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184 lines
5 KiB
C++
184 lines
5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SHARED_CONSOLE_H
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#define ENGINE_SHARED_CONSOLE_H
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#include <engine/console.h>
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#include "memheap.h"
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class CConsole : public IConsole
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{
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class CCommand : public CCommandInfo
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{
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public:
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CCommand *m_pNext;
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int m_Flags;
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bool m_Temp;
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FCommandCallback m_pfnCallback;
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void *m_pUserData;
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virtual const CCommandInfo *NextCommandInfo(int AccessLevel, int FlagMask) const;
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void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_MOD)); }
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};
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class CChain
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{
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public:
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FChainCommandCallback m_pfnChainCallback;
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FCommandCallback m_pfnCallback;
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void *m_pCallbackUserData;
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void *m_pUserData;
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};
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int m_FlagMask;
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bool m_StoreCommands;
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const char *m_paStrokeStr[2];
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CCommand *m_pFirstCommand;
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class CExecFile
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{
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public:
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const char *m_pFilename;
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CExecFile *m_pPrev;
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};
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CExecFile *m_pFirstExec;
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class IStorage *m_pStorage;
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int m_AccessLevel;
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CCommand *m_pRecycleList;
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CHeap m_TempCommands;
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static void Con_Chain(IResult *pResult, void *pUserData);
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static void Con_Echo(IResult *pResult, void *pUserData);
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static void Con_Exec(IResult *pResult, void *pUserData);
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static void ConModCommandAccess(IResult *pResult, void *pUser);
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static void ConModCommandStatus(IConsole::IResult *pResult, void *pUser);
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void ExecuteFileRecurse(const char *pFilename);
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void ExecuteLineStroked(int Stroke, const char *pStr);
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struct
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{
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int m_OutputLevel;
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FPrintCallback m_pfnPrintCallback;
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void *m_pPrintCallbackUserdata;
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} m_aPrintCB[MAX_PRINT_CB];
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int m_NumPrintCB;
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enum
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{
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CONSOLE_MAX_STR_LENGTH = 1024,
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MAX_PARTS = (CONSOLE_MAX_STR_LENGTH+1)/2
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};
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class CResult : public IResult
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{
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public:
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char m_aStringStorage[CONSOLE_MAX_STR_LENGTH+1];
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char *m_pArgsStart;
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const char *m_pCommand;
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const char *m_apArgs[MAX_PARTS];
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CResult() : IResult()
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{
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mem_zero(m_aStringStorage, sizeof(m_aStringStorage));
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m_pArgsStart = 0;
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m_pCommand = 0;
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mem_zero(m_apArgs, sizeof(m_apArgs));
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}
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CResult &operator =(const CResult &Other)
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{
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if(this != &Other)
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{
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IResult::operator=(Other);
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int Offset = m_aStringStorage - Other.m_aStringStorage;
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mem_copy(m_aStringStorage, Other.m_aStringStorage, sizeof(m_aStringStorage));
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m_pArgsStart = Other.m_pArgsStart + Offset;
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m_pCommand = Other.m_pCommand + Offset;
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for(unsigned i = 0; i < Other.m_NumArgs; ++i)
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m_apArgs[i] = Other.m_apArgs[i] + Offset;
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}
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return *this;
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}
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void AddArgument(const char *pArg)
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{
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m_apArgs[m_NumArgs++] = pArg;
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}
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virtual const char *GetString(unsigned Index);
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virtual int GetInteger(unsigned Index);
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virtual float GetFloat(unsigned Index);
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};
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int ParseStart(CResult *pResult, const char *pString, int Length);
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int ParseArgs(CResult *pResult, const char *pFormat);
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class CExecutionQueue
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{
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CHeap m_Queue;
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public:
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struct CQueueEntry
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{
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CQueueEntry *m_pNext;
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FCommandCallback m_pfnCommandCallback;
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void *m_pCommandUserData;
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CResult m_Result;
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} *m_pFirst, *m_pLast;
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void AddEntry()
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{
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CQueueEntry *pEntry = static_cast<CQueueEntry *>(m_Queue.Allocate(sizeof(CQueueEntry)));
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pEntry->m_pNext = 0;
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if(!m_pFirst)
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m_pFirst = pEntry;
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if(m_pLast)
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m_pLast->m_pNext = pEntry;
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m_pLast = pEntry;
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(void)new(&(pEntry->m_Result)) CResult;
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}
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void Reset()
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{
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m_Queue.Reset();
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m_pFirst = m_pLast = 0;
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}
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} m_ExecutionQueue;
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void AddCommandSorted(CCommand *pCommand);
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CCommand *FindCommand(const char *pName, int FlagMask);
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public:
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CConsole(int FlagMask);
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virtual const CCommandInfo *FirstCommandInfo(int AccessLevel, int FlagMask) const;
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virtual const CCommandInfo *GetCommandInfo(const char *pName, int FlagMask, bool Temp);
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virtual void PossibleCommands(const char *pStr, int FlagMask, bool Temp, FPossibleCallback pfnCallback, void *pUser);
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virtual void ParseArguments(int NumArgs, const char **ppArguments);
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virtual void Register(const char *pName, const char *pParams, int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp);
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virtual void RegisterTemp(const char *pName, const char *pParams, int Flags, const char *pHelp);
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virtual void DeregisterTemp(const char *pName);
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virtual void DeregisterTempAll();
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virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser);
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virtual void StoreCommands(bool Store);
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virtual bool LineIsValid(const char *pStr);
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virtual void ExecuteLine(const char *pStr);
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virtual void ExecuteLineFlag(const char *pStr, int FlagMask);
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virtual void ExecuteFile(const char *pFilename);
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virtual int RegisterPrintCallback(int OutputLevel, FPrintCallback pfnPrintCallback, void *pUserData);
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virtual void SetPrintOutputLevel(int Index, int OutputLevel);
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virtual void Print(int Level, const char *pFrom, const char *pStr);
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void SetAccessLevel(int AccessLevel) { m_AccessLevel = clamp(AccessLevel, (int)(ACCESS_LEVEL_ADMIN), (int)(ACCESS_LEVEL_MOD)); }
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};
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#endif
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