ddnet/src/game/client/components/menus_browser.cpp

733 lines
22 KiB
C++

#include <engine/serverbrowser.h>
#include <engine/textrender.h>
#include <engine/keys.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/client/ui.h>
#include <game/client/render.h>
#include "menus.h"
#include <game/localization.h>
#include <game/version.h>
void CMenus::RenderServerbrowserServerList(CUIRect View)
{
CUIRect Headers;
CUIRect Status;
View.HSplitTop(ms_ListheaderHeight, &Headers, &View);
View.HSplitBottom(28.0f, &View, &Status);
// split of the scrollbar
RenderTools()->DrawUIRect(&Headers, vec4(1,1,1,0.25f), CUI::CORNER_T, 5.0f);
Headers.VSplitRight(20.0f, &Headers, 0);
struct CColumn
{
int m_Id;
int m_Sort;
CLocConstString m_Caption;
int m_Direction;
float m_Width;
int m_Flags;
CUIRect m_Rect;
CUIRect m_Spacer;
};
enum
{
FIXED=1,
SPACER=2,
COL_FLAG_LOCK=0,
COL_FLAG_PURE,
COL_FLAG_FAV,
COL_NAME,
COL_GAMETYPE,
COL_MAP,
COL_PLAYERS,
COL_PING,
COL_VERSION,
};
static CColumn s_aCols[] = {
{-1, -1, " ", -1, 2.0f, 0, {0}, {0}},
{COL_FLAG_LOCK, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_FLAG_PURE, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_FLAG_FAV, -1, " ", -1, 14.0f, 0, {0}, {0}},
{COL_NAME, IServerBrowser::SORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}}, // Localize - these strings are localized within CLocConstString
{COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
{COL_MAP, IServerBrowser::SORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}},
{COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
{-1, -1, " ", 1, 10.0f, 0, {0}, {0}},
{COL_PING, IServerBrowser::SORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
};
// This is just for scripts/update_localization.py to work correctly (all other strings are already Localize()'d somewhere else). Don't remove!
// Localize("Type");
int NumCols = sizeof(s_aCols)/sizeof(CColumn);
// do layout
for(int i = 0; i < NumCols; i++)
{
if(s_aCols[i].m_Direction == -1)
{
Headers.VSplitLeft(s_aCols[i].m_Width, &s_aCols[i].m_Rect, &Headers);
if(i+1 < NumCols)
{
//Cols[i].flags |= SPACER;
Headers.VSplitLeft(2, &s_aCols[i].m_Spacer, &Headers);
}
}
}
for(int i = NumCols-1; i >= 0; i--)
{
if(s_aCols[i].m_Direction == 1)
{
Headers.VSplitRight(s_aCols[i].m_Width, &Headers, &s_aCols[i].m_Rect);
Headers.VSplitRight(2, &Headers, &s_aCols[i].m_Spacer);
}
}
for(int i = 0; i < NumCols; i++)
{
if(s_aCols[i].m_Direction == 0)
s_aCols[i].m_Rect = Headers;
}
// do headers
for(int i = 0; i < NumCols; i++)
{
if(DoButton_GridHeader(s_aCols[i].m_Caption, s_aCols[i].m_Caption, g_Config.m_BrSort == s_aCols[i].m_Sort, &s_aCols[i].m_Rect))
{
if(s_aCols[i].m_Sort != -1)
{
if(g_Config.m_BrSort == s_aCols[i].m_Sort)
g_Config.m_BrSortOrder ^= 1;
else
g_Config.m_BrSortOrder = 0;
g_Config.m_BrSort = s_aCols[i].m_Sort;
}
}
}
RenderTools()->DrawUIRect(&View, vec4(0,0,0,0.15f), 0, 0);
CUIRect Scroll;
View.VSplitRight(15, &View, &Scroll);
int NumServers = ServerBrowser()->NumSortedServers();
