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732 lines
20 KiB
C++
732 lines
20 KiB
C++
// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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#include <algorithm> // sort
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#include <base/system.h>
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#include <engine/shared/network.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/config.h>
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#include <engine/shared/memheap.h>
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#include <engine/shared/engine.h>
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#include <engine/masterserver.h>
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#include <engine/console.h>
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#include <engine/config.h>
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#include <mastersrv/mastersrv.h>
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#include "srvbrowse.h"
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class SortWrap
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{
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typedef bool (CServerBrowser::*SortFunc)(int, int) const;
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SortFunc m_pfnSort;
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CServerBrowser *m_pThis;
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public:
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SortWrap(CServerBrowser *t, SortFunc f) : m_pfnSort(f), m_pThis(t) {}
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bool operator()(int a, int b) { return (m_pThis->*m_pfnSort)(a, b); }
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};
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CServerBrowser::CServerBrowser()
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{
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m_pMasterServer = 0;
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m_ppServerlist = 0;
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m_pSortedServerlist = 0;
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m_NumFavoriteServers = 0;
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mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp));
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m_pFirstReqServer = 0; // request list
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m_pLastReqServer = 0;
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m_NumRequests = 0;
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m_NeedRefresh = 0;
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m_NumSortedServers = 0;
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m_NumSortedServersCapacity = 0;
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m_NumServers = 0;
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m_NumServerCapacity = 0;
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m_Sorthash = 0;
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m_aFilterString[0] = 0;
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m_aFilterGametypeString[0] = 0;
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// the token is to keep server refresh separated from each other
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m_CurrentToken = 1;
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m_ServerlistType = 0;
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m_BroadcastTime = 0;
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}
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void CServerBrowser::SetBaseInfo(class CNetClient *pClient, const char *pNetVersion)
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{
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m_pNetClient = pClient;
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str_copy(m_aNetVersion, pNetVersion, sizeof(m_aNetVersion));
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m_pMasterServer = Kernel()->RequestInterface<IMasterServer>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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IConfig *pConfig = Kernel()->RequestInterface<IConfig>();
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if(pConfig)
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pConfig->RegisterCallback(ConfigSaveCallback, this);
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}
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const CServerInfo *CServerBrowser::SortedGet(int Index) const
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{
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if(Index < 0 || Index >= m_NumSortedServers)
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return 0;
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return &m_ppServerlist[m_pSortedServerlist[Index]]->m_Info;
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}
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bool CServerBrowser::SortCompareName(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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// make sure empty entries are listed last
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return (a->m_GotInfo && b->m_GotInfo) || (!a->m_GotInfo && !b->m_GotInfo) ? str_comp(a->m_Info.m_aName, b->m_Info.m_aName) < 0 :
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a->m_GotInfo ? true : false;
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}
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bool CServerBrowser::SortCompareMap(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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return str_comp(a->m_Info.m_aMap, b->m_Info.m_aMap) < 0;
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}
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bool CServerBrowser::SortComparePing(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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return a->m_Info.m_Latency < b->m_Info.m_Latency;
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}
