ddnet/CMakeLists.txt
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00

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37 KiB
CMake

cmake_minimum_required(VERSION 2.8)
file(STRINGS src/game/version.h VERSION_LINE
LIMIT_COUNT 1
REGEX GAME_RELEASE_VERSION
)
if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"")
set(VERSION_MAJOR ${CMAKE_MATCH_1})
set(VERSION_MINOR ${CMAKE_MATCH_2})
set(VERSION_PATCH ${CMAKE_MATCH_3})
else()
message(FATAL_ERROR "Couldn't parse version from src/game/version.h")
endif()
if(POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
else()
project(DDNet)
set(PROJECT_VERSION_MAJOR ${VERSION_MAJOR})
set(PROJECT_VERSION_MINOR ${VERSION_MINOR})
set(PROJECT_VERSION_PATCH ${VERSION_PATCH})
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(TARGET_BITS "64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(TARGET_BITS "32")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(TARGET_OS "windows")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(TARGET_OS "linux")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(TARGET_OS "mac")
endif()
set(AUTO_DEPENDENCIES_DEFAULT OFF)
if(TARGET_OS STREQUAL "windows")
set(AUTO_DEPENDENCIES_DEFAULT ON)
endif()
option(WEBSOCKETS "Enable websockets support" OFF)
option(MYSQL "Enable mysql support" OFF)
option(CLIENT "Compile client" ON)
option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT})
option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT})
# Set the default build type to Release
if(NOT(CMAKE_BUILD_TYPE))
set(CMAKE_BUILD_TYPE Release)
endif()
set(DBG $<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS
src/game/version.h
)
set(SERVER_EXECUTABLE DDNet-Server CACHE STRING "Name of the built server executable")
set(CLIENT_EXECUTABLE DDNet CACHE STRING "Name of the build client executable")
########################################################################
# DEPENDENCIES
########################################################################
function(set_extra_dirs_lib VARIABLE NAME)
set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE)
if(PREFER_BUNDLED_LIBS)
set(TYPE HINTS)
else()
set(TYPE PATHS)
endif()
if(TARGET_BITS AND TARGET_OS)
set(DIR "ddnet-libs/${NAME}/${TARGET_OS}/lib${TARGET_BITS}")
set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE)
endif()
endfunction()
function(set_extra_dirs_include VARIABLE NAME LIBRARY)
set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE)
is_bundled(IS_BUNDLED "${LIBRARY}")
if(IS_BUNDLED)
set("HINTS_${VARIABLE}_INCLUDEDIR" "ddnet-libs/${NAME}/include" "ddnet-libs/${NAME}/include/${TARGET_OS}" PARENT_SCOPE)
endif()
endfunction()
if(CMAKE_CROSSCOMPILING)
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH)
else()
set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH)
endif()
function(is_bundled VARIABLE PATH)
if(PATH)
string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS)
if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS)
set("${VARIABLE}" ON PARENT_SCOPE)
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
else()
set("${VARIABLE}" OFF PARENT_SCOPE)
endif()
endfunction()
if(NOT CMAKE_CROSSCOMPILING)
# Check for PkgConfig once so all the other `find_package` calls can do it
# quietly.
find_package(PkgConfig)
endif()
find_package(Curl)
find_package(Freetype)
find_package(GTest)
if(MYSQL)
find_package(MySQL)
else()
set(MYSQL_LIBRARIES)
endif()
find_package(Ogg)
find_package(Opus)
find_package(Opusfile)
find_package(PythonInterp)
find_package(SDL2)
find_package(Threads)
if(NOT PREFER_BUNDLED_LIBS)
find_package(ZLIB)
else()
set(ZLIB_FOUND NO)
endif()
message(STATUS "******** DDNet ********")
message(STATUS "Target OS: ${TARGET_OS} ${TARGET_BITS}bit")
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
message(STATUS "Dependencies:")
function(show_dependency_status NAME FOUND PATH)
if(FOUND)
is_bundled(IS_BUNDLED "${PATH}")
if(IS_BUNDLED)
message(STATUS " * ${NAME} not found (using bundled version)")
else()
message(STATUS " * ${NAME} found")
endif()
else()
message(STATUS " * ${NAME} not found")
endif()
endfunction()
show_dependency_status("Curl" ${CURL_FOUND} "${CURL_LIBRARY}")
show_dependency_status("Freetype" ${FREETYPE_FOUND} "${FREETYPE_LIBRARY}")