// display important messages in the middle of the screen so no
// users misses it
{
CUIRect MsgBox = View;
MsgBox.y += View.h/3;
if(m_ActivePage == PAGE_INTERNET && ServerBrowser()->IsRefreshingMasters())
UI()->DoLabel(&MsgBox, Localize("Refreshing master servers"), 16.0f, 0);
else if(!ServerBrowser()->NumServers())
UI()->DoLabel(&MsgBox, Localize("No servers found"), 16.0f, 0);
else if(ServerBrowser()->NumServers() && !NumServers)
UI()->DoLabel(&MsgBox, Localize("No servers match your filter criteria"), 16.0f, 0);
}
int Num = (int)(View.h/s_aCols[0].m_Rect.h) + 1;
static int s_ScrollBar = 0;
static float s_ScrollValue = 0;
Scroll.HMargin(5.0f, &Scroll);
s_ScrollValue = DoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue);
int ScrollNum = NumServers-Num+1;
if(ScrollNum > 0)
{
if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP))
s_ScrollValue -= 1.0f/ScrollNum;
if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN))
s_ScrollValue += 1.0f/ScrollNum;
}
else
ScrollNum = 0;
if(m_SelectedIndex > -1)
{
for(int i = 0; i < m_NumInputEvents; i++)
{
int NewIndex = -1;
if(m_aInputEvents[i].m_Flags&IInput::FLAG_PRESS)
{
if(m_aInputEvents[i].m_Key == KEY_DOWN) NewIndex = m_SelectedIndex + 1;
if(m_aInputEvents[i].m_Key == KEY_UP) NewIndex = m_SelectedIndex - 1;
}
if(NewIndex > -1 && NewIndex < NumServers)
{
//scroll
float IndexY = View.y - s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h + NewIndex*s_aCols[0].m_Rect.h;
int Scroll = View.y > IndexY ? -1 : View.y+View.h < IndexY+s_aCols[0].m_Rect.h ? 1 : 0;
if(Scroll)
{
if(Scroll < 0)
{
int NumScrolls = (View.y-IndexY+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h;
s_ScrollValue -= (1.0f/ScrollNum)*NumScrolls;
}
else
{
int NumScrolls = (IndexY+s_aCols[0].m_Rect.h-(View.y+View.h)+s_aCols[0].m_Rect.h-1.0f)/s_aCols[0].m_Rect.h;
s_ScrollValue += (1.0f/ScrollNum)*NumScrolls;
}
}
m_SelectedIndex = NewIndex;
const CServerInfo *pItem = ServerBrowser()->SortedGet(m_SelectedIndex);
str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
}
}
}
if(s_ScrollValue < 0) s_ScrollValue = 0;
if(s_ScrollValue > 1) s_ScrollValue = 1;
// set clipping
UI()->ClipEnable(&View);
CUIRect OriginalView = View;
View.y -= s_ScrollValue*ScrollNum*s_aCols[0].m_Rect.h;
int NewSelected = -1;
int NumPlayers = 0;
m_SelectedIndex = -1;
for (int i = 0; i < NumServers; i++)
{
const CServerInfo *pItem = ServerBrowser()->SortedGet(i);
NumPlayers += pItem->m_NumPlayers;
}
for (int i = 0; i < NumServers; i++)
{
int ItemIndex = i;
const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex);
CUIRect Row;
CUIRect SelectHitBox;
int Selected = str_comp(pItem->m_aAddress, g_Config.m_UiServerAddress) == 0; //selected_index==ItemIndex;
View.HSplitTop(17.0f, &Row, &View);
SelectHitBox = Row;
if(Selected)
m_SelectedIndex = i;
// make sure that only those in view can be selected
if(Row.y+Row.h > OriginalView.y && Row.y < OriginalView.y+OriginalView.h)
{
if(Selected)
{
CUIRect r = Row;
r.Margin(1.5f, &r);
