ddnet/src/game/client/components/menus.h
2023-08-26 01:55:30 +02:00

680 lines
21 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_MENUS_H
#define GAME_CLIENT_COMPONENTS_MENUS_H
#include <base/types.h>
#include <base/vmath.h>
#include <chrono>
#include <unordered_set>
#include <vector>
#include <engine/console.h>
#include <engine/demo.h>
#include <engine/friends.h>
#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
#include <engine/shared/linereader.h>
#include <engine/textrender.h>
#include <game/client/component.h>
#include <game/client/components/mapimages.h>
#include <game/client/render.h>
#include <game/client/ui.h>
#include <game/voting.h>
struct CServerProcess
{
PROCESS m_Process;
};
// component to fetch keypresses, override all other input
class CMenusKeyBinder : public CComponent
{
public:
bool m_TakeKey;
bool m_GotKey;
IInput::CEvent m_Key;
int m_ModifierCombination;
CMenusKeyBinder();
virtual int Sizeof() const override { return sizeof(*this); }
virtual bool OnInput(const IInput::CEvent &Event) override;
};
class CMenus : public CComponent
{
static ColorRGBA ms_GuiColor;
static ColorRGBA ms_ColorTabbarInactiveOutgame;
static ColorRGBA ms_ColorTabbarActiveOutgame;
static ColorRGBA ms_ColorTabbarHoverOutgame;
static ColorRGBA ms_ColorTabbarInactiveIngame;
static ColorRGBA ms_ColorTabbarActiveIngame;
static ColorRGBA ms_ColorTabbarHoverIngame;
static ColorRGBA ms_ColorTabbarInactive;
static ColorRGBA ms_ColorTabbarActive;
static ColorRGBA ms_ColorTabbarHover;
int DoButton_FontIcon(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, int Corners = IGraphics::CORNER_ALL, bool Enabled = true);
int DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect, bool Active);
int DoButton_Menu(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, const char *pImageName = nullptr, int Corners = IGraphics::CORNER_ALL, float r = 5.0f, float FontFactor = 0.0f, vec4 ColorHot = vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4 Color = vec4(1, 1, 1, 0.5f));
int DoButton_MenuTab(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, int Corners, SUIAnimator *pAnimator = nullptr, const ColorRGBA *pDefaultColor = nullptr, const ColorRGBA *pActiveColor = nullptr, const ColorRGBA *pHoverColor = nullptr, float EdgeRounding = 10);
int DoButton_CheckBox_Common(const void *pID, const char *pText, const char *pBoxText, const CUIRect *pRect);
int DoButton_CheckBox(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
int DoButton_CheckBoxAutoVMarginAndSet(const void *pID, const char *pText, int *pValue, CUIRect *pRect, float VMargin);
int DoButton_CheckBox_Number(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
ColorHSLA DoLine_ColorPicker(CButtonContainer *pResetID, float LineSize, float LabelSize, float BottomMargin, CUIRect *pMainRect, const char *pText, unsigned int *pColorValue, ColorRGBA DefaultColor, bool CheckBoxSpacing = true, int *pCheckBoxValue = nullptr, bool Alpha = false);
ColorHSLA DoButton_ColorPicker(const CUIRect *pRect, unsigned int *pHslaColor, bool Alpha);
void DoLaserPreview(const CUIRect *pRect, ColorHSLA OutlineColor, ColorHSLA InnerColor, const int LaserType);
int DoButton_GridHeader(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