show_dependency_status("GTest" ${GTEST_FOUND} "${GTEST_LIBRARY}")
if(MYSQL)
show_dependency_status("MySQL" ${MYSQL_FOUND} "${MYSQL_LIBRARY}")
endif()
show_dependency_status("Ogg" ${OGG_FOUND} "${OGG_INCLUDEDIR}")
show_dependency_status("Opus" ${OPUS_FOUND} "${OPUS_INCLUDEDIR}")
show_dependency_status("Opusfile" ${OPUSFILE_FOUND} "${OPUSFILE_LIBRARY}")
show_dependency_status("PythonInterp" ${PYTHONINTERP_FOUND} "")
show_dependency_status("SDL2" ${SDL2_FOUND} "${SDL2_LIBRARY}")
if(ZLIB_FOUND)
message(STATUS " * Zlib found")
else()
message(STATUS " * Zlib not found (using bundled version)")
endif()
if(NOT(PYTHONINTERP_FOUND))
message(SEND_ERROR "You must install Python to compile DDNet")
endif()
if(MYSQL AND NOT(MYSQL_FOUND))
message(SEND_ERROR "You must install MySQL to compile the DDNet server with MySQL support")
endif()
if(CLIENT AND NOT(CURL_FOUND))
message(SEND_ERROR "You must install Curl to compile the DDNet client")
endif()
if(CLIENT AND NOT(FREETYPE_FOUND))
message(SEND_ERROR "You must install Freetype to compile the DDNet client")
endif()
if(CLIENT AND NOT(OGG_FOUND))
message(SEND_ERROR "You must install Ogg to compile the DDNet client")
endif()
if(CLIENT AND NOT(OPUS_FOUND))
message(SEND_ERROR "You must install Opus to compile the DDNet client")
endif()
if(CLIENT AND NOT(OPUSFILE_FOUND))
message(SEND_ERROR "You must install Opusfile to compile the DDNet client")
endif()
if(CLIENT AND NOT(SDL2_FOUND))
message(SEND_ERROR "You must install SDL2 to compile the DDNet client")
endif()
if(NOT(GTEST_FOUND))
if(DOWNLOAD_GTEST)
message(STATUS "Automatically downloading GTest to be able to run tests")
else()
message(STATUS "To run the tests, you have to install GTest")
endif()
endif()
if(TARGET_OS STREQUAL "windows")
set(PLATFORM_CLIENT)
set(PLATFORM_CLIENT_LIBS opengl32 glu32 winmm)
set(PLATFORM_LIBS ws2_32) # Windows sockets
elseif(TARGET_OS STREQUAL "mac")
find_library(CARBON Carbon)
find_library(COCOA Cocoa)
find_library(OPENGL OpenGL)
find_library(SECURITY Security)
set(PLATFORM_CLIENT
src/osx/notification.h
src/osx/notification.mm
src/osxlaunch/client.h
src/osxlaunch/client.m
)
set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL} ${SECURITY})
set(PLATFORM_LIBS ${CARBON})
else()
set(PLATFORM_CLIENT)
set(PLATFORM_CLIENT_LIBS GL GLU X11)
if(TARGET_OS STREQUAL "linux")
set(PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17
else()
set(PLATFORM_LIBS)
endif()
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES Clang OR CMAKE_CXX_COMPILER_ID MATCHES GNU)
include(CheckCCompilerFlag)
check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves.
check_c_compiler_flag("-fstack-protector-all" ENABLE_STACK_PROTECTOR) # -fstack-protector-all doesn't work on MinGW.
endif()
########################################################################
# DOWNLOAD GTEST
########################################################################
if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST)
# Change to the 1.9.0 release tag once that works.
set(DDNET_GTEST_VERSION 7b6561c56e353100aca8458d7bc49c4e0119bae8)
configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/googletest-download )
if(result)
message(FATAL_ERROR "CMake step for googletest failed: ${result}")
endif()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/googletest-download )
if(result)
message(FATAL_ERROR "Build step for googletest failed: ${result}")
endif()
# Prevent overriding the parent project's compiler/linker
# settings on Windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines
# the gtest and gtest_main targets.
add_subdirectory(
${CMAKE_BINARY_DIR}/googletest-src
${CMAKE_BINARY_DIR}/googletest-build
EXCLUDE_FROM_ALL
)
if(MSVC)
foreach(target gtest gtest_main)
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd>)
endforeach()
endif()
set(GTEST_BOTH_LIBRARIES gtest_main)
set(GTEST_INCLUDE_DIRS)
if(CMAKE_VERSION VERSION_LESS 2.8.11)
set(GTEST_INCLUDE_DIRS "${gtest_SOURCE_DIR}/include")
endif()
endif()
########################################################################
# INITALIZE TARGET LISTS
########################################################################
set(TARGETS_OWN)
set(TARGETS_DEP)
set(TARGETS_LINK) # Targets with a linking stage.
