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45 lines
949 B
C++
45 lines
949 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
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#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
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#include <base/color.h>
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CDamageInd : public CComponent
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{
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int64_t m_Lastupdate;
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struct CItem
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{
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vec2 m_Pos;
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vec2 m_Dir;
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float m_StartTime;
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float m_StartAngle;
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ColorRGBA m_Color;
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float m_StartAlpha;
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};
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enum
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{
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MAX_ITEMS = 64,
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};
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CItem m_aItems[MAX_ITEMS];
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int m_NumItems;
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CItem *CreateI();
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void DestroyI(CItem *pItem);
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int m_DmgIndQuadContainerIndex;
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public:
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CDamageInd();
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virtual int Sizeof() const override { return sizeof(*this); }
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void Create(vec2 Pos, vec2 Dir, float Alpha);
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void Reset();
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virtual void OnRender() override;
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virtual void OnInit() override;
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};
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#endif
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