ddnet/src/game/editor/io.cpp
bors[bot] 49bed71932
Merge #5696
5696: Add option for parallax-aware zoom r=def- a=Fireball-Teeworlds

## How this works

Currently we have parallax X and Y parameters that control how far away a layer feels. Currently it's only taken into account for camera moving sideways.

This pull request makes zoom behave as if the camera was moving closer or further away, taking into account the distance to the layer.

In order to provide flexibility, this behaviour is using a separate parallax value, similar to how we have separate values for X and Y. Para Zoom will default to the minimum of parallax X, Y, clamped to be between 0 and 100. This seems to look well on most maps.

This pull request also introduces two new features to the Editor:
* Controls for configuring per-group Para Zoom value. If Custom Zoom is set to No, Para Zoom will automatically keep following to the default value described above, so that people new to the feature don't have to figure out how it works.
* Zoom button that previews the zoom behavior (next to Proof at the top).

## Editor Screenshots

### Para Zoom controls

![screenshot_2022-08-22_21-38-04](https://user-images.githubusercontent.com/68162181/186014490-f7b91245-460f-405f-8d5c-3f91db2a1b9a.png)

![screenshot_2022-08-22_21-37-58](https://user-images.githubusercontent.com/68162181/186014522-03b6e814-4dd9-4d07-9af9-7db5fb434a56.png)

### Zoom Button

![screenshot_2022-08-22_21-40-46](https://user-images.githubusercontent.com/68162181/186014856-2d1d499d-9011-439c-b217-536957e0c1e3.png)

![screenshot_2022-08-22_21-40-50](https://user-images.githubusercontent.com/68162181/186014874-6d2939d3-00ff-4327-a790-414b5151ba31.png)

## In-Game Screenshots

Video: https://youtu.be/W7eXQN0gRFI

This is an older version of the pull request that had an option to disable the new behaviour. The current version can only be disabled in map editor for a particular map.

### Springlobe 3

With new feature:
![screenshot_2022-08-02_04-28-19](https://user-images.githubusercontent.com/68162181/182286371-b67cee1c-73d8-4a24-a9c3-1b28340a3b42.png)

Without:
![screenshot_2022-08-02_04-28-25](https://user-images.githubusercontent.com/68162181/182286367-24555381-1700-4ff1-80c7-39e5dce63820.png)

### Beyond Dreams

With new feature:
![screenshot_2022-08-02_04-28-59](https://user-images.githubusercontent.com/68162181/182286322-114ecb90-0860-462c-9012-bb2f3ff848fb.png)

Without:
![screenshot_2022-08-02_04-28-55](https://user-images.githubusercontent.com/68162181/182286654-f34da72b-7991-4f42-89ad-679279fcb83e.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Fireball <fireball.teeworlds@gmail.com>
2022-08-22 21:15:41 +00:00