########################################################################
# COMMON FUNCTIONS
########################################################################
function(set_glob VAR GLOBBING DIRECTORY) # ...
file(${GLOBBING} GLOB_RESULT "${DIRECTORY}/*.c" "${DIRECTORY}/*.cpp" "${DIRECTORY}/*.h")
list(SORT GLOB_RESULT)
set(FILES)
foreach(file ${ARGN})
list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}")
endforeach()
if(NOT FILES STREQUAL GLOB_RESULT)
message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}")
set(LIST_BUT_NOT_GLOB)
if(POLICY CMP0057)
cmake_policy(SET CMP0057 NEW)
foreach(file ${FILES})
if(NOT file IN_LIST GLOB_RESULT)
list(APPEND LIST_BUT_NOT_GLOB ${file})
endif()
endforeach()
if(LIST_BUT_NOT_GLOB)
message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}")
endif()
set(GLOB_BUT_NOT_LIST)
foreach(file ${GLOB_RESULT})
if(NOT file IN_LIST FILES)
list(APPEND GLOB_BUT_NOT_LIST ${file})
endif()
endforeach()
if(GLOB_BUT_NOT_LIST)
message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}")
endif()
endif()
endif()
set(${VAR} ${FILES} PARENT_SCOPE)
endfunction()
########################################################################
# DEPENDENCY COMPILATION
########################################################################
if(NOT(ZLIB_FOUND))
set(ZLIB_LIBRARIES)
set_glob(ZLIB_SRC GLOB src/engine/external/zlib
adler32.c
compress.c
crc32.c
crc32.h
deflate.c
deflate.h
gzclose.c
gzguts.h
gzlib.c
gzread.c
gzwrite.c
infback.c
inffast.c
inffast.h
inffixed.h
inflate.c
inflate.h
inftrees.c
inftrees.h
trees.c
trees.h
uncompr.c
zconf.h
zlib.h
zutil.c
zutil.h
)
add_library(zlib EXCLUDE_FROM_ALL OBJECT ${ZLIB_SRC})
list(APPEND TARGETS_DEP zlib)
set(ZLIB_INCLUDEDIR src/engine/external/zlib/)
set(DEP_ZLIB $<TARGET_OBJECTS:zlib>)
else()
set(ZLIB_INCLUDEDIR)
set(DEP_ZLIB)
endif()
set_glob(DEP_PNG_SRC GLOB src/engine/external/pnglite pnglite.c pnglite.h)
add_library(png OBJECT EXCLUDE_FROM_ALL ${DEP_PNG_SRC})
target_include_directories(png PRIVATE ${ZLIB_INCLUDEDIR})
set(DEP_PNG $<TARGET_OBJECTS:png>)
list(APPEND TARGETS_DEP png)
set_glob(DEP_GLEW_SRC GLOB src/engine/external/glew glew.c)
set_glob(DEP_GLEW_INCLUDES GLOB src/engine/external/glew/GL eglew.h glew.h glxew.h wglew.h)
add_library(glew OBJECT EXCLUDE_FROM_ALL ${DEP_GLEW_SRC} ${DEP_GLEW_INCLUDES})
target_include_directories(glew PRIVATE src/engine/external/glew)
set(DEP_GLEW $<TARGET_OBJECTS:glew>)
list(APPEND TARGETS_DEP glew)
if(CLIENT)
# Static dependencies
set_glob(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h)
set_glob(DEP_WAV_SRC GLOB src/engine/external/wavpack
bits.c
float.c
metadata.c
unpack.c
wavpack.h
words.c
wputils.c
)
add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC})
add_library(wav EXCLUDE_FROM_ALL OBJECT ${DEP_WAV_SRC})
list(APPEND TARGETS_DEP json wav)
set(DEP_JSON $<TARGET_OBJECTS:json>)
set(DEP_WAV $<TARGET_OBJECTS:wav>)
endif()
########################################################################
# COPY DATA AND DLLS
########################################################################
file(COPY data DESTINATION .)
file(COPY shader DESTINATION .)
set(COPY_FILES
${CURL_COPY_FILES}
${FREETYPE_COPY_FILES}
${OPUSFILE_COPY_FILES}
${SDL2_COPY_FILES}
)
file(COPY ${COPY_FILES} DESTINATION .)
