_pProcessor = 0x0;
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m_pThread = 0x0;
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}
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void CGraphicsBackend_Threaded::StartProcessor(ICommandProcessor *pProcessor)
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{
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m_Shutdown = false;
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m_pProcessor = pProcessor;
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m_pThread = thread_init(ThreadFunc, this, "CGraphicsBackend_Threaded");
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m_BufferDone.signal();
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}
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void CGraphicsBackend_Threaded::StopProcessor()
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{
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m_Shutdown = true;
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m_Activity.signal();
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if(m_pThread)
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thread_wait(m_pThread);
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}
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void CGraphicsBackend_Threaded::RunBuffer(CCommandBuffer *pBuffer)
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{
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WaitForIdle();
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m_pBuffer = pBuffer;
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m_Activity.signal();
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}
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bool CGraphicsBackend_Threaded::IsIdle() const
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{
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return m_pBuffer == 0x0;
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}
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void CGraphicsBackend_Threaded::WaitForIdle()
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{
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while(m_pBuffer != 0x0)
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m_BufferDone.wait();
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}
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static bool Texture2DTo3D(void *pImageBuffer, int ImageWidth, int ImageHeight, int ImageColorChannelCount, int SplitCountWidth, int SplitCountHeight, void *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight)
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{
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Target3DImageWidth = ImageWidth / SplitCountWidth;
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Target3DImageHeight = ImageHeight / SplitCountHeight;
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size_t FullImageWidth = (size_t)(ImageWidth * ImageColorChannelCount);
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for(int Y = 0; Y < SplitCountHeight; ++Y)
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{
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for(int X = 0; X < SplitCountWidth; ++X)
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{
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for(int Y3D = 0; Y3D < Target3DImageHeight; ++Y3D)
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{
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int DepthIndex = X + Y * SplitCountWidth;
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size_t TargetImageFullWidth = (size_t)(Target3DImageWidth * ImageColorChannelCount);
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size_t TargetImageFullSize = (size_t)(TargetImageFullWidth * (size_t)Target3DImageHeight);
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ptrdiff_t ImageOffset = (ptrdiff_t)(((size_t)Y * FullImageWidth * (size_t)Target3DImageHeight) + ((size_t)Y3D * FullImageWidth) + ((size_t)X * TargetImageFullWidth));
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ptrdiff_t TargetImageOffset = (ptrdiff_t)(TargetImageFullSize * (size_t)DepthIndex + ((size_t)Y3D * TargetImageFullWidth));
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mem_copy(((uint8_t *)pTarget3DImageData) + TargetImageOffset, ((uint8_t *)pImageBuffer) + (ptrdiff_t)(ImageOffset), TargetImageFullWidth);
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}
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}
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_General
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void CCommandProcessorFragment_General::Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand)
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{
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pCommand->m_pSemaphore->signal();
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}
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bool CCommandProcessorFragment_General::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
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{
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switch(pBaseCommand->m_Cmd)
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{
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case CCommandBuffer::CMD_NOP: break;
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case CCommandBuffer::CMD_SIGNAL: Cmd_Signal(static_cast<const CCommandBuffer::SCommand_Signal *>(pBaseCommand)); break;
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default: return false;
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}
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return true;
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}
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// ------------ CCommandProcessorFragment_OpenGL
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static int HighestBit(int OfVar)
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{
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if(!OfVar)
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return 0;
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int RetV = 1;
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while(OfVar >>= 1)
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RetV <<= 1;
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return RetV;
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}
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int CCommandProcessorFragment_OpenGL::TexFormatToOpenGLFormat(int TexFormat)
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{
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGB)
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return GL_RGB;
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if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA)
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return GL_ALPHA;
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA)
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return GL_RGBA;
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return GL_RGBA;
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}
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int CCommandProcessorFragment_OpenGL::TexFormatToImageColorChannelCount(int TexFormat)
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{
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGB)
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return 3;
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if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA)
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return 1;
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if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA)
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return 4;
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return 4;
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}
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static float CubicHermite(float A, float B, float C, float D, float t)
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{
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float a = -A / 2.0f + (3.0f * B) / 2.0f - (3.0f * C) / 2.0f + D / 2.0f;
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float b = A - (5.0f * B) / 2.0f + 2.0f * C - D / 2.0f;
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float c = -A / 2.0f + C / 2.0f;
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float d = B;
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return (a * t * t * t) + (b * t * t) + (c * t) + d;
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}
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static void GetPixelClamped(uint8_t *pSourceImage, int x, int y, uint32_t W, uint32_t H, size_t BPP, uint8_t aTmp[])
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{
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x = clamp<int>(x, 0, (int)W - 1);
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y = clamp<int>(y, 0, (int)H - 1);
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for(size_t i = 0; i < BPP; i++)
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{
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aTmp[i] = pSourceImage[x * BPP + (W * BPP * y) + i];
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}
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}
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static void SampleBicubic(uint8_t *pSourceImage, float u, float v, uint32_t W, uint32_t H, size_t BPP, uint8_t aSample[])
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{
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float X = (u * W) - 0.5f;
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int xInt = (int)X;
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float xFract = X - floorf(X);
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float Y = (v * H) - 0.5f;
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int yInt = (int)Y;
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float yFract = Y - floorf(Y);
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uint8_t PX00[4];
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uint8_t PX10[4];
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uint8_t PX20[4];
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uint8_t PX30[4];
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uint8_t PX01[4];
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uint8_t PX11[4];
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uint8_t PX21[4];
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uint8_t PX31[4];
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uint8_t PX02[4];
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uint8_t PX12[4];
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uint8_t PX22[4];
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uint8_t PX32[4];
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uint8_t PX03[4];
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uint8_t PX13[4];
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uint8_t PX23[4];
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uint8_t PX33[4];
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GetPixelClamped(pSourceImage, xInt - 1, yInt - 1, W, H, BPP, PX00);
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GetPixelClamped(pSourceImage, xInt + 0, yInt - 1, W, H, BPP, PX10);
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GetPixelClamped(pSourceImage, xInt + 1, yInt - 1, W, H, BPP, PX20);
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GetPixelClamped(pSourceImage, xInt + 2, yInt - 1, W, H, BPP, PX30);
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GetPixelClamped(pSourceImage, xInt - 1, yInt + 0, W, H, BPP, PX01);
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GetPixelClamped(pSourceImage, xInt + 0, yInt + 0, W, H, BPP, PX11);
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GetPixelClamped(pSourceImage, xInt + 1, yInt + 0, W, H, BPP, PX21);
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GetPixelClamped(pSourceImage, xInt + 2, yInt + 0, W, H, BPP, PX31);
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GetPixelClamped(pSourceImage, xInt - 1, yInt + 1, W, H, BPP, PX02);
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GetPixelClamped(pSourceImage, xInt + 0, yInt + 1, W, H, BPP, PX12);
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GetPixelClamped(pSourceImage, xInt + 1, yInt + 1, W, H, BPP, PX22);
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GetPixelClamped(pSourceImage, xInt + 2, yInt + 1, W, H, BPP, PX32);
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GetPixelClamped(pSourceImage, xInt - 1, yInt + 2, W, H, BPP, PX03);
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GetPixelClamped(pSourceImage, xInt + 0, yInt + 2, W, H, BPP, PX13);
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GetPixelClamped(pSourceImage, xInt + 1, yInt + 2, W, H, BPP, PX23);
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GetPixelClamped(pSourceImage, xInt + 2, yInt + 2, W, H, BPP, PX33);
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for(size_t i = 0; i < BPP; i++)
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{
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float Clmn0 = CubicHermite(PX00[i], PX10[i], PX20[i], PX30[i], xFract);
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float Clmn1 = CubicHermite(PX01[i], PX11[i], PX21[i], PX31[i], xFract);
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float Clmn2 = CubicHermite(PX02[i], PX12[i], PX22[i], PX32[i], xFract);
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float Clmn3 = CubicHermite(PX03[i], PX13[i], PX23[i], PX33[i], xFract);
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float Valuef = CubicHermite(Clmn0, Clmn1, Clmn2, Clmn3, yFract);
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Valuef = clamp<float>(Valuef, 0.0f, 255.0f);
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aSample[i] = (uint8_t)Valuef;
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}
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}
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static void ResizeImage(uint8_t *pSourceImage, uint32_t SW, uint32_t SH, uint8_t *pDestinationImage, uint32_t W, uint32_t H, size_t BPP)
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{
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uint8_t aSample[4];
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int y, x;
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for(y = 0; y < (int)H; ++y)
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{
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float v = (float)y / (float)(H - 1);
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for(x = 0; x < (int)W; ++x)
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{
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float u = (float)x / (float)(W - 1);
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SampleBicubic(pSourceImage, u, v, SW, SH, BPP, aSample);
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for(size_t i = 0; i < BPP; ++i)
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{
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pDestinationImage[x * BPP + ((W * BPP) * y) + i] = aSample[i];
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}
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}
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}
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}
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void *CCommandProcessorFragment_OpenGL::Resize(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData)
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{
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unsigned char *pTmpData;
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int Bpp = TexFormatToImageColorChannelCount(Format);
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pTmpData = (unsigned char *)malloc(NewWidth * NewHeight * Bpp);
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ResizeImage((uint8_t *)pData, Width, Height, (uint8_t *)pTmpData, NewWidth, NewHeight, Bpp);
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return pTmpData;
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}
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void CCommandProcessorFragment_OpenGL::SetState(const CCommandBuffer::SState &State, bool Use2DArrayTextures)
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{
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// blend
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switch(State.m_BlendMode)
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{
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case CCommandBuffer::BLEND_NONE:
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glDisable(GL_BLEND);
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break;
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case CCommandBuffer::BLEND_ALPHA:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case CCommandBuffer::BLEND_ADDITIVE:
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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default:
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dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
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};
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m_LastBlendMode = State.m_BlendMode;
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// clip
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if(State.m_ClipEnable)
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{
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glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
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glEnable(GL_SCISSOR_TEST);
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m_LastClipEnable = true;
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}
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else if(m_LastClipEnable)
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{
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// Don't disable it always
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glDisable(GL_SCISSOR_TEST);
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m_LastClipEnable = false;
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}
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glDisable(GL_TEXTURE_2D);
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if(m_Has3DTextures)
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glDisable(GL_TEXTURE_3D);
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if(m_Has2DArrayTextures)
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{
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glDisable(m_2DArrayTarget);
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}
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if(m_HasShaders && IsNewApi())
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{
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glBindSampler(0, 0);
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}
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// texture
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if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
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{
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if(!Use2DArrayTextures)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture].m_Tex);
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if(m_aTextures[State.m_Texture].m_LastWrapMode != State.m_WrapMode)
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{
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switch(State.m_WrapMode)
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{
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case CCommandBuffer::WRAP_REPEAT:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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break;
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case CCommandBuffer::WRAP_CLAMP:
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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break;
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default:
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dbg_msg("render", "unknown wrapmode %d\n", State.m_WrapMode);
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};
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m_aTextures[State.m_Texture].m_LastWrapMode = State.m_WrapMode;
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}
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}
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else
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{
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if(m_Has2DArrayTextures)
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{
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glEnable(m_2DArrayTarget);
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glBindTexture(m_2DArrayTarget, m_aTextures[State.m_Texture].m_Tex2DArray);
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}
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else if(m_Has3DTextures)
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{
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glEnable(GL_TEXTURE_3D);
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glBindTexture(GL_TEXTURE_3D, m_aTextures[State.m_Texture].m_Tex2DArray);
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}
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else
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{
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dbg_msg("OpenGL", "Error: this call should not happen.");
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}
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}
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}
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// screen mapping
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(State.m_ScreenTL.x, State.m_ScreenBR.x, State.m_ScreenBR.y, State.m_ScreenTL.y, -10.0f, 10.f);
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Init(const SCommand_Init *pCommand)
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{
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m_pTextureMemoryUsage = pCommand->m_pTextureMemoryUsage;
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m_pTextureMemoryUsage->store(0, std::memory_order_relaxed);
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m_MaxTexSize = -1;
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m_OpenGLTextureLodBIAS = 0;
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m_Has2DArrayTextures = pCommand->m_pCapabilities->m_2DArrayTextures;
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if(pCommand->m_pCapabilities->m_2DArrayTexturesAsExtension)
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{
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m_Has2DArrayTexturesAsExtension = true;
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m_2DArrayTarget = GL_TEXTURE_2D_ARRAY_EXT;
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}
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else
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{
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m_Has2DArrayTexturesAsExtension = false;
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m_2DArrayTarget = GL_TEXTURE_2D_ARRAY;
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}
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m_Has3DTextures = pCommand->m_pCapabilities->m_3DTextures;
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m_HasMipMaps = pCommand->m_pCapabilities->m_MipMapping;
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m_HasNPOTTextures = pCommand->m_pCapabilities->m_NPOTTextures;
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m_LastBlendMode = CCommandBuffer::BLEND_ALPHA;
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m_LastClipEnable = false;
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}
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void CCommandProcessorFragment_OpenGL::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
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{
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glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
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void *pTexData = pCommand->m_pData;
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int Width = pCommand->m_Width;
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int Height = pCommand->m_Height;
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int X = pCommand->m_X;
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int Y = pCommand->m_Y;
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if(!m_HasNPOTTextures)
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{
|
|
float ResizeW = m_aTextures[pCommand->m_Slot].m_ResizeWidth;
|
|
float ResizeH = m_aTextures[pCommand->m_Slot].m_ResizeHeight;
|
|
if(ResizeW > 0 && ResizeH > 0)
|
|
{
|
|
int ResizedW = (int)(Width * ResizeW);
|
|
int ResizedH = (int)(Height * ResizeH);
|
|
|
|
void *pTmpData = Resize(Width, Height, ResizedW, ResizedH, pCommand->m_Format, static_cast<const unsigned char *>(pTexData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
|
|
Width = ResizedW;
|
|
Height = ResizedH;
|
|
}
|
|
}
|
|
|
|
if(m_aTextures[pCommand->m_Slot].m_RescaleCount > 0)
|
|
{
|
|
int OldWidth = Width;
|
|
int OldHeight = Height;
|
|
for(int i = 0; i < m_aTextures[pCommand->m_Slot].m_RescaleCount; ++i)
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
|
|
X /= 2;
|
|
Y /= 2;
|
|
}
|
|
|
|
void *pTmpData = Resize(OldWidth, OldHeight, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pTexData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
}
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, X, Y, Width, Height,
|
|
TexFormatToOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pTexData);
|
|
free(pTexData);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::DestroyTexture(int Slot)
|
|
{
|
|
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) - m_aTextures[Slot].m_MemSize, std::memory_order_relaxed);
|
|
|
|
if(m_aTextures[Slot].m_Tex != 0)
|
|
{
|
|
glDeleteTextures(1, &m_aTextures[Slot].m_Tex);
|
|
}
|
|
|
|
if(m_aTextures[Slot].m_Tex2DArray != 0)
|
|
{
|
|
glDeleteTextures(1, &m_aTextures[Slot].m_Tex2DArray);
|
|
}
|
|
|
|
if(IsNewApi())
|
|
{
|
|
if(m_aTextures[Slot].m_Sampler != 0)
|
|
{
|
|
glDeleteSamplers(1, &m_aTextures[Slot].m_Sampler);
|
|
}
|
|
if(m_aTextures[Slot].m_Sampler2DArray != 0)
|
|
{
|
|
glDeleteSamplers(1, &m_aTextures[Slot].m_Sampler2DArray);
|
|
}
|
|
}
|
|
|
|
m_aTextures[Slot].m_Tex = 0;
|
|
m_aTextures[Slot].m_Sampler = 0;
|
|
m_aTextures[Slot].m_Tex2DArray = 0;
|
|
m_aTextures[Slot].m_Sampler2DArray = 0;
|
|
m_aTextures[Slot].m_LastWrapMode = CCommandBuffer::WRAP_REPEAT;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
|
|
{
|
|
DestroyTexture(pCommand->m_Slot);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
|
|
{
|
|
int Width = pCommand->m_Width;
|
|
int Height = pCommand->m_Height;
|
|
void *pTexData = pCommand->m_pData;
|
|
|
|
if(m_MaxTexSize == -1)
|
|
{
|
|
// fix the alignment to allow even 1byte changes, e.g. for alpha components
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_MaxTexSize);
|
|
}
|
|
|
|
m_aTextures[pCommand->m_Slot].m_ResizeWidth = -1.f;
|
|
m_aTextures[pCommand->m_Slot].m_ResizeHeight = -1.f;
|
|
|
|
if(!m_HasNPOTTextures)
|
|
{
|
|
int PowerOfTwoWidth = HighestBit(Width);
|
|
int PowerOfTwoHeight = HighestBit(Height);
|
|
if(Width != PowerOfTwoWidth || Height != PowerOfTwoHeight)
|
|
{
|
|
void *pTmpData = Resize(Width, Height, PowerOfTwoWidth, PowerOfTwoHeight, pCommand->m_Format, static_cast<const unsigned char *>(pTexData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
|
|
m_aTextures[pCommand->m_Slot].m_ResizeWidth = (float)PowerOfTwoWidth / (float)Width;
|
|
m_aTextures[pCommand->m_Slot].m_ResizeHeight = (float)PowerOfTwoHeight / (float)Height;
|
|
|
|
Width = PowerOfTwoWidth;
|
|
Height = PowerOfTwoHeight;
|
|
}
|
|
}
|
|
|
|
int RescaleCount = 0;
|
|
if(pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGBA || pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGB || pCommand->m_Format == CCommandBuffer::TEXFORMAT_ALPHA)
|
|
{
|
|
int OldWidth = Width;
|
|
int OldHeight = Height;
|
|
bool NeedsResize = false;
|
|
|
|
if(Width > m_MaxTexSize || Height > m_MaxTexSize)
|
|
{
|
|
do
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
++RescaleCount;
|
|
} while(Width > m_MaxTexSize || Height > m_MaxTexSize);
|
|
NeedsResize = true;
|
|
}
|
|
else if(pCommand->m_Format != CCommandBuffer::TEXFORMAT_ALPHA && (Width > 16 && Height > 16 && (pCommand->m_Flags & CCommandBuffer::TEXFLAG_QUALITY) == 0))
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
++RescaleCount;
|
|
NeedsResize = true;
|
|
}
|
|
|
|
if(NeedsResize)
|
|
{
|
|
void *pTmpData = Resize(OldWidth, OldHeight, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pTexData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
}
|
|
}
|
|
m_aTextures[pCommand->m_Slot].m_Width = Width;
|
|
m_aTextures[pCommand->m_Slot].m_Height = Height;
|
|
m_aTextures[pCommand->m_Slot].m_RescaleCount = RescaleCount;
|
|
|
|
int Oglformat = TexFormatToOpenGLFormat(pCommand->m_Format);
|
|
int StoreOglformat = TexFormatToOpenGLFormat(pCommand->m_StoreFormat);
|
|
|
|
if(pCommand->m_Flags & CCommandBuffer::TEXFLAG_COMPRESSED)
|
|
{
|
|
switch(StoreOglformat)
|
|
{
|
|
case GL_RGB: StoreOglformat = GL_COMPRESSED_RGB_ARB; break;
|
|
case GL_ALPHA: StoreOglformat = GL_COMPRESSED_ALPHA_ARB; break;
|
|
case GL_RGBA: StoreOglformat = GL_COMPRESSED_RGBA_ARB; break;
|
|
default: StoreOglformat = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
}
|
|
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
|
|
}
|
|
|
|
if(pCommand->m_Flags & CCommandBuffer::TEXFLAG_NOMIPMAPS || !m_HasMipMaps)
|
|
{
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
if(m_OpenGLTextureLodBIAS != 0)
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
}
|
|
|
|
int Flag2DArrayTexture = (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER);
|
|
int Flag3DTexture = (CCommandBuffer::TEXFLAG_TO_3D_TEXTURE | CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER);
|
|
if((pCommand->m_Flags & (Flag2DArrayTexture | Flag3DTexture)) != 0)
|
|
{
|
|
bool Is3DTexture = (pCommand->m_Flags & Flag3DTexture) != 0;
|
|
|
|
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex2DArray);
|
|
|
|
GLenum Target = GL_TEXTURE_3D;
|
|
|
|
if(Is3DTexture)
|
|
{
|
|
Target = GL_TEXTURE_3D;
|
|
}
|
|
else
|
|
{
|
|
Target = m_2DArrayTarget;
|
|
}
|
|
|
|
glBindTexture(Target, m_aTextures[pCommand->m_Slot].m_Tex2DArray);
|
|
|
|
if(IsNewApi())
|
|
{
|
|
glGenSamplers(1, &m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
|
|
glBindSampler(0, m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
|
|
}
|
|
|
|
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if(Is3DTexture)
|
|
{
|
|
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
if(IsNewApi())
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
if(IsNewApi())
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
}
|
|
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
|
|
if(m_OpenGLTextureLodBIAS != 0)
|
|
glTexParameterf(Target, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
|
|
|
|
if(IsNewApi())
|
|
{
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
|
|
if(m_OpenGLTextureLodBIAS != 0)
|
|
glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
|
|
|
|
glBindSampler(0, 0);
|
|
}
|
|
|
|
int ImageColorChannels = TexFormatToImageColorChannelCount(pCommand->m_Format);
|
|
|
|
uint8_t *p3DImageData = NULL;
|
|
|
|
bool IsSingleLayer = (pCommand->m_Flags & (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER | CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER)) != 0;
|
|
|
|
if(!IsSingleLayer)
|
|
p3DImageData = (uint8_t *)malloc(ImageColorChannels * Width * Height);
|
|
int Image3DWidth, Image3DHeight;
|
|
|
|
int ConvertWidth = Width;
|
|
int ConvertHeight = Height;
|
|
|
|
if(!IsSingleLayer)
|
|
{
|
|
if(ConvertWidth == 0 || (ConvertWidth % 16) != 0 || ConvertHeight == 0 || (ConvertHeight % 16) != 0)
|
|
{
|
|
dbg_msg("gfx", "3D/2D array texture was resized");
|
|
int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
|
|
int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
|
|
uint8_t *pNewTexData = (uint8_t *)Resize(ConvertWidth, ConvertHeight, NewWidth, NewHeight, pCommand->m_Format, (const uint8_t *)pTexData);
|
|
|
|
ConvertWidth = NewWidth;
|
|
ConvertHeight = NewHeight;
|
|
|
|
free(pTexData);
|
|
pTexData = pNewTexData;
|
|
}
|
|
}
|
|
|
|
if(IsSingleLayer || (Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, ImageColorChannels, 16, 16, p3DImageData, Image3DWidth, Image3DHeight)))
|
|
{
|
|
if(IsSingleLayer)
|
|
{
|
|
glTexImage3D(Target, 0, StoreOglformat, ConvertWidth, ConvertHeight, 1, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
}
|
|
else
|
|
{
|
|
glTexImage3D(Target, 0, StoreOglformat, Image3DWidth, Image3DHeight, 256, 0, Oglformat, GL_UNSIGNED_BYTE, p3DImageData);
|
|
}
|
|
|
|
/*if(StoreOglformat == GL_R8)
|
|
{
|
|
//Bind the texture 2D.