void DoButton_KeySelect(const void *pID, const char *pText, const CUIRect *pRect);
int DoKeyReader(void *pID, const CUIRect *pRect, int Key, int ModifierCombination, int *pNewModifierCombination);
void DoSettingsControlsButtons(int Start, int Stop, CUIRect View);
float RenderSettingsControlsJoystick(CUIRect View);
void DoJoystickAxisPicker(CUIRect View);
void DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active);
void RefreshSkins();
void RandomSkin();
// menus_settings_assets.cpp
public:
struct SCustomItem
{
IGraphics::CTextureHandle m_RenderTexture;
char m_aName[50];
bool operator<(const SCustomItem &Other) const { return str_comp(m_aName, Other.m_aName) < 0; }
};
struct SCustomEntities : public SCustomItem
{
struct SEntitiesImage
{
IGraphics::CTextureHandle m_Texture;
};
SEntitiesImage m_aImages[MAP_IMAGE_MOD_TYPE_COUNT];
};
struct SCustomGame : public SCustomItem
{
};
struct SCustomEmoticon : public SCustomItem
{
};
struct SCustomParticle : public SCustomItem
{
};
struct SCustomHud : public SCustomItem
{
};
struct SCustomExtras : public SCustomItem
{
};
protected:
std::vector<SCustomEntities> m_vEntitiesList;
std::vector<SCustomGame> m_vGameList;
std::vector<SCustomEmoticon> m_vEmoticonList;
std::vector<SCustomParticle> m_vParticlesList;
std::vector<SCustomHud> m_vHudList;
std::vector<SCustomExtras> m_vExtrasList;
bool m_IsInit = false;
static void LoadEntities(struct SCustomEntities *pEntitiesItem, void *pUser);
static int EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser);
static int GameScan(const char *pName, int IsDir, int DirType, void *pUser);
static int EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser);
static int ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser);
static int HudScan(const char *pName, int IsDir, int DirType, void *pUser);
static int ExtrasScan(const char *pName, int IsDir, int DirType, void *pUser);
static void ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetHud(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetExtras(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
void ClearCustomItems(int CurTab);
int m_MenuPage;
int m_GamePage;
int m_Popup;
int m_ActivePage;
bool m_ShowStart;
bool m_MenuActive;
bool m_JoinTutorial;
char m_aNextServer[256];
// images
struct CMenuImage
{
char m_aName[64];
IGraphics::CTextureHandle m_OrgTexture;
IGraphics::CTextureHandle m_GreyTexture;
};
std::vector<CMenuImage> m_vMenuImages;
static int MenuImageScan(const char *pName, int IsDir, int DirType, void *pUser);
const CMenuImage *FindMenuImage(const char *pName);
// loading
int m_LoadCurrent;
int m_LoadTotal;
//
char m_aMessageTopic[512];
char m_aMessageBody[512];
char m_aMessageButton[512];
CUIElement m_RefreshButton;
CUIElement m_ConnectButton;
// generic popups
typedef void (CMenus::*FPopupButtonCallback)();
void DefaultButtonCallback()
{
// do nothing
}
enum
{
BUTTON_CONFIRM = 0, // confirm / yes / close / ok
BUTTON_CANCEL, // cancel / no
NUM_BUTTONS
};
char m_aPopupTitle[128];
char m_aPopupMessage[IO_MAX_PATH_LENGTH + 256];
struct
{
char m_aLabel[64];
int m_NextPopup;
FPopupButtonCallback m_pfnCallback;
} m_aPopupButtons[NUM_BUTTONS];
