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a69dc599a9
Fix pointer and pointer array variable naming Huge renaming to match our rules Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[ (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[ Further format static variables Format almost all pointer names accordingly Used regex: (?!(return)\b)\b\w+ \*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p] clang-format Fix CI fail Fix misnamed non pointer as pointer and non array as array Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[] clang-format Revert to SCREAMING_SNAKE_CASE and reinstate dead code
40 lines
947 B
C++
40 lines
947 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_SERVER_EVENTHANDLER_H
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#define GAME_SERVER_EVENTHANDLER_H
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#include <stdint.h>
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class CEventHandler
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{
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enum
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{
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MAX_EVENTS = 128,
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MAX_DATASIZE = 128 * 64,
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};
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int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
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int m_aOffsets[MAX_EVENTS];
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int m_aSizes[MAX_EVENTS];
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int64_t m_aClientMasks[MAX_EVENTS];
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char m_aData[MAX_DATASIZE];
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class CGameContext *m_pGameServer;
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int m_CurrentOffset;
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int m_NumEvents;
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public:
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CGameContext *GameServer() const { return m_pGameServer; }
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void SetGameServer(CGameContext *pGameServer);
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CEventHandler();
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void *Create(int Type, int Size, int64_t Mask = -1LL);
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void Clear();
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void Snap(int SnappingClient);
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void EventToSixup(int *pType, int *pSize, const char **ppData);
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};
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#endif
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