########################################################################
# CODE GENERATION
########################################################################
function(chash output_file)
add_custom_command(OUTPUT ${PROJECT_SOURCE_DIR}/${output_file}
COMMAND ${PYTHON_EXECUTABLE} scripts/cmd5.py ${ARGN} > ${output_file}
DEPENDS scripts/cmd5.py ${ARGN}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
function(generate_source output_file script_parameter)
add_custom_command(OUTPUT ${PROJECT_SOURCE_DIR}/${output_file}
COMMAND ${PYTHON_EXECUTABLE} datasrc/compile.py ${script_parameter} > ${output_file}
DEPENDS
datasrc/compile.py
datasrc/content.py
datasrc/datatypes.py
datasrc/network.py
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
)
endfunction()
file(MAKE_DIRECTORY "${PROJECT_SOURCE_DIR}/src/game/generated/")
chash("src/game/generated/nethash.cpp"
"src/engine/shared/protocol.h"
"src/game/generated/protocol.h"
"src/game/tuning.h"
"src/game/gamecore.cpp"
)
generate_source("src/game/generated/client_data.cpp" "client_content_source")
generate_source("src/game/generated/client_data.h" "client_content_header")
generate_source("src/game/generated/protocol.cpp" "network_source")
generate_source("src/game/generated/protocol.h" "network_header")
generate_source("src/game/generated/server_data.cpp" "server_content_source")
generate_source("src/game/generated/server_data.h" "server_content_header")
########################################################################
# SHARED
########################################################################
# Sources
set_glob(BASE GLOB_RECURSE src/base
color.h
confusables.c
confusables_data.h
detect.h
math.h
system.c
system.h
tl/algorithm.h
tl/allocator.h
tl/array.h
tl/base.h
tl/range.h
tl/sorted_array.h
tl/string.h
tl/threading.h
vmath.h
)
set_glob(ENGINE_SHARED GLOB src/engine/shared
compression.cpp
compression.h
config.cpp
config.h
config_variables.h
console.cpp
console.h
datafile.cpp
datafile.h
demo.cpp
demo.h
econ.cpp
econ.h
engine.cpp
fifo.cpp
fifo.h
filecollection.cpp
filecollection.h
ghost.cpp
ghost.h
global_uuid_manager.cpp
huffman.cpp
huffman.h
jobs.cpp
jobs.h
kernel.cpp
linereader.cpp
linereader.h
map.cpp
masterserver.cpp
memheap.cpp
memheap.h
message.h
netban.cpp
netban.h
network.cpp
network.h
network_client.cpp
network_conn.cpp
network_console.cpp
network_console_conn.cpp
network_server.cpp
packer.cpp
packer.h
protocol.h
protocol_ex.cpp
protocol_ex.h
protocol_ex_msgs.h
ringbuffer.cpp
ringbuffer.h
serverbrowser.cpp
snapshot.cpp
snapshot.h
storage.cpp
storage.h
uuid_manager.cpp
uuid_manager.h
websockets.cpp
websockets.h
)
set(ENGINE_GENERATED_SHARED src/game/generated/protocol.cpp src/game/generated/protocol.h)
set_glob(GAME_SHARED GLOB src/game
collision.cpp
collision.h
ddracecommands.h
extrainfo.cpp
extrainfo.h
gamecore.cpp
gamecore.h
layers.cpp
layers.h
localization.cpp
localization.h
mapitems.cpp
mapitems.h
teamscore.cpp
teamscore.h
tuning.h
variables.h
version.h
voting.h
)
set(GAME_GENERATED_SHARED src/game/generated/nethash.cpp)
# Static dependencies
set_glob(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h)
add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC})
set(DEP_MD5 $<TARGET_OBJECTS:md5>)
list(APPEND TARGETS_DEP md5)
if(WEBSOCKETS)
set_glob(DEP_WEBSOCKETS_SRC GLOB src/engine/external/libwebsockets
alloc.c
base64-decode.c
config.h
context.c
extension-deflate-frame.c
extension-deflate-frame.h
extension-deflate-stream.c
extension-deflate-stream.h
extension.c
getifaddrs.h
handshake.c
huftable.h
lextable-strings.h
lextable.h
libwebsockets.c
libwebsockets.h
lws-plat-unix.c
output.c
parsers.c
pollfd.c
private-libwebsockets.h
server-handshake.c
server.c
service.c
sha-1.c
)
add_library(websockets EXCLUDE_FROM_ALL OBJECT ${DEP_WEBSOCKETS_SRC})
list(APPEND TARGETS_DEP websockets)
set(DEP_WEBSOCKETS $<TARGET_OBJECTS:websockets>)
else()
set(DEP_WEBSOCKETS)
endif()
set(DEPS ${DEP_MD5} ${DEP_WEBSOCKETS} ${DEP_ZLIB})
# Libraries
set(LIBS ${CMAKE_THREAD_LIBS_INIT} ${ZLIB_LIBRARIES} ${PLATFORM_LIBS})
# Targets
add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_SHARED} ${ENGINE_GENERATED_SHARED} ${BASE})
add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED})
list(APPEND TARGETS_OWN engine-shared game-shared)
########################################################################
# CLIENT
########################################################################
if(CLIENT)
# Sources
set_glob(ENGINE_CLIENT GLOB src/engine/client
backend_sdl.cpp
backend_sdl.h
client.cpp
client.h
fetcher.cpp
fetcher.h
friends.cpp
friends.h