void PopupMessage(const char *pTitle, const char *pMessage,
const char *pButtonLabel, int NextPopup = POPUP_NONE, FPopupButtonCallback pfnButtonCallback = &CMenus::DefaultButtonCallback);
void PopupConfirm(const char *pTitle, const char *pMessage,
const char *pConfirmButtonLabel, const char *pCancelButtonLabel,
FPopupButtonCallback pfnConfirmButtonCallback = &CMenus::DefaultButtonCallback, int ConfirmNextPopup = POPUP_NONE,
FPopupButtonCallback pfnCancelButtonCallback = &CMenus::DefaultButtonCallback, int CancelNextPopup = POPUP_NONE);
// some settings
static float ms_ButtonHeight;
static float ms_ListheaderHeight;
static float ms_ListitemAdditionalHeight;
// for settings
bool m_NeedRestartGeneral;
bool m_NeedRestartSkins;
bool m_NeedRestartGraphics;
bool m_NeedRestartSound;
bool m_NeedRestartUpdate;
bool m_NeedRestartDDNet;
bool m_NeedSendinfo;
bool m_NeedSendDummyinfo;
int m_SettingPlayerPage;
// for map download popup
int64_t m_DownloadLastCheckTime;
int m_DownloadLastCheckSize;
float m_DownloadSpeed;
// for password popup
CLineInput m_PasswordInput;
// for call vote
int m_CallvoteSelectedOption;
int m_CallvoteSelectedPlayer;
CLineInputBuffered<VOTE_REASON_LENGTH> m_CallvoteReasonInput;
CLineInputBuffered<64> m_FilterInput;
bool m_ControlPageOpening;
// demo
enum
{
SORT_DEMONAME = 0,
SORT_MARKERS,
SORT_LENGTH,
SORT_DATE,
};
struct CDemoItem
{
char m_aFilename[IO_MAX_PATH_LENGTH];
char m_aName[IO_MAX_PATH_LENGTH];
bool m_IsDir;
bool m_IsLink;
int m_StorageType;
time_t m_Date;
bool m_InfosLoaded;
bool m_Valid;
CDemoHeader m_Info;
CTimelineMarkers m_TimelineMarkers;
CMapInfo m_MapInfo;
int NumMarkers() const
{
return clamp<int>(bytes_be_to_uint(m_TimelineMarkers.m_aNumTimelineMarkers), 0, MAX_TIMELINE_MARKERS);
}
int Length() const
{
return bytes_be_to_uint(m_Info.m_aLength);
}
unsigned Size() const
{
return bytes_be_to_uint(m_Info.m_aMapSize);
}
bool operator<(const CDemoItem &Other) const
{
if(!str_comp(m_aFilename, ".."))
return true;
if(!str_comp(Other.m_aFilename, ".."))
return false;
if(m_IsDir && !Other.m_IsDir)
return true;
if(!m_IsDir && Other.m_IsDir)
return false;
const CDemoItem &Left = g_Config.m_BrDemoSortOrder ? Other : *this;
const CDemoItem &Right = g_Config.m_BrDemoSortOrder ? *this : Other;
if(g_Config.m_BrDemoSort == SORT_DEMONAME)
return str_comp_filenames(Left.m_aFilename, Right.m_aFilename) < 0;
if(g_Config.m_BrDemoSort == SORT_DATE)
return Left.m_Date < Right.m_Date;
if(!Other.m_InfosLoaded)
return m_InfosLoaded;
if(!m_InfosLoaded)
return !Other.m_InfosLoaded;
if(g_Config.m_BrDemoSort == SORT_MARKERS)
return Left.NumMarkers() < Right.NumMarkers();
if(g_Config.m_BrDemoSort == SORT_LENGTH)
return Left.Length() < Right.Length();
// Unknown sort
return true;
}
};
char m_aCurrentDemoFolder[IO_MAX_PATH_LENGTH];
char m_aCurrentDemoSelectionName[IO_MAX_PATH_LENGTH];
CLineInputBuffered<IO_MAX_PATH_LENGTH> m_DemoRenameInput;
CLineInputBuffered<IO_MAX_PATH_LENGTH> m_DemoSliceInput;
CLineInputBuffered<IO_MAX_PATH_LENGTH> m_DemoSearchInput;
#if defined(CONF_VIDEORECORDER)
CLineInputBuffered<IO_MAX_PATH_LENGTH> m_DemoRenderInput;
#endif
int m_DemolistSelectedIndex;
bool m_DemolistSelectedReveal = false;
int m_DemolistStorageType;