RenderTools()->DrawUIRect(&r, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 4.0f);
}
// clip the selection
if(SelectHitBox.y < OriginalView.y) // top
{
SelectHitBox.h -= OriginalView.y-SelectHitBox.y;
SelectHitBox.y = OriginalView.y;
}
else if(SelectHitBox.y+SelectHitBox.h > OriginalView.y+OriginalView.h) // bottom
SelectHitBox.h = OriginalView.y+OriginalView.h-SelectHitBox.y;
if(UI()->DoButtonLogic(pItem, "", Selected, &SelectHitBox))
{
NewSelected = ItemIndex;
}
}
else
{
// reset active item, if not visible
if(UI()->ActiveItem() == pItem)
UI()->SetActiveItem(0);
// don't render invisible items
continue;
}
for(int c = 0; c < NumCols; c++)
{
CUIRect Button;
char aTemp[64];
Button.x = s_aCols[c].m_Rect.x;
Button.y = Row.y;
Button.h = Row.h;
Button.w = s_aCols[c].m_Rect.w;
int Id = s_aCols[c].m_Id;
if(Id == COL_FLAG_LOCK)
{
if(pItem->m_Flags & SERVER_FLAG_PASSWORD)
DoButton_BrowseIcon(SPRITE_BROWSE_LOCK, &Button);
}
else if(Id == COL_FLAG_PURE)
{
if( str_comp(pItem->m_aGameType, "DM") == 0 ||
str_comp(pItem->m_aGameType, "TDM") == 0 ||
str_comp(pItem->m_aGameType, "CTF") == 0)
{
// pure server
}
else
{
// unpure
DoButton_BrowseIcon(SPRITE_BROWSE_UNPURE, &Button);
}
}
else if(Id == COL_FLAG_FAV)
{
if(pItem->m_Favorite)
DoButton_BrowseIcon(SPRITE_BROWSE_HEART, &Button);
}
else if(Id == COL_NAME)
{
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Button.w;
if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_SERVERNAME))
{
// highlight the parts that matches
const char *s = str_find_nocase(pItem->m_aName, g_Config.m_BrFilterString);
if(s)
{
TextRender()->TextEx(&Cursor, pItem->m_aName, (int)(s-pItem->m_aName));
TextRender()->TextColor(0.4f,0.4f,1.0f,1);
TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString));
TextRender()->TextColor(1,1,1,1);
TextRender()->TextEx(&Cursor, s+str_length(g_Config.m_BrFilterString), -1);
}
else
TextRender()->TextEx(&Cursor, pItem->m_aName, -1);
}
else
TextRender()->TextEx(&Cursor, pItem->m_aName, -1);
}
else if(Id == COL_MAP)
{
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Button.w;
TextRender()->TextEx(&Cursor, pItem->m_aMap, -1);
}
else if(Id == COL_PLAYERS)
{
str_format(aTemp, sizeof(aTemp), "%i/%i", pItem->m_NumPlayers, pItem->m_MaxPlayers);
if(g_Config.m_BrFilterString[0] && (pItem->m_QuickSearchHit&IServerBrowser::QUICK_PLAYERNAME))
TextRender()->TextColor(0.4f,0.4f,1.0f,1);
UI()->DoLabel(&Button, aTemp, 12.0f, 1);
TextRender()->TextColor(1,1,1,1);
}
else if(Id == COL_PING)
{
str_format(aTemp, sizeof(aTemp), "%i", pItem->m_Latency);
UI()->DoLabel(&Button, aTemp, 12.0f, 1);
}
else if(Id == COL_VERSION)
{
const char *pVersion = pItem->m_aVersion;
if(str_comp(pVersion, "0.3 e2d7973c6647a13c") == 0) // TODO: remove me later on
pVersion = "0.3.0";
UI()->DoLabel(&Button, pVersion, 12.0f, 1);
}
else if(Id == COL_GAMETYPE)
{
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Button.x, Button.y, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Button.w;
TextRender()->TextEx(&Cursor, pItem->m_aGameType, -1);