graphics_threaded.cpp
graphics_threaded.h
input.cpp
input.h
keynames.h
opengl_sl.cpp
opengl_sl.h
opengl_sl_program.cpp
opengl_sl_program.h
serverbrowser.cpp
serverbrowser.h
sound.cpp
sound.h
text.cpp
updater.cpp
updater.h
)
set_glob(GAME_CLIENT GLOB_RECURSE src/game/client
animstate.cpp
animstate.h
component.h
components/background.cpp
components/background.h
components/binds.cpp
components/binds.h
components/broadcast.cpp
components/broadcast.h
components/camera.cpp
components/camera.h
components/chat.cpp
components/chat.h
components/console.cpp
components/console.h
components/controls.cpp
components/controls.h
components/countryflags.cpp
components/countryflags.h
components/damageind.cpp
components/damageind.h
components/debughud.cpp
components/debughud.h
components/effects.cpp
components/effects.h
components/emojis.cpp
components/emojis.h
components/emoticon.cpp
components/emoticon.h
components/flow.cpp
components/flow.h
components/ghost.cpp
components/ghost.h
components/hud.cpp
components/hud.h
components/items.cpp
components/items.h
components/killmessages.cpp
components/killmessages.h
components/mapimages.cpp
components/mapimages.h
components/maplayers.cpp
components/maplayers.h
components/mapsounds.cpp
components/mapsounds.h
components/menus.cpp
components/menus.h
components/menus_browser.cpp
components/menus_demo.cpp
components/menus_ingame.cpp
components/menus_settings.cpp
components/motd.cpp
components/motd.h
components/nameplates.cpp
components/nameplates.h
components/particles.cpp
components/particles.h
components/players.cpp
components/players.h
components/race_demo.cpp
components/race_demo.h
components/scoreboard.cpp
components/scoreboard.h
components/skins.cpp
components/skins.h
components/sounds.cpp
components/sounds.h
components/spectator.cpp
components/spectator.h
components/statboard.cpp
components/statboard.h
components/voting.cpp
components/voting.h
gameclient.cpp
gameclient.h
lineinput.cpp
lineinput.h
race.cpp
race.h
render.cpp
render.h
render_map.cpp
ui.cpp
ui.h
)
set_glob(GAME_EDITOR GLOB src/game/editor
auto_map.cpp
auto_map.h
editor.cpp
editor.h
io.cpp
layer_game.cpp
layer_quads.cpp
layer_sounds.cpp
layer_tiles.cpp
popups.cpp
)
set(GAME_GENERATED_CLIENT
src/game/generated/client_data.cpp
src/game/generated/client_data.h
)
set(CLIENT_SRC ${ENGINE_CLIENT} ${PLATFORM_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT})
set(DEPS_CLIENT ${DEPS} ${DEP_JSON} ${DEP_PNG} ${DEP_WAV} ${DEP_GLEW})
# Libraries
set(LIBS_CLIENT
${LIBS}
${CURL_LIBRARIES}
${FREETYPE_LIBRARIES}
${SDL2_LIBRARIES}
# Order of these three is important.
${OPUSFILE_LIBRARIES}
${OPUS_LIBRARIES}
${OGG_LIBRARIES}
${PLATFORM_CLIENT_LIBS}
)
if(TARGET_OS STREQUAL "windows")
set(CLIENT_ICON "other/icons/DDNet.rc")
if(NOT MINGW)
set(CLIENT_MANIFEST "other/manifest/DDNet.manifest")
else()
set(CLIENT_MANIFEST "other/manifest/DDNet.rc")
endif()
else()
set(CLIENT_ICON)
set(CLIENT_MANIFEST)
endif()
# Target
set(TARGET_CLIENT ${CLIENT_EXECUTABLE})
add_executable(${TARGET_CLIENT}
${CLIENT_SRC}
${CLIENT_ICON}
${CLIENT_MANIFEST}
${DEPS_CLIENT}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_link_libraries(${TARGET_CLIENT} ${LIBS_CLIENT})
target_include_directories(${TARGET_CLIENT} PRIVATE
${CURL_INCLUDE_DIRS}
${FREETYPE_INCLUDE_DIRS}
${OGG_INCLUDE_DIRS}
${OPUSFILE_INCLUDE_DIRS}
${OPUS_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
)
list(APPEND TARGETS_OWN ${TARGET_CLIENT})
list(APPEND TARGETS_LINK ${TARGET_CLIENT})
endif()
########################################################################
# SERVER
########################################################################
# Sources
set_glob(ENGINE_SERVER GLOB src/engine/server
authmanager.cpp
authmanager.h
register.cpp
register.h
server.cpp
server.h
sql_connector.cpp
sql_connector.h
sql_server.cpp
sql_server.h
sql_string_helpers.cpp
sql_string_helpers.h
)
set_glob(GAME_SERVER GLOB_RECURSE src/game/server
ddracechat.cpp
ddracechat.h
ddracecommands.cpp
entities/character.cpp
entities/character.h
entities/door.cpp
entities/door.h
entities/dragger.cpp
entities/dragger.h
entities/flag.cpp
entities/flag.h
entities/gun.cpp
entities/gun.h
entities/laser.cpp
entities/laser.h
entities/light.cpp
entities/light.h
entities/pickup.cpp
entities/pickup.h
entities/plasma.cpp
entities/plasma.h
entities/projectile.cpp
entities/projectile.h
entity.cpp
entity.h
eventhandler.cpp
eventhandler.h
gamecontext.cpp
gamecontext.h
gamecontroller.cpp
gamecontroller.h
gamemodes/DDRace.cpp
gamemodes/DDRace.h
gamemodes/gamemode.h
gameworld.cpp
gameworld.h
player.cpp
player.h
save.cpp
save.h
score.h
