ddnet/src
Robert Müller 4c2dfa24db Improve performance when rendering map overlay texts
The text color was previously set and reset for every individual number being rendered for non-empty tele, speedup, switch and tune tiles. The color is the same for all tiles from each entities layer, so most of these `TextColor` calls are unnecessary. Now the text color is only set and reset once when rendering each entities layer.
2023-12-27 11:51:18 +01:00
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android Add tests for overloaded hash operators, use operator instead 2022-11-12 20:36:38 +01:00
antibot Make less headers depend on <base/system.h> 2023-12-11 23:52:23 +01:00
base Make less headers depend on <base/system.h> 2023-12-11 23:52:23 +01:00
engine Remove unused FlipImgData parameter from Vulkan backend 2023-12-26 17:34:02 +01:00
game Improve performance when rendering map overlay texts 2023-12-27 11:51:18 +01:00
macos Add INotifications kernel interface 2023-12-16 18:15:43 +01:00
masterping Add tool to manually ping the mastersrv 2022-12-29 12:50:24 +01:00
mastersrv mastersrv: Go to RawValue directly 2023-09-08 11:03:07 +02:00
rust-bridge Fix being run from rust-analyzer with a clean environment 2022-11-09 15:09:42 +01:00
steam Replace all usages of C standard headers with C++ headers 2023-03-01 19:26:51 +01:00
test Fix readability-make-member-function-const 2023-12-14 23:38:03 +01:00
tools Fix map tools crashing on maps with unknown UUID-based map items 2023-12-22 16:00:24 +01:00