|
|
GLint swizzleMask[] = {GL_ONE, GL_ONE, GL_ONE, GL_RED};
|
|
glTexParameteriv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
|
|
}*/
|
|
}
|
|
|
|
if(!IsSingleLayer)
|
|
free(p3DImageData);
|
|
}
|
|
}
|
|
|
|
// This is the initial value for the wrap modes
|
|
m_aTextures[pCommand->m_Slot].m_LastWrapMode = CCommandBuffer::WRAP_REPEAT;
|
|
|
|
// calculate memory usage
|
|
m_aTextures[pCommand->m_Slot].m_MemSize = Width * Height * pCommand->m_PixelSize;
|
|
while(Width > 2 && Height > 2)
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
m_aTextures[pCommand->m_Slot].m_MemSize += Width * Height * pCommand->m_PixelSize;
|
|
}
|
|
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) + m_aTextures[pCommand->m_Slot].m_MemSize, std::memory_order_relaxed);
|
|
|
|
free(pTexData);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
|
|
{
|
|
glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
|
|
{
|
|
SetState(pCommand->m_State);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char *)pCommand->m_pVertices);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(CCommandBuffer::SVertex), (char *)pCommand->m_pVertices + sizeof(float) * 2);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(CCommandBuffer::SVertex), (char *)pCommand->m_pVertices + sizeof(float) * 4);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
switch(pCommand->m_PrimType)
|
|
{
|
|
case CCommandBuffer::PRIMTYPE_QUADS:
|
|
glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount * 4);
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_LINES:
|
|
glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount * 2);
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_TRIANGLES:
|
|
glDrawArrays(GL_TRIANGLES, 0, pCommand->m_PrimCount * 3);
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
|
|
};
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL::Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
|
|
{
|
|
// fetch image data
|
|
GLint aViewport[4] = {0, 0, 0, 0};
|
|
glGetIntegerv(GL_VIEWPORT, aViewport);
|
|
|
|
int w = aViewport[2];
|
|
int h = aViewport[3];
|
|
|
|
// we allocate one more row to use when we are flipping the texture
|
|
unsigned char *pPixelData = (unsigned char *)malloc(w * (h + 1) * 3);
|
|
unsigned char *pTempRow = pPixelData + w * h * 3;
|
|
|
|
// fetch the pixels
|
|
GLint Alignment;
|
|
glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
|
|
|
|
// flip the pixel because opengl works from bottom left corner
|
|
for(int y = 0; y < h / 2; y++)
|
|
{
|
|
mem_copy(pTempRow, pPixelData + y * w * 3, w * 3);
|
|
mem_copy(pPixelData + y * w * 3, pPixelData + (h - y - 1) * w * 3, w * 3);
|
|
mem_copy(pPixelData + (h - y - 1) * w * 3, pTempRow, w * 3);
|
|
}
|
|
|
|
// fill in the information
|
|
pCommand->m_pImage->m_Width = w;
|
|
pCommand->m_pImage->m_Height = h;
|
|
pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
|
|
pCommand->m_pImage->m_pData = pPixelData;
|
|
}
|
|
|
|
CCommandProcessorFragment_OpenGL::CCommandProcessorFragment_OpenGL()
|
|
{
|
|
mem_zero(m_aTextures, sizeof(m_aTextures));
|
|
m_HasShaders = false;
|
|
}
|
|
|
|
bool CCommandProcessorFragment_OpenGL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
|
|
{
|
|
switch(pBaseCommand->m_Cmd)
|
|
{
|
|
case CCommandProcessorFragment_OpenGL::CMD_INIT:
|
|
Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand));
|
|
break;
|
|
case CCommandProcessorFragment_OpenGL::CMD_SHUTDOWN:
|
|
Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_TEXTURE_CREATE:
|
|
Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_TEXTURE_DESTROY:
|
|
Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_TEXTURE_UPDATE:
|
|
Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_CLEAR:
|
|
Cmd_Clear(static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_RENDER:
|
|
Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_RENDER_TEX3D:
|
|
Cmd_RenderTex3D(static_cast<const CCommandBuffer::SCommand_RenderTex3D *>(pBaseCommand));
|
|
break;
|
|
case CCommandBuffer::CMD_SCREENSHOT:
|
|
Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_Screenshot *>(pBaseCommand));
|
|
break;
|
|
|
|
case CCommandBuffer::CMD_CREATE_BUFFER_OBJECT: Cmd_CreateBufferObject(static_cast<const CCommandBuffer::SCommand_CreateBufferObject *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_UPDATE_BUFFER_OBJECT: Cmd_UpdateBufferObject(static_cast<const CCommandBuffer::SCommand_UpdateBufferObject *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RECREATE_BUFFER_OBJECT: Cmd_RecreateBufferObject(static_cast<const CCommandBuffer::SCommand_RecreateBufferObject *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_COPY_BUFFER_OBJECT: Cmd_CopyBufferObject(static_cast<const CCommandBuffer::SCommand_CopyBufferObject *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_DELETE_BUFFER_OBJECT: Cmd_DeleteBufferObject(static_cast<const CCommandBuffer::SCommand_DeleteBufferObject *>(pBaseCommand)); break;
|
|
|
|
case CCommandBuffer::CMD_CREATE_BUFFER_CONTAINER: Cmd_CreateBufferContainer(static_cast<const CCommandBuffer::SCommand_CreateBufferContainer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_UPDATE_BUFFER_CONTAINER: Cmd_UpdateBufferContainer(static_cast<const CCommandBuffer::SCommand_UpdateBufferContainer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_DELETE_BUFFER_CONTAINER: Cmd_DeleteBufferContainer(static_cast<const CCommandBuffer::SCommand_DeleteBufferContainer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_INDICES_REQUIRED_NUM_NOTIFY: Cmd_IndicesRequiredNumNotify(static_cast<const CCommandBuffer::SCommand_IndicesRequiredNumNotify *>(pBaseCommand)); break;
|
|
|
|
case CCommandBuffer::CMD_RENDER_TILE_LAYER: Cmd_RenderTileLayer(static_cast<const CCommandBuffer::SCommand_RenderTileLayer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_BORDER_TILE: Cmd_RenderBorderTile(static_cast<const CCommandBuffer::SCommand_RenderBorderTile *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_BORDER_TILE_LINE: Cmd_RenderBorderTileLine(static_cast<const CCommandBuffer::SCommand_RenderBorderTileLine *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_QUAD_LAYER: Cmd_RenderQuadLayer(static_cast<const CCommandBuffer::SCommand_RenderQuadLayer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_TEXT: Cmd_RenderText(static_cast<const CCommandBuffer::SCommand_RenderText *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_TEXT_STREAM: Cmd_RenderTextStream(static_cast<const CCommandBuffer::SCommand_RenderTextStream *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_QUAD_CONTAINER: Cmd_RenderQuadContainer(static_cast<const CCommandBuffer::SCommand_RenderQuadContainer *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_QUAD_CONTAINER_SPRITE: Cmd_RenderQuadContainerAsSprite(static_cast<const CCommandBuffer::SCommand_RenderQuadContainerAsSprite *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RENDER_QUAD_CONTAINER_SPRITE_MULTIPLE: Cmd_RenderQuadContainerAsSpriteMultiple(static_cast<const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *>(pBaseCommand)); break;
|
|
default: return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ------------ CCommandProcessorFragment_OpenGL2
|
|
|
|
void CCommandProcessorFragment_OpenGL2::UseProgram(CGLSLTWProgram *pProgram)
|
|
{
|
|
pProgram->UseProgram();
|
|
}
|
|
|
|
bool CCommandProcessorFragment_OpenGL2::IsAndUpdateTextureSlotBound(int IDX, int Slot, bool Is2DArray)
|
|
{
|
|
if(m_TextureSlotBoundToUnit[IDX].m_TextureSlot == Slot && m_TextureSlotBoundToUnit[IDX].m_Is2DArray == Is2DArray)
|
|
return true;
|
|
else
|
|
{
|
|
//the texture slot uses this index now
|
|
m_TextureSlotBoundToUnit[IDX].m_TextureSlot = Slot;
|
|
m_TextureSlotBoundToUnit[IDX].m_Is2DArray = Is2DArray;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::SetState(const CCommandBuffer::SState &State, CGLSLTWProgram *pProgram, bool Use2DArrayTextures)
|
|
{
|
|
if(m_LastBlendMode == CCommandBuffer::BLEND_NONE)
|
|
{
|
|
m_LastBlendMode = CCommandBuffer::BLEND_ALPHA;
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
if(State.m_BlendMode != m_LastBlendMode && State.m_BlendMode != CCommandBuffer::BLEND_NONE)
|
|
{
|
|
// blend
|
|
switch(State.m_BlendMode)
|
|
{
|
|
case CCommandBuffer::BLEND_NONE:
|
|
// We don't really need this anymore
|
|
//glDisable(GL_BLEND);
|
|
break;
|
|
case CCommandBuffer::BLEND_ALPHA:
|
|
//glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case CCommandBuffer::BLEND_ADDITIVE:
|
|
//glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown blendmode %d\n", State.m_BlendMode);
|
|
};
|
|
|
|
m_LastBlendMode = State.m_BlendMode;
|
|
}
|
|
|
|
// clip
|
|
if(State.m_ClipEnable)
|
|
{
|
|
glScissor(State.m_ClipX, State.m_ClipY, State.m_ClipW, State.m_ClipH);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
m_LastClipEnable = true;
|
|
}
|
|
else if(m_LastClipEnable)
|
|
{
|
|
// Don't disable it always
|
|
glDisable(GL_SCISSOR_TEST);
|
|
m_LastClipEnable = false;
|
|
}
|
|
|
|
if(!IsNewApi())
|
|
{
|
|
glDisable(GL_TEXTURE_2D);
|
|
if(m_Has3DTextures)
|
|
glDisable(GL_TEXTURE_3D);
|
|
if(m_Has2DArrayTextures)
|
|
{
|
|
glDisable(m_2DArrayTarget);
|
|
}
|
|
}
|
|
|
|
// texture
|
|
if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
int Slot = 0;
|
|
if(m_UseMultipleTextureUnits)
|
|
{
|
|
Slot = State.m_Texture % m_MaxTextureUnits;
|
|
if(!IsAndUpdateTextureSlotBound(Slot, State.m_Texture, Use2DArrayTextures))
|
|
{
|
|
glActiveTexture(GL_TEXTURE0 + Slot);
|
|
if(!Use2DArrayTextures)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture].m_Tex);
|
|
if(IsNewApi())
|
|
glBindSampler(Slot, m_aTextures[State.m_Texture].m_Sampler);
|
|
}
|
|
else
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, m_aTextures[State.m_Texture].m_Tex2DArray);
|
|
if(IsNewApi())
|
|
glBindSampler(Slot, m_aTextures[State.m_Texture].m_Sampler2DArray);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Slot = 0;
|
|
if(!Use2DArrayTextures)
|
|
{
|
|
if(!IsNewApi())
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[State.m_Texture].m_Tex);
|
|
if(IsNewApi())
|
|
glBindSampler(Slot, m_aTextures[State.m_Texture].m_Sampler);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Has2DArrayTextures)
|
|
{
|
|
if(!IsNewApi())
|
|
glEnable(GL_TEXTURE_3D);
|
|
glBindTexture(GL_TEXTURE_3D, m_aTextures[State.m_Texture].m_Tex2DArray);
|
|
if(IsNewApi())
|
|
glBindSampler(Slot, m_aTextures[State.m_Texture].m_Sampler2DArray);
|
|
}
|
|
else
|
|
{
|
|
if(!IsNewApi())
|
|
glEnable(m_2DArrayTarget);
|
|
glBindTexture(m_2DArrayTarget, m_aTextures[State.m_Texture].m_Tex2DArray);
|
|
if(IsNewApi())
|
|
glBindSampler(Slot, m_aTextures[State.m_Texture].m_Sampler2DArray);
|
|
}
|
|
}
|
|
}
|
|
if(pProgram->m_LocIsTextured != -1)
|
|
{
|
|
if(pProgram->m_LastIsTextured != 1)
|
|
{
|
|
pProgram->SetUniform(pProgram->m_LocIsTextured, 1);
|
|
pProgram->m_LastIsTextured = 1;
|
|
}
|
|
}
|
|
|
|
if(pProgram->m_LastTextureSampler != Slot)
|
|
{
|
|
pProgram->SetUniform(pProgram->m_LocTextureSampler, Slot);
|
|
pProgram->m_LastTextureSampler = Slot;
|
|
}
|
|
|
|
if(m_aTextures[State.m_Texture].m_LastWrapMode != State.m_WrapMode && !Use2DArrayTextures)
|
|
{
|
|
switch(State.m_WrapMode)
|
|
{
|
|
case CCommandBuffer::WRAP_REPEAT:
|
|
if(IsNewApi())
|
|
{
|
|
glSamplerParameteri(m_aTextures[State.m_Texture].m_Sampler, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glSamplerParameteri(m_aTextures[State.m_Texture].m_Sampler, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
break;
|
|
case CCommandBuffer::WRAP_CLAMP:
|
|
if(IsNewApi())
|
|
{
|
|
glSamplerParameteri(m_aTextures[State.m_Texture].m_Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(m_aTextures[State.m_Texture].m_Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown wrapmode %d\n", State.m_WrapMode);
|
|
};
|
|
m_aTextures[State.m_Texture].m_LastWrapMode = State.m_WrapMode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(pProgram->m_LocIsTextured != -1)
|
|
{
|
|
if(pProgram->m_LastIsTextured != 0)
|
|
{
|
|
pProgram->SetUniform(pProgram->m_LocIsTextured, 0);
|
|
pProgram->m_LastIsTextured = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(pProgram->m_LastScreen[0] != State.m_ScreenTL.x || pProgram->m_LastScreen[1] != State.m_ScreenTL.y || pProgram->m_LastScreen[2] != State.m_ScreenBR.x || pProgram->m_LastScreen[3] != State.m_ScreenBR.y)
|
|
{
|
|
pProgram->m_LastScreen[0] = State.m_ScreenTL.x;
|
|
pProgram->m_LastScreen[1] = State.m_ScreenTL.y;
|
|
pProgram->m_LastScreen[2] = State.m_ScreenBR.x;
|
|
pProgram->m_LastScreen[3] = State.m_ScreenBR.y;
|
|
// screen mapping
|
|
// orthographic projection matrix
|
|
// the z coordinate is the same for every vertex, so just ignore the z coordinate and set it in the shaders
|
|
float m[2 * 4] = {
|
|
2.f / (State.m_ScreenBR.x - State.m_ScreenTL.x), 0, 0, -((State.m_ScreenBR.x + State.m_ScreenTL.x) / (State.m_ScreenBR.x - State.m_ScreenTL.x)),
|
|
0, (2.f / (State.m_ScreenTL.y - State.m_ScreenBR.y)), 0, -((State.m_ScreenTL.y + State.m_ScreenBR.y) / (State.m_ScreenTL.y - State.m_ScreenBR.y)),
|
|
//0, 0, -(2.f/(9.f)), -((11.f)/(9.f)),
|
|
//0, 0, 0, 1.0f
|
|
};
|
|
|
|
// transpose bcs of column-major order of opengl
|
|
glUniformMatrix4x2fv(pProgram->m_LocPos, 1, true, (float *)&m);
|
|
}
|
|
}
|
|
|
|
bool CCommandProcessorFragment_OpenGL2::DoAnalyzeStep(size_t StepN, size_t CheckCount, size_t VerticesCount, uint8_t aFakeTexture[], size_t SingleImageSize)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
int Slot = 0;
|
|
if(m_HasShaders)
|
|
{
|
|
CGLSLTWProgram *pProgram = m_pPrimitive3DProgramTextured;
|
|
if(StepN == 1)
|
|
pProgram = m_pTileProgramTextured;
|
|
UseProgram(pProgram);
|
|
|
|
pProgram->SetUniform(pProgram->m_LocTextureSampler, Slot);
|
|
|
|
if(StepN == 1)
|
|
{
|
|
float aColor[4] = {1.f, 1.f, 1.f, 1.f};
|
|
pProgram->SetUniformVec4(((CGLSLTileProgram *)pProgram)->m_LocColor, 1, aColor);
|
|
}
|
|
|
|
float m[2 * 4] = {
|
|
1, 0, 0, 0,
|
|
0, 1, 0, 0};
|
|
|
|
// transpose bcs of column-major order of opengl
|
|
glUniformMatrix4x2fv(pProgram->m_LocPos, 1, true, (float *)&m);
|
|
}
|
|
else
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(-1, 1, -1, 1, -10.0f, 10.f);
|
|
}
|
|
|
|
GLuint BufferID = 0;
|
|
if(StepN == 1 && m_HasShaders)
|
|
{
|
|
glGenBuffers(1, &BufferID);
|
|
glBindBuffer(GL_ARRAY_BUFFER, BufferID);
|
|
glBufferData(GL_ARRAY_BUFFER, VerticesCount * sizeof((m_aStreamVertices[0])), m_aStreamVertices, GL_STATIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, false, sizeof((m_aStreamVertices[0])), 0);
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 3, GL_FLOAT, false, sizeof((m_aStreamVertices[0])), (GLvoid *)(sizeof(vec4) + sizeof(vec2)));
|
|
}
|
|
else
|
|
{
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(m_aStreamVertices[0]), m_aStreamVertices);
|
|
glColorPointer(4, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2)));
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2) + sizeof(vec4)));
|
|
}
|
|
|
|
glDrawArrays(GL_QUADS, 0, VerticesCount);
|
|
|
|
if(StepN == 1 && m_HasShaders)
|
|
{
|
|
glDisableVertexAttribArray(0);
|
|
glDisableVertexAttribArray(1);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glDeleteBuffers(1, &BufferID);
|
|
}
|
|
else
|
|
{
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glUseProgram(0);
|
|
}
|
|
|
|
glFinish();
|
|
|
|
GLint aViewport[4] = {0, 0, 0, 0};
|
|
glGetIntegerv(GL_VIEWPORT, aViewport);
|
|
|
|
int w = aViewport[2];
|
|
int h = aViewport[3];
|
|
|
|
size_t PixelDataSize = w * h * 3;
|
|
if(PixelDataSize == 0)
|
|
return false;
|
|
uint8_t *pPixelData = (uint8_t *)malloc(PixelDataSize);
|
|
|
|
// fetch the pixels
|
|
GLint Alignment;
|
|
glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
|
|
|
|
// now analyse the image data
|
|
bool CheckFailed = false;
|
|
int WidthTile = w / 16;
|
|
int HeightTile = h / 16;
|
|
int StartX = WidthTile / 2;
|
|
int StartY = HeightTile / 2;
|
|
for(size_t d = 0; d < CheckCount; ++d)
|
|
{
|
|
int CurX = (int)d % 16;
|
|
int CurY = (int)d / 16;
|
|
|
|
int CheckX = StartX + CurX * WidthTile;
|
|
int CheckY = StartY + CurY * HeightTile;
|
|
|
|
ptrdiff_t OffsetPixelData = (CheckY * (w * 3)) + (CheckX * 3);
|
|
ptrdiff_t OffsetFakeTexture = SingleImageSize * d;
|
|
OffsetPixelData = clamp<ptrdiff_t>(OffsetPixelData, 0, (ptrdiff_t)PixelDataSize);
|
|
OffsetFakeTexture = clamp<ptrdiff_t>(OffsetFakeTexture, 0, (ptrdiff_t)(SingleImageSize * CheckCount));
|
|
uint8_t *pPixel = pPixelData + OffsetPixelData;
|
|
uint8_t *pPixelTex = aFakeTexture + OffsetFakeTexture;
|
|
for(size_t i = 0; i < 3; ++i)
|
|
{
|
|
if((pPixel[i] < pPixelTex[i] - 25) || (pPixel[i] > pPixelTex[i] + 25))
|
|
{
|
|
CheckFailed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
free(pPixelData);
|
|
return !CheckFailed;
|
|
}
|
|
|
|
bool CCommandProcessorFragment_OpenGL2::IsTileMapAnalysisSucceeded()
|
|
{
|
|
glClearColor(0, 0, 0, 1);
|
|
|
|
// create fake texture 1024x1024
|
|
const size_t ImageWidth = 1024;
|
|
const size_t ImageHeight = 1024;
|
|
uint8_t *pFakeTexture = (uint8_t *)malloc(sizeof(uint8_t) * ImageWidth * ImageHeight * 4);
|
|
// fill by colors stepping by 50 => (255 / 50 ~ 5) => 5 times 3(color channels) = 5 ^ 3 = 125 possibilities to check
|
|
size_t CheckCount = 5 * 5 * 5;
|
|
// always fill 4 pixels of the texture, so the sampling is accurate
|
|
int aCurColor[4] = {25, 25, 25, 255};
|
|
const size_t SingleImageWidth = 64;
|
|
const size_t SingleImageHeight = 64;
|
|
