ddnet/src/game/server/entities/dragger.cpp

309 lines
9.6 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include <engine/config.h>
#include <engine/server.h>
#include <game/generated/protocol.h>
#include <game/server/gamecontext.h>
#include <game/server/teams.h>
#include <game/server/gamemodes/DDRace.h>
#include "dragger.h"
const int LENGTH = 700;
CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
int CatchedTeam, int Layer, int Number) :
CEntity(pGameWorld, CGameWorld::ENTTYPE_LASER)
{
m_Layer = Layer;
m_Number = Number;
m_Pos = Pos;
m_Strength = Strength;
m_EvalTick = Server()->Tick();
m_NW = NW;
m_CatchedTeam = CatchedTeam;
GameWorld()->InsertEntity(this);
}
void CDragger::Move()
{
if (m_Target && m_Target->IsAlive()
&& (m_Target->m_Super
|| (m_Layer == LAYER_SWITCH
&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()])))
m_Target = 0;
if (m_Target)
return;
CCharacter *Ents[16];
int Num = GameServer()->m_World.FindEntities(m_Pos, LENGTH,
(CEntity**) Ents, 16, CGameWorld::ENTTYPE_CHARACTER);
int Id = -1;
int MinLen = 0;
for (int i = 0; i < Num; i++)
{
m_Target = Ents[i];
if (m_Target->Team() != m_CatchedTeam)
continue;
if (m_Layer == LAYER_SWITCH
&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[m_Target->Team()])
continue;
int Res =
m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
m_Target->m_Pos, 0, 0) :
GameServer()->Collision()->IntersectNoLaser(m_Pos,
m_Target->m_Pos, 0, 0);
if (Res == 0)
{
int Len = length(m_Target->m_Pos - m_Pos);
if (MinLen == 0 || MinLen > Len)
{
MinLen = Len;
Id = i;
}
}
}
m_Target = Id != -1 ? Ents[Id] : 0;
}
void CDragger::Drag()
{
if (m_Target)
{
int Res = 0;
if (!m_NW)
Res = GameServer()->Collision()->IntersectNoLaser(m_Pos,
m_Target->m_Pos, 0, 0);
else
Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos,
m_Target->m_Pos, 0, 0);
if (Res || length(m_Pos - m_Target->m_Pos) > 700)
{
m_Target = 0;
}
else if (length(m_Pos - m_Target->m_Pos) > 28)
{
vec2 Temp = m_Target->Core()->m_Vel
+ (normalize(m_Pos - m_Target->m_Pos) * m_Strength);
if (Temp.x > 0
&& ((m_Target->m_TileIndex == TILE_STOP
&& m_Target->m_TileFlags == ROTATION_270)
|| (m_Target->m_TileIndexL == TILE_STOP
&& m_Target->m_TileFlagsL == ROTATION_270)
|| (m_Target->m_TileIndexL == TILE_STOPS
&& (m_Target->m_TileFlagsL == ROTATION_90
|| m_Target->m_TileFlagsL
== ROTATION_270))
|| (m_Target->m_TileIndexL == TILE_STOPA)
|| (m_Target->m_TileFIndex == TILE_STOP
&& m_Target->m_TileFFlags == ROTATION_270)
|| (m_Target->m_TileFIndexL == TILE_STOP
&& m_Target->m_TileFFlagsL == ROTATION_270)
|| (m_Target->m_TileFIndexL == TILE_STOPS
&& (m_Target->m_TileFFlagsL == ROTATION_90
|| m_Target->m_TileFFlagsL
== ROTATION_270))
|| (m_Target->m_TileFIndexL == TILE_STOPA)
|| (m_Target->m_TileSIndex == TILE_STOP
&& m_Target->m_TileSFlags == ROTATION_270)