1065 lines
35 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "editor.h"
#include <engine/client.h>
#include <engine/console.h>
#include <engine/graphics.h>
#include <engine/serverbrowser.h>
#include <engine/shared/datafile.h>
#include <engine/sound.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems_ex.h>
template<typename T>
static int MakeVersion(int i, const T &v)
{
return (i << 16) + sizeof(T);
}
// compatibility with old sound layers
struct CSoundSource_DEPRECATED
{
CPoint m_Position;
int m_Loop;
int m_TimeDelay; // in s
int m_FalloffDistance;
int m_PosEnv;
int m_PosEnvOffset;
int m_SoundEnv;
int m_SoundEnvOffset;
};
int CEditor::Save(const char *pFilename)
{
return m_Map.Save(Kernel()->RequestInterface<IStorage>(), pFilename);
}
int CEditorMap::Save(class IStorage *pStorage, const char *pFileName)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "saving to '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
CDataFileWriter df;
if(!df.Open(pStorage, pFileName))
{
str_format(aBuf, sizeof(aBuf), "failed to open file '%s'...", pFileName);
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "editor", aBuf);
return 0;
}
// save version
{
CMapItemVersion Item;
Item.m_Version = 1;
df.AddItem(MAPITEMTYPE_VERSION, 0, sizeof(Item), &Item);
}
// save map info
{
CMapItemInfoSettings Item;
Item.m_Version = 1;
if(m_MapInfo.m_aAuthor[0])
Item.m_Author = df.AddData(str_length(m_MapInfo.m_aAuthor) + 1, m_MapInfo.m_aAuthor);
else
Item.m_Author = -1;
if(m_MapInfo.m_aVersion[0])
Item.m_MapVersion = df.AddData(str_length(m_MapInfo.m_aVersion) + 1, m_MapInfo.m_aVersion);
else
Item.m_MapVersion = -1;
if(m_MapInfo.m_aCredits[0])
Item.m_Credits = df.AddData(str_length(m_MapInfo.m_aCredits) + 1, m_MapInfo.m_aCredits);
else
Item.m_Credits = -1;
if(m_MapInfo.m_aLicense[0])
Item.m_License = df.AddData(str_length(m_MapInfo.m_aLicense) + 1, m_MapInfo.m_aLicense);
else
Item.m_License = -1;
Item.m_Settings = -1;
if(!m_vSettings.empty())
{
int Size = 0;
for(const auto &Setting : m_vSettings)
{
Size += str_length(Setting.m_aCommand) + 1;
}
char *pSettings = (char *)malloc(maximum(Size, 1));
char *pNext = pSettings;
for(const auto &Setting : m_vSettings)
{
int Length = str_length(Setting.m_aCommand) + 1;
mem_copy(pNext, Setting.m_aCommand, Length);
pNext += Length;
}
Item.m_Settings = df.AddData(Size, pSettings);
free(pSettings);
}
df.AddItem(MAPITEMTYPE_INFO, 0, sizeof(Item), &Item);
}
// save images
for(size_t i = 0; i < m_vpImages.size(); i++)
{
CEditorImage *pImg = m_vpImages[i];
// analyse the image for when saving (should be done when we load the image)
// TODO!
pImg->AnalyseTileFlags();
CMapItemImage Item;
Item.m_Version = 1;
Item.m_Width = pImg->m_Width;
Item.m_Height = pImg->m_Height;
Item.m_External = pImg->m_External;
Item.m_ImageName = df.AddData(str_length(pImg->m_aName) + 1, pImg->m_aName);
if(pImg->m_External)
Item.m_ImageData = -1;
else
{
if(pImg->m_Format == CImageInfo::FORMAT_RGB)
{
// Convert to RGBA
unsigned char *pDataRGBA = (unsigned char *)malloc((size_t)Item.m_Width * Item.m_Height * 4);
unsigned char *pDataRGB = (unsigned char *)pImg->m_pData;
for(int j = 0; j < Item.m_Width * Item.m_Height; j++)
{
pDataRGBA[j * 4] = pDataRGB[j * 3];
pDataRGBA[j * 4 + 1] = pDataRGB[j * 3 + 1];
pDataRGBA[j * 4 + 2] = pDataRGB[j * 3 + 2];
pDataRGBA[j * 4 + 3] = 255;
}
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pDataRGBA);
free(pDataRGBA);
}
else
{
Item.m_ImageData = df.AddData(Item.m_Width * Item.m_Height * 4, pImg->m_pData);