size_t SingleImageSize = SingleImageWidth * SingleImageHeight * 4;
|
|
for(size_t d = 0; d < CheckCount; ++d)
|
|
{
|
|
uint8_t *pCurFakeTexture = pFakeTexture + (ptrdiff_t)(SingleImageSize * d);
|
|
|
|
uint8_t aCurColorUint8[SingleImageWidth * SingleImageHeight * 4];
|
|
for(size_t y = 0; y < SingleImageHeight; ++y)
|
|
{
|
|
for(size_t x = 0; x < SingleImageWidth; ++x)
|
|
{
|
|
for(size_t i = 0; i < 4; ++i)
|
|
{
|
|
aCurColorUint8[(y * SingleImageWidth * 4) + (x * 4) + i] = (uint8_t)aCurColor[i];
|
|
}
|
|
}
|
|
}
|
|
mem_copy(pCurFakeTexture, aCurColorUint8, sizeof(aCurColorUint8));
|
|
|
|
aCurColor[2] += 50;
|
|
if(aCurColor[2] > 225)
|
|
{
|
|
aCurColor[2] -= 250;
|
|
aCurColor[1] += 50;
|
|
}
|
|
if(aCurColor[1] > 225)
|
|
{
|
|
aCurColor[1] -= 250;
|
|
aCurColor[0] += 50;
|
|
}
|
|
if(aCurColor[0] > 225)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// upload the texture
|
|
GLuint FakeTexture;
|
|
glGenTextures(1, &FakeTexture);
|
|
|
|
GLenum Target = GL_TEXTURE_3D;
|
|
if(m_Has2DArrayTextures)
|
|
{
|
|
Target = m_2DArrayTarget;
|
|
}
|
|
|
|
glBindTexture(Target, FakeTexture);
|
|
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if(!m_Has2DArrayTextures)
|
|
{
|
|
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
}
|
|
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(Target, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
|
|
|
|
glTexImage3D(Target, 0, GL_RGBA, ImageWidth / 16, ImageHeight / 16, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pFakeTexture);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
if(m_Has3DTextures)
|
|
glDisable(GL_TEXTURE_3D);
|
|
if(m_Has2DArrayTextures)
|
|
{
|
|
glDisable(m_2DArrayTarget);
|
|
}
|
|
|
|
if(!m_Has2DArrayTextures)
|
|
{
|
|
glEnable(GL_TEXTURE_3D);
|
|
glBindTexture(GL_TEXTURE_3D, FakeTexture);
|
|
}
|
|
else
|
|
{
|
|
glEnable(m_2DArrayTarget);
|
|
glBindTexture(m_2DArrayTarget, FakeTexture);
|
|
}
|
|
|
|
static_assert(sizeof(m_aStreamVertices) / sizeof(m_aStreamVertices[0]) >= 256 * 4, "Keep the number of stream vertices >= 256 * 4.");
|
|
|
|
size_t VertexCount = 0;
|
|
for(size_t i = 0; i < CheckCount; ++i)
|
|
{
|
|
float XPos = (float)(i % 16);
|
|
float YPos = (float)(i / 16);
|
|
|
|
GL_SVertexTex3D *pVertex = &m_aStreamVertices[VertexCount++];
|
|
GL_SVertexTex3D *pVertexBefore = pVertex;
|
|
pVertex->m_Pos.x = XPos / 16.f;
|
|
pVertex->m_Pos.y = YPos / 16.f;
|
|
pVertex->m_Color.r = 1;
|
|
pVertex->m_Color.g = 1;
|
|
pVertex->m_Color.b = 1;
|
|
pVertex->m_Color.a = 1;
|
|
pVertex->m_Tex.u = 0;
|
|
pVertex->m_Tex.v = 0;
|
|
|
|
pVertex = &m_aStreamVertices[VertexCount++];
|
|
pVertex->m_Pos.x = XPos / 16.f + 1.f / 16.f;
|
|
pVertex->m_Pos.y = YPos / 16.f;
|
|
pVertex->m_Color.r = 1;
|
|
pVertex->m_Color.g = 1;
|
|
pVertex->m_Color.b = 1;
|
|
pVertex->m_Color.a = 1;
|
|
pVertex->m_Tex.u = 1;
|
|
pVertex->m_Tex.v = 0;
|
|
|
|
pVertex = &m_aStreamVertices[VertexCount++];
|
|
pVertex->m_Pos.x = XPos / 16.f + 1.f / 16.f;
|
|
pVertex->m_Pos.y = YPos / 16.f + 1.f / 16.f;
|
|
pVertex->m_Color.r = 1;
|
|
pVertex->m_Color.g = 1;
|
|
pVertex->m_Color.b = 1;
|
|
pVertex->m_Color.a = 1;
|
|
pVertex->m_Tex.u = 1;
|
|
pVertex->m_Tex.v = 1;
|
|
|
|
pVertex = &m_aStreamVertices[VertexCount++];
|
|
pVertex->m_Pos.x = XPos / 16.f;
|
|
pVertex->m_Pos.y = YPos / 16.f + 1.f / 16.f;
|
|
pVertex->m_Color.r = 1;
|
|
pVertex->m_Color.g = 1;
|
|
pVertex->m_Color.b = 1;
|
|
pVertex->m_Color.a = 1;
|
|
pVertex->m_Tex.u = 0;
|
|
pVertex->m_Tex.v = 1;
|
|
|
|
for(size_t n = 0; n < 4; ++n)
|
|
{
|
|
pVertexBefore[n].m_Pos.x *= 2;
|
|
pVertexBefore[n].m_Pos.x -= 1;
|
|
pVertexBefore[n].m_Pos.y *= 2;
|
|
pVertexBefore[n].m_Pos.y -= 1;
|
|
if(m_Has2DArrayTextures)
|
|
{
|
|
pVertexBefore[n].m_Tex.w = i;
|
|
}
|
|
else
|
|
{
|
|
pVertexBefore[n].m_Tex.w = (i + 0.5f) / 256.f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//everything build up, now do the analyze steps
|
|
bool NoError = DoAnalyzeStep(0, CheckCount, VertexCount, pFakeTexture, SingleImageSize);
|
|
if(NoError && m_HasShaders)
|
|
NoError &= DoAnalyzeStep(1, CheckCount, VertexCount, pFakeTexture, SingleImageSize);
|
|
|
|
glDeleteTextures(1, &FakeTexture);
|
|
free(pFakeTexture);
|
|
|
|
return NoError;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_Init(const SCommand_Init *pCommand)
|
|
{
|
|
CCommandProcessorFragment_OpenGL::Cmd_Init(pCommand);
|
|
|
|
m_OpenGLTextureLodBIAS = g_Config.m_GfxOpenGLTextureLODBIAS;
|
|
|
|
m_HasShaders = pCommand->m_pCapabilities->m_ShaderSupport;
|
|
|
|
bool HasAllFunc = true;
|
|
if(m_HasShaders)
|
|
{
|
|
HasAllFunc &= (glUniformMatrix4x2fv != NULL) && (glGenBuffers != NULL);
|
|
HasAllFunc &= (glBindBuffer != NULL) && (glBufferData != NULL);
|
|
HasAllFunc &= (glEnableVertexAttribArray != NULL) && (glVertexAttribPointer != NULL);
|
|
HasAllFunc &= (glDisableVertexAttribArray != NULL) && (glDeleteBuffers != NULL);
|
|
HasAllFunc &= (glUseProgram != NULL) && (glTexImage3D != NULL);
|
|
HasAllFunc &= (glBindAttribLocation != NULL) && (glTexImage3D != NULL);
|
|
HasAllFunc &= (glBufferSubData != NULL) && (glGetUniformLocation != NULL);
|
|
HasAllFunc &= (glUniform1i != NULL) && (glUniform1f != NULL);
|
|
HasAllFunc &= (glUniform1ui != NULL) && (glUniform1i != NULL);
|
|
HasAllFunc &= (glUniform1fv != NULL) && (glUniform2fv != NULL);
|
|
HasAllFunc &= (glUniform4fv != NULL) && (glGetAttachedShaders != NULL);
|
|
HasAllFunc &= (glGetProgramInfoLog != NULL) && (glGetProgramiv != NULL);
|
|
HasAllFunc &= (glLinkProgram != NULL) && (glDetachShader != NULL);
|
|
HasAllFunc &= (glAttachShader != NULL) && (glDeleteProgram != NULL);
|
|
HasAllFunc &= (glCreateProgram != NULL) && (glShaderSource != NULL);
|
|
HasAllFunc &= (glCompileShader != NULL) && (glGetShaderiv != NULL);
|
|
HasAllFunc &= (glGetShaderInfoLog != NULL) && (glDeleteShader != NULL);
|
|
HasAllFunc &= (glCreateShader != NULL);
|
|
}
|
|
|
|
bool AnalysisCorrect = true;
|
|
if(HasAllFunc)
|
|
{
|
|
if(m_HasShaders)
|
|
{
|
|
m_pTileProgram = new CGLSLTileProgram;
|
|
m_pTileProgramTextured = new CGLSLTileProgram;
|
|
m_pPrimitive3DProgram = new CGLSLPrimitiveProgram;
|
|
m_pPrimitive3DProgramTextured = new CGLSLPrimitiveProgram;
|
|
|
|
CGLSLCompiler ShaderCompiler(g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch);
|
|
ShaderCompiler.SetHasTextureArray(pCommand->m_pCapabilities->m_2DArrayTextures);
|
|
|
|
if(pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY);
|
|
else
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D);
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pPrimitive3DProgram->CreateProgram();
|
|
m_pPrimitive3DProgram->AddShader(&PrimitiveVertexShader);
|
|
m_pPrimitive3DProgram->AddShader(&PrimitiveFragmentShader);
|
|
m_pPrimitive3DProgram->LinkProgram();
|
|
|
|
UseProgram(m_pPrimitive3DProgram);
|
|
|
|
m_pPrimitive3DProgram->m_LocPos = m_pPrimitive3DProgram->GetUniformLoc("gPos");
|
|
}
|
|
|
|
if(pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY);
|
|
else
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D);
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TEXTURED", "");
|
|
if(!pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.AddDefine("TW_3D_TEXTURED", "");
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pPrimitive3DProgramTextured->CreateProgram();
|
|
m_pPrimitive3DProgramTextured->AddShader(&PrimitiveVertexShader);
|
|
m_pPrimitive3DProgramTextured->AddShader(&PrimitiveFragmentShader);
|
|
m_pPrimitive3DProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pPrimitive3DProgramTextured);
|
|
|
|
m_pPrimitive3DProgramTextured->m_LocPos = m_pPrimitive3DProgramTextured->GetUniformLoc("gPos");
|
|
m_pPrimitive3DProgramTextured->m_LocTextureSampler = m_pPrimitive3DProgramTextured->GetUniformLoc("gTextureSampler");
|
|
}
|
|
if(pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY);
|
|
else
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D);
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pTileProgram->CreateProgram();
|
|
m_pTileProgram->AddShader(&VertexShader);
|
|
m_pTileProgram->AddShader(&FragmentShader);
|
|
|
|
glBindAttribLocation(m_pTileProgram->GetProgramID(), 0, "inVertex");
|
|
|
|
m_pTileProgram->LinkProgram();
|
|
|
|
UseProgram(m_pTileProgram);
|
|
|
|
m_pTileProgram->m_LocPos = m_pTileProgram->GetUniformLoc("gPos");
|
|
m_pTileProgram->m_LocColor = m_pTileProgram->GetUniformLoc("gVertColor");
|
|
}
|
|
if(pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY);
|
|
else
|
|
ShaderCompiler.SetTextureReplaceType(CGLSLCompiler::GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D);
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_TEXTURED", "");
|
|
if(!pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.AddDefine("TW_TILE_3D_TEXTURED", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pTileProgramTextured->CreateProgram();
|
|
m_pTileProgramTextured->AddShader(&VertexShader);
|
|
m_pTileProgramTextured->AddShader(&FragmentShader);
|
|
|
|
glBindAttribLocation(m_pTileProgram->GetProgramID(), 0, "inVertex");
|
|
glBindAttribLocation(m_pTileProgram->GetProgramID(), 1, "inVertexTexCoord");
|
|
|
|
m_pTileProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pTileProgramTextured);
|
|
|
|
m_pTileProgramTextured->m_LocPos = m_pTileProgramTextured->GetUniformLoc("gPos");
|
|
m_pTileProgramTextured->m_LocTextureSampler = m_pTileProgramTextured->GetUniformLoc("gTextureSampler");
|
|
m_pTileProgramTextured->m_LocColor = m_pTileProgramTextured->GetUniformLoc("gVertColor");
|
|
}
|
|
|
|
glUseProgram(0);
|
|
}
|
|
|
|
if(g_Config.m_Gfx3DTextureAnalysisDone == 0)
|
|
{
|
|
AnalysisCorrect = IsTileMapAnalysisSucceeded();
|
|
if(AnalysisCorrect)
|
|
{
|
|
g_Config.m_Gfx3DTextureAnalysisDone = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!AnalysisCorrect || !HasAllFunc)
|
|
{
|
|
// downgrade to opengl 1.5
|
|
*pCommand->m_pInitError = -2;
|
|
pCommand->m_pCapabilities->m_ContextMajor = 1;
|
|
pCommand->m_pCapabilities->m_ContextMinor = 5;
|
|
pCommand->m_pCapabilities->m_ContextPatch = 0;
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_RenderTex3D(const CCommandBuffer::SCommand_RenderTex3D *pCommand)
|
|
{
|
|
if(m_HasShaders)
|
|
{
|
|
CGLSLPrimitiveProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pPrimitive3DProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pPrimitive3DProgram;
|
|
|
|
UseProgram(pProgram);
|
|
|
|
SetState(pCommand->m_State, pProgram, true);
|
|
}
|
|
else
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SetState(pCommand->m_State, true);
|
|
}
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(pCommand->m_pVertices[0]), pCommand->m_pVertices);
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(pCommand->m_pVertices[0]), (uint8_t *)pCommand->m_pVertices + (ptrdiff_t)(sizeof(vec2)));
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(pCommand->m_pVertices[0]), (uint8_t *)pCommand->m_pVertices + (ptrdiff_t)(sizeof(vec2) + sizeof(unsigned char) * 4));
|
|
|
|
switch(pCommand->m_PrimType)
|
|
{
|
|
case CCommandBuffer::PRIMTYPE_QUADS:
|
|
glDrawArrays(GL_QUADS, 0, pCommand->m_PrimCount * 4);
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_TRIANGLES:
|
|
glDrawArrays(GL_TRIANGLES, 0, pCommand->m_PrimCount * 3);
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
|
|
};
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
//create necessary space
|
|
if((size_t)Index >= m_BufferObjectIndices.size())
|
|
{
|
|
for(int i = m_BufferObjectIndices.size(); i < Index + 1; ++i)
|
|
{
|
|
m_BufferObjectIndices.push_back(SBufferObject(0));
|
|
}
|
|
}
|
|
|
|
GLuint VertBufferID = 0;
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glGenBuffers(1, &VertBufferID);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, VertBufferID);
|
|
glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
}
|
|
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[Index];
|
|
BufferObject.m_BufferObjectID = VertBufferID;
|
|
BufferObject.m_DataSize = pCommand->m_DataSize;
|
|
BufferObject.m_pData = malloc(pCommand->m_DataSize);
|
|
if(pCommand->m_pUploadData)
|
|
mem_copy(BufferObject.m_pData, pCommand->m_pUploadData, pCommand->m_DataSize);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[Index];
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, BufferObject.m_BufferObjectID);
|
|
glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData, GL_STATIC_DRAW);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
}
|
|
|
|
BufferObject.m_DataSize = pCommand->m_DataSize;
|
|
if(BufferObject.m_pData)
|
|
free(BufferObject.m_pData);
|
|
BufferObject.m_pData = malloc(pCommand->m_DataSize);
|
|
if(pCommand->m_pUploadData)
|
|
mem_copy(BufferObject.m_pData, pCommand->m_pUploadData, pCommand->m_DataSize);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[Index];
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, BufferObject.m_BufferObjectID);
|
|
glBufferSubData(GL_COPY_WRITE_BUFFER, (GLintptr)(pCommand->m_pOffset), (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
}
|
|
|
|
if(pCommand->m_pUploadData)
|
|
mem_copy(((uint8_t *)BufferObject.m_pData) + (ptrdiff_t)pCommand->m_pOffset, pCommand->m_pUploadData, pCommand->m_DataSize);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand)
|
|
{
|
|
int WriteIndex = pCommand->m_WriteBufferIndex;
|
|
int ReadIndex = pCommand->m_ReadBufferIndex;
|
|
|
|
SBufferObject &ReadBufferObject = m_BufferObjectIndices[ReadIndex];
|
|
SBufferObject &WriteBufferObject = m_BufferObjectIndices[WriteIndex];
|
|
|
|
mem_copy(((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_pWriteOffset, ((uint8_t *)ReadBufferObject.m_pData) + (ptrdiff_t)pCommand->m_pReadOffset, pCommand->m_CopySize);
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, WriteBufferObject.m_BufferObjectID);
|
|
glBufferSubData(GL_COPY_WRITE_BUFFER, (GLintptr)(pCommand->m_pWriteOffset), (GLsizeiptr)(pCommand->m_CopySize), ((uint8_t *)WriteBufferObject.m_pData) + (ptrdiff_t)pCommand->m_pWriteOffset);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[Index];
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glDeleteBuffers(1, &BufferObject.m_BufferObjectID);
|
|
}
|
|
|
|
if(BufferObject.m_pData)
|
|
{
|
|
free(BufferObject.m_pData);
|
|
BufferObject.m_pData = NULL;
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//create necessary space
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
{
|
|
for(int i = m_BufferContainers.size(); i < Index + 1; ++i)
|
|
{
|
|
SBufferContainer Container;
|
|
Container.m_ContainerInfo.m_Stride = 0;
|
|
m_BufferContainers.push_back(Container);
|
|
}
|
|
}
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
|
|
for(int i = 0; i < pCommand->m_AttrCount; ++i)
|
|
{
|
|
SBufferContainerInfo::SAttribute &Attr = pCommand->m_Attributes[i];
|
|
BufferContainer.m_ContainerInfo.m_Attributes.push_back(Attr);
|
|
}
|
|
|
|
BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand)
|
|
{
|
|
SBufferContainer &BufferContainer = m_BufferContainers[pCommand->m_BufferContainerIndex];
|
|
|
|
BufferContainer.m_ContainerInfo.m_Attributes.clear();
|
|
|
|
for(int i = 0; i < pCommand->m_AttrCount; ++i)
|
|
{
|
|
SBufferContainerInfo::SAttribute &Attr = pCommand->m_Attributes[i];
|
|
BufferContainer.m_ContainerInfo.m_Attributes.push_back(Attr);
|
|
}
|
|
|
|
BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand)
|
|
{
|
|
SBufferContainer &BufferContainer = m_BufferContainers[pCommand->m_BufferContainerIndex];
|
|
|
|
if(pCommand->m_DestroyAllBO)
|
|
{
|
|
for(size_t i = 0; i < BufferContainer.m_ContainerInfo.m_Attributes.size(); ++i)
|
|
{
|
|
int VertBufferID = BufferContainer.m_ContainerInfo.m_Attributes[i].m_VertBufferBindingIndex;
|
|
if(VertBufferID != -1)
|
|
{
|
|
for(size_t j = 0; j < BufferContainer.m_ContainerInfo.m_Attributes.size(); ++j)
|
|
{
|
|
// set all equal ids to zero to not double delete
|
|
if(VertBufferID == BufferContainer.m_ContainerInfo.m_Attributes[j].m_VertBufferBindingIndex)
|
|
{
|
|
BufferContainer.m_ContainerInfo.m_Attributes[j].m_VertBufferBindingIndex = -1;
|
|
}
|
|
}
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glDeleteBuffers(1, &m_BufferObjectIndices[VertBufferID].m_BufferObjectID);
|
|
}
|
|
|
|
if(m_BufferObjectIndices[VertBufferID].m_pData)
|
|
{
|
|
free(m_BufferObjectIndices[VertBufferID].m_pData);
|
|
m_BufferObjectIndices[VertBufferID].m_pData = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BufferContainer.m_ContainerInfo.m_Attributes.clear();
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand)
|
|
{
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::RenderBorderTileEmulation(SBufferContainer &BufferContainer, const CCommandBuffer::SState &State, const float *pColor, const char *pBuffOffset, unsigned int DrawNum, const float *pOffset, const float *pDir, int JumpIndex)
|
|
{
|
|
if(m_HasShaders)
|
|
{
|
|
CGLSLPrimitiveProgram *pProgram = NULL;
|
|
if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pPrimitive3DProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pPrimitive3DProgram;
|
|
|
|
UseProgram(pProgram);
|
|
|
|
SetState(State, pProgram, true);
|
|
}
|
|
else
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SetState(State, true);
|
|
}
|
|
|
|
bool IsTextured = BufferContainer.m_ContainerInfo.m_Attributes.size() == 2;
|
|
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[(size_t)BufferContainer.m_ContainerInfo.m_Attributes[0].m_VertBufferBindingIndex];
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(m_aStreamVertices[0]), m_aStreamVertices);