score/file_score.cpp
score/file_score.h
score/sql_score.cpp
score/sql_score.h
teams.cpp
teams.h
teehistorian.cpp
teehistorian.h
)
set(GAME_GENERATED_SERVER
"src/game/generated/server_data.cpp"
"src/game/generated/server_data.h"
)
set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER})
if(TARGET_OS STREQUAL "windows")
set(SERVER_ICON "other/icons/DDNet-Server.rc")
else()
set(SERVER_ICON)
endif()
# Libraries
set(LIBS_SERVER ${LIBS} ${MYSQL_LIBRARIES})
# Target
set(TARGET_SERVER ${SERVER_EXECUTABLE})
add_executable(${TARGET_SERVER}
${DEPS}
${SERVER_SRC}
${SERVER_ICON}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_link_libraries(${TARGET_SERVER} ${LIBS_SERVER})
list(APPEND TARGETS_OWN ${TARGET_SERVER})
list(APPEND TARGETS_LINK ${TARGET_SERVER})
########################################################################
# VARIOUS TARGETS
########################################################################
set_glob(MASTERSRV_SRC GLOB src/mastersrv mastersrv.cpp mastersrv.h)
set_glob(TWPING_SRC GLOB src/twping twping.cpp)
set(TARGET_MASTERSRV mastersrv)
set(TARGET_TWPING twping)
add_executable(${TARGET_MASTERSRV} EXCLUDE_FROM_ALL ${MASTERSRV_SRC} $<TARGET_OBJECTS:engine-shared> ${DEPS})
add_executable(${TARGET_TWPING} EXCLUDE_FROM_ALL ${TWPING_SRC} $<TARGET_OBJECTS:engine-shared> ${DEPS})
add_custom_target(generate_nethash DEPENDS src/game/generated/nethash.cpp)
target_link_libraries(${TARGET_MASTERSRV} ${LIBS})
target_link_libraries(${TARGET_TWPING} ${LIBS})
list(APPEND TARGETS_OWN ${TARGET_MASTERSRV} ${TARGET_TWPING})
list(APPEND TARGETS_LINK ${TARGET_MASTERSRV} ${TARGET_TWPING})
set(TARGETS_TOOLS)
set_glob(TOOLS GLOB src/tools
config_common.h
config_retrieve.cpp
config_store.cpp
confusables.cpp
crapnet.cpp
dilate.cpp
dummy_map.cpp
fake_server.cpp
map_diff.cpp
map_extract.cpp
map_replace_image.cpp
map_resave.cpp
map_version.cpp
packetgen.cpp
tileset_borderadd.cpp
tileset_borderfix.cpp
tileset_borderrem.cpp
tileset_borderset.cpp
uuid.cpp
)
foreach(ABS_T ${TOOLS})
file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T})
if(T MATCHES "\\.cpp$")
string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}")
set(EXTRA_TOOL_SRC)
set(EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL)
if(TOOL MATCHES "^(tileset_.*|dilate|map_extract|map_replace_image)$")
list(APPEND EXTRA_TOOL_SRC ${DEP_PNG})
endif()
if(TOOL MATCHES "^config_")
list(APPEND EXTRA_TOOL_SRC "src/tools/config_common.h")
endif()
if(TOOL MATCHES "^(config_retrieve|config_store|dilate|map_diff|map_extract)$")
set(EXCLUDE_FROM_ALL)
endif()
add_executable(${TOOL} ${EXCLUDE_FROM_ALL}
${DEPS}
src/tools/${TOOL}.cpp
${EXTRA_TOOL_SRC}
$<TARGET_OBJECTS:engine-shared>
)
target_link_libraries(${TOOL} ${LIBS})
list(APPEND TARGETS_TOOLS ${TOOL})
endif()
endforeach()
list(APPEND TARGETS_OWN ${TARGETS_TOOLS})
list(APPEND TARGETS_LINK ${TARGETS_TOOLS})
add_custom_target(tools DEPENDS ${TARGETS_TOOLS})
add_custom_target(everything DEPENDS ${TARGETS_OWN})
########################################################################
# TESTS
########################################################################
if(GTEST_FOUND OR DOWNLOAD_GTEST)
set_glob(TESTS GLOB src/test
aio.cpp
fs.cpp
strip_path_and_extension.cpp
teehistorian.cpp
test.cpp
test.h
thread.cpp
)
set(TESTS_EXTRA
src/game/server/teehistorian.cpp
src/game/server/teehistorian.h
)
set(TARGET_TESTRUNNER testrunner)
add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL
${TESTS}
${TESTS_EXTRA}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
${DEPS}
)
target_link_libraries(${TARGET_TESTRUNNER} ${LIBS} ${GTEST_BOTH_LIBRARIES})
target_include_directories(${TARGET_TESTRUNNER} PRIVATE ${GTEST_INCLUDE_DIRS})
list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER})
list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER})
add_custom_target(run_tests
COMMAND $<TARGET_FILE:${TARGET_TESTRUNNER}>
COMMENT Running tests
DEPENDS ${TARGET_TESTRUNNER}
USES_TERMINAL
)
endif()
########################################################################
# INSTALLATION
########################################################################
function(escape_regex VAR STRING)
string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(escape_backslashes VAR STRING)
string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}")
set(${VAR} ${ESCAPED} PARENT_SCOPE)
endfunction()
function(max_length VAR)
set(MAX_LENGTH 0)
foreach(str ${ARGN})
string(LENGTH ${str} LENGTH)
if(LENGTH GREATER MAX_LENGTH)
set(MAX_LENGTH ${LENGTH})
endif()
endforeach()
set(${VAR} ${MAX_LENGTH} PARENT_SCOPE)
endfunction()
