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151 lines
3.3 KiB
C++
151 lines
3.3 KiB
C++
#ifndef ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
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#define ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
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#include <GL/glew.h>
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class CGLSL;
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class CGLSLProgram {
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public:
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void CreateProgram();
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void DeleteProgram();
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bool AddShader(CGLSL* pShader);
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void LinkProgram();
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void UseProgram();
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GLuint GetProgramID();
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void DetachShader(CGLSL* pShader);
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void DetachShaderByID(GLuint ShaderID);
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void DetachAllShaders();
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//Support various types
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void SetUniformVec2(int Loc, int Count, const float* Value);
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void SetUniformVec4(int Loc, int Count, const float* Value);
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void SetUniform(int Loc, const int Value);
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void SetUniform(int Loc, const unsigned int Value);
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void SetUniform(int Loc, const bool Value);
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void SetUniform(int Loc, const float Value);
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//for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead
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int GetUniformLoc(const char* Name);
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CGLSLProgram();
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virtual ~CGLSLProgram();
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protected:
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GLuint m_ProgramID;
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bool m_IsLinked;
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};
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class CGLSLTWProgram : public CGLSLProgram {
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public:
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CGLSLTWProgram() : m_LastTextureSampler(-1), m_LastIsTextured(-1)
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{
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m_LastScreen[0] = m_LastScreen[1] = m_LastScreen[2] = m_LastScreen[3] = -1.f;
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}
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int m_LocPos;
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int m_LocIsTextured;
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int m_LocTextureSampler;
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int m_LastTextureSampler;
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int m_LastIsTextured;
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float m_LastScreen[4];
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};
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class CGLSLTextProgram : public CGLSLTWProgram {
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public:
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CGLSLTextProgram() : CGLSLTWProgram()
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{
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m_LastColor[0] = m_LastColor[1] = m_LastColor[2] = m_LastColor[3] = -1.f;
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m_LastOutlineColor[0] = m_LastOutlineColor[1] = m_LastOutlineColor[2] = m_LastOutlineColor[3] = -1.f;
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m_LastTextSampler = m_LastTextOutlineSampler = -1;
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m_LastTextureSize = -1;
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}
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int m_LocColor;
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int m_LocOutlineColor;
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int m_LocTextSampler;
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int m_LocTextOutlineSampler;
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int m_LocTextureSize;
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float m_LastColor[4];
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float m_LastOutlineColor[4];
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int m_LastTextSampler;
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int m_LastTextOutlineSampler;
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int m_LastTextureSize;
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};
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class CGLSLPrimitiveProgram : public CGLSLTWProgram {
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public:
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};
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class CGLSLSpriteProgram : public CGLSLTWProgram {
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public:
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CGLSLSpriteProgram() : CGLSLTWProgram()
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{
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m_LastRotation = 0.f;
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m_LastCenter[0] = m_LastCenter[1] = 0.f;
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m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f;
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}
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int m_LocRotation;
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int m_LocCenter;
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int m_LocVertciesColor;
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float m_LastRotation;
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float m_LastCenter[2];
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float m_LastVertciesColor[4];
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};
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class CGLSLSpriteMultipleProgram : public CGLSLTWProgram {
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public:
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CGLSLSpriteMultipleProgram() : CGLSLTWProgram()
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{
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m_LastCenter[0] = m_LastCenter[1] = 0.f;
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m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f;
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}
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int m_LocRSP;
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int m_LocCenter;
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int m_LocVertciesColor;
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float m_LastCenter[2];
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float m_LastVertciesColor[4];
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};
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class CGLSLQuadProgram : public CGLSLTWProgram {
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public:
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int m_LocColor;
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int m_LocOffset;
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int m_LocRotation;
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};
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class CGLSLTileProgram : public CGLSLTWProgram {
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public:
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int m_LocColor;
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int m_LocLOD;
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int m_LocTexelOffset;
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int m_LastLOD;
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};
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class CGLSLBorderTileProgram : public CGLSLTileProgram {
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public:
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int m_LocOffset;
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int m_LocDir;
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int m_LocNum;
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int m_LocJumpIndex;
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};
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class CGLSLBorderTileLineProgram : public CGLSLTileProgram {
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public:
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int m_LocOffset;
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int m_LocDir;
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int m_LocNum;
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};
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#endif // ENGINE_CLIENT_OPENGL_SL_PROGRAM_H
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