mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-17 13:38:18 +00:00
175 lines
9.7 KiB
CMake
175 lines
9.7 KiB
CMake
find_program(GLSLANG_VALIDATOR_PROGRAM
|
|
NAMES glslang glslangValidator
|
|
)
|
|
find_program(SPIRV_OPTIMIZER_PROGRAM spirv-opt)
|
|
|
|
set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
|
|
if(NOT GLSLANG_VALIDATOR_PROGRAM)
|
|
set(GLSLANG_VALIDATOR_PROGRAM_FOUND FALSE)
|
|
if(TARGET_OS STREQUAL "windows")
|
|
if(${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
|
|
set(GLSLANG_VALIDATOR_PROGRAM "$ENV{VULKAN_SDK}/Bin/glslangValidator.exe")
|
|
else()
|
|
set(GLSLANG_VALIDATOR_PROGRAM "$ENV{VULKAN_SDK}/Bin32/glslangValidator.exe")
|
|
endif()
|
|
endif()
|
|
|
|
if(EXISTS ${GLSLANG_VALIDATOR_PROGRAM})
|
|
set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
|
|
elseif(TARGET_OS STREQUAL "windows" AND ${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
|
|
set(GLSLANG_VALIDATOR_PROGRAM "${PROJECT_SOURCE_DIR}/ddnet-libs/vulkan/windows/lib64/glslangValidator.exe")
|
|
if(EXISTS ${GLSLANG_VALIDATOR_PROGRAM})
|
|
set(GLSLANG_VALIDATOR_PROGRAM_FOUND TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT GLSLANG_VALIDATOR_PROGRAM_FOUND)
|
|
message(FATAL_ERROR "glslangValidator binary was not found. Did you install the Vulkan SDK / packages ?")
|
|
endif()
|
|
endif()
|
|
|
|
set(SPIRV_OPTIMIZER_PROGRAM_FOUND TRUE)
|
|
if(NOT SPIRV_OPTIMIZER_PROGRAM)
|
|
set(SPIRV_OPTIMIZER_PROGRAM_FOUND FALSE)
|
|
if(TARGET_OS STREQUAL "windows")
|
|
if (${TARGET_CPU_ARCHITECTURE} STREQUAL "x86_64")
|
|
set(SPIRV_OPTIMIZER_PROGRAM "$ENV{VULKAN_SDK}/Bin/spirv-opt.exe")
|
|
else()
|
|
set(SPIRV_OPTIMIZER_PROGRAM "$ENV{VULKAN_SDK}/Bin32/spirv-opt.exe")
|
|
endif()
|
|
endif()
|
|
|
|
if(EXISTS ${SPIRV_OPTIMIZER_PROGRAM})
|
|
set(SPIRV_OPTIMIZER_PROGRAM_FOUND TRUE)
|
|
endif()
|
|
endif()
|
|
|
|
file(GLOB_RECURSE GLSL_SHADER_FILES
|
|
"data/shader/vulkan/*.frag"
|
|
"data/shader/vulkan/*.vert"
|
|
)
|
|
|
|
set(TMP_SHADER_SHA256_LIST "")
|
|
foreach(GLSL_SHADER_FILE ${GLSL_SHADER_FILES})
|
|
file(SHA256 ${GLSL_SHADER_FILE} TMP_FILE_SHA)
|
|
set(TMP_SHADER_SHA256_LIST "${TMP_SHADER_SHA256_LIST}${TMP_FILE_SHA}")
|
|
endforeach(GLSL_SHADER_FILE)
|
|
|
|
string(SHA256 GLSL_SHADER_SHA256 "${TMP_SHADER_SHA256_LIST}")
|
|
set(GLSL_SHADER_SHA256 "${GLSL_SHADER_SHA256}@v1")
|
|
|
|
set(FOUND_MATCHING_SHA256_FILE FALSE)
|
|
|
|
if("${VULKAN_SHADER_FILE_SHA256}" STREQUAL "${GLSL_SHADER_SHA256}")
|
|
set(FOUND_MATCHING_SHA256_FILE TRUE)
|
|
endif()
|
|
|
|
set(TW_VULKAN_VERSION "vulkan100")
|
|
|
|
set(GLSLANG_VALIDATOR_COMMAND_LIST)
|
|
set(GLSLANG_VALIDATOR_DELETE_LIST)
|
|
set(SPIRV_OPTIMIZER_COMMAND_LIST)
|
|
function(generate_shader_file FILE_ARGS1 FILE_ARGS2 FILE_NAME FILE_OUTPUT_NAME)
|
|
set(FILE_TMP_NAME_POSTFIX "")
|
|
if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
|
|
set(FILE_TMP_NAME_POSTFIX ".tmp")
|
|
endif()
|
|
list(APPEND GLSLANG_VALIDATOR_COMMAND_LIST COMMAND ${GLSLANG_VALIDATOR_PROGRAM} --client ${TW_VULKAN_VERSION} ${FILE_ARGS1} ${FILE_ARGS2} ${FILE_NAME} -o "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}")
|
|
if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
|
|
list(APPEND SPIRV_OPTIMIZER_COMMAND_LIST COMMAND ${SPIRV_OPTIMIZER_PROGRAM} -O "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}" -o "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}")
|
|
list(APPEND GLSLANG_VALIDATOR_DELETE_LIST "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}${FILE_TMP_NAME_POSTFIX}")
|
|
endif()
|
|
file(RELATIVE_PATH TMP_SHADER_FILE_REL "${PROJECT_SOURCE_DIR}" "${PROJECT_BINARY_DIR}/${FILE_OUTPUT_NAME}")
|
|
list(APPEND VULKAN_SHADER_FILE_LIST "${FILE_OUTPUT_NAME}")
|
|
set(VULKAN_SHADER_FILE_LIST ${VULKAN_SHADER_FILE_LIST} PARENT_SCOPE)
|
|
set(GLSLANG_VALIDATOR_DELETE_LIST ${GLSLANG_VALIDATOR_DELETE_LIST} PARENT_SCOPE)
|
|
set(SPIRV_OPTIMIZER_COMMAND_LIST ${SPIRV_OPTIMIZER_COMMAND_LIST} PARENT_SCOPE)
|
|
set(GLSLANG_VALIDATOR_COMMAND_LIST ${GLSLANG_VALIDATOR_COMMAND_LIST} PARENT_SCOPE)
|
|
endfunction()
|
|
|
|
if(NOT FOUND_MATCHING_SHA256_FILE)
|
|
message(STATUS "Building vulkan shaders")
|
|
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/data/shader/vulkan/")
|
|
|
|
unset(VULKAN_SHADER_FILE_LIST CACHE)
|
|
|
|
# primitives
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.frag" "data/shader/vulkan/prim.frag.spv")
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.frag" "data/shader/vulkan/prim_textured.frag.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.vert" "data/shader/vulkan/prim.vert.spv")
