ddnet/src/game/server/teeinfo.cpp
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00

141 lines
5.8 KiB
C++

#include <base/color.h>
#include <base/system.h>
#include "teeinfo.h"
struct StdSkin
{
char m_aSkinName[64];
char m_apSkinPartNames[6][24];
bool m_aUseCustomColors[6];
int m_aSkinPartColors[6];
};
static StdSkin g_aStdSkins[] = {
{"default", {"standard", "", "", "standard", "standard", "standard"}, {true, false, false, true, true, false}, {1798004, 0, 0, 1799582, 1869630, 0}},
{"bluekitty", {"kitty", "whisker", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {8681144, -8229413, 0, 7885547, 7885547, 0}},
{"bluestripe", {"standard", "stripes", "", "standard", "standard", "standard"}, {true, false, false, true, true, false}, {10187898, 0, 0, 750848, 1944919, 0}},
{"brownbear", {"bear", "bear", "hair", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {1082745, -15634776, 0, 1082745, 1147174, 0}},
{"cammo", {"standard", "cammo2", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {5334342, -11771603, 0, 750848, 1944919, 0}},
{"cammostripes", {"standard", "cammostripes", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {5334342, -14840320, 0, 750848, 1944919, 0}},
{"coala", {"koala", "twinbelly", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {184, -15397662, 0, 184, 9765959, 0}},
{"limekitty", {"kitty", "whisker", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {4612803, -12229920, 0, 3827951, 3827951, 0}},
{"pinky", {"standard", "whisker", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {15911355, -801066, 0, 15043034, 15043034, 0}},
{"redbopp", {"standard", "donny", "unibop", "standard", "standard", "standard"}, {true, true, true, true, true, false}, {16177260, -16590390, 16177260, 16177260, 7624169, 0}},
{"redstripe", {"standard", "stripe", "", "standard", "standard", "standard"}, {true, false, false, true, true, false}, {16307835, 0, 0, 184, 9765959, 0}},
{"saddo", {"standard", "saddo", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {7171455, -9685436, 0, 3640746, 5792119, 0}},
{"toptri", {"standard", "toptri", "", "standard", "standard", "standard"}, {true, false, false, true, true, false}, {6119331, 0, 0, 3640746, 5792119, 0}},
{"twinbop", {"standard", "duodonny", "twinbopp", "standard", "standard", "standard"}, {true, true, true, true, true, false}, {15310519, -1600806, 15310519, 15310519, 37600, 0}},
{"twintri", {"standard", "twintri", "", "standard", "standard", "standard"}, {true, true, false, true, true, false}, {3447932, -14098717, 0, 185, 9634888, 0}},
{"warpaint", {"standard", "warpaint", "", "standard", "standard", "standard"}, {true, false, false, true, true, false}, {1944919, 0, 0, 750337, 1944919, 0}}};
CTeeInfo::CTeeInfo(const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet)
{
str_copy(m_aSkinName, pSkinName, sizeof(m_aSkinName));
m_UseCustomColor = UseCustomColor;
m_ColorBody = ColorBody;
m_ColorFeet = ColorFeet;
}
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
{
for(int i = 0; i < 6; i++)
{
str_copy(m_apSkinPartNames[i], apSkinPartNames[i], sizeof(m_apSkinPartNames[i]));
m_aUseCustomColors[i] = pUseCustomColors[i];
m_aSkinPartColors[i] = pSkinPartColors[i];
}
}
void CTeeInfo::ToSixup()
{
// reset to default skin
for(int p = 0; p < 6; p++)
{
str_copy(m_apSkinPartNames[p], g_aStdSkins[0].m_apSkinPartNames[p], 24);
m_aUseCustomColors[p] = g_aStdSkins[0].m_aUseCustomColors[p];
m_aSkinPartColors[p] = g_aStdSkins[0].m_aSkinPartColors[p];
}
// check for std skin
for(auto &StdSkin : g_aStdSkins)
{
if(!str_comp(m_aSkinName, StdSkin.m_aSkinName))
{
for(int p = 0; p < 6; p++)
{
str_copy(m_apSkinPartNames[p], StdSkin.m_apSkinPartNames[p], 24);
m_aUseCustomColors[p] = StdSkin.m_aUseCustomColors[p];
m_aSkinPartColors[p] = StdSkin.m_aSkinPartColors[p];
}
break;
}
}
if(m_UseCustomColor)
{
int ColorBody = ColorHSLA(m_ColorBody).UnclampLighting().Pack(ms_DarkestLGT7);
int ColorFeet = ColorHSLA(m_ColorFeet).UnclampLighting().Pack(ms_DarkestLGT7);
m_aUseCustomColors[0] = true;
m_aUseCustomColors[1] = true;
m_aUseCustomColors[2] = true;
m_aUseCustomColors[3] = true;
m_aUseCustomColors[4] = true;
m_aSkinPartColors[0] = ColorBody;
m_aSkinPartColors[1] = 0x22FFFFFF;
m_aSkinPartColors[2] = ColorBody;
m_aSkinPartColors[3] = ColorBody;
m_aSkinPartColors[4] = ColorFeet;
}
}
void CTeeInfo::FromSixup()
{
// reset to default skin
str_copy(m_aSkinName, "default", sizeof(m_aSkinName));
m_UseCustomColor = false;
m_ColorBody = 0;
m_ColorFeet = 0;
// check for std skin
for(auto &StdSkin : g_aStdSkins)
{
bool match = true;
for(int p = 0; p < 6; p++)
{
if(str_comp(m_apSkinPartNames[p], StdSkin.m_apSkinPartNames[p]) || m_aUseCustomColors[p] != StdSkin.m_aUseCustomColors[p] || (m_aUseCustomColors[p] && m_aSkinPartColors[p] != StdSkin.m_aSkinPartColors[p]))
{
match = false;
break;
}
}
if(match)
{
str_copy(m_aSkinName, StdSkin.m_aSkinName, sizeof(m_aSkinName));
return;
}
}
// find closest match
int best_skin = 0;
int best_matches = -1;
for(int s = 0; s < 16; s++)
{
int matches = 0;
for(int p = 0; p < 3; p++)
if(str_comp(m_apSkinPartNames[p], g_aStdSkins[s].m_apSkinPartNames[p]) == 0)
matches++;
if(matches > best_matches)
{
best_matches = matches;
best_skin = s;
}
}
str_copy(m_aSkinName, g_aStdSkins[best_skin].m_aSkinName, sizeof(m_aSkinName));
m_UseCustomColor = true;
m_ColorBody = ColorHSLA(m_aUseCustomColors[0] ? m_aSkinPartColors[0] : 255).UnclampLighting(ms_DarkestLGT7).Pack(ColorHSLA::DARKEST_LGT);
m_ColorFeet = ColorHSLA(m_aUseCustomColors[4] ? m_aSkinPartColors[4] : 255).UnclampLighting(ms_DarkestLGT7).Pack(ColorHSLA::DARKEST_LGT);
}