ddnet/src/engine/demo.h

65 lines
1.4 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_DEMO_H
#define ENGINE_DEMO_H
#include "kernel.h"
struct CDemoHeader
{
unsigned char m_aMarker[7];
unsigned char m_Version;
char m_aNetversion[64];
char m_aMapName[64];
unsigned char m_aMapSize[4];
unsigned char m_aMapCrc[4];
char m_aType[8];
char m_aLength[4];
char m_aTimestamp[20];
};
class IDemoPlayer : public IInterface
{
MACRO_INTERFACE("demoplayer", 0)
public:
class CInfo
{
public:
bool m_Paused;
float m_Speed;
int m_FirstTick;
int m_CurrentTick;
int m_LastTick;
};
enum
{
DEMOTYPE_INVALID=0,
DEMOTYPE_CLIENT,
DEMOTYPE_SERVER,
};
~IDemoPlayer() {}
virtual void SetSpeed(float Speed) = 0;
virtual int SetPos(float Precent) = 0;
virtual void Pause() = 0;
virtual void Unpause() = 0;
virtual const CInfo *BaseInfo() const = 0;
virtual char *GetDemoName() = 0;
virtual bool GetDemoInfo(class IStorage *pStorage, const char *pFilename, int StorageType, CDemoHeader *pDemoHeader) const = 0;
virtual int GetDemoType() const = 0;
};
class IDemoRecorder : public IInterface
{
MACRO_INTERFACE("demorecorder", 0)
public:
~IDemoRecorder() {}
virtual bool IsRecording() const = 0;
virtual int Stop() = 0;
virtual int Length() const = 0;
};
#endif