}
}
}
UI()->ClipDisable();
if(NewSelected != -1)
{
// select the new server
const CServerInfo *pItem = ServerBrowser()->SortedGet(NewSelected);
str_copy(g_Config.m_UiServerAddress, pItem->m_aAddress, sizeof(g_Config.m_UiServerAddress));
if(Input()->MouseDoubleClick())
Client()->Connect(g_Config.m_UiServerAddress);
}
RenderTools()->DrawUIRect(&Status, vec4(1,1,1,0.25f), CUI::CORNER_B, 5.0f);
Status.Margin(5.0f, &Status);
// render quick search
CUIRect QuickSearch, Button;
Status.VSplitLeft(260.0f, &QuickSearch, &Status);
const char *pLabel = Localize("Quick search:");
UI()->DoLabel(&QuickSearch, pLabel, 12.0f, -1);
float w = TextRender()->TextWidth(0, 12.0f, pLabel, -1);
QuickSearch.VSplitLeft(w, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(260.0f-w-22.0f, &QuickSearch, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_BrFilterString, &QuickSearch, g_Config.m_BrFilterString, sizeof(g_Config.m_BrFilterString), 12.0f, &Offset, false, CUI::CORNER_L);
// clear button
{
static int s_ClearButton = 0;
RenderTools()->DrawUIRect(&Button, vec4(1,1,1,0.33f)*ButtonColorMul(&s_ClearButton), CUI::CORNER_R, 3.0f);
UI()->DoLabel(&Button, "x", Button.h*ms_FontmodHeight, 0);
if(UI()->DoButtonLogic(&s_ClearButton, "x", 0, &Button))
{
g_Config.m_BrFilterString[0] = 0;
UI()->SetActiveItem(&g_Config.m_BrFilterString);
}
}
// render status
char aBuf[128];
if(ServerBrowser()->IsRefreshing())
str_format(aBuf, sizeof(aBuf), Localize("%d%% loaded"), ServerBrowser()->LoadingProgression());
else
str_format(aBuf, sizeof(aBuf), Localize("%d of %d servers, %d players"), ServerBrowser()->NumSortedServers(), ServerBrowser()->NumServers(), NumPlayers);
Status.VSplitRight(TextRender()->TextWidth(0, 14.0f, aBuf, -1), 0, &Status);
UI()->DoLabel(&Status, aBuf, 14.0f, -1);
}
void CMenus::RenderServerbrowserFilters(CUIRect View)
{
// filters
CUIRect Button;
View.HSplitTop(5.0f, 0, &View);
View.VSplitLeft(5.0f, 0, &View);
View.VSplitRight(5.0f, &View, 0);
View.HSplitBottom(5.0f, &View, 0);
// render filters
View.HSplitTop(20.0f, &Button, &View);
if (DoButton_CheckBox(&g_Config.m_BrFilterEmpty, Localize("Has people playing"), g_Config.m_BrFilterEmpty, &Button))
g_Config.m_BrFilterEmpty ^= 1;
View.HSplitTop(20.0f, &Button, &View);
if (DoButton_CheckBox(&g_Config.m_BrFilterFull, Localize("Server not full"), g_Config.m_BrFilterFull, &Button))
g_Config.m_BrFilterFull ^= 1;
View.HSplitTop(20.0f, &Button, &View);
if (DoButton_CheckBox(&g_Config.m_BrFilterPw, Localize("No password"), g_Config.m_BrFilterPw, &Button))
g_Config.m_BrFilterPw ^= 1;
View.HSplitTop(20.0f, &Button, &View);
if (DoButton_CheckBox((char *)&g_Config.m_BrFilterCompatversion, Localize("Compatible version"), g_Config.m_BrFilterCompatversion, &Button))
g_Config.m_BrFilterCompatversion ^= 1;
View.HSplitTop(20.0f, &Button, &View);
if (DoButton_CheckBox((char *)&g_Config.m_BrFilterPure, Localize("Standard gametype"), g_Config.m_BrFilterPure, &Button))
g_Config.m_BrFilterPure ^= 1;
