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fa4bcd5ec0
This makes the "black console window" less important on Windows (or anywhere else, for that matter), lets you see logs from other threads in the f1 console, and removes the distinction between `IConsole::Print` and `dbg_msg`.
41 lines
1.7 KiB
C++
41 lines
1.7 KiB
C++
#include "component.h"
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#include "gameclient.h"
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class IKernel *CComponent::Kernel() const { return m_pClient->Kernel(); }
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class IEngine *CComponent::Engine() const { return m_pClient->Engine(); }
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class IGraphics *CComponent::Graphics() const { return m_pClient->Graphics(); }
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class ITextRender *CComponent::TextRender() const { return m_pClient->TextRender(); }
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class IInput *CComponent::Input() const { return m_pClient->Input(); }
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class IStorage *CComponent::Storage() const { return m_pClient->Storage(); }
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class CUI *CComponent::UI() const { return m_pClient->UI(); }
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class ISound *CComponent::Sound() const { return m_pClient->Sound(); }
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class CRenderTools *CComponent::RenderTools() const { return m_pClient->RenderTools(); }
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class CConfig *CComponent::Config() const { return m_pClient->Config(); }
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class IConsole *CComponent::Console() const { return m_pClient->Console(); }
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class IDemoPlayer *CComponent::DemoPlayer() const { return m_pClient->DemoPlayer(); }
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class IDemoRecorder *CComponent::DemoRecorder(int Recorder) const { return m_pClient->DemoRecorder(Recorder); }
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class IServerBrowser *CComponent::ServerBrowser() const { return m_pClient->ServerBrowser(); }
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class CLayers *CComponent::Layers() const { return m_pClient->Layers(); }
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class CCollision *CComponent::Collision() const { return m_pClient->Collision(); }
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#if defined(CONF_AUTOUPDATE)
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class IUpdater *CComponent::Updater() const
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{
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return m_pClient->Updater();
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}
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#endif
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float CComponent::LocalTime() const
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{
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#if defined(CONF_VIDEORECORDER)
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return IVideo::Current() ? IVideo::LocalTime() : Client()->LocalTime();
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#else
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return Client()->LocalTime();
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#endif
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}
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class IClient *CComponent::Client() const
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{
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return m_pClient->Client();
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}
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