|
|
glColorPointer(4, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2)));
|
|
if(IsTextured)
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2) + sizeof(vec4)));
|
|
|
|
size_t VertexCount = 0;
|
|
for(size_t i = 0; i < DrawNum; ++i)
|
|
{
|
|
GLint RealOffset = (GLint)((((size_t)(uintptr_t)(pBuffOffset)) / (6 * sizeof(unsigned int))) * 4);
|
|
size_t SingleVertSize = (sizeof(vec2) + (IsTextured ? sizeof(vec3) : 0));
|
|
size_t CurBufferOffset = (RealOffset)*SingleVertSize;
|
|
|
|
for(size_t n = 0; n < 4; ++n)
|
|
{
|
|
int XCount = i - (int(i / JumpIndex) * JumpIndex);
|
|
int YCount = (int(i / JumpIndex));
|
|
|
|
ptrdiff_t VertOffset = (ptrdiff_t)(CurBufferOffset + (n * SingleVertSize));
|
|
vec2 *pPos = (vec2 *)((uint8_t *)BufferObject.m_pData + VertOffset);
|
|
|
|
GL_SVertexTex3D &Vertex = m_aStreamVertices[VertexCount++];
|
|
mem_copy(&Vertex.m_Pos, pPos, sizeof(vec2));
|
|
mem_copy(&Vertex.m_Color, pColor, sizeof(vec4));
|
|
if(IsTextured)
|
|
{
|
|
vec3 *pTex = (vec3 *)((uint8_t *)BufferObject.m_pData + VertOffset + (ptrdiff_t)sizeof(vec2));
|
|
mem_copy(&Vertex.m_Tex, pTex, sizeof(vec3));
|
|
}
|
|
|
|
Vertex.m_Pos.x += pOffset[0] + pDir[0] * XCount;
|
|
Vertex.m_Pos.y += pOffset[1] + pDir[1] * YCount;
|
|
|
|
if(VertexCount >= sizeof(m_aStreamVertices) / sizeof(m_aStreamVertices[0]))
|
|
{
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
VertexCount = 0;
|
|
}
|
|
}
|
|
}
|
|
if(VertexCount > 0)
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::RenderBorderTileLineEmulation(SBufferContainer &BufferContainer, const CCommandBuffer::SState &State, const float *pColor, const char *pBuffOffset, unsigned int IndexDrawNum, unsigned int DrawNum, const float *pOffset, const float *pDir)
|
|
{
|
|
if(m_HasShaders)
|
|
{
|
|
CGLSLPrimitiveProgram *pProgram = NULL;
|
|
if(State.m_Texture >= 0 && State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pPrimitive3DProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pPrimitive3DProgram;
|
|
|
|
UseProgram(pProgram);
|
|
|
|
SetState(State, pProgram, true);
|
|
}
|
|
else
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SetState(State, true);
|
|
}
|
|
|
|
bool IsTextured = BufferContainer.m_ContainerInfo.m_Attributes.size() == 2;
|
|
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[(size_t)BufferContainer.m_ContainerInfo.m_Attributes[0].m_VertBufferBindingIndex];
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glVertexPointer(2, GL_FLOAT, sizeof(m_aStreamVertices[0]), m_aStreamVertices);
|
|
glColorPointer(4, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2)));
|
|
if(IsTextured)
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2) + sizeof(vec4)));
|
|
|
|
size_t VertexCount = 0;
|
|
for(size_t i = 0; i < DrawNum; ++i)
|
|
{
|
|
GLint RealOffset = (GLint)((((size_t)(uintptr_t)(pBuffOffset)) / (6 * sizeof(unsigned int))) * 4);
|
|
size_t SingleVertSize = (sizeof(vec2) + (IsTextured ? sizeof(vec3) : 0));
|
|
size_t CurBufferOffset = (RealOffset)*SingleVertSize;
|
|
size_t VerticesPerLine = (size_t)IndexDrawNum / 6;
|
|
|
|
for(size_t n = 0; n < 4 * (size_t)VerticesPerLine; ++n)
|
|
{
|
|
ptrdiff_t VertOffset = (ptrdiff_t)(CurBufferOffset + (n * SingleVertSize));
|
|
vec2 *pPos = (vec2 *)((uint8_t *)BufferObject.m_pData + VertOffset);
|
|
|
|
GL_SVertexTex3D &Vertex = m_aStreamVertices[VertexCount++];
|
|
mem_copy(&Vertex.m_Pos, pPos, sizeof(vec2));
|
|
mem_copy(&Vertex.m_Color, pColor, sizeof(vec4));
|
|
if(IsTextured)
|
|
{
|
|
vec3 *pTex = (vec3 *)((uint8_t *)BufferObject.m_pData + VertOffset + (ptrdiff_t)sizeof(vec2));
|
|
mem_copy(&Vertex.m_Tex, pTex, sizeof(vec3));
|
|
}
|
|
|
|
Vertex.m_Pos.x += pOffset[0] + pDir[0] * i;
|
|
Vertex.m_Pos.y += pOffset[1] + pDir[1] * i;
|
|
|
|
if(VertexCount >= sizeof(m_aStreamVertices) / sizeof(m_aStreamVertices[0]))
|
|
{
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
VertexCount = 0;
|
|
}
|
|
}
|
|
}
|
|
if(VertexCount > 0)
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
|
|
RenderBorderTileEmulation(BufferContainer, pCommand->m_State, (float *)&pCommand->m_Color, pCommand->m_pIndicesOffset, pCommand->m_DrawNum, pCommand->m_Offset, pCommand->m_Dir, pCommand->m_JumpIndex);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
|
|
RenderBorderTileLineEmulation(BufferContainer, pCommand->m_State, (float *)&pCommand->m_Color, pCommand->m_pIndicesOffset, pCommand->m_IndexDrawNum, pCommand->m_DrawNum, pCommand->m_Offset, pCommand->m_Dir);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL2::Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
|
|
if(pCommand->m_IndicesDrawNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
CGLSLTileProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pTileProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pTileProgram;
|
|
|
|
UseProgram(pProgram);
|
|
|
|
SetState(pCommand->m_State, pProgram, true);
|
|
pProgram->SetUniformVec4(pProgram->m_LocColor, 1, (float *)&pCommand->m_Color);
|
|
}
|
|
else
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SetState(pCommand->m_State, true);
|
|
}
|
|
|
|
bool IsTextured = BufferContainer.m_ContainerInfo.m_Attributes.size() == 2;
|
|
|
|
SBufferObject &BufferObject = m_BufferObjectIndices[(size_t)BufferContainer.m_ContainerInfo.m_Attributes[0].m_VertBufferBindingIndex];
|
|
if(m_HasShaders)
|
|
glBindBuffer(GL_ARRAY_BUFFER, BufferObject.m_BufferObjectID);
|
|
|
|
if(!m_HasShaders)
|
|
{
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
if(m_HasShaders)
|
|
{
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, false, BufferContainer.m_ContainerInfo.m_Stride, BufferContainer.m_ContainerInfo.m_Attributes[0].m_pOffset);
|
|
if(IsTextured)
|
|
{
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, 3, GL_FLOAT, false, BufferContainer.m_ContainerInfo.m_Stride, BufferContainer.m_ContainerInfo.m_Attributes[1].m_pOffset);
|
|
}
|
|
|
|
for(int i = 0; i < pCommand->m_IndicesDrawNum; ++i)
|
|
{
|
|
size_t RealDrawCount = (pCommand->m_pDrawCount[i] / 6) * 4;
|
|
GLint RealOffset = (GLint)((((size_t)(uintptr_t)(pCommand->m_pIndicesOffsets[i])) / (6 * sizeof(unsigned int))) * 4);
|
|
glDrawArrays(GL_QUADS, RealOffset, RealDrawCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glVertexPointer(2, GL_FLOAT, sizeof(m_aStreamVertices[0]), m_aStreamVertices);
|
|
glColorPointer(4, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2)));
|
|
if(IsTextured)
|
|
glTexCoordPointer(3, GL_FLOAT, sizeof(m_aStreamVertices[0]), (uint8_t *)m_aStreamVertices + (ptrdiff_t)(sizeof(vec2) + sizeof(vec4)));
|
|
|
|
size_t VertexCount = 0;
|
|
for(int i = 0; i < pCommand->m_IndicesDrawNum; ++i)
|
|
{
|
|
size_t RealDrawCount = (pCommand->m_pDrawCount[i] / 6) * 4;
|
|
GLint RealOffset = (GLint)((((size_t)(uintptr_t)(pCommand->m_pIndicesOffsets[i])) / (6 * sizeof(unsigned int))) * 4);
|
|
size_t SingleVertSize = (sizeof(vec2) + (IsTextured ? sizeof(vec3) : 0));
|
|
size_t CurBufferOffset = RealOffset * SingleVertSize;
|
|
|
|
for(size_t n = 0; n < RealDrawCount; ++n)
|
|
{
|
|
ptrdiff_t VertOffset = (ptrdiff_t)(CurBufferOffset + (n * SingleVertSize));
|
|
vec2 *pPos = (vec2 *)((uint8_t *)BufferObject.m_pData + VertOffset);
|
|
GL_SVertexTex3D &Vertex = m_aStreamVertices[VertexCount++];
|
|
mem_copy(&Vertex.m_Pos, pPos, sizeof(vec2));
|
|
mem_copy(&Vertex.m_Color, &pCommand->m_Color, sizeof(vec4));
|
|
if(IsTextured)
|
|
{
|
|
vec3 *pTex = (vec3 *)((uint8_t *)BufferObject.m_pData + VertOffset + (ptrdiff_t)sizeof(vec2));
|
|
mem_copy(&Vertex.m_Tex, pTex, sizeof(vec3));
|
|
}
|
|
|
|
if(VertexCount >= sizeof(m_aStreamVertices) / sizeof(m_aStreamVertices[0]))
|
|
{
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
VertexCount = 0;
|
|
}
|
|
}
|
|
}
|
|
if(VertexCount > 0)
|
|
glDrawArrays(GL_QUADS, 0, VertexCount);
|
|
}
|
|
|
|
if(!m_HasShaders)
|
|
{
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
if(IsTextured)
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
glDisableVertexAttribArray(0);
|
|
if(IsTextured)
|
|
glDisableVertexAttribArray(1);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glUseProgram(0);
|
|
}
|
|
}
|
|
|
|
// ------------ CCommandProcessorFragment_OpenGL3_3
|
|
int CCommandProcessorFragment_OpenGL3_3::TexFormatToNewOpenGLFormat(int TexFormat)
|
|
{
|
|
if(TexFormat == CCommandBuffer::TEXFORMAT_RGB)
|
|
return GL_RGB;
|
|
if(TexFormat == CCommandBuffer::TEXFORMAT_ALPHA)
|
|
return GL_RED;
|
|
if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA)
|
|
return GL_RGBA;
|
|
return GL_RGBA;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::UseProgram(CGLSLTWProgram *pProgram)
|
|
{
|
|
if(m_LastProgramID != pProgram->GetProgramID())
|
|
{
|
|
pProgram->UseProgram();
|
|
m_LastProgramID = pProgram->GetProgramID();
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Init(const SCommand_Init *pCommand)
|
|
{
|
|
m_OpenGLTextureLodBIAS = g_Config.m_GfxOpenGLTextureLODBIAS;
|
|
|
|
m_UseMultipleTextureUnits = g_Config.m_GfxEnableTextureUnitOptimization;
|
|
if(!m_UseMultipleTextureUnits)
|
|
{
|
|
glActiveTexture(GL_TEXTURE0);
|
|
}
|
|
|
|
m_Has2DArrayTextures = true;
|
|
m_Has2DArrayTexturesAsExtension = false;
|
|
m_2DArrayTarget = GL_TEXTURE_2D_ARRAY;
|
|
m_Has3DTextures = false;
|
|
m_HasMipMaps = true;
|
|
m_HasNPOTTextures = true;
|
|
m_HasShaders = true;
|
|
|
|
m_pTextureMemoryUsage = pCommand->m_pTextureMemoryUsage;
|
|
m_pTextureMemoryUsage->store(0, std::memory_order_relaxed);
|
|
m_LastBlendMode = CCommandBuffer::BLEND_ALPHA;
|
|
m_LastClipEnable = false;
|
|
m_pPrimitiveProgram = new CGLSLPrimitiveProgram;
|
|
m_pTileProgram = new CGLSLTileProgram;
|
|
m_pTileProgramTextured = new CGLSLTileProgram;
|
|
m_pPrimitive3DProgram = new CGLSLPrimitiveProgram;
|
|
m_pPrimitive3DProgramTextured = new CGLSLPrimitiveProgram;
|
|
m_pBorderTileProgram = new CGLSLTileProgram;
|
|
m_pBorderTileProgramTextured = new CGLSLTileProgram;
|
|
m_pBorderTileLineProgram = new CGLSLTileProgram;
|
|
m_pBorderTileLineProgramTextured = new CGLSLTileProgram;
|
|
m_pQuadProgram = new CGLSLQuadProgram;
|
|
m_pQuadProgramTextured = new CGLSLQuadProgram;
|
|
m_pTextProgram = new CGLSLTextProgram;
|
|
m_pSpriteProgram = new CGLSLSpriteProgram;
|
|
m_pSpriteProgramMultiple = new CGLSLSpriteMultipleProgram;
|
|
m_LastProgramID = 0;
|
|
|
|
CGLSLCompiler ShaderCompiler(g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch);
|
|
|
|
GLint CapVal;
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &CapVal);
|
|
;
|
|
m_MaxQuadsAtOnce = minimum<int>(((CapVal - 20) / (3 * 4)), m_MaxQuadsPossible);
|
|
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/prim.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/prim.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pPrimitiveProgram->CreateProgram();
|
|
m_pPrimitiveProgram->AddShader(&PrimitiveVertexShader);
|
|
m_pPrimitiveProgram->AddShader(&PrimitiveFragmentShader);
|
|
m_pPrimitiveProgram->LinkProgram();
|
|
|
|
UseProgram(m_pPrimitiveProgram);
|
|
|
|
m_pPrimitiveProgram->m_LocPos = m_pPrimitiveProgram->GetUniformLoc("Pos");
|
|
m_pPrimitiveProgram->m_LocIsTextured = m_pPrimitiveProgram->GetUniformLoc("isTextured");
|
|
m_pPrimitiveProgram->m_LocTextureSampler = m_pPrimitiveProgram->GetUniformLoc("textureSampler");
|
|
}
|
|
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
ShaderCompiler.AddDefine("TW_MODERN_GL", "");
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pPrimitive3DProgram->CreateProgram();
|
|
m_pPrimitive3DProgram->AddShader(&PrimitiveVertexShader);
|
|
m_pPrimitive3DProgram->AddShader(&PrimitiveFragmentShader);
|
|
m_pPrimitive3DProgram->LinkProgram();
|
|
|
|
UseProgram(m_pPrimitive3DProgram);
|
|
|
|
m_pPrimitive3DProgram->m_LocPos = m_pPrimitive3DProgram->GetUniformLoc("gPos");
|
|
}
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
ShaderCompiler.AddDefine("TW_MODERN_GL", "");
|
|
ShaderCompiler.AddDefine("TW_TEXTURED", "");
|
|
if(!pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
ShaderCompiler.AddDefine("TW_3D_TEXTURED", "");
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/pipeline.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pPrimitive3DProgramTextured->CreateProgram();
|
|
m_pPrimitive3DProgramTextured->AddShader(&PrimitiveVertexShader);
|
|
m_pPrimitive3DProgramTextured->AddShader(&PrimitiveFragmentShader);
|
|
m_pPrimitive3DProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pPrimitive3DProgramTextured);
|
|
|
|
m_pPrimitive3DProgramTextured->m_LocPos = m_pPrimitive3DProgramTextured->GetUniformLoc("gPos");
|
|
m_pPrimitive3DProgramTextured->m_LocTextureSampler = m_pPrimitive3DProgramTextured->GetUniformLoc("gTextureSampler");
|
|
}
|
|
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pTileProgram->CreateProgram();
|
|
m_pTileProgram->AddShader(&VertexShader);
|
|
m_pTileProgram->AddShader(&FragmentShader);
|
|
m_pTileProgram->LinkProgram();
|
|
|
|
UseProgram(m_pTileProgram);
|
|
|
|
m_pTileProgram->m_LocPos = m_pTileProgram->GetUniformLoc("gPos");
|
|
m_pTileProgram->m_LocColor = m_pTileProgram->GetUniformLoc("gVertColor");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_TEXTURED", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pTileProgramTextured->CreateProgram();
|
|
m_pTileProgramTextured->AddShader(&VertexShader);
|
|
m_pTileProgramTextured->AddShader(&FragmentShader);
|
|
m_pTileProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pTileProgramTextured);
|
|
|
|
m_pTileProgramTextured->m_LocPos = m_pTileProgramTextured->GetUniformLoc("gPos");
|
|
m_pTileProgramTextured->m_LocTextureSampler = m_pTileProgramTextured->GetUniformLoc("gTextureSampler");
|
|
m_pTileProgramTextured->m_LocColor = m_pTileProgramTextured->GetUniformLoc("gVertColor");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_BORDER", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pBorderTileProgram->CreateProgram();
|
|
m_pBorderTileProgram->AddShader(&VertexShader);
|
|
m_pBorderTileProgram->AddShader(&FragmentShader);
|
|
m_pBorderTileProgram->LinkProgram();
|
|
|
|
UseProgram(m_pBorderTileProgram);
|
|
|
|
m_pBorderTileProgram->m_LocPos = m_pBorderTileProgram->GetUniformLoc("gPos");
|
|
m_pBorderTileProgram->m_LocColor = m_pBorderTileProgram->GetUniformLoc("gVertColor");
|
|
m_pBorderTileProgram->m_LocOffset = m_pBorderTileProgram->GetUniformLoc("gOffset");
|
|
m_pBorderTileProgram->m_LocDir = m_pBorderTileProgram->GetUniformLoc("gDir");
|
|
m_pBorderTileProgram->m_LocJumpIndex = m_pBorderTileProgram->GetUniformLoc("gJumpIndex");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_BORDER", "");
|
|
ShaderCompiler.AddDefine("TW_TILE_TEXTURED", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pBorderTileProgramTextured->CreateProgram();
|
|
m_pBorderTileProgramTextured->AddShader(&VertexShader);
|
|
m_pBorderTileProgramTextured->AddShader(&FragmentShader);
|
|
m_pBorderTileProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pBorderTileProgramTextured);
|
|
|
|
m_pBorderTileProgramTextured->m_LocPos = m_pBorderTileProgramTextured->GetUniformLoc("gPos");
|
|
m_pBorderTileProgramTextured->m_LocTextureSampler = m_pBorderTileProgramTextured->GetUniformLoc("gTextureSampler");
|
|
m_pBorderTileProgramTextured->m_LocColor = m_pBorderTileProgramTextured->GetUniformLoc("gVertColor");
|
|
m_pBorderTileProgramTextured->m_LocOffset = m_pBorderTileProgramTextured->GetUniformLoc("gOffset");
|
|
m_pBorderTileProgramTextured->m_LocDir = m_pBorderTileProgramTextured->GetUniformLoc("gDir");
|
|
m_pBorderTileProgramTextured->m_LocJumpIndex = m_pBorderTileProgramTextured->GetUniformLoc("gJumpIndex");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_BORDER_LINE", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pBorderTileLineProgram->CreateProgram();
|
|
m_pBorderTileLineProgram->AddShader(&VertexShader);
|
|
m_pBorderTileLineProgram->AddShader(&FragmentShader);
|
|
m_pBorderTileLineProgram->LinkProgram();
|
|
|
|
UseProgram(m_pBorderTileLineProgram);
|
|
|
|
m_pBorderTileLineProgram->m_LocPos = m_pBorderTileLineProgram->GetUniformLoc("gPos");
|
|
m_pBorderTileLineProgram->m_LocColor = m_pBorderTileLineProgram->GetUniformLoc("gVertColor");
|
|
m_pBorderTileLineProgram->m_LocOffset = m_pBorderTileLineProgram->GetUniformLoc("gOffset");
|
|
m_pBorderTileLineProgram->m_LocDir = m_pBorderTileLineProgram->GetUniformLoc("gDir");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_TILE_BORDER_LINE", "");
|
|
ShaderCompiler.AddDefine("TW_TILE_TEXTURED", "");
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/tile.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pBorderTileLineProgramTextured->CreateProgram();
|
|
m_pBorderTileLineProgramTextured->AddShader(&VertexShader);
|
|
m_pBorderTileLineProgramTextured->AddShader(&FragmentShader);
|
|
m_pBorderTileLineProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pBorderTileLineProgramTextured);
|
|
|
|
m_pBorderTileLineProgramTextured->m_LocPos = m_pBorderTileLineProgramTextured->GetUniformLoc("gPos");
|
|
m_pBorderTileLineProgramTextured->m_LocTextureSampler = m_pBorderTileLineProgramTextured->GetUniformLoc("gTextureSampler");
|
|
m_pBorderTileLineProgramTextured->m_LocColor = m_pBorderTileLineProgramTextured->GetUniformLoc("gVertColor");
|
|
m_pBorderTileLineProgramTextured->m_LocOffset = m_pBorderTileLineProgramTextured->GetUniformLoc("gOffset");
|
|
m_pBorderTileLineProgramTextured->m_LocDir = m_pBorderTileLineProgramTextured->GetUniformLoc("gDir");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_MAX_QUADS", std::to_string(m_MaxQuadsAtOnce).c_str());
