ddnet/data/editor
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
..
background.png merged editor over to trunk 2008-01-12 12:27:55 +00:00
checker.png merged editor over to trunk 2008-01-12 12:27:55 +00:00
cursor.png new cursor. thanks goes to primevil 2008-01-18 23:23:35 +00:00
entities.png hmm 2011-04-11 17:14:24 +02:00
entities_clear.png Added a new entities_clear 2011-03-16 19:48:16 +02:00
front.png deepfreeze tiles 2011-01-17 00:38:24 +02:00
speed_arrow.png Merging the client manually into the server 2010-08-25 17:31:49 +02:00
speedup.png New Entities by Fisico, I split them and reworked into separate files 2010-12-12 01:05:11 +02:00
switch.png Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches 2011-01-25 12:05:53 +02:00
tele.png Adding a checkpoint system for teleporters : 2011-06-01 17:03:04 +02:00