ddnet/src/game/editor
bors[bot] 38eba0c83c
Merge #4153
4153: Some char array naming convention r=heinrich5991 a=ChillerDragon

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-09-13 10:39:39 +00:00
..
auto_map.cpp Fix automapper crash (fixes #3675) 2021-03-11 20:31:45 +01:00
auto_map.h Run clang-format 2020-09-26 21:50:15 +02:00
editor.cpp Merge #4153 2021-09-13 10:39:39 +00:00
editor.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
explanations.cpp New Tiles & Improvements 2021-08-28 22:21:38 +04:30
io.cpp std::max -> maximum 2021-03-07 11:14:37 +01:00
layer_game.cpp Editor Bug Fixed 2021-08-30 15:11:28 +04:30
layer_quads.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
layer_sounds.cpp Add m_PosEnv as index that must be offset when appended 2020-11-01 23:04:33 +01:00
layer_tiles.cpp Allow placing unused tiles from other layers (#fixes 3794) 2021-09-01 11:43:32 +02:00
popups.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00