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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_SOUND_H
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#define ENGINE_CLIENT_SOUND_H
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#include <engine/shared/video.h>
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#include <engine/sound.h>
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#include <SDL_audio.h>
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class IEngineGraphics;
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class IStorage;
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class CSound : public IEngineSound
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{
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bool m_SoundEnabled;
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SDL_AudioDeviceID m_Device;
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IEngineGraphics *m_pGraphics;
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IStorage *m_pStorage;
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int AllocID();
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static void RateConvert(int SampleID);
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// TODO: Refactor: clean this mess up
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static int DecodeWV(int SampleID, const void *pData, unsigned DataSize);
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static int DecodeOpus(int SampleID, const void *pData, unsigned DataSize);
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public:
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int Init() override;
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int Update() override;
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void Shutdown() override;
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bool IsSoundEnabled() override { return m_SoundEnabled; }
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int LoadWV(const char *pFilename) override;
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int LoadWVFromMem(const void *pData, unsigned DataSize, bool FromEditor) override;
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int LoadOpus(const char *pFilename) override;
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int LoadOpusFromMem(const void *pData, unsigned DataSize, bool FromEditor) override;
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void UnloadSample(int SampleID) override;
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float GetSampleDuration(int SampleID) override; // in s
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void SetListenerPos(float x, float y) override;
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void SetChannel(int ChannelID, float Vol, float Pan) override;
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void SetVoiceVolume(CVoiceHandle Voice, float Volume) override;
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void SetVoiceFalloff(CVoiceHandle Voice, float Falloff) override;
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void SetVoiceLocation(CVoiceHandle Voice, float x, float y) override;
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void SetVoiceTimeOffset(CVoiceHandle Voice, float offset) override; // in s
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void SetVoiceCircle(CVoiceHandle Voice, float Radius) override;
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void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height) override;
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CVoiceHandle Play(int ChannelID, int SampleID, int Flags, float x, float y);
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CVoiceHandle PlayAt(int ChannelID, int SampleID, int Flags, float x, float y) override;
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CVoiceHandle Play(int ChannelID, int SampleID, int Flags) override;
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void Stop(int SampleID) override;
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void StopAll() override;
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void StopVoice(CVoiceHandle Voice) override;
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bool IsPlaying(int SampleID) override;
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ISoundMixFunc GetSoundMixFunc() override;
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void PauseAudioDevice() override;
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void UnpauseAudioDevice() override;
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};
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#endif
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