}
}
df.AddItem(MAPITEMTYPE_IMAGE, i, sizeof(Item), &Item);
}
// save sounds
for(size_t i = 0; i < m_vpSounds.size(); i++)
{
CEditorSound *pSound = m_vpSounds[i];
CMapItemSound Item;
Item.m_Version = 1;
Item.m_External = 0;
Item.m_SoundName = df.AddData(str_length(pSound->m_aName) + 1, pSound->m_aName);
Item.m_SoundData = df.AddData(pSound->m_DataSize, pSound->m_pData);
Item.m_SoundDataSize = pSound->m_DataSize;
df.AddItem(MAPITEMTYPE_SOUND, i, sizeof(Item), &Item);
}
// save layers
int LayerCount = 0, GroupCount = 0;
int AutomapperCount = 0;
for(const auto &pGroup : m_vpGroups)
{
CMapItemGroup GItem;
GItem.m_Version = CMapItemGroup::CURRENT_VERSION;
GItem.m_ParallaxX = pGroup->m_ParallaxX;
GItem.m_ParallaxY = pGroup->m_ParallaxY;
GItem.m_OffsetX = pGroup->m_OffsetX;
GItem.m_OffsetY = pGroup->m_OffsetY;
GItem.m_UseClipping = pGroup->m_UseClipping;
GItem.m_ClipX = pGroup->m_ClipX;
GItem.m_ClipY = pGroup->m_ClipY;
GItem.m_ClipW = pGroup->m_ClipW;
GItem.m_ClipH = pGroup->m_ClipH;
GItem.m_StartLayer = LayerCount;
GItem.m_NumLayers = 0;
// save group name
StrToInts(GItem.m_aName, sizeof(GItem.m_aName) / sizeof(int), pGroup->m_aName);
CMapItemGroupEx GItemEx;
GItemEx.m_Version = CMapItemGroupEx::CURRENT_VERSION;
GItemEx.m_ParallaxZoom = pGroup->m_ParallaxZoom;
for(const auto &pLayer : pGroup->m_vpLayers)
{
if(pLayer->m_Type == LAYERTYPE_TILES)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving tiles layer");
CLayerTiles *pLayerTiles = (CLayerTiles *)pLayer;
pLayerTiles->PrepareForSave();
CMapItemLayerTilemap Item;
Item.m_Version = 3;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerTiles->m_Flags;
Item.m_Layer.m_Type = pLayerTiles->m_Type;
Item.m_Color = pLayerTiles->m_Color;
Item.m_ColorEnv = pLayerTiles->m_ColorEnv;
Item.m_ColorEnvOffset = pLayerTiles->m_ColorEnvOffset;
Item.m_Width = pLayerTiles->m_Width;
Item.m_Height = pLayerTiles->m_Height;
// Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0;
if(pLayerTiles->m_Tele)
Item.m_Flags = TILESLAYERFLAG_TELE;
else if(pLayerTiles->m_Speedup)
Item.m_Flags = TILESLAYERFLAG_SPEEDUP;
else if(pLayerTiles->m_Front)
Item.m_Flags = TILESLAYERFLAG_FRONT;
else if(pLayerTiles->m_Switch)
Item.m_Flags = TILESLAYERFLAG_SWITCH;
else if(pLayerTiles->m_Tune)
Item.m_Flags = TILESLAYERFLAG_TUNE;
else
Item.m_Flags = pLayerTiles->m_Game ? TILESLAYERFLAG_GAME : 0;
Item.m_Image = pLayerTiles->m_Image;
// the following values were previously uninitialized, do not rely on them being -1 when unused
Item.m_Tele = -1;
Item.m_Speedup = -1;
Item.m_Front = -1;
Item.m_Switch = -1;
Item.m_Tune = -1;
if(Item.m_Flags && !(pLayerTiles->m_Game))
{
CTile *pEmptyTiles = (CTile *)calloc((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height, sizeof(CTile));
mem_zero(pEmptyTiles, (size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile));
Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pEmptyTiles);
free(pEmptyTiles);
if(pLayerTiles->m_Tele)
Item.m_Tele = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTeleTile), ((CLayerTele *)pLayerTiles)->m_pTeleTile);
else if(pLayerTiles->m_Speedup)
Item.m_Speedup = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSpeedupTile), ((CLayerSpeedup *)pLayerTiles)->m_pSpeedupTile);
else if(pLayerTiles->m_Front)
Item.m_Front = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
else if(pLayerTiles->m_Switch)
Item.m_Switch = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CSwitchTile), ((CLayerSwitch *)pLayerTiles)->m_pSwitchTile);