View.HSplitTop(20.0f, &Button, &View);
//button.VSplitLeft(20.0f, 0, &button);
if (DoButton_CheckBox((char *)&g_Config.m_BrFilterPureMap, Localize("Standard map"), g_Config.m_BrFilterPureMap, &Button))
g_Config.m_BrFilterPureMap ^= 1;
View.HSplitTop(5.0f, 0, &View);
View.HSplitTop(19.0f, &Button, &View);
UI()->DoLabel(&Button, Localize("Game types:"), 12.0f, -1);
Button.VSplitLeft(95.0f, 0, &Button);
View.HSplitTop(3.0f, 0, &View);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_BrFilterGametype, &Button, g_Config.m_BrFilterGametype, sizeof(g_Config.m_BrFilterGametype), 12.0f, &Offset);
{
View.HSplitTop(19.0f, &Button, &View);
CUIRect EditBox;
Button.VSplitRight(50.0f, &Button, &EditBox);
EditBox.VSplitRight(5.0f, &EditBox, 0);
UI()->DoLabel(&Button, Localize("Maximum ping:"), 12.0f, -1);
char aBuf[5];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_BrFilterPing);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_BrFilterPing, &EditBox, aBuf, sizeof(aBuf), 12.0f, &Offset);
g_Config.m_BrFilterPing = str_toint(aBuf);
}
View.HSplitBottom(ms_ButtonHeight, &View, &Button);
static int s_ClearButton = 0;
if(DoButton_Menu(&s_ClearButton, Localize("Reset filter"), 0, &Button))
{
g_Config.m_BrFilterFull = 0;
g_Config.m_BrFilterEmpty = 0;
g_Config.m_BrFilterPw = 0;
g_Config.m_BrFilterPing = 999;
g_Config.m_BrFilterGametype[0] = 0;
g_Config.m_BrFilterCompatversion = 1;
g_Config.m_BrFilterString[0] = 0;
g_Config.m_BrFilterPure = 1;
g_Config.m_BrFilterPureMap = 1;
}
}
void CMenus::RenderServerbrowserServerDetail(CUIRect View)
{
CUIRect ServerDetails = View;
CUIRect ServerScoreBoard, ServerHeader;
const CServerInfo *pSelectedServer = ServerBrowser()->SortedGet(m_SelectedIndex);
//server_details.VSplitLeft(10.0f, 0x0, &server_details);
// split off a piece to use for scoreboard
ServerDetails.HSplitTop(140.0f, &ServerDetails, &ServerScoreBoard);
ServerDetails.HSplitBottom(10.0f, &ServerDetails, 0x0);
// server details
const float FontSize = 12.0f;
ServerDetails.HSplitTop(20.0f, &ServerHeader, &ServerDetails);
RenderTools()->DrawUIRect(&ServerHeader, vec4(1,1,1,0.25f), CUI::CORNER_T, 4.0f);
RenderTools()->DrawUIRect(&ServerDetails, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f);
ServerHeader.VSplitLeft(8.0f, 0x0, &ServerHeader);
UI()->DoLabel(&ServerHeader, Localize("Server details"), FontSize+2.0f, -1);
ServerDetails.VSplitLeft(5.0f, 0x0, &ServerDetails);
ServerDetails.Margin(3.0f, &ServerDetails);
if (pSelectedServer)
{
CUIRect Row;
static CLocConstString s_aLabels[] = {
"Version", // Localize - these strings are localized within CLocConstString
"Game type",
"Ping"};
CUIRect LeftColumn;
CUIRect RightColumn;
//
{
CUIRect Button;
ServerDetails.HSplitBottom(20.0f, &ServerDetails, &Button);
static int s_AddFavButton = 0;
if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), pSelectedServer->m_Favorite, &Button))
{
if(pSelectedServer->m_Favorite)
ServerBrowser()->RemoveFavorite(pSelectedServer->m_NetAddr);
else
ServerBrowser()->AddFavorite(pSelectedServer->m_NetAddr);