bool m_DemolistMultipleStorages = false;
int m_Speed = 4;
bool m_StartPaused = false;
std::chrono::nanoseconds m_DemoPopulateStartTime{0};
void DemolistOnUpdate(bool Reset);
static int DemolistFetchCallback(const CFsFileInfo *pInfo, int IsDir, int StorageType, void *pUser);
// friends
class CFriendItem
{
char m_aName[MAX_NAME_LENGTH];
char m_aClan[MAX_CLAN_LENGTH];
const CServerInfo *m_pServerInfo;
int m_FriendState;
bool m_IsPlayer;
// skin
char m_aSkin[24 + 1];
bool m_CustomSkinColors;
int m_CustomSkinColorBody;
int m_CustomSkinColorFeet;
public:
CFriendItem() {}
CFriendItem(const CFriendInfo *pFriendInfo) :
m_pServerInfo(nullptr),
m_IsPlayer(false),
m_CustomSkinColors(false),
m_CustomSkinColorBody(0),
m_CustomSkinColorFeet(0)
{
str_copy(m_aName, pFriendInfo->m_aName);
str_copy(m_aClan, pFriendInfo->m_aClan);
m_FriendState = m_aName[0] == '\0' ? IFriends::FRIEND_CLAN : IFriends::FRIEND_PLAYER;
m_aSkin[0] = '\0';
}
CFriendItem(const CServerInfo::CClient &CurrentClient, const CServerInfo *pServerInfo) :
m_pServerInfo(pServerInfo),
m_FriendState(CurrentClient.m_FriendState),
m_IsPlayer(CurrentClient.m_Player),
m_CustomSkinColors(CurrentClient.m_CustomSkinColors),
m_CustomSkinColorBody(CurrentClient.m_CustomSkinColorBody),
m_CustomSkinColorFeet(CurrentClient.m_CustomSkinColorFeet)
{
str_copy(m_aName, CurrentClient.m_aName);
str_copy(m_aClan, CurrentClient.m_aClan);
str_copy(m_aSkin, CurrentClient.m_aSkin);
}
const char *Name() const { return m_aName; }
const char *Clan() const { return m_aClan; }
const CServerInfo *ServerInfo() const { return m_pServerInfo; }
int FriendState() const { return m_FriendState; }
bool IsPlayer() const { return m_IsPlayer; }
const char *Skin() const { return m_aSkin; }
bool CustomSkinColors() const { return m_CustomSkinColors; }
int CustomSkinColorBody() const { return m_CustomSkinColorBody; }
int CustomSkinColorFeet() const { return m_CustomSkinColorFeet; }
const void *ListItemId() const { return &m_aName; }
const void *RemoveButtonId() const { return &m_FriendState; }
bool operator<(const CFriendItem &Other) const
{
const int Result = str_comp(m_aName, Other.m_aName);
return Result < 0 || (Result == 0 && str_comp(m_aClan, Other.m_aClan) < 0);
}
};
enum
{
FRIEND_PLAYER_ON = 0,
FRIEND_CLAN_ON,
FRIEND_OFF,
NUM_FRIEND_TYPES
};
std::vector<CFriendItem> m_avFriends[NUM_FRIEND_TYPES];
const CFriendItem *m_pRemoveFriend = nullptr;
void FriendlistOnUpdate();
// found in menus.cpp
int Render();
#if defined(CONF_VIDEORECORDER)
void PopupConfirmDemoReplaceVideo();
#endif
int RenderMenubar(CUIRect r);
void RenderNews(CUIRect MainView);
static void ConchainUpdateMusicState(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
void UpdateMusicState();
// found in menus_demo.cpp
vec2 m_DemoControlsPositionOffset = vec2(0.0f, 0.0f);
float m_LastPauseChange = -1.0f;
float m_LastSpeedChange = -1.0f;
static bool DemoFilterChat(const void *pData, int Size, void *pUser);
bool FetchHeader(CDemoItem &Item);
void FetchAllHeaders();
void HandleDemoSeeking(float PositionToSeek, float TimeToSeek);
void RenderDemoPlayer(CUIRect MainView);
void RenderDemoPlayerSliceSavePopup(CUIRect MainView);
void RenderDemoList(CUIRect MainView);