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bool CServerBrowser::SortCompareGametype(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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return str_comp(a->m_Info.m_aGameType, b->m_Info.m_aGameType) < 0;
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}
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bool CServerBrowser::SortCompareProgression(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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return a->m_Info.m_Progression < b->m_Info.m_Progression;
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}
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bool CServerBrowser::SortCompareNumPlayers(int Index1, int Index2) const
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{
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CServerEntry *a = m_ppServerlist[Index1];
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CServerEntry *b = m_ppServerlist[Index2];
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return a->m_Info.m_NumPlayers < b->m_Info.m_NumPlayers;
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}
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void CServerBrowser::Filter()
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{
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int i = 0, p = 0;
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m_NumSortedServers = 0;
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// allocate the sorted list
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if(m_NumSortedServersCapacity < m_NumServers)
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{
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if(m_pSortedServerlist)
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mem_free(m_pSortedServerlist);
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m_NumSortedServersCapacity = m_NumServers;
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m_pSortedServerlist = (int *)mem_alloc(m_NumSortedServersCapacity*sizeof(int), 1);
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}
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// filter the servers
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for(i = 0; i < m_NumServers; i++)
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{
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int Filtered = 0;
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if(g_Config.m_BrFilterEmpty && m_ppServerlist[i]->m_Info.m_NumPlayers == 0)
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Filtered = 1;
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else if(g_Config.m_BrFilterFull && m_ppServerlist[i]->m_Info.m_NumPlayers == m_ppServerlist[i]->m_Info.m_MaxPlayers)
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Filtered = 1;
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else if(g_Config.m_BrFilterPw && m_ppServerlist[i]->m_Info.m_Flags&SERVER_FLAG_PASSWORD)
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Filtered = 1;
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else if(g_Config.m_BrFilterPure &&
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(str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "DM") != 0 &&
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str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "TDM") != 0 &&
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str_comp(m_ppServerlist[i]->m_Info.m_aGameType, "CTF") != 0))
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{
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Filtered = 1;
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}
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else if(g_Config.m_BrFilterPureMap &&
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!(str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm1") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm2") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm6") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm7") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm8") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "dm9") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf1") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf2") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf3") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf4") == 0 ||
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str_comp(m_ppServerlist[i]->m_Info.m_aMap, "ctf5") == 0)
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)
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{
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Filtered = 1;
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}
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else if(g_Config.m_BrFilterPing < m_ppServerlist[i]->m_Info.m_Latency)
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Filtered = 1;
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else if(g_Config.m_BrFilterCompatversion && str_comp_num(m_ppServerlist[i]->m_Info.m_aVersion, m_aNetVersion, 3) != 0)
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Filtered = 1;
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else
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{
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if(g_Config.m_BrFilterString[0] != 0)
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{
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int MatchFound = 0;
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m_ppServerlist[i]->m_Info.m_QuickSearchHit = 0;
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// match against server name
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if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aName, g_Config.m_BrFilterString))
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{
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MatchFound = 1;
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m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_SERVERNAME;
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}
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// match against players
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for(p = 0; p < m_ppServerlist[i]->m_Info.m_NumPlayers; p++)