}
}
//UI()->DoLabel(&row, temp, font_size, -1);
ServerDetails.VSplitLeft(5.0f, 0x0, &ServerDetails);
ServerDetails.VSplitLeft(80.0f, &LeftColumn, &RightColumn);
for (unsigned int i = 0; i < sizeof(s_aLabels) / sizeof(s_aLabels[0]); i++)
{
LeftColumn.HSplitTop(15.0f, &Row, &LeftColumn);
UI()->DoLabel(&Row, s_aLabels[i], FontSize, -1);
}
RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
UI()->DoLabel(&Row, pSelectedServer->m_aVersion, FontSize, -1);
RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
UI()->DoLabel(&Row, pSelectedServer->m_aGameType, FontSize, -1);
char aTemp[16];
str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_Latency);
RightColumn.HSplitTop(15.0f, &Row, &RightColumn);
UI()->DoLabel(&Row, aTemp, FontSize, -1);
}
// server scoreboard
ServerScoreBoard.HSplitBottom(10.0f, &ServerScoreBoard, 0x0);
ServerScoreBoard.HSplitTop(20.0f, &ServerHeader, &ServerScoreBoard);
RenderTools()->DrawUIRect(&ServerHeader, vec4(1,1,1,0.25f), CUI::CORNER_T, 4.0f);
RenderTools()->DrawUIRect(&ServerScoreBoard, vec4(0,0,0,0.15f), CUI::CORNER_B, 4.0f);
ServerHeader.VSplitLeft(8.0f, 0x0, &ServerHeader);
UI()->DoLabel(&ServerHeader, Localize("Scoreboard"), FontSize+2.0f, -1);
ServerScoreBoard.VSplitLeft(5.0f, 0x0, &ServerScoreBoard);
ServerScoreBoard.Margin(3.0f, &ServerScoreBoard);
if (pSelectedServer)
{
for (int i = 0; i < pSelectedServer->m_NumPlayers; i++)
{
CUIRect Row;
char aTemp[16];
ServerScoreBoard.HSplitTop(16.0f, &Row, &ServerScoreBoard);
str_format(aTemp, sizeof(aTemp), "%d", pSelectedServer->m_aPlayers[i].m_Score);
UI()->DoLabel(&Row, aTemp, FontSize, -1);
Row.VSplitLeft(25.0f, 0x0, &Row);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Row.x, Row.y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = Row.w;
const char *pName = pSelectedServer->m_aPlayers[i].m_aName;
if(g_Config.m_BrFilterString[0])
{
// highlight the parts that matches
const char *s = str_find_nocase(pName, g_Config.m_BrFilterString);
if(s)
{
TextRender()->TextEx(&Cursor, pName, (int)(s-pName));
TextRender()->TextColor(0.4f,0.4f,1,1);
TextRender()->TextEx(&Cursor, s, str_length(g_Config.m_BrFilterString));
TextRender()->TextColor(1,1,1,1);
TextRender()->TextEx(&Cursor, s+str_length(g_Config.m_BrFilterString), -1);
}
else
TextRender()->TextEx(&Cursor, pName, -1);
}
else
TextRender()->TextEx(&Cursor, pName, -1);
}
}
}
void CMenus::RenderServerbrowser(CUIRect MainView)
{
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f);
CUIRect View;
MainView.Margin(10.0f, &View);
/*
+-----------------+ +------+
| | | |
| | | tool |
| | | box |
| | | |
| | +------+
+-----------------+ button
status toolbar box
*/
//CUIRect filters;
CUIRect StatusToolBox;
CUIRect ToolBox;
CUIRect ButtonBox;
// split off a piece for filters, details and scoreboard
View.VSplitRight(200.0f, &View, &ToolBox);
ToolBox.HSplitBottom(80.0f, &ToolBox, &ButtonBox);
View.HSplitBottom(ms_ButtonHeight+5.0f, &View, &StatusToolBox);
RenderServerbrowserServerList(View);
