ddnet/src/game/teamscore.h
Robert Müller 706eb0d015 Remove unnecessary include in protocol, move definitions to cpp file
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.

To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
2023-01-03 14:10:58 +01:00

48 lines
1.1 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_TEAMSCORE_H
#define GAME_TEAMSCORE_H
#include <engine/shared/protocol.h>
enum
{
TEAM_FLOCK = 0,
TEAM_SUPER = MAX_CLIENTS,
NUM_TEAMS = TEAM_SUPER + 1,
VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
};
// do not change the values of the following enum
enum
{
SV_TEAM_FORBIDDEN = 0, // teams are disabled on the map
SV_TEAM_ALLOWED = 1, // teams are enabled on the map, but optional
SV_TEAM_MANDATORY = 2, // map must be played with a team
SV_TEAM_FORCED_SOLO = 3 // map forces a random team for each individual player
};
class CTeamsCore
{
int m_aTeam[MAX_CLIENTS];
bool m_aIsSolo[MAX_CLIENTS];
public:
bool m_IsDDRace16;
CTeamsCore();
bool SameTeam(int ClientID1, int ClientID2) const;
bool CanKeepHook(int ClientID1, int ClientID2) const;
bool CanCollide(int ClientID1, int ClientID2) const;
int Team(int ClientID) const;
void Team(int ClientID, int Team);
void Reset();
void SetSolo(int ClientID, bool Value);
bool GetSolo(int ClientID) const;
};
#endif