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{
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if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aPlayers[p].m_aName, g_Config.m_BrFilterString))
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{
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MatchFound = 1;
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m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_PLAYERNAME;
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break;
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}
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}
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// match against map
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if(str_find_nocase(m_ppServerlist[i]->m_Info.m_aMap, g_Config.m_BrFilterString))
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{
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MatchFound = 1;
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m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_MAPNAME;
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}
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if(!MatchFound)
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Filtered = 1;
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}
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if(!Filtered && g_Config.m_BrFilterGametype[0] != 0)
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{
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// match against game type
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if(!str_find_nocase(m_ppServerlist[i]->m_Info.m_aGameType, g_Config.m_BrFilterGametype))
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Filtered = 1;
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}
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}
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if(Filtered == 0)
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m_pSortedServerlist[m_NumSortedServers++] = i;
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}
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}
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int CServerBrowser::SortHash() const
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{
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int i = g_Config.m_BrSort&0xf;
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i |= g_Config.m_BrFilterEmpty<<4;
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i |= g_Config.m_BrFilterFull<<5;
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i |= g_Config.m_BrFilterPw<<6;
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i |= g_Config.m_BrSortOrder<<7;
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i |= g_Config.m_BrFilterCompatversion<<8;
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i |= g_Config.m_BrFilterPure<<9;
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i |= g_Config.m_BrFilterPureMap<<10;
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i |= g_Config.m_BrFilterPing<<16;
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return i;
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}
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void CServerBrowser::Sort()
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{
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int i;
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// create filtered list
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Filter();
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// sort
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if(g_Config.m_BrSort == IServerBrowser::SORT_NAME)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareName));
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else if(g_Config.m_BrSort == IServerBrowser::SORT_PING)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortComparePing));
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else if(g_Config.m_BrSort == IServerBrowser::SORT_MAP)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareMap));
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else if(g_Config.m_BrSort == IServerBrowser::SORT_NUMPLAYERS)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareNumPlayers));
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else if(g_Config.m_BrSort == IServerBrowser::SORT_GAMETYPE)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareGametype));
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else if(g_Config.m_BrSort == IServerBrowser::SORT_PROGRESSION)
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std::sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::SortCompareProgression));
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// invert the list if requested
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if(g_Config.m_BrSortOrder)
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{
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for(i = 0; i < m_NumSortedServers/2; i++)
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{
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int Temp = m_pSortedServerlist[i];
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m_pSortedServerlist[i] = m_pSortedServerlist[m_NumSortedServers-i-1];
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m_pSortedServerlist[m_NumSortedServers-i-1] = Temp;
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}
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}
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// set indexes
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for(i = 0; i < m_NumSortedServers; i++)
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m_ppServerlist[m_pSortedServerlist[i]]->m_Info.m_SortedIndex = i;
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str_copy(m_aFilterGametypeString, g_Config.m_BrFilterGametype, sizeof(m_aFilterGametypeString));
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str_copy(m_aFilterString, g_Config.m_BrFilterString, sizeof(m_aFilterString));
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m_Sorthash = SortHash();
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}