int ToolboxPage = g_Config.m_UiToolboxPage;
ToolBox.VSplitLeft(5.0f, 0, &ToolBox);
// do tabbar
{
CUIRect TabBar;
CUIRect TabButton0, TabButton1;
ToolBox.HSplitTop(22.0f, &TabBar, &ToolBox);
TabBar.VSplitMid(&TabButton0, &TabButton1);
//TabButton0.VSplitRight(5.0f, &TabButton0, 0);
//TabButton1.VSplitLeft(5.0f, 0, &TabButton1);
static int s_FiltersTab = 0;
if (DoButton_MenuTab(&s_FiltersTab, Localize("Filter"), ToolboxPage==0, &TabButton0, CUI::CORNER_TL))
ToolboxPage = 0;
static int s_InfoTab = 0;
if (DoButton_MenuTab(&s_InfoTab, Localize("Info"), ToolboxPage==1, &TabButton1, CUI::CORNER_TR))
ToolboxPage = 1;
}
g_Config.m_UiToolboxPage = ToolboxPage;
RenderTools()->DrawUIRect(&ToolBox, vec4(0,0,0,0.15f), 0, 0);
ToolBox.HSplitTop(5.0f, 0, &ToolBox);
if(ToolboxPage == 0)
RenderServerbrowserFilters(ToolBox);
else if(ToolboxPage == 1)
RenderServerbrowserServerDetail(ToolBox);
{
StatusToolBox.HSplitTop(5.0f, 0, &StatusToolBox);
CUIRect Button;
//buttons.VSplitRight(20.0f, &buttons, &button);
StatusToolBox.VSplitRight(110.0f, &StatusToolBox, &Button);
Button.VMargin(2.0f, &Button);
static int s_RefreshButton = 0;
if(DoButton_Menu(&s_RefreshButton, Localize("Refresh"), 0, &Button))
{
if(g_Config.m_UiPage == PAGE_INTERNET)
ServerBrowser()->Refresh(IServerBrowser::TYPE_INTERNET);
else if(g_Config.m_UiPage == PAGE_LAN)
ServerBrowser()->Refresh(IServerBrowser::TYPE_LAN);
else if(g_Config.m_UiPage == PAGE_FAVORITES)
ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
}
char aBuf[512];
if(str_comp(Client()->LatestVersion(), "0") != 0)
str_format(aBuf, sizeof(aBuf), Localize("Teeworlds %s is out! Download it at www.teeworlds.com!"), Client()->LatestVersion());
else
str_format(aBuf, sizeof(aBuf), Localize("Current version: %s"), GAME_VERSION);
UI()->DoLabel(&StatusToolBox, aBuf, 14.0f, -1);
}
// do the button box
{
ButtonBox.VSplitLeft(5.0f, 0, &ButtonBox);
ButtonBox.VSplitRight(5.0f, &ButtonBox, 0);
CUIRect Button;
ButtonBox.HSplitBottom(ms_ButtonHeight, &ButtonBox, &Button);
Button.VSplitRight(120.0f, 0, &Button);
Button.VMargin(2.0f, &Button);
//button.VMargin(2.0f, &button);
static int s_JoinButton = 0;
if(DoButton_Menu(&s_JoinButton, Localize("Connect"), 0, &Button) || m_EnterPressed)
{
//dbg_msg("", "%s", g_Config.m_UiServerAddress);
Client()->Connect(g_Config.m_UiServerAddress);
m_EnterPressed = false;
}
ButtonBox.HSplitBottom(5.0f, &ButtonBox, &Button);
ButtonBox.HSplitBottom(20.0f, &ButtonBox, &Button);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_UiServerAddress, &Button, g_Config.m_UiServerAddress, sizeof(g_Config.m_UiServerAddress), 14.0f, &Offset);
ButtonBox.HSplitBottom(20.0f, &ButtonBox, &Button);
UI()->DoLabel(&Button, Localize("Host address"), 14.0f, -1);
}
}
void CMenus::ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() && g_Config.m_UiPage == PAGE_FAVORITES && ((CMenus *)pUserData)->Client()->State() == IClient::STATE_OFFLINE)
((CMenus *)pUserData)->ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
}