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/quad.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/quad.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pQuadProgram->CreateProgram();
|
|
m_pQuadProgram->AddShader(&VertexShader);
|
|
m_pQuadProgram->AddShader(&FragmentShader);
|
|
m_pQuadProgram->LinkProgram();
|
|
|
|
UseProgram(m_pQuadProgram);
|
|
|
|
m_pQuadProgram->m_LocPos = m_pQuadProgram->GetUniformLoc("gPos");
|
|
m_pQuadProgram->m_LocColors = m_pQuadProgram->GetUniformLoc("gVertColors");
|
|
m_pQuadProgram->m_LocRotations = m_pQuadProgram->GetUniformLoc("gRotations");
|
|
m_pQuadProgram->m_LocOffsets = m_pQuadProgram->GetUniformLoc("gOffsets");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
ShaderCompiler.AddDefine("TW_QUAD_TEXTURED", "");
|
|
ShaderCompiler.AddDefine("TW_MAX_QUADS", std::to_string(m_MaxQuadsAtOnce).c_str());
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/quad.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/quad.frag", GL_FRAGMENT_SHADER);
|
|
ShaderCompiler.ClearDefines();
|
|
|
|
m_pQuadProgramTextured->CreateProgram();
|
|
m_pQuadProgramTextured->AddShader(&VertexShader);
|
|
m_pQuadProgramTextured->AddShader(&FragmentShader);
|
|
m_pQuadProgramTextured->LinkProgram();
|
|
|
|
UseProgram(m_pQuadProgramTextured);
|
|
|
|
m_pQuadProgramTextured->m_LocPos = m_pQuadProgramTextured->GetUniformLoc("gPos");
|
|
m_pQuadProgramTextured->m_LocTextureSampler = m_pQuadProgramTextured->GetUniformLoc("gTextureSampler");
|
|
m_pQuadProgramTextured->m_LocColors = m_pQuadProgramTextured->GetUniformLoc("gVertColors");
|
|
m_pQuadProgramTextured->m_LocRotations = m_pQuadProgramTextured->GetUniformLoc("gRotations");
|
|
m_pQuadProgramTextured->m_LocOffsets = m_pQuadProgramTextured->GetUniformLoc("gOffsets");
|
|
}
|
|
{
|
|
CGLSL VertexShader;
|
|
CGLSL FragmentShader;
|
|
VertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/text.vert", GL_VERTEX_SHADER);
|
|
FragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/text.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pTextProgram->CreateProgram();
|
|
m_pTextProgram->AddShader(&VertexShader);
|
|
m_pTextProgram->AddShader(&FragmentShader);
|
|
m_pTextProgram->LinkProgram();
|
|
|
|
UseProgram(m_pTextProgram);
|
|
|
|
m_pTextProgram->m_LocPos = m_pTextProgram->GetUniformLoc("Pos");
|
|
m_pTextProgram->m_LocIsTextured = -1;
|
|
m_pTextProgram->m_LocTextureSampler = -1;
|
|
m_pTextProgram->m_LocTextSampler = m_pTextProgram->GetUniformLoc("textSampler");
|
|
m_pTextProgram->m_LocTextOutlineSampler = m_pTextProgram->GetUniformLoc("textOutlineSampler");
|
|
m_pTextProgram->m_LocColor = m_pTextProgram->GetUniformLoc("vertColor");
|
|
m_pTextProgram->m_LocOutlineColor = m_pTextProgram->GetUniformLoc("vertOutlineColor");
|
|
m_pTextProgram->m_LocTextureSize = m_pTextProgram->GetUniformLoc("textureSize");
|
|
}
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/sprite.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/sprite.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pSpriteProgram->CreateProgram();
|
|
m_pSpriteProgram->AddShader(&PrimitiveVertexShader);
|
|
m_pSpriteProgram->AddShader(&PrimitiveFragmentShader);
|
|
m_pSpriteProgram->LinkProgram();
|
|
|
|
UseProgram(m_pSpriteProgram);
|
|
|
|
m_pSpriteProgram->m_LocPos = m_pSpriteProgram->GetUniformLoc("Pos");
|
|
m_pSpriteProgram->m_LocIsTextured = -1;
|
|
m_pSpriteProgram->m_LocTextureSampler = m_pSpriteProgram->GetUniformLoc("textureSampler");
|
|
m_pSpriteProgram->m_LocRotation = m_pSpriteProgram->GetUniformLoc("Rotation");
|
|
m_pSpriteProgram->m_LocCenter = m_pSpriteProgram->GetUniformLoc("Center");
|
|
m_pSpriteProgram->m_LocVertciesColor = m_pSpriteProgram->GetUniformLoc("VerticesColor");
|
|
|
|
m_pSpriteProgram->SetUniform(m_pSpriteProgram->m_LocRotation, 0);
|
|
float Center[2] = {0.f, 0.f};
|
|
m_pSpriteProgram->SetUniformVec2(m_pSpriteProgram->m_LocCenter, 1, Center);
|
|
}
|
|
{
|
|
CGLSL PrimitiveVertexShader;
|
|
CGLSL PrimitiveFragmentShader;
|
|
PrimitiveVertexShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/spritemulti.vert", GL_VERTEX_SHADER);
|
|
PrimitiveFragmentShader.LoadShader(&ShaderCompiler, pCommand->m_pStorage, "shader/spritemulti.frag", GL_FRAGMENT_SHADER);
|
|
|
|
m_pSpriteProgramMultiple->CreateProgram();
|
|
m_pSpriteProgramMultiple->AddShader(&PrimitiveVertexShader);
|
|
m_pSpriteProgramMultiple->AddShader(&PrimitiveFragmentShader);
|
|
m_pSpriteProgramMultiple->LinkProgram();
|
|
|
|
UseProgram(m_pSpriteProgramMultiple);
|
|
|
|
m_pSpriteProgramMultiple->m_LocPos = m_pSpriteProgramMultiple->GetUniformLoc("Pos");
|
|
m_pSpriteProgramMultiple->m_LocIsTextured = -1;
|
|
m_pSpriteProgramMultiple->m_LocTextureSampler = m_pSpriteProgramMultiple->GetUniformLoc("textureSampler");
|
|
m_pSpriteProgramMultiple->m_LocRSP = m_pSpriteProgramMultiple->GetUniformLoc("RSP[0]");
|
|
m_pSpriteProgramMultiple->m_LocCenter = m_pSpriteProgramMultiple->GetUniformLoc("Center");
|
|
m_pSpriteProgramMultiple->m_LocVertciesColor = m_pSpriteProgramMultiple->GetUniformLoc("VerticesColor");
|
|
|
|
float Center[2] = {0.f, 0.f};
|
|
m_pSpriteProgramMultiple->SetUniformVec2(m_pSpriteProgramMultiple->m_LocCenter, 1, Center);
|
|
}
|
|
|
|
m_LastStreamBuffer = 0;
|
|
|
|
glGenBuffers(MAX_STREAM_BUFFER_COUNT, m_PrimitiveDrawBufferID);
|
|
glGenVertexArrays(MAX_STREAM_BUFFER_COUNT, m_PrimitiveDrawVertexID);
|
|
glGenBuffers(1, &m_PrimitiveDrawBufferIDTex3D);
|
|
glGenVertexArrays(1, &m_PrimitiveDrawVertexIDTex3D);
|
|
|
|
m_UsePreinitializedVertexBuffer = g_Config.m_GfxUsePreinitBuffer;
|
|
|
|
for(int i = 0; i < MAX_STREAM_BUFFER_COUNT; ++i)
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferID[i]);
|
|
glBindVertexArray(m_PrimitiveDrawVertexID[i]);
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnableVertexAttribArray(2);
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertex), 0);
|
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertex), (void *)(sizeof(float) * 2));
|
|
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(CCommandBuffer::SVertex), (void *)(sizeof(float) * 4));
|
|
|
|
if(m_UsePreinitializedVertexBuffer)
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(CCommandBuffer::SVertex) * CCommandBuffer::MAX_VERTICES, NULL, GL_STREAM_DRAW);
|
|
|
|
m_LastIndexBufferBound[i] = 0;
|
|
}
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferIDTex3D);
|
|
glBindVertexArray(m_PrimitiveDrawVertexIDTex3D);
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnableVertexAttribArray(2);
|
|
|
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertexTex3DStream), 0);
|
|
glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(CCommandBuffer::SVertexTex3DStream), (void *)(sizeof(float) * 2));
|
|
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(CCommandBuffer::SVertexTex3DStream), (void *)(sizeof(float) * 2 + sizeof(unsigned char) * 4));
|
|
|
|
if(m_UsePreinitializedVertexBuffer)
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(CCommandBuffer::SVertexTex3DStream) * CCommandBuffer::MAX_VERTICES, NULL, GL_STREAM_DRAW);
|
|
|
|
//query the image max size only once
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_MaxTexSize);
|
|
|
|
//query maximum of allowed textures
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &m_MaxTextureUnits);
|
|
m_TextureSlotBoundToUnit.resize(m_MaxTextureUnits);
|
|
for(int i = 0; i < m_MaxTextureUnits; ++i)
|
|
{
|
|
m_TextureSlotBoundToUnit[i].m_TextureSlot = -1;
|
|
m_TextureSlotBoundToUnit[i].m_Is2DArray = false;
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
glGenBuffers(1, &m_QuadDrawIndexBufferID);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, m_QuadDrawIndexBufferID);
|
|
|
|
unsigned int Indices[CCommandBuffer::MAX_VERTICES / 4 * 6];
|
|
int Primq = 0;
|
|
for(int i = 0; i < CCommandBuffer::MAX_VERTICES / 4 * 6; i += 6)
|
|
{
|
|
Indices[i] = Primq;
|
|
Indices[i + 1] = Primq + 1;
|
|
Indices[i + 2] = Primq + 2;
|
|
Indices[i + 3] = Primq;
|
|
Indices[i + 4] = Primq + 2;
|
|
Indices[i + 5] = Primq + 3;
|
|
Primq += 4;
|
|
}
|
|
glBufferData(GL_COPY_WRITE_BUFFER, sizeof(unsigned int) * CCommandBuffer::MAX_VERTICES / 4 * 6, Indices, GL_STATIC_DRAW);
|
|
|
|
m_CurrentIndicesInBuffer = CCommandBuffer::MAX_VERTICES / 4 * 6;
|
|
|
|
mem_zero(m_aTextures, sizeof(m_aTextures));
|
|
|
|
m_ClearColor.r = m_ClearColor.g = m_ClearColor.b = -1.f;
|
|
|
|
// fix the alignment to allow even 1byte changes, e.g. for alpha components
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
|
|
{
|
|
glUseProgram(0);
|
|
|
|
m_pPrimitiveProgram->DeleteProgram();
|
|
m_pBorderTileProgram->DeleteProgram();
|
|
m_pBorderTileProgramTextured->DeleteProgram();
|
|
m_pBorderTileLineProgram->DeleteProgram();
|
|
m_pBorderTileLineProgramTextured->DeleteProgram();
|
|
m_pQuadProgram->DeleteProgram();
|
|
m_pQuadProgramTextured->DeleteProgram();
|
|
m_pTileProgram->DeleteProgram();
|
|
m_pTileProgramTextured->DeleteProgram();
|
|
m_pPrimitive3DProgram->DeleteProgram();
|
|
m_pPrimitive3DProgramTextured->DeleteProgram();
|
|
m_pTextProgram->DeleteProgram();
|
|
m_pSpriteProgram->DeleteProgram();
|
|
m_pSpriteProgramMultiple->DeleteProgram();
|
|
|
|
//clean up everything
|
|
delete m_pPrimitiveProgram;
|
|
delete m_pBorderTileProgram;
|
|
delete m_pBorderTileProgramTextured;
|
|
delete m_pBorderTileLineProgram;
|
|
delete m_pBorderTileLineProgramTextured;
|
|
delete m_pQuadProgram;
|
|
delete m_pQuadProgramTextured;
|
|
delete m_pTileProgram;
|
|
delete m_pTileProgramTextured;
|
|
delete m_pPrimitive3DProgram;
|
|
delete m_pPrimitive3DProgramTextured;
|
|
delete m_pTextProgram;
|
|
delete m_pSpriteProgram;
|
|
delete m_pSpriteProgramMultiple;
|
|
|
|
glBindVertexArray(0);
|
|
glDeleteBuffers(MAX_STREAM_BUFFER_COUNT, m_PrimitiveDrawBufferID);
|
|
glDeleteBuffers(1, &m_QuadDrawIndexBufferID);
|
|
glDeleteVertexArrays(MAX_STREAM_BUFFER_COUNT, m_PrimitiveDrawVertexID);
|
|
glDeleteBuffers(1, &m_PrimitiveDrawBufferIDTex3D);
|
|
glDeleteVertexArrays(1, &m_PrimitiveDrawVertexIDTex3D);
|
|
|
|
for(int i = 0; i < CCommandBuffer::MAX_TEXTURES; ++i)
|
|
{
|
|
DestroyTexture(i);
|
|
}
|
|
|
|
for(size_t i = 0; i < m_BufferContainers.size(); ++i)
|
|
{
|
|
DestroyBufferContainer(i);
|
|
}
|
|
|
|
m_BufferContainers.clear();
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
|
|
{
|
|
if(m_UseMultipleTextureUnits)
|
|
{
|
|
int Slot = pCommand->m_Slot % m_MaxTextureUnits;
|
|
//just tell, that we using this texture now
|
|
IsAndUpdateTextureSlotBound(Slot, pCommand->m_Slot);
|
|
glActiveTexture(GL_TEXTURE0 + Slot);
|
|
glBindSampler(Slot, m_aTextures[pCommand->m_Slot].m_Sampler);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
|
|
|
|
void *pTexData = pCommand->m_pData;
|
|
int Width = pCommand->m_Width;
|
|
int Height = pCommand->m_Height;
|
|
int X = pCommand->m_X;
|
|
int Y = pCommand->m_Y;
|
|
if(m_aTextures[pCommand->m_Slot].m_RescaleCount > 0)
|
|
{
|
|
for(int i = 0; i < m_aTextures[pCommand->m_Slot].m_RescaleCount; ++i)
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
|
|
X /= 2;
|
|
Y /= 2;
|
|
}
|
|
|
|
void *pTmpData = Resize(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
}
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, X, Y, Width, Height,
|
|
TexFormatToNewOpenGLFormat(pCommand->m_Format), GL_UNSIGNED_BYTE, pTexData);
|
|
free(pTexData);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
|
|
{
|
|
int Slot = 0;
|
|
if(m_UseMultipleTextureUnits)
|
|
{
|
|
Slot = pCommand->m_Slot % m_MaxTextureUnits;
|
|
IsAndUpdateTextureSlotBound(Slot, pCommand->m_Slot);
|
|
glActiveTexture(GL_TEXTURE0 + Slot);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindSampler(Slot, 0);
|
|
m_TextureSlotBoundToUnit[Slot].m_TextureSlot = -1;
|
|
m_TextureSlotBoundToUnit[Slot].m_Is2DArray = false;
|
|
DestroyTexture(pCommand->m_Slot);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
|
|
{
|
|
int Width = pCommand->m_Width;
|
|
int Height = pCommand->m_Height;
|
|
void *pTexData = pCommand->m_pData;
|
|
|
|
// resample if needed
|
|
int RescaleCount = 0;
|
|
if(pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGBA || pCommand->m_Format == CCommandBuffer::TEXFORMAT_RGB || pCommand->m_Format == CCommandBuffer::TEXFORMAT_ALPHA)
|
|
{
|
|
if(Width > m_MaxTexSize || Height > m_MaxTexSize)
|
|
{
|
|
do
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
++RescaleCount;
|
|
} while(Width > m_MaxTexSize || Height > m_MaxTexSize);
|
|
|
|
void *pTmpData = Resize(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
}
|
|
else if(pCommand->m_Format != CCommandBuffer::TEXFORMAT_ALPHA && (Width > 16 && Height > 16 && (pCommand->m_Flags & CCommandBuffer::TEXFLAG_QUALITY) == 0))
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
++RescaleCount;
|
|
|
|
void *pTmpData = Resize(pCommand->m_Width, pCommand->m_Height, Width, Height, pCommand->m_Format, static_cast<const unsigned char *>(pCommand->m_pData));
|
|
free(pTexData);
|
|
pTexData = pTmpData;
|
|
}
|
|
}
|
|
m_aTextures[pCommand->m_Slot].m_Width = Width;
|
|
m_aTextures[pCommand->m_Slot].m_Height = Height;
|
|
m_aTextures[pCommand->m_Slot].m_RescaleCount = RescaleCount;
|
|
|
|
int Oglformat = TexFormatToNewOpenGLFormat(pCommand->m_Format);
|
|
int StoreOglformat = TexFormatToNewOpenGLFormat(pCommand->m_StoreFormat);
|
|
|
|
if(pCommand->m_Flags & CCommandBuffer::TEXFLAG_COMPRESSED)
|
|
{
|
|
switch(StoreOglformat)
|
|
{
|
|
case GL_RGB: StoreOglformat = GL_COMPRESSED_RGB; break;
|
|
// COMPRESSED_ALPHA is deprecated, so use different single channel format.
|
|
case GL_RED: StoreOglformat = GL_COMPRESSED_RED; break;
|
|
case GL_RGBA: StoreOglformat = GL_COMPRESSED_RGBA; break;
|
|
default: StoreOglformat = GL_COMPRESSED_RGBA;
|
|
}
|
|
}
|
|
int Slot = 0;
|
|
if(m_UseMultipleTextureUnits)
|
|
{
|
|
Slot = pCommand->m_Slot % m_MaxTextureUnits;
|
|
//just tell, that we using this texture now
|
|
IsAndUpdateTextureSlotBound(Slot, pCommand->m_Slot);
|
|
glActiveTexture(GL_TEXTURE0 + Slot);
|
|
}
|
|
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[pCommand->m_Slot].m_Tex);
|
|
|
|
glGenSamplers(1, &m_aTextures[pCommand->m_Slot].m_Sampler);
|
|
glBindSampler(Slot, m_aTextures[pCommand->m_Slot].m_Sampler);
|
|
}
|
|
|
|
if(Oglformat == GL_RED)
|
|
{
|
|
//Bind the texture 2D.
|
|
GLint swizzleMask[] = {GL_ONE, GL_ONE, GL_ONE, GL_RED};
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
|
|
StoreOglformat = GL_R8;
|
|
}
|
|
|
|
if(pCommand->m_Flags & CCommandBuffer::TEXFLAG_NOMIPMAPS)
|
|
{
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((pCommand->m_Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0)
|
|
{
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
if(m_OpenGLTextureLodBIAS != 0)
|
|
glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
|
|
//prevent mipmap display bugs, when zooming out far
|
|
if(Width >= 1024 && Height >= 1024)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 5.f);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, 0, StoreOglformat, Width, Height, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
if((pCommand->m_Flags & (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER)) != 0)
|
|
{
|
|
glGenTextures(1, &m_aTextures[pCommand->m_Slot].m_Tex2DArray);
|
|
glBindTexture(GL_TEXTURE_2D_ARRAY, m_aTextures[pCommand->m_Slot].m_Tex2DArray);
|
|
|
|
glGenSamplers(1, &m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
|
|
glBindSampler(Slot, m_aTextures[pCommand->m_Slot].m_Sampler2DArray);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glSamplerParameteri(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_WRAP_R, GL_MIRRORED_REPEAT);
|
|
if(m_OpenGLTextureLodBIAS != 0)
|
|
glSamplerParameterf(m_aTextures[pCommand->m_Slot].m_Sampler2DArray, GL_TEXTURE_LOD_BIAS, ((GLfloat)m_OpenGLTextureLodBIAS / 1000.0f));
|
|
|
|
int ImageColorChannels = TexFormatToImageColorChannelCount(pCommand->m_Format);
|
|
|
|
uint8_t *p3DImageData = NULL;
|
|
|
|
bool IsSingleLayer = (pCommand->m_Flags & CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0;
|
|
|
|
if(!IsSingleLayer)
|
|
p3DImageData = (uint8_t *)malloc(ImageColorChannels * Width * Height);
|
|
int Image3DWidth, Image3DHeight;
|
|
|
|
int ConvertWidth = Width;
|
|
int ConvertHeight = Height;
|
|
|
|
if(!IsSingleLayer)
|
|
{
|
|
if(ConvertWidth == 0 || (ConvertWidth % 16) != 0 || ConvertHeight == 0 || (ConvertHeight % 16) != 0)
|
|
{
|
|
dbg_msg("gfx", "3D/2D array texture was resized");
|
|
int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
|
|
int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
|
|
uint8_t *pNewTexData = (uint8_t *)Resize(ConvertWidth, ConvertHeight, NewWidth, NewHeight, pCommand->m_Format, (const uint8_t *)pTexData);
|
|
|
|
ConvertWidth = NewWidth;
|
|
ConvertHeight = NewHeight;
|
|
|
|
free(pTexData);
|
|
pTexData = pNewTexData;
|
|
}
|
|
}
|
|
|
|
if(IsSingleLayer || (Texture2DTo3D(pTexData, ConvertWidth, ConvertHeight, ImageColorChannels, 16, 16, p3DImageData, Image3DWidth, Image3DHeight)))
|
|
{
|
|
if(IsSingleLayer)
|
|
{
|
|
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, StoreOglformat, ConvertWidth, ConvertHeight, 1, 0, Oglformat, GL_UNSIGNED_BYTE, pTexData);
|
|
}
|
|
else
|
|
{
|
|
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, StoreOglformat, Image3DWidth, Image3DHeight, 256, 0, Oglformat, GL_UNSIGNED_BYTE, p3DImageData);
|
|
}
|
|
glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
|
|
|
|
if(StoreOglformat == GL_R8)
|
|
{
|
|
//Bind the texture 2D.