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void CServerBrowser::RemoveRequest(CServerEntry *pEntry)
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{
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if(pEntry->m_pPrevReq || pEntry->m_pNextReq || m_pFirstReqServer == pEntry)
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{
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if(pEntry->m_pPrevReq)
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pEntry->m_pPrevReq->m_pNextReq = pEntry->m_pNextReq;
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else
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m_pFirstReqServer = pEntry->m_pNextReq;
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if(pEntry->m_pNextReq)
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pEntry->m_pNextReq->m_pPrevReq = pEntry->m_pPrevReq;
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else
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m_pLastReqServer = pEntry->m_pPrevReq;
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pEntry->m_pPrevReq = 0;
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pEntry->m_pNextReq = 0;
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m_NumRequests--;
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}
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}
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CServerBrowser::CServerEntry *CServerBrowser::Find(const NETADDR &Addr)
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{
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CServerEntry *pEntry = m_aServerlistIp[Addr.ip[0]];
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for(; pEntry; pEntry = pEntry->m_pNextIp)
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{
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if(net_addr_comp(&pEntry->m_Addr, &Addr) == 0)
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return pEntry;
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}
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return (CServerEntry*)0;
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}
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void CServerBrowser::QueueRequest(CServerEntry *pEntry)
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{
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// add it to the list of servers that we should request info from
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pEntry->m_pPrevReq = m_pLastReqServer;
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if(m_pLastReqServer)
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m_pLastReqServer->m_pNextReq = pEntry;
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else
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m_pFirstReqServer = pEntry;
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m_pLastReqServer = pEntry;
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m_NumRequests++;
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}
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void CServerBrowser::SetInfo(CServerEntry *pEntry, const CServerInfo &Info)
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{
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int Fav = pEntry->m_Info.m_Favorite;
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pEntry->m_Info = Info;
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pEntry->m_Info.m_Favorite = Fav;
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pEntry->m_Info.m_NetAddr = pEntry->m_Addr;
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// all these are just for nice compability
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if(pEntry->m_Info.m_aGameType[0] == '0' && pEntry->m_Info.m_aGameType[1] == 0)
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str_copy(pEntry->m_Info.m_aGameType, "DM", sizeof(pEntry->m_Info.m_aGameType));
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else if(pEntry->m_Info.m_aGameType[0] == '1' && pEntry->m_Info.m_aGameType[1] == 0)
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str_copy(pEntry->m_Info.m_aGameType, "TDM", sizeof(pEntry->m_Info.m_aGameType));
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else if(pEntry->m_Info.m_aGameType[0] == '2' && pEntry->m_Info.m_aGameType[1] == 0)
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str_copy(pEntry->m_Info.m_aGameType, "CTF", sizeof(pEntry->m_Info.m_aGameType));
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/*if(!request)
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{
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pEntry->m_Info.latency = (time_get()-pEntry->request_time)*1000/time_freq();
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RemoveRequest(pEntry);
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}*/
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pEntry->m_GotInfo = 1;
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Sort();
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}
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CServerBrowser::CServerEntry *CServerBrowser::Add(const NETADDR &Addr)
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{
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int Hash = Addr.ip[0];
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CServerEntry *pEntry = 0;
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int i;
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// create new pEntry
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pEntry = (CServerEntry *)m_ServerlistHeap.Allocate(sizeof(CServerEntry));
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mem_zero(pEntry, sizeof(CServerEntry));
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// set the info
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pEntry->m_Addr = Addr;
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pEntry->m_Info.m_NetAddr = Addr;
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pEntry->m_Info.m_Latency = 999;
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str_format(pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aAddress), "%d.%d.%d.%d:%d",