|| (m_Target->m_TileSIndexL == TILE_STOP
&& m_Target->m_TileSFlagsL == ROTATION_270)
|| (m_Target->m_TileSIndexL == TILE_STOPS
&& (m_Target->m_TileSFlagsL == ROTATION_90
|| m_Target->m_TileSFlagsL
== ROTATION_270))
|| (m_Target->m_TileSIndexL == TILE_STOPA)))
Temp.x = 0;
if (Temp.x < 0
&& ((m_Target->m_TileIndex == TILE_STOP
&& m_Target->m_TileFlags == ROTATION_90)
|| (m_Target->m_TileIndexR == TILE_STOP
&& m_Target->m_TileFlagsR == ROTATION_90)
|| (m_Target->m_TileIndexR == TILE_STOPS
&& (m_Target->m_TileFlagsR == ROTATION_90
|| m_Target->m_TileFlagsR
== ROTATION_270))
|| (m_Target->m_TileIndexR == TILE_STOPA)
|| (m_Target->m_TileFIndex == TILE_STOP
&& m_Target->m_TileFFlags == ROTATION_90)
|| (m_Target->m_TileFIndexR == TILE_STOP
&& m_Target->m_TileFFlagsR == ROTATION_90)
|| (m_Target->m_TileFIndexR == TILE_STOPS
&& (m_Target->m_TileFFlagsR == ROTATION_90
|| m_Target->m_TileFFlagsR
== ROTATION_270))
|| (m_Target->m_TileFIndexR == TILE_STOPA)
|| (m_Target->m_TileSIndex == TILE_STOP
&& m_Target->m_TileSFlags == ROTATION_90)
|| (m_Target->m_TileSIndexR == TILE_STOP
&& m_Target->m_TileSFlagsR == ROTATION_90)
|| (m_Target->m_TileSIndexR == TILE_STOPS
&& (m_Target->m_TileSFlagsR == ROTATION_90
|| m_Target->m_TileSFlagsR
== ROTATION_270))
|| (m_Target->m_TileSIndexR == TILE_STOPA)))
Temp.x = 0;
if (Temp.y < 0
&& ((m_Target->m_TileIndex == TILE_STOP
&& m_Target->m_TileFlags == ROTATION_180)
|| (m_Target->m_TileIndexB == TILE_STOP
&& m_Target->m_TileFlagsB == ROTATION_180)
|| (m_Target->m_TileIndexB == TILE_STOPS
&& (m_Target->m_TileFlagsB == ROTATION_0
|| m_Target->m_TileFlagsB
== ROTATION_180))
|| (m_Target->m_TileIndexB == TILE_STOPA)
|| (m_Target->m_TileFIndex == TILE_STOP
&& m_Target->m_TileFFlags == ROTATION_180)
|| (m_Target->m_TileFIndexB == TILE_STOP
&& m_Target->m_TileFFlagsB == ROTATION_180)
|| (m_Target->m_TileFIndexB == TILE_STOPS
&& (m_Target->m_TileFFlagsB == ROTATION_0
|| m_Target->m_TileFFlagsB
== ROTATION_180))
|| (m_Target->m_TileFIndexB == TILE_STOPA)
|| (m_Target->m_TileSIndex == TILE_STOP
&& m_Target->m_TileSFlags == ROTATION_180)
|| (m_Target->m_TileSIndexB == TILE_STOP
&& m_Target->m_TileSFlagsB == ROTATION_180)
|| (m_Target->m_TileSIndexB == TILE_STOPS
&& (m_Target->m_TileSFlagsB == ROTATION_0
|| m_Target->m_TileSFlagsB
== ROTATION_180))
|| (m_Target->m_TileSIndexB == TILE_STOPA)))
Temp.y = 0;
if (Temp.y > 0
&& ((m_Target->m_TileIndex == TILE_STOP
&& m_Target->m_TileFlags == ROTATION_0)
|| (m_Target->m_TileIndexT == TILE_STOP
&& m_Target->m_TileFlagsT == ROTATION_0)
|| (m_Target->m_TileIndexT == TILE_STOPS
&& (m_Target->m_TileFlagsT == ROTATION_0
|| m_Target->m_TileFlagsT
== ROTATION_180))
|| (m_Target->m_TileIndexT == TILE_STOPA)
|| (m_Target->m_TileFIndex == TILE_STOP
&& m_Target->m_TileFFlags == ROTATION_0)
|| (m_Target->m_TileFIndexT == TILE_STOP