void PopupConfirmDeleteDemo();
void PopupConfirmDeleteFolder();
// found in menus_start.cpp
void RenderStartMenu(CUIRect MainView);
// found in menus_ingame.cpp
STextContainerIndex m_MotdTextContainerIndex;
void RenderGame(CUIRect MainView);
void PopupConfirmDisconnect();
void PopupConfirmDisconnectDummy();
void RenderPlayers(CUIRect MainView);
void RenderServerInfo(CUIRect MainView);
void RenderServerInfoMotd(CUIRect Motd);
void RenderServerControl(CUIRect MainView);
bool RenderServerControlKick(CUIRect MainView, bool FilterSpectators);
bool RenderServerControlServer(CUIRect MainView);
void RenderIngameHint();
// found in menus_browser.cpp
int m_SelectedIndex;
bool m_ServerBrowserShouldRevealSelection;
void RenderServerbrowserServerList(CUIRect View);
void Connect(const char *pAddress);
void PopupConfirmSwitchServer();
void RenderServerbrowserServerDetail(CUIRect View);
void RenderServerbrowserFilters(CUIRect View);
struct SPopupCountrySelectionContext
{
CMenus *m_pMenus;
int m_Selection;
bool m_New;
};
static CUI::EPopupMenuFunctionResult PopupCountrySelection(void *pContext, CUIRect View, bool Active);
void RenderServerbrowserFriends(CUIRect View);
void PopupConfirmRemoveFriend();
void RenderServerbrowser(CUIRect MainView);
template<typename F>
bool PrintHighlighted(const char *pName, F &&PrintFn);
static void ConchainFriendlistUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
// skin favorite list
bool m_SkinFavoritesChanged = false;
std::unordered_set<std::string> m_SkinFavorites;
static void Con_AddFavoriteSkin(IConsole::IResult *pResult, void *pUserData);
static void Con_RemFavoriteSkin(IConsole::IResult *pResult, void *pUserData);
static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
void OnConfigSave(IConfigManager *pConfigManager);
// found in menus_settings.cpp
bool RenderLanguageSelection(CUIRect MainView);
void RenderThemeSelection(CUIRect MainView);
void RenderSettingsGeneral(CUIRect MainView);
void RenderSettingsPlayer(CUIRect MainView);
void RenderSettingsDummyPlayer(CUIRect MainView);
void RenderSettingsTee(CUIRect MainView);
void RenderSettingsControls(CUIRect MainView);
void ResetSettingsControls();
void RenderSettingsGraphics(CUIRect MainView);
void RenderSettingsSound(CUIRect MainView);
void RenderSettings(CUIRect MainView);
void RenderSettingsCustom(CUIRect MainView);
void SetNeedSendInfo();
void SetActive(bool Active);
void UpdateColors();
IGraphics::CTextureHandle m_TextureBlob;
bool CheckHotKey(int Key) const;
class CMenuBackground *m_pBackground;
public:
void RenderBackground();
void SetMenuBackground(class CMenuBackground *pBackground) { m_pBackground = pBackground; }
static CMenusKeyBinder m_Binder;
CMenus();
virtual int Sizeof() const override { return sizeof(*this); }
void RenderLoading(const char *pCaption, const char *pContent, int IncreaseCounter, bool RenderLoadingBar = true, bool RenderMenuBackgroundMap = true);
bool IsInit() { return m_IsInit; }
bool IsActive() const { return m_MenuActive; }
void KillServer();
virtual void OnInit() override;
void OnConsoleInit() override;
virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnWindowResize() override;
virtual void OnReset() override;