# Tries to generate a list of regex that matches everything except the given
# parameters.
function(regex_inverted VAR)
max_length(MAX_LENGTH ${ARGN})
math(EXPR UPPER_BOUND "${MAX_LENGTH}-1")
set(REMAINING ${ARGN})
set(RESULT)
foreach(i RANGE ${UPPER_BOUND})
set(TEMP ${REMAINING})
set(REMAINING)
foreach(str ${TEMP})
string(LENGTH ${str} LENGTH)
if(i LESS LENGTH)
list(APPEND REMAINING ${str})
endif()
endforeach()
set(ADDITIONAL)
foreach(outer ${REMAINING})
string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX)
set(CHARS "")
foreach(inner ${REMAINING})
string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX)
if(OUTER_PREFIX STREQUAL INNER_PREFIX)
string(SUBSTRING ${inner} ${i} 1 INNER_NEXT)
set(CHARS "${CHARS}${INNER_NEXT}")
endif()
endforeach()
escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}")
list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)")
endforeach()
list(REMOVE_DUPLICATES ADDITIONAL)
list(APPEND RESULT ${ADDITIONAL})
endforeach()
set(${VAR} ${RESULT} PARENT_SCOPE)
endfunction()
set(CPACK_PACKAGE_NAME ${PROJECT_NAME})
set(CPACK_GENERATOR TGZ TXZ)
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_COMPONENTS_ALL portable)
set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ)
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
if(TARGET_OS AND TARGET_BITS)
if(TARGET_OS STREQUAL "windows")
set(CPACK_SYSTEM_NAME "win${TARGET_BITS}")
set(CPACK_GENERATOR ZIP)
elseif(TARGET_OS STREQUAL "linux")
# Assuming Intel here.
if(TARGET_BITS EQUAL 32)
set(CPACK_SYSTEM_NAME "linux_x86")
elseif(TARGET_BITS EQUAL 64)
set(CPACK_SYSTEM_NAME "linux_x86_64")
endif()
elseif(TARGET_OS STREQUAL "mac")
set(CPACK_SYSTEM_NAME "osx")
set(CPACK_GENERATOR DMG)
endif()
endif()
set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME})
set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src)
set(CPACK_SOURCE_FILES
CMakeLists.txt
README.md
autoexec_server.cfg
bam.lua
cmake/
configure.lua
data/
datasrc/
ddnet-libs/
license.txt
other/
scripts/
src/
storage.cfg
)
set(CPACK_SOURCE_IGNORE_FILES
"\\\\.pyc$"
"/\\\\.git"
"/__pycache__/"
)
regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES})
escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR})
foreach(str ${CPACK_SOURCE_FILES_INVERTED})
escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}")
endforeach()
set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME})
install(TARGETS ${TARGET_CLIENT} ${TARGET_SERVER} DESTINATION bin)
install(DIRECTORY data shader DESTINATION share/DDNet)
set(CPACK_TARGETS
${TARGET_CLIENT}
${TARGET_SERVER}
config_retrieve
config_store
dilate
map_diff
map_extract
)
set(CPACK_DIRS data shader)
set(CPACK_FILES
license.txt
storage.cfg
autoexec_server.cfg
${COPY_FILES}
)
if(TARGET_OS STREQUAL "windows")
list(APPEND CPACK_FILES other/config_directory.bat)
endif()
if(CMAKE_VERSION VERSION_GREATER 3.6 OR CMAKE_VERSION VERSION_EQUAL 3.6)
set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable)
install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS})
install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS})
install(FILES ${CPACK_FILES} ${EXTRA_ARGS})
else()
message(WARNING "Cannot create CPack targets, CMake version too old. Use CMake 3.6 or newer.")