else if(pLayerTiles->m_Tune)
Item.m_Tune = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTuneTile), ((CLayerTune *)pLayerTiles)->m_pTuneTile);
}
else
Item.m_Data = df.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerTiles->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// save auto mapper of each tile layer (not physics layer)
if(!Item.m_Flags)
{
CMapItemAutoMapperConfig ItemAutomapper;
ItemAutomapper.m_Version = CMapItemAutoMapperConfig::CURRENT_VERSION;
ItemAutomapper.m_GroupId = GroupCount;
ItemAutomapper.m_LayerId = GItem.m_NumLayers;
ItemAutomapper.m_AutomapperConfig = pLayerTiles->m_AutoMapperConfig;
ItemAutomapper.m_AutomapperSeed = pLayerTiles->m_Seed;
ItemAutomapper.m_Flags = 0;
if(pLayerTiles->m_AutoAutoMap)
ItemAutomapper.m_Flags |= CMapItemAutoMapperConfig::FLAG_AUTOMATIC;
df.AddItem(MAPITEMTYPE_AUTOMAPPER_CONFIG, AutomapperCount, sizeof(ItemAutomapper), &ItemAutomapper);
AutomapperCount++;
}
GItem.m_NumLayers++;
LayerCount++;
}
else if(pLayer->m_Type == LAYERTYPE_QUADS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving quads layer");
CLayerQuads *pLayerQuads = (CLayerQuads *)pLayer;
if(!pLayerQuads->m_vQuads.empty())
{
CMapItemLayerQuads Item;
Item.m_Version = 2;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerQuads->m_Flags;
Item.m_Layer.m_Type = pLayerQuads->m_Type;
Item.m_Image = pLayerQuads->m_Image;
// add the data
Item.m_NumQuads = pLayerQuads->m_vQuads.size();
Item.m_Data = df.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), pLayerQuads->m_vQuads.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerQuads->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
// clean up
//mem_free(quads);
GItem.m_NumLayers++;
LayerCount++;
}
}
else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
{
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving sounds layer");
CLayerSounds *pLayerSounds = (CLayerSounds *)pLayer;
if(!pLayerSounds->m_vSources.empty())
{
CMapItemLayerSounds Item;
Item.m_Version = CMapItemLayerSounds::CURRENT_VERSION;
Item.m_Layer.m_Version = 0; // was previously uninitialized, do not rely on it being 0
Item.m_Layer.m_Flags = pLayerSounds->m_Flags;
Item.m_Layer.m_Type = pLayerSounds->m_Type;
Item.m_Sound = pLayerSounds->m_Sound;
// add the data
Item.m_NumSources = pLayerSounds->m_vSources.size();
Item.m_Data = df.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), pLayerSounds->m_vSources.data());
// save layer name
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), pLayerSounds->m_aName);
df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
GItem.m_NumLayers++;
LayerCount++;
}
}
}
df.AddItem(MAPITEMTYPE_GROUP, GroupCount, sizeof(GItem), &GItem);
df.AddItem(MAPITEMTYPE_GROUP_EX, GroupCount, sizeof(GItemEx), &GItemEx);
GroupCount++;
}
// save envelopes
int PointCount = 0;
for(size_t e = 0; e < m_vpEnvelopes.size(); e++)
{
CMapItemEnvelope Item;
Item.m_Version = CMapItemEnvelope::CURRENT_VERSION;
Item.m_Channels = m_vpEnvelopes[e]->m_Channels;
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size();
Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized;
StrToInts(Item.m_aName, sizeof(Item.m_aName) / sizeof(int), m_vpEnvelopes[e]->m_aName);
df.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
}
// save points
int TotalSize = sizeof(CEnvPoint) * PointCount;
CEnvPoint *pPoints = (CEnvPoint *)calloc(maximum(PointCount, 1), sizeof(*pPoints));
PointCount = 0;
