ddnet/src/game/client/components/broadcast.cpp

51 lines
1.5 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/client/gameclient.h>
#include <game/client/components/scoreboard.h>
#include "broadcast.h"
void CBroadcast::OnReset()
{
m_BroadcastTime = 0;
}
void CBroadcast::OnRender()
{
if(m_pClient->m_pScoreboard->Active())
return;
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
if(time_get() < m_BroadcastTime)
{
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, m_BroadcastRenderOffset, 40.0f, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 300*Graphics()->ScreenAspect()-m_BroadcastRenderOffset;
TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
}
}
void CBroadcast::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_BROADCAST)
{
CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg;
str_copy(m_aBroadcastText, pMsg->m_pMessage, sizeof(m_aBroadcastText));
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, 12.0f, TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 300*Graphics()->ScreenAspect();
TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
m_BroadcastRenderOffset = 150*Graphics()->ScreenAspect()-Cursor.m_X/2;
m_BroadcastTime = time_get()+time_freq()*10;
}
}