|
|
GLint swizzleMask[] = {GL_ONE, GL_ONE, GL_ONE, GL_RED};
|
|
glTexParameteriv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask);
|
|
}
|
|
}
|
|
|
|
if(!IsSingleLayer)
|
|
free(p3DImageData);
|
|
}
|
|
}
|
|
|
|
// This is the initial value for the wrap modes
|
|
m_aTextures[pCommand->m_Slot].m_LastWrapMode = CCommandBuffer::WRAP_REPEAT;
|
|
|
|
// calculate memory usage
|
|
m_aTextures[pCommand->m_Slot].m_MemSize = Width * Height * pCommand->m_PixelSize;
|
|
while(Width > 2 && Height > 2)
|
|
{
|
|
Width >>= 1;
|
|
Height >>= 1;
|
|
m_aTextures[pCommand->m_Slot].m_MemSize += Width * Height * pCommand->m_PixelSize;
|
|
}
|
|
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) + m_aTextures[pCommand->m_Slot].m_MemSize, std::memory_order_relaxed);
|
|
|
|
free(pTexData);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Clear(const CCommandBuffer::SCommand_Clear *pCommand)
|
|
{
|
|
if(pCommand->m_Color.r != m_ClearColor.r || pCommand->m_Color.g != m_ClearColor.g || pCommand->m_Color.b != m_ClearColor.b)
|
|
{
|
|
glClearColor(pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, 0.0f);
|
|
m_ClearColor = pCommand->m_Color;
|
|
}
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::UploadStreamBufferData(unsigned int PrimitiveType, const void *pVertices, size_t VertSize, unsigned int PrimitiveCount, bool AsTex3D)
|
|
{
|
|
int Count = 0;
|
|
switch(PrimitiveType)
|
|
{
|
|
case CCommandBuffer::PRIMTYPE_LINES:
|
|
Count = PrimitiveCount * 2;
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_QUADS:
|
|
Count = PrimitiveCount * 4;
|
|
break;
|
|
default:
|
|
return;
|
|
};
|
|
|
|
if(AsTex3D)
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferIDTex3D);
|
|
else
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_PrimitiveDrawBufferID[m_LastStreamBuffer]);
|
|
|
|
if(!m_UsePreinitializedVertexBuffer)
|
|
glBufferData(GL_ARRAY_BUFFER, VertSize * Count, pVertices, GL_STREAM_DRAW);
|
|
else
|
|
{
|
|
// This is better for some iGPUs. Probably due to not initializing a new buffer in the system memory again and again...(driver dependent)
|
|
void *pData = glMapBufferRange(GL_ARRAY_BUFFER, 0, VertSize * Count, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
|
|
mem_copy(pData, pVertices, VertSize * Count);
|
|
|
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand)
|
|
{
|
|
UseProgram(m_pPrimitiveProgram);
|
|
SetState(pCommand->m_State, m_pPrimitiveProgram);
|
|
|
|
UploadStreamBufferData(pCommand->m_PrimType, pCommand->m_pVertices, sizeof(CCommandBuffer::SVertex), pCommand->m_PrimCount);
|
|
|
|
glBindVertexArray(m_PrimitiveDrawVertexID[m_LastStreamBuffer]);
|
|
|
|
switch(pCommand->m_PrimType)
|
|
{
|
|
// We don't support GL_QUADS due to core profile
|
|
case CCommandBuffer::PRIMTYPE_LINES:
|
|
glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount * 2);
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_QUADS:
|
|
if(m_LastIndexBufferBound[m_LastStreamBuffer] != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
m_LastIndexBufferBound[m_LastStreamBuffer] = m_QuadDrawIndexBufferID;
|
|
}
|
|
glDrawElements(GL_TRIANGLES, pCommand->m_PrimCount * 6, GL_UNSIGNED_INT, 0);
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
|
|
};
|
|
|
|
m_LastStreamBuffer = (m_LastStreamBuffer + 1 >= MAX_STREAM_BUFFER_COUNT ? 0 : m_LastStreamBuffer + 1);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderTex3D(const CCommandBuffer::SCommand_RenderTex3D *pCommand)
|
|
{
|
|
CGLSLPrimitiveProgram *pProg = m_pPrimitive3DProgram;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
pProg = m_pPrimitive3DProgramTextured;
|
|
UseProgram(pProg);
|
|
SetState(pCommand->m_State, pProg, true);
|
|
|
|
UploadStreamBufferData(pCommand->m_PrimType, pCommand->m_pVertices, sizeof(CCommandBuffer::SVertexTex3DStream), pCommand->m_PrimCount, true);
|
|
|
|
glBindVertexArray(m_PrimitiveDrawVertexIDTex3D);
|
|
|
|
switch(pCommand->m_PrimType)
|
|
{
|
|
// We don't support GL_QUADS due to core profile
|
|
case CCommandBuffer::PRIMTYPE_LINES:
|
|
glDrawArrays(GL_LINES, 0, pCommand->m_PrimCount * 2);
|
|
break;
|
|
case CCommandBuffer::PRIMTYPE_QUADS:
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
glDrawElements(GL_TRIANGLES, pCommand->m_PrimCount * 6, GL_UNSIGNED_INT, 0);
|
|
break;
|
|
default:
|
|
dbg_msg("render", "unknown primtype %d\n", pCommand->m_Cmd);
|
|
};
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_Screenshot(const CCommandBuffer::SCommand_Screenshot *pCommand)
|
|
{
|
|
// fetch image data
|
|
GLint aViewport[4] = {0, 0, 0, 0};
|
|
glGetIntegerv(GL_VIEWPORT, aViewport);
|
|
|
|
int w = aViewport[2];
|
|
int h = aViewport[3];
|
|
|
|
// we allocate one more row to use when we are flipping the texture
|
|
unsigned char *pPixelData = (unsigned char *)malloc(w * (h + 1) * 3);
|
|
unsigned char *pTempRow = pPixelData + w * h * 3;
|
|
|
|
// fetch the pixels
|
|
GLint Alignment;
|
|
glGetIntegerv(GL_PACK_ALIGNMENT, &Alignment);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, Alignment);
|
|
|
|
// flip the pixel because opengl works from bottom left corner
|
|
for(int y = 0; y < h / 2; y++)
|
|
{
|
|
mem_copy(pTempRow, pPixelData + y * w * 3, w * 3);
|
|
mem_copy(pPixelData + y * w * 3, pPixelData + (h - y - 1) * w * 3, w * 3);
|
|
mem_copy(pPixelData + (h - y - 1) * w * 3, pTempRow, w * 3);
|
|
}
|
|
|
|
// fill in the information
|
|
pCommand->m_pImage->m_Width = w;
|
|
pCommand->m_pImage->m_Height = h;
|
|
pCommand->m_pImage->m_Format = CImageInfo::FORMAT_RGB;
|
|
pCommand->m_pImage->m_pData = pPixelData;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::DestroyBufferContainer(int Index, bool DeleteBOs)
|
|
{
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID != 0)
|
|
glDeleteVertexArrays(1, &BufferContainer.m_VertArrayID);
|
|
|
|
// all buffer objects can deleted automatically, so the program doesn't need to deal with them (e.g. causing crashes because of driver bugs)
|
|
if(DeleteBOs)
|
|
{
|
|
for(size_t i = 0; i < BufferContainer.m_ContainerInfo.m_Attributes.size(); ++i)
|
|
{
|
|
int VertBufferID = BufferContainer.m_ContainerInfo.m_Attributes[i].m_VertBufferBindingIndex;
|
|
if(VertBufferID != -1)
|
|
{
|
|
for(size_t j = 0; j < BufferContainer.m_ContainerInfo.m_Attributes.size(); ++j)
|
|
{
|
|
// set all equal ids to zero to not double delete
|
|
if(VertBufferID == BufferContainer.m_ContainerInfo.m_Attributes[j].m_VertBufferBindingIndex)
|
|
{
|
|
BufferContainer.m_ContainerInfo.m_Attributes[j].m_VertBufferBindingIndex = -1;
|
|
}
|
|
}
|
|
|
|
glDeleteBuffers(1, &m_BufferObjectIndices[VertBufferID]);
|
|
}
|
|
}
|
|
}
|
|
|
|
BufferContainer.m_LastIndexBufferBound = 0;
|
|
BufferContainer.m_ContainerInfo.m_Attributes.clear();
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::AppendIndices(unsigned int NewIndicesCount)
|
|
{
|
|
if(NewIndicesCount <= m_CurrentIndicesInBuffer)
|
|
return;
|
|
unsigned int AddCount = NewIndicesCount - m_CurrentIndicesInBuffer;
|
|
unsigned int *Indices = new unsigned int[AddCount];
|
|
int Primq = (m_CurrentIndicesInBuffer / 6) * 4;
|
|
for(unsigned int i = 0; i < AddCount; i += 6)
|
|
{
|
|
Indices[i] = Primq;
|
|
Indices[i + 1] = Primq + 1;
|
|
Indices[i + 2] = Primq + 2;
|
|
Indices[i + 3] = Primq;
|
|
Indices[i + 4] = Primq + 2;
|
|
Indices[i + 5] = Primq + 3;
|
|
Primq += 4;
|
|
}
|
|
|
|
glBindBuffer(GL_COPY_READ_BUFFER, m_QuadDrawIndexBufferID);
|
|
GLuint NewIndexBufferID;
|
|
glGenBuffers(1, &NewIndexBufferID);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, NewIndexBufferID);
|
|
GLsizeiptr size = sizeof(unsigned int);
|
|
glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)NewIndicesCount * size, NULL, GL_STATIC_DRAW);
|
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, (GLsizeiptr)m_CurrentIndicesInBuffer * size);
|
|
glBufferSubData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)m_CurrentIndicesInBuffer * size, (GLsizeiptr)AddCount * size, Indices);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
|
|
glBindBuffer(GL_COPY_READ_BUFFER, 0);
|
|
|
|
glDeleteBuffers(1, &m_QuadDrawIndexBufferID);
|
|
m_QuadDrawIndexBufferID = NewIndexBufferID;
|
|
|
|
for(int i = 0; i < MAX_STREAM_BUFFER_COUNT; ++i)
|
|
m_LastIndexBufferBound[i] = 0;
|
|
for(size_t i = 0; i < m_BufferContainers.size(); ++i)
|
|
{
|
|
m_BufferContainers[i].m_LastIndexBufferBound = 0;
|
|
}
|
|
|
|
m_CurrentIndicesInBuffer = NewIndicesCount;
|
|
delete[] Indices;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
//create necessary space
|
|
if((size_t)Index >= m_BufferObjectIndices.size())
|
|
{
|
|
for(int i = m_BufferObjectIndices.size(); i < Index + 1; ++i)
|
|
{
|
|
m_BufferObjectIndices.push_back(0);
|
|
}
|
|
}
|
|
|
|
GLuint VertBufferID = 0;
|
|
|
|
glGenBuffers(1, &VertBufferID);
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, VertBufferID);
|
|
glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData, GL_STATIC_DRAW);
|
|
|
|
m_BufferObjectIndices[Index] = VertBufferID;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, m_BufferObjectIndices[Index]);
|
|
glBufferData(GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData, GL_STATIC_DRAW);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, m_BufferObjectIndices[Index]);
|
|
glBufferSubData(GL_COPY_WRITE_BUFFER, (GLintptr)(pCommand->m_pOffset), (GLsizeiptr)(pCommand->m_DataSize), pCommand->m_pUploadData);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand)
|
|
{
|
|
int WriteIndex = pCommand->m_WriteBufferIndex;
|
|
int ReadIndex = pCommand->m_ReadBufferIndex;
|
|
|
|
glBindBuffer(GL_COPY_WRITE_BUFFER, m_BufferObjectIndices[WriteIndex]);
|
|
glBindBuffer(GL_COPY_READ_BUFFER, m_BufferObjectIndices[ReadIndex]);
|
|
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, (GLsizeiptr)(pCommand->m_pReadOffset), (GLsizeiptr)(pCommand->m_pWriteOffset), (GLsizeiptr)pCommand->m_CopySize);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferIndex;
|
|
|
|
glDeleteBuffers(1, &m_BufferObjectIndices[Index]);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//create necessary space
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
{
|
|
for(int i = m_BufferContainers.size(); i < Index + 1; ++i)
|
|
{
|
|
SBufferContainer Container;
|
|
Container.m_ContainerInfo.m_Stride = 0;
|
|
m_BufferContainers.push_back(Container);
|
|
}
|
|
}
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
glGenVertexArrays(1, &BufferContainer.m_VertArrayID);
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
|
|
BufferContainer.m_LastIndexBufferBound = 0;
|
|
|
|
for(int i = 0; i < pCommand->m_AttrCount; ++i)
|
|
{
|
|
glEnableVertexAttribArray((GLuint)i);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_BufferObjectIndices[pCommand->m_Attributes[i].m_VertBufferBindingIndex]);
|
|
|
|
SBufferContainerInfo::SAttribute &Attr = pCommand->m_Attributes[i];
|
|
|
|
if(Attr.m_FuncType == 0)
|
|
glVertexAttribPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, (GLboolean)Attr.m_Normalized, pCommand->m_Stride, Attr.m_pOffset);
|
|
else if(Attr.m_FuncType == 1)
|
|
glVertexAttribIPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, pCommand->m_Stride, Attr.m_pOffset);
|
|
|
|
BufferContainer.m_ContainerInfo.m_Attributes.push_back(Attr);
|
|
}
|
|
|
|
BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand)
|
|
{
|
|
SBufferContainer &BufferContainer = m_BufferContainers[pCommand->m_BufferContainerIndex];
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
|
|
//disable all old attributes
|
|
for(size_t i = 0; i < BufferContainer.m_ContainerInfo.m_Attributes.size(); ++i)
|
|
{
|
|
glDisableVertexAttribArray((GLuint)i);
|
|
}
|
|
BufferContainer.m_ContainerInfo.m_Attributes.clear();
|
|
|
|
for(int i = 0; i < pCommand->m_AttrCount; ++i)
|
|
{
|
|
glEnableVertexAttribArray((GLuint)i);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_BufferObjectIndices[pCommand->m_Attributes[i].m_VertBufferBindingIndex]);
|
|
SBufferContainerInfo::SAttribute &Attr = pCommand->m_Attributes[i];
|
|
if(Attr.m_FuncType == 0)
|
|
glVertexAttribPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, Attr.m_Normalized, pCommand->m_Stride, Attr.m_pOffset);
|
|
else if(Attr.m_FuncType == 1)
|
|
glVertexAttribIPointer((GLuint)i, Attr.m_DataTypeCount, Attr.m_Type, pCommand->m_Stride, Attr.m_pOffset);
|
|
|
|
BufferContainer.m_ContainerInfo.m_Attributes.push_back(Attr);
|
|
}
|
|
|
|
BufferContainer.m_ContainerInfo.m_Stride = pCommand->m_Stride;
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand)
|
|
{
|
|
DestroyBufferContainer(pCommand->m_BufferContainerIndex, pCommand->m_DestroyAllBO);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand)
|
|
{
|
|
if(pCommand->m_RequiredIndicesNum > m_CurrentIndicesInBuffer)
|
|
AppendIndices(pCommand->m_RequiredIndicesNum);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
CGLSLTileProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pBorderTileProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pBorderTileProgram;
|
|
UseProgram(pProgram);
|
|
|
|
SetState(pCommand->m_State, pProgram, true);
|
|
pProgram->SetUniformVec4(pProgram->m_LocColor, 1, (float *)&pCommand->m_Color);
|
|
|
|
pProgram->SetUniformVec2(pProgram->m_LocOffset, 1, (float *)&pCommand->m_Offset);
|
|
pProgram->SetUniformVec2(pProgram->m_LocDir, 1, (float *)&pCommand->m_Dir);
|
|
pProgram->SetUniform(pProgram->m_LocJumpIndex, (int)pCommand->m_JumpIndex);
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, pCommand->m_pIndicesOffset, pCommand->m_DrawNum);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
CGLSLTileProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pBorderTileLineProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pBorderTileLineProgram;
|
|
UseProgram(pProgram);
|
|
|
|
SetState(pCommand->m_State, pProgram, true);
|
|
pProgram->SetUniformVec4(pProgram->m_LocColor, 1, (float *)&pCommand->m_Color);
|
|
pProgram->SetUniformVec2(pProgram->m_LocOffset, 1, (float *)&pCommand->m_Offset);
|
|
pProgram->SetUniformVec2(pProgram->m_LocDir, 1, (float *)&pCommand->m_Dir);
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
glDrawElementsInstanced(GL_TRIANGLES, pCommand->m_IndexDrawNum, GL_UNSIGNED_INT, pCommand->m_pIndicesOffset, pCommand->m_DrawNum);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
if(pCommand->m_IndicesDrawNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
CGLSLTileProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pTileProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pTileProgram;
|
|
|
|
UseProgram(pProgram);
|
|
|
|
SetState(pCommand->m_State, pProgram, true);
|
|
pProgram->SetUniformVec4(pProgram->m_LocColor, 1, (float *)&pCommand->m_Color);
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
for(int i = 0; i < pCommand->m_IndicesDrawNum; ++i)
|
|
{
|
|
glDrawElements(GL_TRIANGLES, pCommand->m_pDrawCount[i], GL_UNSIGNED_INT, pCommand->m_pIndicesOffsets[i]);
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
if(pCommand->m_QuadNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
CGLSLQuadProgram *pProgram = NULL;
|
|
if(pCommand->m_State.m_Texture >= 0 && pCommand->m_State.m_Texture < CCommandBuffer::MAX_TEXTURES)
|
|
{
|
|
pProgram = m_pQuadProgramTextured;
|
|
}
|
|
else
|
|
pProgram = m_pQuadProgram;
|
|
|
|
UseProgram(pProgram);
|
|
SetState(pCommand->m_State, pProgram);
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
int QuadsLeft = pCommand->m_QuadNum;
|
|
size_t QuadOffset = 0;
|
|
|
|
vec4 aColors[m_MaxQuadsPossible];
|
|
vec2 aOffsets[m_MaxQuadsPossible];
|
|
float aRotations[m_MaxQuadsPossible];
|
|
|
|
while(QuadsLeft > 0)
|
|
{
|
|
int ActualQuadCount = minimum<int>(QuadsLeft, m_MaxQuadsAtOnce);
|
|
|
|
for(size_t i = 0; i < (size_t)ActualQuadCount; ++i)
|
|
{
|
|
mem_copy(&aColors[i], pCommand->m_pQuadInfo[i + QuadOffset].m_aColor, sizeof(vec4));
|
|
mem_copy(&aOffsets[i], pCommand->m_pQuadInfo[i + QuadOffset].m_aOffsets, sizeof(vec2));
|
|
mem_copy(&aRotations[i], &pCommand->m_pQuadInfo[i + QuadOffset].m_Rotation, sizeof(float));
|
|
}
|
|
|
|
pProgram->SetUniformVec4(pProgram->m_LocColors, ActualQuadCount, (float *)aColors);
|
|
pProgram->SetUniformVec2(pProgram->m_LocOffsets, ActualQuadCount, (float *)aOffsets);
|
|
pProgram->SetUniform(pProgram->m_LocRotations, ActualQuadCount, (float *)aRotations);
|
|
glDrawElements(GL_TRIANGLES, ActualQuadCount * 6, GL_UNSIGNED_INT, (void *)(QuadOffset * 6 * sizeof(unsigned int)));
|
|
|
|
QuadsLeft -= ActualQuadCount;
|
|
QuadOffset += (size_t)ActualQuadCount;
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::RenderText(const CCommandBuffer::SState &State, int DrawNum, int TextTextureIndex, int TextOutlineTextureIndex, int TextureSize, const float *pTextColor, const float *pTextOutlineColor)
|
|
{
|
|
if(DrawNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
UseProgram(m_pTextProgram);
|
|
|
|
int SlotText = 0;
|
|
int SlotTextOutline = 0;
|
|
|
|
if(m_UseMultipleTextureUnits)
|
|
{
|
|
SlotText = TextTextureIndex % m_MaxTextureUnits;
|
|
SlotTextOutline = TextOutlineTextureIndex % m_MaxTextureUnits;
|
|
if(SlotText == SlotTextOutline)
|
|
SlotTextOutline = (TextOutlineTextureIndex + 1) % m_MaxTextureUnits;
|
|
|
|
if(!IsAndUpdateTextureSlotBound(SlotText, TextTextureIndex))
|
|
{
|
|
glActiveTexture(GL_TEXTURE0 + SlotText);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextTextureIndex].m_Tex);
|
|
glBindSampler(SlotText, m_aTextures[TextTextureIndex].m_Sampler);
|
|
}
|
|
if(!IsAndUpdateTextureSlotBound(SlotTextOutline, TextOutlineTextureIndex))
|
|
{
|
|
glActiveTexture(GL_TEXTURE0 + SlotTextOutline);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextOutlineTextureIndex].m_Tex);
|
|
glBindSampler(SlotTextOutline, m_aTextures[TextOutlineTextureIndex].m_Sampler);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SlotText = 0;
|
|
SlotTextOutline = 1;
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextTextureIndex].m_Tex);
|
|
glBindSampler(SlotText, m_aTextures[TextTextureIndex].m_Sampler);
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_2D, m_aTextures[TextOutlineTextureIndex].m_Tex);
|
|
glBindSampler(SlotTextOutline, m_aTextures[TextOutlineTextureIndex].m_Sampler);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
}
|
|
|
|
if(m_pTextProgram->m_LastTextSampler != SlotText)
|
|
{
|
|
m_pTextProgram->SetUniform(m_pTextProgram->m_LocTextSampler, SlotText);
|
|
m_pTextProgram->m_LastTextSampler = SlotText;
|
|
}
|
|
|
|
if(m_pTextProgram->m_LastTextOutlineSampler != SlotTextOutline)
|
|
{
|
|
m_pTextProgram->SetUniform(m_pTextProgram->m_LocTextOutlineSampler, SlotTextOutline);
|
|
m_pTextProgram->m_LastTextOutlineSampler = SlotTextOutline;
|
|
}
|
|
|
|
SetState(State, m_pTextProgram);
|
|
|
|
if(m_pTextProgram->m_LastTextureSize != TextureSize)
|
|
{
|
|
m_pTextProgram->SetUniform(m_pTextProgram->m_LocTextureSize, (float)TextureSize);
|
|
m_pTextProgram->m_LastTextureSize = TextureSize;
|
|
}
|
|
|
|
if(m_pTextProgram->m_LastOutlineColor[0] != pTextOutlineColor[0] || m_pTextProgram->m_LastOutlineColor[1] != pTextOutlineColor[1] || m_pTextProgram->m_LastOutlineColor[2] != pTextOutlineColor[2] || m_pTextProgram->m_LastOutlineColor[3] != pTextOutlineColor[3])
|
|
{
|
|
m_pTextProgram->SetUniformVec4(m_pTextProgram->m_LocOutlineColor, 1, (float *)pTextOutlineColor);
