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4284f78bb7
- Use `nullptr` instead of `NULL` and `0`. - Consistently use `unsigned` for render flags instead of mixing `int` and `unsigned`. - Use `constexpr` instead of `#define` for constants. - Use prefix `S` for struct instead of `C`. - Use `\0` instead of `0` for characters. - Mark various methods as `const` when possible. - Mark variables and pointer parameters as `const` when possible. - Remove `const` from pointer parameters where constness was later removed by casting to `void *` anyway. - Use `size_t` directly for loop variables and parameters which are being cast to `size_t` later anyway. - Move variable declarations closer to usages. - Fix variable names. - Add/remove empty lines to improve readability. - Use loops to reduce duplicate code. - Use `bool` instead of `int`. - Replace nested `if`s with single `if` using `&&` to reduce indentation and improve readability. - Remove unnecessary temporary variables. - Reorder includes.
186 lines
7 KiB
C++
186 lines
7 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_TEXTRENDER_H
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#define ENGINE_TEXTRENDER_H
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#include "kernel.h"
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#include <base/color.h>
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#include <engine/graphics.h>
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#include <cstdint>
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enum
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{
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TEXTFLAG_RENDER = 1,
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TEXTFLAG_ALLOW_NEWLINE = 2,
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TEXTFLAG_STOP_AT_END = 4,
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TEXTFLAG_ELLIPSIS_AT_END = 8,
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};
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enum ETextAlignment
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{
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TEXTALIGN_LEFT = 1 << 0,
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TEXTALIGN_CENTER = 1 << 1,
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TEXTALIGN_RIGHT = 1 << 2,
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};
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enum ETextRenderFlags
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{
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TEXT_RENDER_FLAG_NO_X_BEARING = 1 << 0,
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TEXT_RENDER_FLAG_NO_Y_BEARING = 1 << 1,
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TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH = 1 << 2,
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TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT = 1 << 3,
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TEXT_RENDER_FLAG_KERNING = 1 << 4,
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TEXT_RENDER_FLAG_NO_OVERSIZE = 1 << 5,
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TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING = 1 << 6,
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TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE = 1 << 7,
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TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD = 1 << 8,
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// text is only rendered once and then discarded (a hint for buffer creation)
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TEXT_RENDER_FLAG_ONE_TIME_USE = 1 << 9,
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};
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enum
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{
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TEXT_FONT_ICON_FONT = 0,
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};
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class CFont;
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enum ETextCursorSelectionMode
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{
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// ignore any kind of selection
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TEXT_CURSOR_SELECTION_MODE_NONE = 0,
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// calculates the selection based on the mouse press and release cursor position
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TEXT_CURSOR_SELECTION_MODE_CALCULATE,
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// sets the selection based on the character start and end count(these values have to be decoded character offsets)
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TEXT_CURSOR_SELECTION_MODE_SET,
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};
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enum ETextCursorCursorMode
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{
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// ignore any kind of cursor
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TEXT_CURSOR_CURSOR_MODE_NONE = 0,
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// calculates the cursor based on the mouse release cursor position
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TEXT_CURSOR_CURSOR_MODE_CALCULATE,
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// sets the cursor based on the current character (this value has to be decoded character offset)
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TEXT_CURSOR_CURSOR_MODE_SET,
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};
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class CTextCursor
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{
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public:
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int m_Flags;
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int m_LineCount;
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int m_GlyphCount;
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int m_CharCount;
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int m_MaxLines;
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float m_StartX;
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float m_StartY;
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float m_LineWidth;
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float m_X, m_Y;
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float m_MaxCharacterHeight;
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float m_LongestLineWidth;
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CFont *m_pFont;
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float m_FontSize;
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float m_AlignedFontSize;
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ETextCursorSelectionMode m_CalculateSelectionMode;
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// these coordinates are repsected if selection mode is set to calculate @see ETextCursorSelectionMode
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int m_PressMouseX;
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int m_PressMouseY;
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// these coordinates are repsected if selection/cursor mode is set to calculate @see ETextCursorSelectionMode / @see ETextCursorCursorMode
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int m_ReleaseMouseX;
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int m_ReleaseMouseY;
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// note m_SelectionStart can be bigger than m_SelectionEnd, depending on how the mouse cursor was dragged
