ddnet/src/game/server/entities/laser.h

46 lines
1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_ENTITIES_LASER_H
#define GAME_SERVER_ENTITIES_LASER_H
#include <game/server/entity.h>
class CLaser : public CEntity
{
public:
CLaser(CGameWorld *pGameWorld, vec2 Pos, vec2 Direction, float StartEnergy, int Owner, int Type);
virtual void Reset() override;
virtual void Tick() override;
virtual void TickPaused() override;
virtual void Snap(int SnappingClient) override;
virtual void SwapClients(int Client1, int Client2) override;
protected:
bool HitCharacter(vec2 From, vec2 To);
void DoBounce();
private:
vec2 m_From;
vec2 m_Dir;
vec2 m_TelePos;
bool m_WasTele;
float m_Energy;
int m_Bounces;
int m_EvalTick;
int m_Owner;
int m_TeamMask;
int m_ZeroEnergyBounceInLastTick;
// DDRace
vec2 m_PrevPos;
int m_Type;
int m_TuneZone;
bool m_TeleportCancelled;
bool m_IsBlueTeleport;
bool m_BelongsToPracticeTeam;
};
#endif