|
|
m_pTextProgram->m_LastOutlineColor[0] = pTextOutlineColor[0];
|
|
m_pTextProgram->m_LastOutlineColor[1] = pTextOutlineColor[1];
|
|
m_pTextProgram->m_LastOutlineColor[2] = pTextOutlineColor[2];
|
|
m_pTextProgram->m_LastOutlineColor[3] = pTextOutlineColor[3];
|
|
}
|
|
|
|
if(m_pTextProgram->m_LastColor[0] != pTextColor[0] || m_pTextProgram->m_LastColor[1] != pTextColor[1] || m_pTextProgram->m_LastColor[2] != pTextColor[2] || m_pTextProgram->m_LastColor[3] != pTextColor[3])
|
|
{
|
|
m_pTextProgram->SetUniformVec4(m_pTextProgram->m_LocColor, 1, (float *)pTextColor);
|
|
m_pTextProgram->m_LastColor[0] = pTextColor[0];
|
|
m_pTextProgram->m_LastColor[1] = pTextColor[1];
|
|
m_pTextProgram->m_LastColor[2] = pTextColor[2];
|
|
m_pTextProgram->m_LastColor[3] = pTextColor[3];
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLES, DrawNum, GL_UNSIGNED_INT, (void *)(0));
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand)
|
|
{
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
RenderText(pCommand->m_State, pCommand->m_DrawNum, pCommand->m_TextTextureIndex, pCommand->m_TextOutlineTextureIndex, pCommand->m_TextureSize, pCommand->m_aTextColor, pCommand->m_aTextOutlineColor);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderTextStream(const CCommandBuffer::SCommand_RenderTextStream *pCommand)
|
|
{
|
|
if(pCommand->m_PrimCount == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
UploadStreamBufferData(CCommandBuffer::PRIMTYPE_QUADS, pCommand->m_pVertices, sizeof(CCommandBuffer::SVertex), pCommand->m_PrimCount);
|
|
|
|
glBindVertexArray(m_PrimitiveDrawVertexID[m_LastStreamBuffer]);
|
|
if(m_LastIndexBufferBound[m_LastStreamBuffer] != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
m_LastIndexBufferBound[m_LastStreamBuffer] = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
float aTextColor[4] = {1.f, 1.f, 1.f, 1.f};
|
|
|
|
RenderText(pCommand->m_State, pCommand->m_PrimCount * 6, pCommand->m_TextTextureIndex, pCommand->m_TextOutlineTextureIndex, pCommand->m_TextureSize, aTextColor, pCommand->m_aTextOutlineColor);
|
|
|
|
m_LastStreamBuffer = (m_LastStreamBuffer + 1 >= MAX_STREAM_BUFFER_COUNT ? 0 : m_LastStreamBuffer + 1);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand)
|
|
{
|
|
if(pCommand->m_DrawNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
UseProgram(m_pPrimitiveProgram);
|
|
SetState(pCommand->m_State, m_pPrimitiveProgram);
|
|
|
|
glDrawElements(GL_TRIANGLES, pCommand->m_DrawNum, GL_UNSIGNED_INT, pCommand->m_pOffset);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainerAsSprite(const CCommandBuffer::SCommand_RenderQuadContainerAsSprite *pCommand)
|
|
{
|
|
if(pCommand->m_DrawNum == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
UseProgram(m_pSpriteProgram);
|
|
SetState(pCommand->m_State, m_pSpriteProgram);
|
|
|
|
if(pCommand->m_Rotation != 0.0f && (m_pSpriteProgram->m_LastCenter[0] != pCommand->m_Center.x || m_pSpriteProgram->m_LastCenter[1] != pCommand->m_Center.y))
|
|
{
|
|
m_pSpriteProgram->SetUniformVec2(m_pSpriteProgram->m_LocCenter, 1, (float *)&pCommand->m_Center);
|
|
m_pSpriteProgram->m_LastCenter[0] = pCommand->m_Center.x;
|
|
m_pSpriteProgram->m_LastCenter[1] = pCommand->m_Center.y;
|
|
}
|
|
|
|
if(m_pSpriteProgram->m_LastRotation != pCommand->m_Rotation)
|
|
{
|
|
m_pSpriteProgram->SetUniform(m_pSpriteProgram->m_LocRotation, pCommand->m_Rotation);
|
|
m_pSpriteProgram->m_LastRotation = pCommand->m_Rotation;
|
|
}
|
|
|
|
if(m_pSpriteProgram->m_LastVertciesColor[0] != pCommand->m_VertexColor.r || m_pSpriteProgram->m_LastVertciesColor[1] != pCommand->m_VertexColor.g || m_pSpriteProgram->m_LastVertciesColor[2] != pCommand->m_VertexColor.b || m_pSpriteProgram->m_LastVertciesColor[3] != pCommand->m_VertexColor.a)
|
|
{
|
|
m_pSpriteProgram->SetUniformVec4(m_pSpriteProgram->m_LocVertciesColor, 1, (float *)&pCommand->m_VertexColor);
|
|
m_pSpriteProgram->m_LastVertciesColor[0] = pCommand->m_VertexColor.r;
|
|
m_pSpriteProgram->m_LastVertciesColor[1] = pCommand->m_VertexColor.g;
|
|
m_pSpriteProgram->m_LastVertciesColor[2] = pCommand->m_VertexColor.b;
|
|
m_pSpriteProgram->m_LastVertciesColor[3] = pCommand->m_VertexColor.a;
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLES, pCommand->m_DrawNum, GL_UNSIGNED_INT, pCommand->m_pOffset);
|
|
}
|
|
|
|
void CCommandProcessorFragment_OpenGL3_3::Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand)
|
|
{
|
|
if(pCommand->m_DrawNum == 0 || pCommand->m_DrawCount == 0)
|
|
{
|
|
return; //nothing to draw
|
|
}
|
|
|
|
int Index = pCommand->m_BufferContainerIndex;
|
|
//if space not there return
|
|
if((size_t)Index >= m_BufferContainers.size())
|
|
return;
|
|
|
|
SBufferContainer &BufferContainer = m_BufferContainers[Index];
|
|
if(BufferContainer.m_VertArrayID == 0)
|
|
return;
|
|
|
|
glBindVertexArray(BufferContainer.m_VertArrayID);
|
|
if(BufferContainer.m_LastIndexBufferBound != m_QuadDrawIndexBufferID)
|
|
{
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_QuadDrawIndexBufferID);
|
|
BufferContainer.m_LastIndexBufferBound = m_QuadDrawIndexBufferID;
|
|
}
|
|
|
|
UseProgram(m_pSpriteProgramMultiple);
|
|
SetState(pCommand->m_State, m_pSpriteProgramMultiple);
|
|
|
|
if((m_pSpriteProgramMultiple->m_LastCenter[0] != pCommand->m_Center.x || m_pSpriteProgramMultiple->m_LastCenter[1] != pCommand->m_Center.y))
|
|
{
|
|
m_pSpriteProgramMultiple->SetUniformVec2(m_pSpriteProgramMultiple->m_LocCenter, 1, (float *)&pCommand->m_Center);
|
|
m_pSpriteProgramMultiple->m_LastCenter[0] = pCommand->m_Center.x;
|
|
m_pSpriteProgramMultiple->m_LastCenter[1] = pCommand->m_Center.y;
|
|
}
|
|
|
|
if(m_pSpriteProgramMultiple->m_LastVertciesColor[0] != pCommand->m_VertexColor.r || m_pSpriteProgramMultiple->m_LastVertciesColor[1] != pCommand->m_VertexColor.g || m_pSpriteProgramMultiple->m_LastVertciesColor[2] != pCommand->m_VertexColor.b || m_pSpriteProgramMultiple->m_LastVertciesColor[3] != pCommand->m_VertexColor.a)
|
|
{
|
|
m_pSpriteProgramMultiple->SetUniformVec4(m_pSpriteProgramMultiple->m_LocVertciesColor, 1, (float *)&pCommand->m_VertexColor);
|
|
m_pSpriteProgramMultiple->m_LastVertciesColor[0] = pCommand->m_VertexColor.r;
|
|
m_pSpriteProgramMultiple->m_LastVertciesColor[1] = pCommand->m_VertexColor.g;
|
|
m_pSpriteProgramMultiple->m_LastVertciesColor[2] = pCommand->m_VertexColor.b;
|
|
m_pSpriteProgramMultiple->m_LastVertciesColor[3] = pCommand->m_VertexColor.a;
|
|
}
|
|
|
|
int DrawCount = pCommand->m_DrawCount;
|
|
size_t RenderOffset = 0;
|
|
|
|
// 4 for the center (always use vec4) and 16 for the matrix(just to be sure), 4 for the sampler and vertex color
|
|
const int RSPCount = 256 - 4 - 16 - 8;
|
|
|
|
while(DrawCount > 0)
|
|
{
|
|
int UniformCount = (DrawCount > RSPCount ? RSPCount : DrawCount);
|
|
|
|
m_pSpriteProgramMultiple->SetUniformVec4(m_pSpriteProgramMultiple->m_LocRSP, UniformCount, (float *)(pCommand->m_pRenderInfo + RenderOffset));
|
|
|
|
glDrawElementsInstanced(GL_TRIANGLES, pCommand->m_DrawNum, GL_UNSIGNED_INT, pCommand->m_pOffset, UniformCount);
|
|
|
|
RenderOffset += RSPCount;
|
|
DrawCount -= RSPCount;
|
|
}
|
|
}
|
|
|
|
// ------------ CCommandProcessorFragment_SDL
|
|
|
|
static void ParseVersionString(const GLubyte *pStr, int &VersionMajor, int &VersionMinor, int &VersionPatch)
|
|
{
|
|
if(pStr)
|
|
{
|
|
char aCurNumberStr[32];
|
|
size_t CurNumberStrLen = 0;
|
|
size_t TotalNumbersPassed = 0;
|
|
int aNumbers[3] = {0};
|
|
bool LastWasNumber = false;
|
|
while(*pStr && TotalNumbersPassed < 3)
|
|
{
|
|
if(*pStr >= (GLubyte)'0' && *pStr <= (GLubyte)'9')
|
|
{
|
|
aCurNumberStr[CurNumberStrLen++] = (char)*pStr;
|
|
LastWasNumber = true;
|
|
}
|
|
else if(LastWasNumber && (*pStr == (GLubyte)'.' || *pStr == (GLubyte)' ' || *pStr == (GLubyte)'\0'))
|
|
{
|
|
int CurNumber = 0;
|
|
if(CurNumberStrLen > 0)
|
|
{
|
|
aCurNumberStr[CurNumberStrLen] = 0;
|
|
CurNumber = str_toint(aCurNumberStr);
|
|
aNumbers[TotalNumbersPassed++] = CurNumber;
|
|
CurNumberStrLen = 0;
|
|
}
|
|
|
|
LastWasNumber = false;
|
|
|
|
if(*pStr != (GLubyte)'.')
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
|
|
++pStr;
|
|
}
|
|
|
|
VersionMajor = aNumbers[0];
|
|
VersionMinor = aNumbers[1];
|
|
VersionPatch = aNumbers[2];
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_Init(const SCommand_Init *pCommand)
|
|
{
|
|
m_GLContext = pCommand->m_GLContext;
|
|
m_pWindow = pCommand->m_pWindow;
|
|
SDL_GL_MakeCurrent(m_pWindow, m_GLContext);
|
|
|
|
// set some default settings
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glAlphaFunc(GL_GREATER, 0);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDepthMask(0);
|
|
|
|
// check what this context can do
|
|
const GLubyte *pVersionString = glGetString(GL_VERSION);
|
|
dbg_msg("OpenGL", "Version string: %s", (const char *)pVersionString);
|
|
// parse version string
|
|
ParseVersionString(pVersionString, pCommand->m_pCapabilities->m_ContextMajor, pCommand->m_pCapabilities->m_ContextMinor, pCommand->m_pCapabilities->m_ContextPatch);
|
|
|
|
int MajorV = pCommand->m_pCapabilities->m_ContextMajor;
|
|
int MinorV = pCommand->m_pCapabilities->m_ContextMinor;
|
|
int PatchV = pCommand->m_pCapabilities->m_ContextPatch;
|
|
|
|
*pCommand->m_pInitError = 0;
|
|
|
|
if(MajorV < pCommand->m_RequestedMajor)
|
|
{
|
|
*pCommand->m_pInitError = -2;
|
|
}
|
|
else if(MajorV == pCommand->m_RequestedMajor)
|
|
{
|
|
if(MinorV < pCommand->m_RequestedMinor)
|
|
{
|
|
*pCommand->m_pInitError = -2;
|
|
}
|
|
else if(MinorV == pCommand->m_RequestedMinor)
|
|
{
|
|
if(PatchV < pCommand->m_RequestedPatch)
|
|
{
|
|
*pCommand->m_pInitError = -2;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(*pCommand->m_pInitError == 0)
|
|
{
|
|
MajorV = pCommand->m_RequestedMajor;
|
|
MinorV = pCommand->m_RequestedMinor;
|
|
PatchV = pCommand->m_RequestedPatch;
|
|
|
|
pCommand->m_pCapabilities->m_2DArrayTexturesAsExtension = false;
|
|
pCommand->m_pCapabilities->m_NPOTTextures = true;
|
|
|
|
if(MajorV >= 4 || (MajorV == 3 && MinorV == 3))
|
|
{
|
|
pCommand->m_pCapabilities->m_TileBuffering = true;
|
|
pCommand->m_pCapabilities->m_QuadBuffering = true;
|
|
pCommand->m_pCapabilities->m_TextBuffering = true;
|
|
pCommand->m_pCapabilities->m_QuadContainerBuffering = true;
|
|
pCommand->m_pCapabilities->m_ShaderSupport = true;
|
|
|
|
pCommand->m_pCapabilities->m_MipMapping = true;
|
|
pCommand->m_pCapabilities->m_3DTextures = true;
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = true;
|
|
}
|
|
else if(MajorV == 3)
|
|
{
|
|
pCommand->m_pCapabilities->m_MipMapping = true;
|
|
// check for context native 2D array texture size
|
|
pCommand->m_pCapabilities->m_3DTextures = false;
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = false;
|
|
pCommand->m_pCapabilities->m_ShaderSupport = true;
|
|
|
|
int TextureLayers = 0;
|
|
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &TextureLayers);
|
|
if(TextureLayers >= 256)
|
|
{
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = true;
|
|
}
|
|
|
|
int Texture3DSize = 0;
|
|
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &Texture3DSize);
|
|
if(Texture3DSize >= 256)
|
|
{
|
|
pCommand->m_pCapabilities->m_3DTextures = true;
|
|
}
|
|
|
|
if(!pCommand->m_pCapabilities->m_3DTextures && !pCommand->m_pCapabilities->m_2DArrayTextures)
|
|
{
|
|
*pCommand->m_pInitError = -2;
|
|
pCommand->m_pCapabilities->m_ContextMajor = 1;
|
|
pCommand->m_pCapabilities->m_ContextMinor = 5;
|
|
pCommand->m_pCapabilities->m_ContextPatch = 0;
|
|
}
|
|
|
|
pCommand->m_pCapabilities->m_TileBuffering = pCommand->m_pCapabilities->m_2DArrayTextures || pCommand->m_pCapabilities->m_3DTextures;
|
|
pCommand->m_pCapabilities->m_QuadBuffering = false;
|
|
pCommand->m_pCapabilities->m_TextBuffering = false;
|
|
pCommand->m_pCapabilities->m_QuadContainerBuffering = false;
|
|
}
|
|
else if(MajorV == 2)
|
|
{
|
|
pCommand->m_pCapabilities->m_MipMapping = true;
|
|
// check for context extension: 2D array texture and its max size
|
|
pCommand->m_pCapabilities->m_3DTextures = false;
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = false;
|
|
|
|
pCommand->m_pCapabilities->m_ShaderSupport = false;
|
|
if(MinorV >= 1)
|
|
pCommand->m_pCapabilities->m_ShaderSupport = true;
|
|
|
|
int Texture3DSize = 0;
|
|
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &Texture3DSize);
|
|
if(Texture3DSize >= 256)
|
|
{
|
|
pCommand->m_pCapabilities->m_3DTextures = true;
|
|
}
|
|
|
|
// check for array texture extension
|
|
if(pCommand->m_pCapabilities->m_ShaderSupport && GLEW_EXT_texture_array)
|
|
{
|
|
int TextureLayers = 0;
|
|
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &TextureLayers);
|
|
if(TextureLayers >= 256)
|
|
{
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = true;
|
|
pCommand->m_pCapabilities->m_2DArrayTexturesAsExtension = true;
|
|
}
|
|
}
|
|
|
|
pCommand->m_pCapabilities->m_TileBuffering = pCommand->m_pCapabilities->m_2DArrayTextures || pCommand->m_pCapabilities->m_3DTextures;
|
|
pCommand->m_pCapabilities->m_QuadBuffering = false;
|
|
pCommand->m_pCapabilities->m_TextBuffering = false;
|
|
pCommand->m_pCapabilities->m_QuadContainerBuffering = false;
|
|
|
|
if(GLEW_ARB_texture_non_power_of_two || pCommand->m_GlewMajor > 2)
|
|
pCommand->m_pCapabilities->m_NPOTTextures = true;
|
|
else
|
|
{
|
|
pCommand->m_pCapabilities->m_NPOTTextures = false;
|
|
}
|
|
|
|
if(!pCommand->m_pCapabilities->m_NPOTTextures || (!pCommand->m_pCapabilities->m_3DTextures && !pCommand->m_pCapabilities->m_2DArrayTextures))
|
|
{
|
|
*pCommand->m_pInitError = -2;
|
|
pCommand->m_pCapabilities->m_ContextMajor = 1;
|
|
pCommand->m_pCapabilities->m_ContextMinor = 5;
|
|
pCommand->m_pCapabilities->m_ContextPatch = 0;
|
|
}
|
|
}
|
|
else if(MajorV < 2)
|
|
{
|
|
pCommand->m_pCapabilities->m_TileBuffering = false;
|
|
pCommand->m_pCapabilities->m_QuadBuffering = false;
|
|
pCommand->m_pCapabilities->m_TextBuffering = false;
|
|
pCommand->m_pCapabilities->m_QuadContainerBuffering = false;
|
|
pCommand->m_pCapabilities->m_ShaderSupport = false;
|
|
|
|
pCommand->m_pCapabilities->m_MipMapping = false;
|
|
pCommand->m_pCapabilities->m_3DTextures = false;
|
|
pCommand->m_pCapabilities->m_2DArrayTextures = false;
|
|
pCommand->m_pCapabilities->m_NPOTTextures = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_Update_Viewport(const SCommand_Update_Viewport *pCommand)
|
|
{
|
|
glViewport(pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height);
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_Shutdown(const SCommand_Shutdown *pCommand)
|
|
{
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
|
|
{
|
|
SDL_GL_SwapWindow(m_pWindow);
|
|
|
|
if(pCommand->m_Finish)
|
|
glFinish();
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_VSync(const CCommandBuffer::SCommand_VSync *pCommand)
|
|
{
|
|
*pCommand->m_pRetOk = SDL_GL_SetSwapInterval(pCommand->m_VSync) == 0;
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_Resize(const CCommandBuffer::SCommand_Resize *pCommand)
|
|
{
|
|
SDL_SetWindowSize(m_pWindow, pCommand->m_Width, pCommand->m_Height);
|
|
glViewport(0, 0, pCommand->m_Width, pCommand->m_Height);
|
|
}
|
|
|
|
void CCommandProcessorFragment_SDL::Cmd_VideoModes(const CCommandBuffer::SCommand_VideoModes *pCommand)
|
|
{
|
|
SDL_DisplayMode mode;
|
|
int maxModes = SDL_GetNumDisplayModes(pCommand->m_Screen),
|
|
numModes = 0;
|
|
|
|
for(int i = 0; i < maxModes; i++)
|
|
{
|
|
if(SDL_GetDisplayMode(pCommand->m_Screen, i, &mode) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
bool AlreadyFound = false;
|
|
for(int j = 0; j < numModes; j++)
|
|
{
|
|
if(pCommand->m_pModes[j].m_Width == mode.w && pCommand->m_pModes[j].m_Height == mode.h)
|
|
{
|
|
AlreadyFound = true;
|
|
break;
|
|
}
|
|
}
|
|
if(AlreadyFound)
|
|
continue;
|
|
|
|
pCommand->m_pModes[numModes].m_Width = mode.w;
|
|
pCommand->m_pModes[numModes].m_Height = mode.h;
|
|
pCommand->m_pModes[numModes].m_Red = 8;
|
|
pCommand->m_pModes[numModes].m_Green = 8;
|
|
pCommand->m_pModes[numModes].m_Blue = 8;
|
|
numModes++;
|
|
}
|
|
*pCommand->m_pNumModes = numModes;
|
|
}
|
|
|
|
CCommandProcessorFragment_SDL::CCommandProcessorFragment_SDL()
|
|
{
|
|
}
|
|
|
|
bool CCommandProcessorFragment_SDL::RunCommand(const CCommandBuffer::SCommand *pBaseCommand)
|
|
{
|
|
switch(pBaseCommand->m_Cmd)
|
|
{
|
|
case CCommandBuffer::CMD_SWAP: Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_VSYNC: Cmd_VSync(static_cast<const CCommandBuffer::SCommand_VSync *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_RESIZE: Cmd_Resize(static_cast<const CCommandBuffer::SCommand_Resize *>(pBaseCommand)); break;
|
|
case CCommandBuffer::CMD_VIDEOMODES: Cmd_VideoModes(static_cast<const CCommandBuffer::SCommand_VideoModes *>(pBaseCommand)); break;
|
|
case CMD_INIT: Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand)); break;
|
|
case CMD_SHUTDOWN: Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand)); break;
|
|
case CMD_UPDATE_VIEWPORT: Cmd_Update_Viewport(static_cast<const SCommand_Update_Viewport *>(pBaseCommand)); break;
|
|
default: return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ------------ CCommandProcessor_SDL_OpenGL
|
|
|
|
void CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer *pBuffer)
|
|
{
|
|
unsigned CmdIndex = 0;
|
|
while(1)
|
|
{
|
|
const CCommandBuffer::SCommand *pBaseCommand = pBuffer->GetCommand(&CmdIndex);
|
|
if(pBaseCommand == 0x0)
|
|
break;
|
|
|
|
if(m_pOpenGL->RunCommand(pBaseCommand))
|
|
continue;
|
|
|
|
if(m_SDL.RunCommand(pBaseCommand))
|
|
continue;
|
|
|
|
if(m_General.RunCommand(pBaseCommand))
|
|
continue;
|
|
|
|
dbg_msg("graphics", "unknown command %d", pBaseCommand->m_Cmd);
|
|
}
|
|
}
|
|
|
|
CCommandProcessor_SDL_OpenGL::CCommandProcessor_SDL_OpenGL(int OpenGLMajor, int OpenGLMinor, int OpenGLPatch)
|
|
{
|
|
if(OpenGLMajor < 2)
|
|
{
|
|
m_pOpenGL = new CCommandProcessorFragment_OpenGL();
|
|
}
|
|
if(OpenGLMajor == 2)
|
|
{
|
|
m_pOpenGL = new CCommandProcessorFragment_OpenGL2();
|
|
}
|
|
if(OpenGLMajor == 3 && OpenGLMinor == 0)
|
|
{
|
|
m_pOpenGL = new CCommandProcessorFragment_OpenGL3();
|
|
}
|
|
else if((OpenGLMajor == 3 && OpenGLMinor == 3) || OpenGLMajor >= 4)
|
|
{
|
|
m_pOpenGL = new CCommandProcessorFragment_OpenGL3_3();
|
|
}
|
|
}
|
|
|
|
// ------------ CGraphicsBackend_SDL_OpenGL
|
|
|
|
static void GetGlewVersion(int &GlewMajor, int &GlewMinor, int &GlewPatch)
|
|
{
|
|
#ifdef GLEW_VERSION_4_6
|
|
if(GLEW_VERSION_4_6)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 6;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
#endif
|
|
if(GLEW_VERSION_4_5)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 5;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_4_4)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 4;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_4_3)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 3;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_4_2)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 2;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_4_1)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 1;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_4_0)
|
|
{
|
|
GlewMajor = 4;
|
|
GlewMinor = 0;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_3_3)
|
|
{