endif()
set(COPY_FILE_COMMANDS)
set(COPY_DIR_COMMANDS)
set(COPY_TARGET_COMMANDS)
foreach(file ${CPACK_FILES})
list(APPEND COPY_FILE_COMMANDS COMMAND cmake -E copy ${PROJECT_SOURCE_DIR}/${file} ${CPACK_PACKAGE_FILE_NAME}/)
endforeach()
foreach(dir ${CPACK_DIRS})
list(APPEND COPY_DIR_COMMAND COMMAND cmake -E copy_directory ${PROJECT_SOURCE_DIR}/${dir} ${CPACK_PACKAGE_FILE_NAME}/${dir})
endforeach()
foreach(target ${CPACK_TARGETS})
list(APPEND COPY_TARGET_COMMANDS COMMAND cmake -E copy $<TARGET_FILE:${target}> ${CPACK_PACKAGE_FILE_NAME}/)
endforeach()
foreach(ext zip tar.gz tar.xz)
set(TAR_MODE c)
set(TAR_EXTRA_ARGS)
string(REPLACE . _ EXT_SLUG ${ext})
if(ext STREQUAL zip)
set(TAR_EXTRA_ARGS --format=zip)
elseif(ext STREQUAL tar.gz)
set(TAR_MODE cz)
elseif(ext STREQUAL tar.xz)
set(TAR_MODE cJ)
endif()
add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext}
COMMAND cmake -E make_directory ${CPACK_PACKAGE_FILE_NAME}
${COPY_FILE_COMMANDS}
${COPY_DIR_COMMANDS}
${COPY_TARGET_COMMANDS}
COMMAND cmake -E tar ${TAR_MODE} ${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
)
add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext})
endforeach()
set(PACKAGE_DEFAULT tar_xz)
if(TARGET_OS STREQUAL "windows")
set(PACKAGE_DEFAULT zip)
endif()
add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT})
add_custom_target(package_all DEPENDS
package_tar_gz
package_tar_xz
package_zip
)
# Unset these variables, they might do something in the future of CPack.
unset(CPACK_SOURCE_FILES)
unset(CPACK_SOURCE_FILES_INVERTED)
unset(CPACK_TARGETS)
unset(CPACK_DIRS)
unset(CPACK_FILES)
include(CPack)
########################################################################
# COMPILER-SPECIFICS
########################################################################
# In the future (CMake 3.8.0+), use source_group(TREE ...)
macro(source_group_tree dir)
file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*)
foreach(ent ${ents})
if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent})
source_group_tree(${dir}/${ent})
else()
string(REPLACE "/" "\\" group ${dir})
source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent})
endif()
endforeach()
endmacro()
source_group_tree(src)
set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP})
foreach(target ${TARGETS})
if(MSVC)
target_compile_options(${target} PRIVATE $<$<NOT:${DBG}>:/MT> $<${DBG}:/MTd>) # Use static CRT
target_compile_options(${target} PRIVATE /MP) # Use multiple cores
target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch.
target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer.
target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions.
elseif(CMAKE_CXX_COMPILER_ID MATCHES Clang OR CMAKE_CXX_COMPILER_ID MATCHES GNU)
if(ENABLE_STACK_PROTECTOR)
target_compile_options(${target} PRIVATE -fstack-protector-all) # Protect the stack pointer.
endif()
if(DEFINE_FORTIFY_SOURCE)
target_compile_definitions(${target} PRIVATE $<$<NOT:$<CONFIG:Debug>>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows.
endif()
endif()
if(TARGET_OS STREQUAL "mac")
target_compile_options(${target} PRIVATE -stdlib=libc++)
target_compile_options(${target} PRIVATE -mmacosx-version-min=10.7)
endif()
endforeach()
if(MSVC)
set_property(TARGET ${TARGET_CLIENT} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it.
endif()
foreach(target ${TARGETS_LINK})
if(TARGET_OS STREQUAL "mac")
target_link_libraries(${target} -stdlib=libc++)
target_link_libraries(${target} -mmacosx-version-min=10.7)
endif()
if(MINGW)
# Statically link the standard libraries with on MinGW so we don't have to
# ship them as DLLs.
target_link_libraries(${target} -static-libgcc)
target_link_libraries(${target} -static-libstdc++)
endif()
endforeach()
foreach(target ${TARGETS_OWN})
if(MSVC)
target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.).
target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64).
target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool.
elseif(CMAKE_CXX_COMPILER_ID MATCHES Clang OR CMAKE_CXX_COMPILER_ID MATCHES GNU)
target_compile_options(${target} PRIVATE -Wall)
if(CMAKE_VERSION VERSION_GREATER 3.3 OR CMAKE_VERSION VERSION_EQUAL 3.3)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:C>:-Wdeclaration-after-statement>)
endif()
target_compile_options(${target} PRIVATE -Wextra)
target_compile_options(${target} PRIVATE -Wno-unused-parameter)
target_compile_options(${target} PRIVATE -Wno-missing-field-initializers)
target_compile_options(${target} PRIVATE -Wformat=2) # Warn about format strings.
endif()
target_include_directories(${target} PRIVATE src)
target_compile_definitions(${target} PRIVATE $<$<CONFIG:Debug>:CONF_DEBUG>)
target_include_directories(${target} PRIVATE ${ZLIB_INCLUDEDIR})
target_compile_definitions(${target} PRIVATE GLEW_STATIC)
if(WEBSOCKETS)
target_compile_definitions(${target} PRIVATE CONF_WEBSOCKETS)
endif()
if(MYSQL)
target_compile_definitions(${target} PRIVATE CONF_SQL)
target_include_directories(${target} PRIVATE ${MYSQL_INCLUDE_DIRS})
endif()
endforeach()
foreach(target ${TARGETS_DEP})
if(MSVC)
target_compile_options(${target} PRIVATE /W0)
endif()
endforeach()