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// also note, that these are the character offsets decoded
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int m_SelectionStart;
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int m_SelectionEnd;
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ETextCursorCursorMode m_CursorMode;
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// note this is the decoded character offset
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int m_CursorCharacter;
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};
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class ITextRender : public IInterface
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{
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MACRO_INTERFACE("textrender", 0)
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public:
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virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) const = 0;
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virtual void MoveCursor(CTextCursor *pCursor, float x, float y) const = 0;
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virtual void SetCursorPosition(CTextCursor *pCursor, float x, float y) const = 0;
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virtual CFont *LoadFont(const char *pFilename, unsigned char *pBuf, size_t Size) = 0;
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virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, unsigned char *pBuf, size_t Size) const = 0;
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virtual CFont *GetFont(size_t FontIndex) = 0;
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virtual CFont *GetFont(const char *pFilename) = 0;
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virtual void SetDefaultFont(CFont *pFont) = 0;
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virtual void SetCurFont(CFont *pFont) = 0;
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virtual void SetRenderFlags(unsigned Flags) = 0;
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virtual unsigned GetRenderFlags() const = 0;
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ColorRGBA DefaultTextColor() const { return ColorRGBA(1, 1, 1, 1); }
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ColorRGBA DefaultTextOutlineColor() const { return ColorRGBA(0, 0, 0, 0.3f); }
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ColorRGBA DefaultSelectionColor() const { return ColorRGBA(0, 0, 1.0f, 1.0f); }
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//
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virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0;
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virtual bool CreateTextContainer(int &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
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virtual void AppendTextContainer(int TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
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// either creates a new text container or appends to a existing one
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virtual bool CreateOrAppendTextContainer(int &TextContainerIndex, CTextCursor *pCursor, const char *pText, int Length = -1) = 0;
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// just deletes and creates text container
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virtual void RecreateTextContainer(CTextCursor *pCursor, int &TextContainerIndex, const char *pText, int Length = -1) = 0;
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virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int &TextContainerIndex, const char *pText, int Length = -1) = 0;
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virtual void DeleteTextContainer(int &TextContainerIndex) = 0;
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virtual void UploadTextContainer(int TextContainerIndex) = 0;
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virtual void RenderTextContainer(int TextContainerIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) = 0;
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virtual void RenderTextContainer(int TextContainerIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor, float X, float Y) = 0;
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virtual void UploadEntityLayerText(void *pTexBuff, size_t ImageColorChannelCount, int TexWidth, int TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontHeight) = 0;
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virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) const = 0;
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virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) const = 0;
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virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) const = 0;
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virtual bool SelectionToUTF8OffSets(const char *pText, int SelStart, int SelEnd, int &OffUTF8Start, int &OffUTF8End) const = 0;
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virtual bool UTF8OffToDecodedOff(const char *pText, int UTF8Off, int &DecodedOff) const = 0;
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virtual bool DecodedOffToUTF8Off(const char *pText, int DecodedOff, int &UTF8Off) const = 0;
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// old foolish interface
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virtual void TextColor(float r, float g, float b, float a) = 0;
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virtual void TextColor(ColorRGBA rgb) = 0;
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virtual void TextOutlineColor(float r, float g, float b, float a) = 0;
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virtual void TextOutlineColor(ColorRGBA rgb) = 0;
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virtual void TextSelectionColor(float r, float g, float b, float a) = 0;
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virtual void TextSelectionColor(ColorRGBA rgb) = 0;
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virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, float LineWidth) = 0;
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virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int StrLength, float LineWidth, float *pAlignedHeight = nullptr, float *pMaxCharacterHeightInLine = nullptr) = 0;
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virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0;
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virtual ColorRGBA GetTextColor() const = 0;
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virtual ColorRGBA GetTextOutlineColor() const = 0;
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virtual ColorRGBA GetTextSelectionColor() const = 0;
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virtual void OnWindowResize() = 0;
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};
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class IEngineTextRender : public ITextRender
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{
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MACRO_INTERFACE("enginetextrender", 0)
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public:
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virtual void Init() = 0;
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};
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extern IEngineTextRender *CreateEngineTextRender();
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#endif
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