ddnet/src/game/client
bors[bot] 9a257a76e1
Merge #3195
3195: Use str_truncate more often r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2020-10-26 12:08:34 +00:00
..
components Merge #3195 2020-10-26 12:08:34 +00:00
prediction Make closest_point_on_line safer 2020-10-17 20:22:13 +02:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Manual preparation for cleaner clang-format 2020-09-26 21:41:01 +02:00
component.h Run clang-format 2020-09-26 21:50:15 +02:00
gameclient.cpp Merge #3128 2020-10-26 11:52:39 +00:00
gameclient.h Merge #3077 2020-10-26 08:37:25 +00:00
lineinput.cpp Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
lineinput.h Fix IME stuck when 0-len TEXTEDITING event is missing. 2020-10-25 23:48:12 +08:00
race.cpp Run clang-format 2020-09-26 21:50:15 +02:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Merge #3077 2020-10-26 08:37:25 +00:00
render.h Merge #3077 2020-10-26 08:37:25 +00:00
render_map.cpp Make gfx_quad_as_triangle 0 default 2020-10-20 19:11:19 +02:00
skin.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
ui.cpp UI Elements 2020-10-19 23:52:29 +02:00
ui.h UI Elements 2020-10-19 23:52:29 +02:00