&& m_Target->m_TileFFlagsT == ROTATION_0)
|| (m_Target->m_TileFIndexT == TILE_STOPS
&& (m_Target->m_TileFFlagsT == ROTATION_0
|| m_Target->m_TileFFlagsT
== ROTATION_180))
|| (m_Target->m_TileFIndexT == TILE_STOPA)
|| (m_Target->m_TileSIndex == TILE_STOP
&& m_Target->m_TileSFlags == ROTATION_0)
|| (m_Target->m_TileSIndexT == TILE_STOP
&& m_Target->m_TileSFlagsT == ROTATION_0)
|| (m_Target->m_TileSIndexT == TILE_STOPS
&& (m_Target->m_TileSFlagsT == ROTATION_0
|| m_Target->m_TileSFlagsT
== ROTATION_180))
|| (m_Target->m_TileSIndexT == TILE_STOPA)))
Temp.y = 0;
m_Target->Core()->m_Vel = Temp;
}
}
}
void CDragger::Reset()
{
GameServer()->m_World.DestroyEntity(this);
}
void CDragger::Tick()
{
if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
return;
if (Server()->Tick() % int(Server()->TickSpeed() * 0.15f) == 0)
{
int Flags;
m_EvalTick = Server()->Tick();
int index = GameServer()->Collision()->IsMover(m_Pos.x, m_Pos.y,
&Flags);
if (index)
{
m_Core = GameServer()->Collision()->CpSpeed(index, Flags);
}
m_Pos += m_Core;
Move();
}
Drag();
return;
}
void CDragger::Snap(int SnappingClient)
{
if (((CGameControllerDDRace*) GameServer()->m_pController)->m_Teams.GetTeamState(
m_CatchedTeam) == CGameTeams::TEAMSTATE_EMPTY)
return;
if (m_Target)
{
if (NetworkClipped(SnappingClient, m_Pos)
&& NetworkClipped(SnappingClient, m_Target->m_Pos))
return;
}
else if (NetworkClipped(SnappingClient, m_Pos))
return;
CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
int Tick = (Server()->Tick() % Server()->TickSpeed()) % 11;
if (Char && Char->IsAlive()
&& (m_Layer == LAYER_SWITCH
&& !GameServer()->Collision()->m_pSwitchers[m_Number].m_Status[Char->Team()]
&& (!Tick)))
return;
if (Char && Char->IsAlive())
{
if (Char->Team() != m_CatchedTeam)
return;
}
else
{
// send to spectators only active draggers and some inactive from team 0
if (!((m_Target && m_Target->IsAlive()) || m_CatchedTeam == 0))
return;
}
CNetObj_Laser *obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(
NETOBJTYPE_LASER, m_ID, sizeof(CNetObj_Laser)));
if (!obj)
return;
obj->m_X = (int) m_Pos.x;
obj->m_Y = (int) m_Pos.y;
if (m_Target)
{
obj->m_FromX = (int) m_Target->m_Pos.x;
obj->m_FromY = (int) m_Target->m_Pos.y;
}
else
{
obj->m_FromX = (int) m_Pos.x;
obj->m_FromY = (int) m_Pos.y;
}
int StartTick = m_EvalTick;
if (StartTick < Server()->Tick() - 4)
StartTick = Server()->Tick() - 4;
else if (StartTick > Server()->Tick())
StartTick = Server()->Tick();
obj->m_StartTick = StartTick;
}
CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength,
bool NW, int Layer, int Number)
{
for (int i = 0; i < MAX_CLIENTS; ++i)
{
m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i, Layer,
Number);
}
}
//CDraggerTeam::~CDraggerTeam() {
//for(int i = 0; i < MAX_CLIENTS; ++i) {
// delete m_Draggers[i];
//}
//}