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5420: Improvments for new HUD r=def- a=C0D3D3V for testing set `#define CLIENT_VERSIONNR 16020` Some of the changes are only available in the next version Impressions: https://youtu.be/E770vGp4KKY Implements a few of the recommendations from https://github.com/ddnet/ddnet/issues/5159 and Discord - removes all player capability messages send by the server, that are now displayed in the HUD - ~~remove `cl_ddrace_hud` and cl_show_freeze_bars~~, - Added option `cl_freezebars_alpha_inside_freeze` setting to change the opacity if the player is inside a freeze tile (default visible 100%) - Added option `cl_show_jumps_indicator` - We send now the real weapon the player is holding if he is frozen -> for that we added a new particle "snow flakes" or frozen flakes :D that are spawned over the tees body, to indicate he is frozen. -> new extras.png asset (+ corresponding asset tab, that can potentially be used for all sorts of extras for our mod, e.g. material particles, but in the future maybe also for other mods using a similar structure like it is for entities) - stars are no longer send to new clients, because it is duplication to the freezebar, and we decided to not allow to disable it - also ninja stars are no longer send. They are not vanilla, and we now have a ninja bar in the new HUD. - display target angle from 0 to 360 (looks mirrored on the x-axis to the normal trigonometry circle, but that is just how the world coordinates are) - dummy action display is increased in size ( but only the border margin :D not the icons. so the icons are still the same size as the icons on the left side) - allow the server to also show old HUD elements (see https://github.com/ddnet/ddnet/pull/5427 for screenshots) fixes #5149 fixes #198 closes #5159 fixes #2252 ~~(But not clear if we should also display the weapon, still investigating)~~ - we do no longer display a weapon inside freeze, instead we have nice freeze particles ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de> |
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.. | ||
assets | ||
audio | ||
countryflags | ||
editor | ||
fonts | ||
languages | ||
mapres | ||
maps | ||
maps7 | ||
menuimages | ||
shader | ||
skins | ||
themes | ||
arrow.png | ||
autoexec_server.cfg | ||
blob.png | ||
censorlist.txt | ||
console.png | ||
console_bar.png | ||
debug_font.png | ||
demo_buttons.png | ||
demo_buttons2.png | ||
emoticons.png | ||
extras.png | ||
file_icons.png | ||
game.png | ||
gui_buttons.png | ||
gui_cursor.png | ||
gui_icons.png | ||
gui_logo.png | ||
hud.png | ||
particles.png | ||
strong_weak.png | ||
wordlist.txt |