|
|
GlewMajor = 3;
|
|
GlewMinor = 3;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_3_0)
|
|
{
|
|
GlewMajor = 3;
|
|
GlewMinor = 0;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_2_1)
|
|
{
|
|
GlewMajor = 2;
|
|
GlewMinor = 1;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_2_0)
|
|
{
|
|
GlewMajor = 2;
|
|
GlewMinor = 0;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_5)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 5;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_4)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 4;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_3)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 3;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_2_1)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 2;
|
|
GlewPatch = 1;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_2)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 2;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
if(GLEW_VERSION_1_1)
|
|
{
|
|
GlewMajor = 1;
|
|
GlewMinor = 1;
|
|
GlewPatch = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static int IsVersionSupportedGlew(int VersionMajor, int VersionMinor, int VersionPatch, int GlewMajor, int GlewMinor, int GlewPatch)
|
|
{
|
|
int InitError = 0;
|
|
if(VersionMajor >= 4 && GlewMajor < 4)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
else if(VersionMajor >= 3 && GlewMajor < 3)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
else if(VersionMajor == 3 && GlewMajor == 3)
|
|
{
|
|
if(VersionMinor >= 3 && GlewMinor < 3)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 2 && GlewMinor < 2)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 1 && GlewMinor < 1)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 0 && GlewMinor < 0)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
}
|
|
else if(VersionMajor >= 2 && GlewMajor < 2)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
else if(VersionMajor == 2 && GlewMajor == 2)
|
|
{
|
|
if(VersionMinor >= 1 && GlewMinor < 1)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 0 && GlewMinor < 0)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
}
|
|
else if(VersionMajor >= 1 && GlewMajor < 1)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
else if(VersionMajor == 1 && GlewMajor == 1)
|
|
{
|
|
if(VersionMinor >= 5 && GlewMinor < 5)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 4 && GlewMinor < 4)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 3 && GlewMinor < 3)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 2 && GlewMinor < 2)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
else if(VersionMinor == 2 && GlewMinor == 2)
|
|
{
|
|
if(VersionPatch >= 1 && GlewPatch < 1)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionPatch >= 0 && GlewPatch < 0)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
}
|
|
if(VersionMinor >= 1 && GlewMinor < 1)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
if(VersionMinor >= 0 && GlewMinor < 0)
|
|
{
|
|
InitError = -1;
|
|
}
|
|
}
|
|
|
|
return InitError;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, IStorage *pStorage)
|
|
{
|
|
// print sdl version
|
|
{
|
|
SDL_version Compiled;
|
|
SDL_version Linked;
|
|
|
|
SDL_VERSION(&Compiled);
|
|
SDL_GetVersion(&Linked);
|
|
dbg_msg("sdl", "SDL version %d.%d.%d (compiled = %d.%d.%d)", Linked.major, Linked.minor, Linked.patch,
|
|
Compiled.major, Compiled.minor, Compiled.patch);
|
|
}
|
|
|
|
if(!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
if(SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to init SDL video: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_INIT_FAILED;
|
|
}
|
|
|
|
#ifdef CONF_FAMILY_WINDOWS
|
|
if(!getenv("SDL_VIDEO_WINDOW_POS") && !getenv("SDL_VIDEO_CENTERED")) // ignore_convention
|
|
putenv("SDL_VIDEO_WINDOW_POS=center"); // ignore_convention
|
|
#endif
|
|
}
|
|
|
|
SDL_ClearError();
|
|
const char *pErr = NULL;
|
|
|
|
// Query default values, since they are platform dependent
|
|
static bool s_InitDefaultParams = false;
|
|
static int s_SDLGLContextProfileMask, s_SDLGLContextMajorVersion, s_SDLGLContextMinorVersion;
|
|
static bool s_TriedOpenGL3Context = false;
|
|
|
|
if(!s_InitDefaultParams)
|
|
{
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &s_SDLGLContextProfileMask);
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &s_SDLGLContextMajorVersion);
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &s_SDLGLContextMinorVersion);
|
|
s_InitDefaultParams = true;
|
|
}
|
|
|
|
//clamp the versions to existing versions(only for OpenGL major <= 3)
|
|
if(g_Config.m_GfxOpenGLMajor == 1)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 1, 5);
|
|
if(g_Config.m_GfxOpenGLMinor == 2)
|
|
g_Config.m_GfxOpenGLPatch = clamp(g_Config.m_GfxOpenGLPatch, 0, 1);
|
|
else
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 2)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 1);
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
else if(g_Config.m_GfxOpenGLMajor == 3)
|
|
{
|
|
g_Config.m_GfxOpenGLMinor = clamp(g_Config.m_GfxOpenGLMinor, 0, 3);
|
|
if(g_Config.m_GfxOpenGLMinor < 3)
|
|
g_Config.m_GfxOpenGLMinor = 0;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
|
|
// if OpenGL3 context was tried to be created, but failed, we have to restore the old context attributes
|
|
bool IsNewOpenGL = (g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 3) || g_Config.m_GfxOpenGLMajor >= 4;
|
|
if(s_TriedOpenGL3Context && !IsNewOpenGL)
|
|
{
|
|
s_TriedOpenGL3Context = false;
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, s_SDLGLContextProfileMask);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
|
|
}
|
|
|
|
m_UseNewOpenGL = false;
|
|
if(IsNewOpenGL)
|
|
{
|
|
s_TriedOpenGL3Context = true;
|
|
|
|
if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) == 0)
|
|
{
|
|
pErr = SDL_GetError();
|
|
if(pErr[0] != '\0')
|
|
{
|
|
dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor, pErr);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, s_SDLGLContextProfileMask);
|
|
}
|
|
else
|
|
{
|
|
if(SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, g_Config.m_GfxOpenGLMajor) == 0 && SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, g_Config.m_GfxOpenGLMinor) == 0)
|
|
{
|
|
pErr = SDL_GetError();
|
|
if(pErr[0] != '\0')
|
|
{
|
|
dbg_msg("gfx", "Using old OpenGL context, because an error occurred while trying to use OpenGL context %zu.%zu: %s.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor, pErr);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
|
|
}
|
|
else
|
|
{
|
|
m_UseNewOpenGL = true;
|
|
int vMaj, vMin;
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &vMaj);
|
|
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &vMin);
|
|
dbg_msg("gfx", "Using OpenGL version %d.%d.", vMaj, vMin);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("gfx", "Couldn't create OpenGL %zu.%zu context.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//set default attributes
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, s_SDLGLContextProfileMask);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, s_SDLGLContextMajorVersion);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, s_SDLGLContextMinorVersion);
|
|
}
|
|
}
|
|
//if non standard opengl, set it
|
|
else if(s_SDLGLContextMajorVersion != g_Config.m_GfxOpenGLMajor || s_SDLGLContextMinorVersion != g_Config.m_GfxOpenGLMinor)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, g_Config.m_GfxOpenGLMajor);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, g_Config.m_GfxOpenGLMinor);
|
|
dbg_msg("gfx", "Created OpenGL %zu.%zu context.", (size_t)g_Config.m_GfxOpenGLMajor, (size_t)g_Config.m_GfxOpenGLMinor);
|
|
|
|
if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
|
}
|
|
}
|
|
|
|
// set screen
|
|
SDL_Rect ScreenPos;
|
|
m_NumScreens = SDL_GetNumVideoDisplays();
|
|
if(m_NumScreens > 0)
|
|
{
|
|
if(*Screen < 0 || *Screen >= m_NumScreens)
|
|
*Screen = 0;
|
|
if(SDL_GetDisplayBounds(*Screen, &ScreenPos) != 0)
|
|
{
|
|
dbg_msg("gfx", "unable to retrieve screen information: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_INFO_REQUEST_FAILED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("gfx", "unable to retrieve number of screens: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_REQUEST_FAILED;
|
|
}
|
|
|
|
// store desktop resolution for settings reset button
|
|
SDL_DisplayMode DisplayMode;
|
|
if(SDL_GetDesktopDisplayMode(*Screen, &DisplayMode))
|
|
{
|
|
dbg_msg("gfx", "unable to get desktop resolution: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_SCREEN_RESOLUTION_REQUEST_FAILED;
|
|
}
|
|
*pDesktopWidth = DisplayMode.w;
|
|
*pDesktopHeight = DisplayMode.h;
|
|
|
|
// use desktop resolution as default resolution
|
|
if(*pWidth == 0 || *pHeight == 0)
|
|
{
|
|
*pWidth = *pDesktopWidth;
|
|
*pHeight = *pDesktopHeight;
|
|
}
|
|
|
|
// set flags
|
|
int SdlFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS;
|
|
if(Flags & IGraphicsBackend::INITFLAG_HIGHDPI)
|
|
SdlFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
#if defined(SDL_VIDEO_DRIVER_X11)
|
|
if(Flags & IGraphicsBackend::INITFLAG_RESIZABLE)
|
|
SdlFlags |= SDL_WINDOW_RESIZABLE;
|
|
#endif
|
|
#if defined(CONF_PLATFORM_MACOSX) // TODO: remove this when fixed in SDL
|
|
if(Flags & IGraphicsBackend::INITFLAG_BORDERLESS)
|
|
SdlFlags |= SDL_WINDOW_BORDERLESS;
|
|
#endif
|
|
if(Flags & IGraphicsBackend::INITFLAG_FULLSCREEN)
|
|
{
|
|
// when we are at fullscreen, we really shouldn't allow window sizes, that aren't supported by the driver
|
|
bool SupportedResolution = false;
|
|
SDL_DisplayMode mode;
|
|
int maxModes = SDL_GetNumDisplayModes(g_Config.m_GfxScreen);
|
|
|
|
for(int i = 0; i < maxModes; i++)
|
|
{
|
|
if(SDL_GetDisplayMode(g_Config.m_GfxScreen, i, &mode) < 0)
|
|
{
|
|
dbg_msg("gfx", "unable to get display mode: %s", SDL_GetError());
|
|
continue;
|
|
}
|
|
|
|
if(*pWidth == mode.w && *pHeight == mode.h)
|
|
{
|
|
SupportedResolution = true;
|
|
break;
|
|
}
|
|
}
|
|
if(SupportedResolution)
|
|
SdlFlags |= SDL_WINDOW_FULLSCREEN;
|
|
else
|
|
SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
}
|
|
|
|
// set gl attributes
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
if(FsaaSamples)
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, FsaaSamples);
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
}
|
|
|
|
if(g_Config.m_InpMouseOld)
|
|
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
|
|
|
|
m_pWindow = SDL_CreateWindow(
|
|
pName,
|
|
SDL_WINDOWPOS_UNDEFINED,
|
|
SDL_WINDOWPOS_UNDEFINED,
|
|
*pWidth,
|
|
*pHeight,
|
|
SdlFlags);
|
|
|
|
// set caption
|
|
if(m_pWindow == NULL)
|
|
{
|
|
dbg_msg("gfx", "unable to create window: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_SDL_WINDOW_CREATE_FAILED;
|
|
}
|
|
|
|
m_GLContext = SDL_GL_CreateContext(m_pWindow);
|
|
|
|
if(m_GLContext == NULL)
|
|
{
|
|
dbg_msg("gfx", "unable to create OpenGL context: %s", SDL_GetError());
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED;
|
|
}
|
|
|
|
//support graphic cards that are pretty old(and linux)
|
|
glewExperimental = GL_TRUE;
|
|
if(GLEW_OK != glewInit())
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_UNKNOWN;
|
|
|
|
int GlewMajor = 0;
|
|
int GlewMinor = 0;
|
|
int GlewPatch = 0;
|
|
|
|
GetGlewVersion(GlewMajor, GlewMinor, GlewPatch);
|
|
|
|
int InitError = 0;
|
|
|
|
InitError = IsVersionSupportedGlew(g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch, GlewMajor, GlewMinor, GlewPatch);
|
|
|
|
SDL_GL_GetDrawableSize(m_pWindow, pCurrentWidth, pCurrentHeight);
|
|
SDL_GL_SetSwapInterval(Flags & IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
|
if(InitError != 0)
|
|
{
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
// try setting to glew supported version
|
|
g_Config.m_GfxOpenGLMajor = GlewMajor;
|
|
g_Config.m_GfxOpenGLMinor = GlewMinor;
|
|
g_Config.m_GfxOpenGLPatch = GlewPatch;
|
|
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED;
|
|
}
|
|
|
|
// start the command processor
|
|
m_pProcessor = new CCommandProcessor_SDL_OpenGL(g_Config.m_GfxOpenGLMajor, g_Config.m_GfxOpenGLMinor, g_Config.m_GfxOpenGLPatch);
|
|
StartProcessor(m_pProcessor);
|
|
|
|
// issue init commands for OpenGL and SDL
|
|
CCommandBuffer CmdBuffer(1024, 512);
|
|
//run sdl first to have the context in the thread
|
|
CCommandProcessorFragment_SDL::SCommand_Init CmdSDL;
|
|
CmdSDL.m_pWindow = m_pWindow;
|
|
CmdSDL.m_GLContext = m_GLContext;
|
|
CmdSDL.m_pCapabilities = &m_Capabilites;
|
|
CmdSDL.m_RequestedMajor = g_Config.m_GfxOpenGLMajor;
|
|
CmdSDL.m_RequestedMinor = g_Config.m_GfxOpenGLMinor;
|
|
CmdSDL.m_RequestedPatch = g_Config.m_GfxOpenGLPatch;
|
|
CmdSDL.m_GlewMajor = GlewMajor;
|
|
CmdSDL.m_GlewMinor = GlewMinor;
|
|
CmdSDL.m_GlewPatch = GlewPatch;
|
|
CmdSDL.m_pInitError = &InitError;
|
|
CmdBuffer.AddCommand(CmdSDL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
if(InitError == 0)
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SCommand_Init CmdOpenGL;
|
|
CmdOpenGL.m_pTextureMemoryUsage = &m_TextureMemoryUsage;
|
|
CmdOpenGL.m_pStorage = pStorage;
|
|
CmdOpenGL.m_pCapabilities = &m_Capabilites;
|
|
CmdOpenGL.m_pInitError = &InitError;
|
|
CmdBuffer.AddCommand(CmdOpenGL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
if(InitError == -2)
|
|
{
|
|
CCommandProcessorFragment_OpenGL::SCommand_Shutdown CmdGL;
|
|
CmdBuffer.AddCommand(CmdGL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
g_Config.m_GfxOpenGLMajor = 1;
|
|
g_Config.m_GfxOpenGLMinor = 5;
|
|
g_Config.m_GfxOpenGLPatch = 0;
|
|
}
|
|
}
|
|
|
|
if(InitError != 0)
|
|
{
|
|
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
|
CmdBuffer.AddCommand(Cmd);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
// stop and delete the processor
|
|
StopProcessor();
|
|
delete m_pProcessor;
|
|
m_pProcessor = 0;
|
|
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
// try setting to version string's supported version
|
|
if(InitError == -2)
|
|
{
|
|
g_Config.m_GfxOpenGLMajor = m_Capabilites.m_ContextMajor;
|
|
g_Config.m_GfxOpenGLMinor = m_Capabilites.m_ContextMinor;
|
|
g_Config.m_GfxOpenGLPatch = m_Capabilites.m_ContextPatch;
|
|
}
|
|
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED;
|
|
}
|
|
|
|
if(SetWindowScreen(g_Config.m_GfxScreen))
|
|
{
|
|
// query the current displaymode, when running in fullscreen
|
|
// this is required if DPI scaling is active
|
|
if(SdlFlags & SDL_WINDOW_FULLSCREEN)
|
|
{
|
|
SDL_DisplayMode CurrentDisplayMode;
|
|
SDL_GetCurrentDisplayMode(g_Config.m_GfxScreen, &CurrentDisplayMode);
|
|
|
|
*pCurrentWidth = CurrentDisplayMode.w;
|
|
*pCurrentHeight = CurrentDisplayMode.h;
|
|
|
|
// since the window is centered, calculate how much the viewport has to be fixed
|
|
//int XOverflow = (*pWidth > *pCurrentWidth ? (*pWidth - *pCurrentWidth) : 0);
|
|
//int YOverflow = (*pHeight > *pCurrentHeight ? (*pHeight - *pCurrentHeight) : 0);
|
|
//TODO: current problem is, that the opengl driver knows about the scaled display,
|
|
//so the viewport cannot be adjusted for resolutions, that are higher than allowed by the display driver
|
|
|
|
CCommandProcessorFragment_SDL::SCommand_Update_Viewport CmdSDL;
|
|
CmdSDL.m_X = 0;
|
|
CmdSDL.m_Y = 0;
|
|
|
|
CmdSDL.m_Width = CurrentDisplayMode.w;
|
|
CmdSDL.m_Height = CurrentDisplayMode.h;
|
|
CmdBuffer.AddCommand(CmdSDL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
}
|
|
}
|
|
|
|
// return
|
|
return EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_NONE;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::Shutdown()
|
|
{
|
|
// issue a shutdown command
|
|
CCommandBuffer CmdBuffer(1024, 512);
|
|
CCommandProcessorFragment_OpenGL::SCommand_Shutdown CmdGL;
|
|
CmdBuffer.AddCommand(CmdGL);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
CCommandProcessorFragment_SDL::SCommand_Shutdown Cmd;
|
|
CmdBuffer.AddCommand(Cmd);
|
|
RunBuffer(&CmdBuffer);
|
|
WaitForIdle();
|
|
CmdBuffer.Reset();
|
|
|
|
// stop and delete the processor
|
|
StopProcessor();
|
|
delete m_pProcessor;
|
|
m_pProcessor = 0;
|
|
|
|
SDL_GL_DeleteContext(m_GLContext);
|
|
SDL_DestroyWindow(m_pWindow);
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
return 0;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::MemoryUsage() const
|
|
{
|
|
return m_TextureMemoryUsage;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::Minimize()
|
|
{
|
|
SDL_MinimizeWindow(m_pWindow);
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::Maximize()
|
|
{
|
|
// TODO: SDL
|
|
}
|
|
|
|
bool CGraphicsBackend_SDL_OpenGL::Fullscreen(bool State)
|
|
{
|
|
#if defined(CONF_PLATFORM_MACOSX) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen)
|
|
return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0) == 0;
|
|
#else
|
|
return SDL_SetWindowFullscreen(m_pWindow, State ? SDL_WINDOW_FULLSCREEN : 0) == 0;
|
|
#endif
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::SetWindowBordered(bool State)
|
|
{
|
|
SDL_SetWindowBordered(m_pWindow, SDL_bool(State));
|
|
}
|
|
|
|
bool CGraphicsBackend_SDL_OpenGL::SetWindowScreen(int Index)
|
|
{
|
|
if(Index >= 0 && Index < m_NumScreens)
|
|
{
|
|
SDL_Rect ScreenPos;
|
|
if(SDL_GetDisplayBounds(Index, &ScreenPos) == 0)
|
|
{
|
|
SDL_SetWindowPosition(m_pWindow,
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(Index),
|
|
SDL_WINDOWPOS_CENTERED_DISPLAY(Index));
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::GetWindowScreen()
|
|
{
|
|
return SDL_GetWindowDisplayIndex(m_pWindow);
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::WindowActive()
|
|
{
|
|
return SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_INPUT_FOCUS;
|
|
}
|
|
|
|
int CGraphicsBackend_SDL_OpenGL::WindowOpen()
|
|
{
|
|
return SDL_GetWindowFlags(m_pWindow) & SDL_WINDOW_SHOWN;
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::SetWindowGrab(bool Grab)
|
|
{
|
|
SDL_SetWindowGrab(m_pWindow, Grab ? SDL_TRUE : SDL_FALSE);
|
|
}
|
|
|
|
void CGraphicsBackend_SDL_OpenGL::NotifyWindow()
|
|
{
|
|
// get window handle
|
|
SDL_SysWMinfo info;
|
|
SDL_VERSION(&info.version);
|
|
if(!SDL_GetWindowWMInfo(m_pWindow, &info))
|
|
{
|
|
dbg_msg("gfx", "unable to obtain window handle");
|
|
return;
|
|
}
|
|
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
FLASHWINFO desc;
|
|
desc.cbSize = sizeof(desc);
|
|
desc.hwnd = info.info.win.window;
|
|
desc.dwFlags = FLASHW_TRAY;
|
|
desc.uCount = 3; // flash 3 times
|
|
desc.dwTimeout = 0;
|
|
|
|
FlashWindowEx(&desc);
|
|
#elif defined(SDL_VIDEO_DRIVER_X11) && !defined(CONF_PLATFORM_MACOSX)
|
|
Display *dpy = info.info.x11.display;
|
|
Window win = info.info.x11.window;
|
|
|
|
// Old hints
|
|
XWMHints *wmhints;
|
|
wmhints = XAllocWMHints();
|
|
wmhints->flags = XUrgencyHint;
|
|
XSetWMHints(dpy, win, wmhints);
|
|
XFree(wmhints);
|
|
|
|
// More modern way of notifying
|
|
static Atom demandsAttention = XInternAtom(dpy, "_NET_WM_STATE_DEMANDS_ATTENTION", true);
|
|
static Atom wmState = XInternAtom(dpy, "_NET_WM_STATE", true);
|
|
XChangeProperty(dpy, win, wmState, XA_ATOM, 32, PropModeReplace,
|
|
(unsigned char *)&demandsAttention, 1);
|
|
#endif
|
|
}
|
|
|
|
IGraphicsBackend *CreateGraphicsBackend() { return new CGraphicsBackend_SDL_OpenGL; }
|