ddnet/src/game/teamscore.cpp
Chairn a69dc599a9 Huge variable naming format
Fix pointer and pointer array variable naming

Huge renaming to match our rules

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[
            (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[

Further format static variables

Format almost all pointer names accordingly

Used regex: (?!(return)\b)\b\w+
\*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p]

clang-format

Fix CI fail

Fix misnamed non pointer as pointer and non array as array

Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b
            (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[]

clang-format

Revert to SCREAMING_SNAKE_CASE and reinstate dead code
2022-07-08 18:01:29 +02:00

55 lines
1.5 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "teamscore.h"
#include <engine/shared/config.h>
CTeamsCore::CTeamsCore()
{
Reset();
}
bool CTeamsCore::SameTeam(int ClientID1, int ClientID2) const
{
return m_aTeam[ClientID1] == TEAM_SUPER || m_aTeam[ClientID2] == TEAM_SUPER || m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
int CTeamsCore::Team(int ClientID) const
{
return m_aTeam[ClientID];
}
void CTeamsCore::Team(int ClientID, int Team)
{
dbg_assert(Team >= TEAM_FLOCK && Team <= TEAM_SUPER, "invalid team");
m_aTeam[ClientID] = Team;
}
bool CTeamsCore::CanKeepHook(int ClientID1, int ClientID2) const
{
if(m_aTeam[ClientID1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientID2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientID1 == ClientID2)
return true;
return m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
bool CTeamsCore::CanCollide(int ClientID1, int ClientID2) const
{
if(m_aTeam[ClientID1] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || m_aTeam[ClientID2] == (m_IsDDRace16 ? VANILLA_TEAM_SUPER : TEAM_SUPER) || ClientID1 == ClientID2)
return true;
if(m_aIsSolo[ClientID1] || m_aIsSolo[ClientID2])
return false;
return m_aTeam[ClientID1] == m_aTeam[ClientID2];
}
void CTeamsCore::Reset()
{
m_IsDDRace16 = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
m_aTeam[i] = i;
else
m_aTeam[i] = TEAM_FLOCK;
m_aIsSolo[i] = false;
}
}