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Addr.ip[0], Addr.ip[1], Addr.ip[2],
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Addr.ip[3], Addr.port);
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str_format(pEntry->m_Info.m_aName, sizeof(pEntry->m_Info.m_aName), "%d.%d.%d.%d:%d",
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Addr.ip[0], Addr.ip[1], Addr.ip[2],
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Addr.ip[3], Addr.port);
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/*if(serverlist_type == IServerBrowser::TYPE_LAN)
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pEntry->m_Info.latency = (time_get()-broadcast_time)*1000/time_freq();*/
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// check if it's a favorite
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for(i = 0; i < m_NumFavoriteServers; i++)
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{
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if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0)
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pEntry->m_Info.m_Favorite = 1;
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}
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// add to the hash list
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pEntry->m_pNextIp = m_aServerlistIp[Hash];
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m_aServerlistIp[Hash] = pEntry;
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if(m_NumServers == m_NumServerCapacity)
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{
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CServerEntry **ppNewlist;
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m_NumServerCapacity += 100;
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ppNewlist = (CServerEntry **)mem_alloc(m_NumServerCapacity*sizeof(CServerEntry*), 1);
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mem_copy(ppNewlist, m_ppServerlist, m_NumServers*sizeof(CServerEntry*));
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mem_free(m_ppServerlist);
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m_ppServerlist = ppNewlist;
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}
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// add to list
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m_ppServerlist[m_NumServers] = pEntry;
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pEntry->m_Info.m_ServerIndex = m_NumServers;
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m_NumServers++;
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return pEntry;
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}
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void CServerBrowser::Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo)
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{
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CServerEntry *pEntry = 0;
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if(Type == IServerBrowser::SET_MASTER_ADD)
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{
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if(m_ServerlistType != IServerBrowser::TYPE_INTERNET)
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return;
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if(!Find(Addr))
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{
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pEntry = Add(Addr);
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QueueRequest(pEntry);
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}
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}
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else if(Type == IServerBrowser::SET_FAV_ADD)
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{
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if(m_ServerlistType != IServerBrowser::TYPE_FAVORITES)
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return;
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if(!Find(Addr))
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{
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pEntry = Add(Addr);
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QueueRequest(pEntry);
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}
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}
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else if(Type == IServerBrowser::SET_TOKEN)
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{
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if(Token != m_CurrentToken)
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return;
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pEntry = Find(Addr);
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if(!pEntry)
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pEntry = Add(Addr);
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if(pEntry)
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{
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SetInfo(pEntry, *pInfo);
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if(m_ServerlistType == IServerBrowser::TYPE_LAN)
|
|
pEntry->m_Info.m_Latency = (time_get()-m_BroadcastTime)*1000/time_freq();
|
|
else
|
|
pEntry->m_Info.m_Latency = (time_get()-pEntry->m_RequestTime)*1000/time_freq();
|
|
RemoveRequest(pEntry);
|
|
}
|
|
}
|
|
else if(Type == IServerBrowser::SET_OLD_INTERNET)
|
|
{
|
|
pEntry = Find(Addr);
|
|
if(pEntry)
|
|
{
|
|
SetInfo(pEntry, *pInfo);
|
|
|
|
if(m_ServerlistType == IServerBrowser::TYPE_LAN)
|
|
pEntry->m_Info.m_Latency = (time_get()-m_BroadcastTime)*1000/time_freq();
|
|
else
|
|
pEntry->m_Info.m_Latency = (time_get()-pEntry->m_RequestTime)*1000/time_freq();
|
|
RemoveRequest(pEntry);
|
|
}
|
|
}
|
|
else if(Type == IServerBrowser::SET_OLD_LAN)
|
|
{
|
|
pEntry = Find(Addr);
|
|
if(pEntry)
|
|
if(!pEntry)
|
|
pEntry = Add(Addr);
|
|
if(pEntry)
|
|
SetInfo(pEntry, *pInfo);
|
|
}
|
|
|
|
Sort();
|
|
}
|
|
|
|
void CServerBrowser::Refresh(int Type)
|
|
{
|
|
// clear out everything
|
|
m_ServerlistHeap.Reset();
|
|
m_NumServers = 0;
|
|
m_NumSortedServers = 0;
|
|
mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp));
|
|
m_pFirstReqServer = 0;
|
|
m_pLastReqServer = 0;
|
|
m_NumRequests = 0;