for(const auto &pEnvelope : m_vpEnvelopes)
{
int Count = pEnvelope->m_vPoints.size();
mem_copy(&pPoints[PointCount], pEnvelope->m_vPoints.data(), sizeof(CEnvPoint) * Count);
PointCount += Count;
}
df.AddItem(MAPITEMTYPE_ENVPOINTS, 0, TotalSize, pPoints);
free(pPoints);
// finish the data file
df.Finish();
m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor", "saving done");
// send rcon.. if we can
if(m_pEditor->Client()->RconAuthed())
{
CServerInfo CurrentServerInfo;
m_pEditor->Client()->GetServerInfo(&CurrentServerInfo);
NETADDR ServerAddr = m_pEditor->Client()->ServerAddress();
const unsigned char aIpv4Localhost[16] = {127, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const unsigned char aIpv6Localhost[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
// and if we're on localhost
if(!mem_comp(ServerAddr.ip, aIpv4Localhost, sizeof(aIpv4Localhost)) || !mem_comp(ServerAddr.ip, aIpv6Localhost, sizeof(aIpv6Localhost)))
{
char aMapName[128];
IStorage::StripPathAndExtension(pFileName, aMapName, sizeof(aMapName));
if(!str_comp(aMapName, CurrentServerInfo.m_aMap))
m_pEditor->Client()->Rcon("reload");
}
}
return 1;
}
int CEditor::Load(const char *pFileName, int StorageType)
{
Reset();
int result = m_Map.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
if(result)
{
str_copy(m_aFileName, pFileName, 512);
SortImages();
SelectGameLayer();
}
else
{
m_aFileName[0] = 0;
Reset();
}
return result;
}
int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int StorageType)
{
CDataFileReader DataFile;
if(!DataFile.Open(pStorage, pFileName, StorageType))
return 0;
Clean();
// check version
CMapItemVersion *pItemVersion = (CMapItemVersion *)DataFile.FindItem(MAPITEMTYPE_VERSION, 0);
if(!pItemVersion)
{
return 0;
}
else if(pItemVersion->m_Version == 1)
{
// load map info
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_INFO, &Start, &Num);
for(int i = Start; i < Start + Num; i++)
{
int ItemSize = DataFile.GetItemSize(Start);
int ItemID;
CMapItemInfoSettings *pItem = (CMapItemInfoSettings *)DataFile.GetItem(i, nullptr, &ItemID);
if(!pItem || ItemID != 0)
continue;
if(pItem->m_Author > -1)
str_copy(m_MapInfo.m_aAuthor, (char *)DataFile.GetData(pItem->m_Author), sizeof(m_MapInfo.m_aAuthor));
if(pItem->m_MapVersion > -1)
str_copy(m_MapInfo.m_aVersion, (char *)DataFile.GetData(pItem->m_MapVersion), sizeof(m_MapInfo.m_aVersion));
if(pItem->m_Credits > -1)
str_copy(m_MapInfo.m_aCredits, (char *)DataFile.GetData(pItem->m_Credits), sizeof(m_MapInfo.m_aCredits));
if(pItem->m_License > -1)
str_copy(m_MapInfo.m_aLicense, (char *)DataFile.GetData(pItem->m_License), sizeof(m_MapInfo.m_aLicense));
if(pItem->m_Version != 1 || ItemSize < (int)sizeof(CMapItemInfoSettings))
break;
if(!(pItem->m_Settings > -1))
break;
const unsigned Size = DataFile.GetDataSize(pItem->m_Settings);
char *pSettings = (char *)DataFile.GetData(pItem->m_Settings);
char *pNext = pSettings;
while(pNext < pSettings + Size)
{
int StrSize = str_length(pNext) + 1;
CSetting Setting;
str_copy(Setting.m_aCommand, pNext, sizeof(Setting.m_aCommand));
m_vSettings.push_back(Setting);
pNext += StrSize;
}
}
}
// load images
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_IMAGE, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemImage *pItem = (CMapItemImage *)DataFile.GetItem(Start + i, nullptr, nullptr);
char *pName = (char *)DataFile.GetData(pItem->m_ImageName);
// copy base info
CEditorImage *pImg = new CEditorImage(m_pEditor);
pImg->m_External = pItem->m_External;