virtual void OnRender() override;
virtual bool OnInput(const IInput::CEvent &Event) override;
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;
virtual void OnShutdown() override;
enum
{
PAGE_NEWS = 1,
PAGE_GAME,
PAGE_PLAYERS,
PAGE_SERVER_INFO,
PAGE_CALLVOTE,
PAGE_INTERNET,
PAGE_LAN,
PAGE_FAVORITES,
PAGE_DDNET,
PAGE_KOG,
PAGE_DEMOS,
PAGE_SETTINGS,
PAGE_SYSTEM,
PAGE_NETWORK,
PAGE_GHOST,
PAGE_LENGTH,
SETTINGS_LANGUAGE = 0,
SETTINGS_GENERAL,
SETTINGS_PLAYER,
SETTINGS_TEE,
SETTINGS_APPEARANCE,
SETTINGS_CONTROLS,
SETTINGS_GRAPHICS,
SETTINGS_SOUND,
SETTINGS_DDNET,
SETTINGS_ASSETS,
SETTINGS_LENGTH,
BIG_TAB_NEWS = 0,
BIG_TAB_INTERNET,
BIG_TAB_LAN,
BIG_TAB_FAVORITES,
BIG_TAB_DDNET,
BIG_TAB_KOG,
BIG_TAB_DEMOS,
BIG_TAB_LENGTH,
SMALL_TAB_HOME = 0,
SMALL_TAB_QUIT,
SMALL_TAB_SETTINGS,
SMALL_TAB_EDITOR,
SMALL_TAB_DEMOBUTTON,
SMALL_TAB_SERVER,
SMALL_TAB_LENGTH,
};
SUIAnimator m_aAnimatorsBigPage[BIG_TAB_LENGTH];
SUIAnimator m_aAnimatorsSmallPage[SMALL_TAB_LENGTH];
SUIAnimator m_aAnimatorsSettingsTab[SETTINGS_LENGTH];
// DDRace
int DoButton_CheckBox_Tristate(const void *pID, const char *pText, TRISTATE Checked, const CUIRect *pRect);
std::vector<CDemoItem> m_vDemos;
std::vector<CDemoItem> m_vFilteredDemos;
void DemolistPopulate();
void DemoSeekTick(IDemoPlayer::ETickOffset TickOffset);
bool m_Dummy;
const char *GetCurrentDemoFolder() const { return m_aCurrentDemoFolder; }
// Ghost
struct CGhostItem
{
char m_aFilename[IO_MAX_PATH_LENGTH];
char m_aPlayer[MAX_NAME_LENGTH];
int m_Time;
int m_Slot;
bool m_Own;
CGhostItem() :
m_Slot(-1), m_Own(false) { m_aFilename[0] = 0; }
bool operator<(const CGhostItem &Other) const { return m_Time < Other.m_Time; }
bool Active() const { return m_Slot != -1; }
bool HasFile() const { return m_aFilename[0]; }
};
std::vector<CGhostItem> m_vGhosts;
std::chrono::nanoseconds m_GhostPopulateStartTime{0};
void GhostlistPopulate();
CGhostItem *GetOwnGhost();
void UpdateOwnGhost(CGhostItem Item);
void DeleteGhostItem(int Index);
int GetCurPopup() { return m_Popup; }
bool CanDisplayWarning();
void PopupWarning(const char *pTopic, const char *pBody, const char *pButton, std::chrono::nanoseconds Duration);
std::chrono::nanoseconds m_PopupWarningLastTime;
std::chrono::nanoseconds m_PopupWarningDuration;
int m_DemoPlayerState;
enum
{
POPUP_NONE = 0,
POPUP_MESSAGE, // generic message popup (one button)
POPUP_CONFIRM, // generic confirmation popup (two buttons)
POPUP_FIRST_LAUNCH,
POPUP_POINTS,
POPUP_CONNECTING,
POPUP_DISCONNECTED,
POPUP_LANGUAGE,
POPUP_RENAME_DEMO,
POPUP_RENDER_DEMO,
POPUP_PASSWORD,
POPUP_QUIT,
POPUP_WARNING,
// demo player states
DEMOPLAYER_NONE = 0,
DEMOPLAYER_SLICE_SAVE,
};
private:
static int GhostlistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser);
void SetMenuPage(int NewPage);
void RefreshBrowserTab(int UiPage);
// found in menus_ingame.cpp
void RenderInGameNetwork(CUIRect MainView);
void RenderGhost(CUIRect MainView);
// found in menus_settings.cpp
void RenderSettingsDDNet(CUIRect MainView);
void RenderSettingsAppearance(CUIRect MainView);
ColorHSLA RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha = false, bool ClampedLight = false);
CServerProcess m_ServerProcess;
};
#endif