|
|
|
|
// next token
|
|
m_CurrentToken = (m_CurrentToken+1)&0xff;
|
|
|
|
//
|
|
m_ServerlistType = Type;
|
|
|
|
if(Type == IServerBrowser::TYPE_LAN)
|
|
{
|
|
unsigned char Buffer[sizeof(SERVERBROWSE_GETINFO)+1];
|
|
CNetChunk Packet;
|
|
int i;
|
|
|
|
mem_copy(Buffer, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO));
|
|
Buffer[sizeof(SERVERBROWSE_GETINFO)] = m_CurrentToken;
|
|
|
|
Packet.m_ClientID = -1;
|
|
mem_zero(&Packet, sizeof(Packet));
|
|
Packet.m_Address.ip[0] = 255;
|
|
Packet.m_Address.ip[1] = 255;
|
|
Packet.m_Address.ip[2] = 255;
|
|
Packet.m_Address.ip[3] = 255;
|
|
Packet.m_Flags = NETSENDFLAG_CONNLESS;
|
|
Packet.m_DataSize = sizeof(Buffer);
|
|
Packet.m_pData = Buffer;
|
|
m_BroadcastTime = time_get();
|
|
|
|
for(i = 8303; i <= 8310; i++)
|
|
{
|
|
Packet.m_Address.port = i;
|
|
m_pNetClient->Send(&Packet);
|
|
}
|
|
|
|
if(g_Config.m_Debug)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "broadcasting for servers");
|
|
}
|
|
else if(Type == IServerBrowser::TYPE_INTERNET)
|
|
m_NeedRefresh = 1;
|
|
else if(Type == IServerBrowser::TYPE_FAVORITES)
|
|
{
|
|
for(int i = 0; i < m_NumFavoriteServers; i++)
|
|
Set(m_aFavoriteServers[i], IServerBrowser::SET_FAV_ADD, -1, 0);
|
|
}
|
|
}
|
|
|
|
void CServerBrowser::RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const
|
|
{
|
|
//unsigned char buffer[sizeof(SERVERBROWSE_GETINFO)+1];
|
|
CNetChunk Packet;
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf),"requesting server info from %d.%d.%d.%d:%d",
|
|
Addr.ip[0], Addr.ip[1], Addr.ip[2],
|
|
Addr.ip[3], Addr.port);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf);
|
|
}
|
|
|
|
/*mem_copy(buffer, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO));
|
|
buffer[sizeof(SERVERBROWSE_GETINFO)] = current_token;*/
|
|
|
|
Packet.m_ClientID = -1;
|
|
Packet.m_Address = Addr;
|
|
Packet.m_Flags = NETSENDFLAG_CONNLESS;
|
|
/*p.data_size = sizeof(buffer);
|
|
p.data = buffer;
|
|
netclient_send(net, &p);*/
|
|
|
|
// send old request style aswell
|
|
Packet.m_DataSize = sizeof(SERVERBROWSE_OLD_GETINFO);
|
|
Packet.m_pData = SERVERBROWSE_OLD_GETINFO;
|
|
m_pNetClient->Send(&Packet);
|
|
|
|
if(pEntry)
|
|
pEntry->m_RequestTime = time_get();
|
|
}
|
|
|
|
void CServerBrowser::Request(const NETADDR &Addr) const
|
|
{
|
|
RequestImpl(Addr, 0);
|
|
}
|
|
|
|
|
|
void CServerBrowser::Update()
|
|
{
|
|
int64 Timeout = time_freq();
|
|
int64 Now = time_get();
|
|
int Count;
|
|
CServerEntry *pEntry, *pNext;
|
|
|
|
// do server list requests
|
|
if(m_NeedRefresh && !m_pMasterServer->IsRefreshing())
|
|
{
|
|
NETADDR Addr;
|
|
CNetChunk Packet;
|
|
int i;
|
|
|
|
m_NeedRefresh = 0;
|
|
|
|
mem_zero(&Packet, sizeof(Packet));
|
|
Packet.m_ClientID = -1;
|
|
Packet.m_Flags = NETSENDFLAG_CONNLESS;
|
|
Packet.m_DataSize = sizeof(SERVERBROWSE_GETLIST);
|
|
Packet.m_pData = SERVERBROWSE_GETLIST;
|
|
|
|
for(i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
|
|
{
|
|
Addr = m_pMasterServer->GetAddr(i);
|
|
if(!Addr.ip[0] && !Addr.ip[1] && !Addr.ip[2] && !Addr.ip[3])
|
|
continue;
|
|
|
|
Packet.m_Address = Addr;
|
|
m_pNetClient->Send(&Packet);
|
|
}
|
|
|
|
if(g_Config.m_Debug)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "requesting server list");
|
|
}
|
|
|
|
// do timeouts
|
|
pEntry = m_pFirstReqServer;
|
|
while(1)
|
|
{
|
|
if(!pEntry) // no more entries
|
|
break;
|
|
|
|
pNext = pEntry->m_pNextReq;
|
|
|
|
if(pEntry->m_RequestTime && pEntry->m_RequestTime+Timeout < Now)
|
|
{
|
|
// timeout
|
|
RemoveRequest(pEntry);
|
|
m_NumRequests--;
|
|
}
|
|
|
|
pEntry = pNext;
|
|
}
|
|
|
|
// do timeouts
|
|
pEntry = m_pFirstReqServer;
|
|
Count = 0;
|
|
while(1)
|
|
{
|
|
if(!pEntry) // no more entries
|
|
break;
|
|
|
|
// no more then 10 concurrent requests
|
|
if(Count == g_Config.m_BrMaxRequests)
|
|
break;
|
|
|
|
if(pEntry->m_RequestTime == 0)
|
|
RequestImpl(pEntry->m_Addr, pEntry);
|
|
|
|
Count++;
|
|
pEntry = pEntry->m_pNextReq;
|
|
}
|
|
|
|
// check if we need to resort
|
|
// TODO: remove the str_comp
|
|
if(m_Sorthash != SortHash() || str_comp(m_aFilterString, g_Config.m_BrFilterString) != 0 || str_comp(m_aFilterGametypeString, g_Config.m_BrFilterGametype) != 0)
|
|
Sort();
|
|
}
|
|
|
|
|
|
bool CServerBrowser::IsFavorite(const NETADDR &Addr) const
|
|
{
|
|
// search for the address
|
|
int i;
|
|
for(i = 0; i < m_NumFavoriteServers; i++)
|
|
{
|
|
if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CServerBrowser::AddFavorite(const NETADDR &Addr)
|
|
{
|
|
CServerEntry *pEntry;
|
|
|
|
if(m_NumFavoriteServers == MAX_FAVORITES)
|
|
return;
|
|
|
|
// make sure that we don't already have the server in our list
|
|
for(int i = 0; i < m_NumFavoriteServers; i++)
|
|
{
|
|
if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0)
|
|
return;
|
|
}
|
|
|
|
// add the server to the list
|
|
m_aFavoriteServers[m_NumFavoriteServers++] = Addr;
|
|
pEntry = Find(Addr);
|
|
if(pEntry)
|
|
pEntry->m_Info.m_Favorite = 1;
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "added fav, %d.%d.%d.%d:%d", Addr.ip[0], Addr.ip[1], Addr.ip[2], Addr.ip[3], Addr.port);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf);
|
|
}
|
|
}
|
|
|
|
void CServerBrowser::RemoveFavorite(const NETADDR &Addr)
|
|
{
|
|
int i;
|
|
CServerEntry *pEntry;
|
|
|
|
for(i = 0; i < m_NumFavoriteServers; i++)
|
|
{
|
|
if(net_addr_comp(&Addr, &m_aFavoriteServers[i]) == 0)
|
|
{
|
|
mem_move(&m_aFavoriteServers[i], &m_aFavoriteServers[i+1], sizeof(NETADDR)*(m_NumFavoriteServers-(i+1)));
|
|
m_NumFavoriteServers--;
|
|
|
|
pEntry = Find(Addr);
|
|
if(pEntry)
|
|
pEntry->m_Info.m_Favorite = 0;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool CServerBrowser::IsRefreshingMasters() const
|
|
{
|
|
return m_pMasterServer->IsRefreshing();
|
|
}
|
|
|
|
|
|
void CServerBrowser::ConfigSaveCallback(IConfig *pConfig, void *pUserData)
|
|
{
|
|
CServerBrowser *pSelf = (CServerBrowser *)pUserData;
|
|
|
|
int i;
|
|
char aAddrStr[128];
|
|
char aBuffer[256];
|
|
for(i = 0; i < pSelf->m_NumFavoriteServers; i++)
|
|
{
|
|
net_addr_str(&pSelf->m_aFavoriteServers[i], aAddrStr, sizeof(aAddrStr));
|
|
str_format(aBuffer, sizeof(aBuffer), "add_favorite %s", aAddrStr);
|
|
pConfig->WriteLine(aBuffer);
|
|
}
|
|
}
|