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859727c1d3
Round to nearest integer instead of truncating in `f2fx` to ensure correct round-trip with `fx2f`. Add test to ensure correct round-trip with maximum `0.0005f` absolute error.
157 lines
2.7 KiB
C++
157 lines
2.7 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef BASE_MATH_H
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#define BASE_MATH_H
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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using std::clamp;
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constexpr float pi = 3.1415926535897932384626433f;
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constexpr inline int round_to_int(float f)
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{
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return f > 0 ? (int)(f + 0.5f) : (int)(f - 0.5f);
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}
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constexpr inline int round_truncate(float f)
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{
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return (int)f;
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}
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template<typename T, typename TB>
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constexpr inline T mix(const T a, const T b, TB amount)
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{
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return a + (b - a) * amount;
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}
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template<typename T, typename TB>
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inline T bezier(const T p0, const T p1, const T p2, const T p3, TB amount)
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{
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// De-Casteljau Algorithm
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const T c10 = mix(p0, p1, amount);
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const T c11 = mix(p1, p2, amount);
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const T c12 = mix(p2, p3, amount);
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const T c20 = mix(c10, c11, amount);
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const T c21 = mix(c11, c12, amount);
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return mix(c20, c21, amount); // c30
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}
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inline float random_float()
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{
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return rand() / (float)(RAND_MAX);
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}
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inline float random_float(float min, float max)
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{
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return min + random_float() * (max - min);
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}
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inline float random_float(float max)
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{
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return random_float(0.0f, max);
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}
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inline float random_angle()
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{
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return 2.0f * pi * (rand() / std::nextafter((float)RAND_MAX, std::numeric_limits<float>::max()));
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}
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constexpr int fxpscale = 1 << 10;
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// float to fixed
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constexpr inline int f2fx(float v)
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{
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return round_to_int(v * fxpscale);
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}
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constexpr inline float fx2f(int v)
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{
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return v / (float)fxpscale;
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}
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// int to fixed
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constexpr inline int i2fx(int v)
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{
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return v * fxpscale;
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}
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constexpr inline int fx2i(int v)
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{
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return v / fxpscale;
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}
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class fxp
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{
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int value;
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public:
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void set(int v)
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{
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value = v;
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}
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int get() const
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{
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return value;
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}
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fxp &operator=(int v)
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{
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value = i2fx(v);
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return *this;
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}
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fxp &operator=(float v)
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{
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value = f2fx(v);
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return *this;
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}
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operator int() const
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{
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return fx2i(value);
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}
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operator float() const
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{
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return fx2f(value);
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}
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};
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template<typename T>
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constexpr inline T minimum(T a, T b)
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{
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return std::min(a, b);
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}
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template<typename T>
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constexpr inline T minimum(T a, T b, T c)
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{
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return std::min(std::min(a, b), c);
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}
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template<typename T>
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constexpr inline T maximum(T a, T b)
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{
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return std::max(a, b);
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}
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template<typename T>
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constexpr inline T maximum(T a, T b, T c)
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{
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return std::max(std::max(a, b), c);
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}
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template<typename T>
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constexpr inline T absolute(T a)
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{
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return a < T(0) ? -a : a;
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}
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template<typename T>
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constexpr inline T in_range(T a, T lower, T upper)
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{
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return lower <= a && a <= upper;
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}
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template<typename T>
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constexpr inline T in_range(T a, T upper)
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{
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return in_range(a, 0, upper);
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}
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#endif // BASE_MATH_H
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