ddnet/src/game/client/prediction/entities
2021-06-28 00:29:42 +02:00
..
character.cpp Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
character.h Respect tunezone for characters 2021-05-13 00:57:50 +08:00
laser.cpp Simplify entities destruction 2021-05-22 20:02:00 +02:00
laser.h Run clang-format 2020-09-26 21:50:15 +02:00
pickup.cpp Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
pickup.h Only predict pickup if affected by movers 2021-05-27 15:45:41 +08:00
projectile.cpp Remove switch state from prediction, initialize m_Layer 2021-06-28 00:29:42 +02:00
projectile.h Replace projectile hack with a new extended snapshot object 2021-01-26 20:58:42 +01:00