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim.vert" "data/shader/vulkan/prim_textured.vert.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.frag" "data/shader/vulkan/prim3d.frag.spv")
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.frag" "data/shader/vulkan/prim3d_textured.frag.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.vert" "data/shader/vulkan/prim3d.vert.spv")
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/prim3d.vert" "data/shader/vulkan/prim3d_textured.vert.spv")
|
|
|
|
# text
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/text.frag" "data/shader/vulkan/text.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/text.vert" "data/shader/vulkan/text.vert.spv")
|
|
|
|
# quad container
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex.vert.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_rotationless.frag.spv")
|
|
generate_shader_file("-DTW_ROTATIONLESS" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_rotationless.vert.spv")
|
|
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_tex.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_tex.vert.spv")
|
|
|
|
generate_shader_file("-DTW_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.frag" "data/shader/vulkan/primex_tex_rotationless.frag.spv")
|
|
generate_shader_file("-DTW_ROTATIONLESS" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/primex.vert" "data/shader/vulkan/primex_tex_rotationless.vert.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.frag" "data/shader/vulkan/spritemulti.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.vert" "data/shader/vulkan/spritemulti.vert.spv")
|
|
|
|
generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.frag" "data/shader/vulkan/spritemulti_push.frag.spv")
|
|
generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/spritemulti.vert" "data/shader/vulkan/spritemulti_push.vert.spv")
|
|
|
|
# tile layer
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile.vert.spv")
|
|
|
|
generate_shader_file("-DTW_TILE_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.frag" "data/shader/vulkan/tile_textured.frag.spv")
|
|
generate_shader_file("-DTW_TILE_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile.vert" "data/shader/vulkan/tile_textured.vert.spv")
|
|
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile_border.frag" "data/shader/vulkan/tile_border.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile_border.vert" "data/shader/vulkan/tile_border.vert.spv")
|
|
|
|
generate_shader_file("" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile_border.frag" "data/shader/vulkan/tile_border_textured.frag.spv")
|
|
generate_shader_file("" "-DTW_TILE_TEXTURED" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/tile_border.vert" "data/shader/vulkan/tile_border_textured.vert.spv")
|
|
|
|
# quad layer
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad.frag.spv")
|
|
generate_shader_file("" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad.vert.spv")
|
|
|
|
generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_push.frag.spv")
|
|
generate_shader_file("-DTW_PUSH_CONST" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_push.vert.spv")
|
|
|
|
generate_shader_file("-DTW_QUAD_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_textured.frag.spv")
|
|
generate_shader_file("-DTW_QUAD_TEXTURED" "" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_textured.vert.spv")
|
|
|
|
generate_shader_file("-DTW_QUAD_TEXTURED" "-DTW_PUSH_CONST" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.frag" "data/shader/vulkan/quad_push_textured.frag.spv")
|
|
generate_shader_file("-DTW_QUAD_TEXTURED" "-DTW_PUSH_CONST" "${PROJECT_SOURCE_DIR}/data/shader/vulkan/quad.vert" "data/shader/vulkan/quad_push_textured.vert.spv")
|
|
|
|
execute_process(${GLSLANG_VALIDATOR_COMMAND_LIST} RESULT_VARIABLE STATUS)
|
|
if(STATUS AND NOT STATUS EQUAL 0)
|
|
message(FATAL_ERROR "${GLSLANG_VALIDATOR_COMMAND_LIST} failed")
|
|
endif()
|
|
if(SPIRV_OPTIMIZER_PROGRAM_FOUND)
|
|
execute_process(${SPIRV_OPTIMIZER_COMMAND_LIST} RESULT_VARIABLE STATUS)
|
|
if(STATUS AND NOT STATUS EQUAL 0)
|
|
message(FATAL_ERROR "${SPIRV_OPTIMIZER_COMMAND_LIST} failed")
|
|
endif()
|
|
file(REMOVE ${GLSLANG_VALIDATOR_DELETE_LIST})
|
|
endif()
|
|
|
|
set(VULKAN_SHADER_FILE_LIST ${VULKAN_SHADER_FILE_LIST} CACHE STRING "Vulkan shader file list" FORCE)
|
|
|
|
message(STATUS "Finished building vulkan shaders")
|
|
set(VULKAN_SHADER_FILE_SHA256 ${GLSL_SHADER_SHA256} CACHE STRING "Vulkan shader file hash" FORCE)
|
|
endif()
|