if(pItem->m_External)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "mapres/%s.png", pName);
// load external
CEditorImage ImgInfo(m_pEditor);
if(m_pEditor->Graphics()->LoadPNG(&ImgInfo, aBuf, IStorage::TYPE_ALL))
{
*pImg = ImgInfo;
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(ImgInfo.m_Width % 16 != 0 || ImgInfo.m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag, aBuf);
ImgInfo.m_pData = nullptr;
pImg->m_External = 1;
}
}
else
{
pImg->m_Width = pItem->m_Width;
pImg->m_Height = pItem->m_Height;
pImg->m_Format = CImageInfo::FORMAT_RGBA;
// copy image data
void *pData = DataFile.GetData(pItem->m_ImageData);
pImg->m_pData = malloc((size_t)pImg->m_Width * pImg->m_Height * 4);
mem_copy(pImg->m_pData, pData, pImg->m_Width * pImg->m_Height * 4);
int TextureLoadFlag = m_pEditor->Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
if(pImg->m_Width % 16 != 0 || pImg->m_Height % 16 != 0)
TextureLoadFlag = 0;
pImg->m_Texture = m_pEditor->Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, pImg->m_Format, pImg->m_pData, CImageInfo::FORMAT_AUTO, TextureLoadFlag);
}
// copy image name
if(pName)
str_copy(pImg->m_aName, pName, 128);
// load auto mapper file
pImg->m_AutoMapper.Load(pImg->m_aName);
m_vpImages.push_back(pImg);
// unload image
DataFile.UnloadData(pItem->m_ImageData);
DataFile.UnloadData(pItem->m_ImageName);
}
}
// load sounds
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_SOUND, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemSound *pItem = (CMapItemSound *)DataFile.GetItem(Start + i, nullptr, nullptr);
char *pName = (char *)DataFile.GetData(pItem->m_SoundName);
// copy base info
CEditorSound *pSound = new CEditorSound(m_pEditor);
if(pItem->m_External)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "mapres/%s.opus", pName);
// load external
if(pStorage->ReadFile(pName, IStorage::TYPE_ALL, &pSound->m_pData, &pSound->m_DataSize))
{
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
}
else
{
pSound->m_DataSize = pItem->m_SoundDataSize;
// copy sample data
void *pData = DataFile.GetData(pItem->m_SoundData);
pSound->m_pData = malloc(pSound->m_DataSize);
mem_copy(pSound->m_pData, pData, pSound->m_DataSize);
pSound->m_SoundID = m_pEditor->Sound()->LoadOpusFromMem(pSound->m_pData, pSound->m_DataSize, true);
}
// copy image name
if(pName)
str_copy(pSound->m_aName, pName, sizeof(pSound->m_aName));
m_vpSounds.push_back(pSound);
// unload image
DataFile.UnloadData(pItem->m_SoundData);
DataFile.UnloadData(pItem->m_SoundName);
}
}
// load groups
{
int LayersStart, LayersNum;
DataFile.GetType(MAPITEMTYPE_LAYER, &LayersStart, &LayersNum);
int Start, Num;
DataFile.GetType(MAPITEMTYPE_GROUP, &Start, &Num);
int StartEx, NumEx;
DataFile.GetType(MAPITEMTYPE_GROUP_EX, &StartEx, &NumEx);
for(int g = 0; g < Num; g++)
{
CMapItemGroup *pGItem = (CMapItemGroup *)DataFile.GetItem(Start + g, nullptr, nullptr);
CMapItemGroupEx *pGItemEx = nullptr;
if(NumEx)
pGItemEx = (CMapItemGroupEx *)DataFile.GetItem(StartEx + g, nullptr, nullptr);
if(pGItem->m_Version < 1 || pGItem->m_Version > CMapItemGroup::CURRENT_VERSION)
continue;
CLayerGroup *pGroup = NewGroup();
pGroup->m_ParallaxX = pGItem->m_ParallaxX;
pGroup->m_ParallaxY = pGItem->m_ParallaxY;
pGroup->m_OffsetX = pGItem->m_OffsetX;
pGroup->m_OffsetY = pGItem->m_OffsetY;
if(pGItem->m_Version >= 2)
{
pGroup->m_UseClipping = pGItem->m_UseClipping;
pGroup->m_ClipX = pGItem->m_ClipX;
pGroup->m_ClipY = pGItem->m_ClipY;
pGroup->m_ClipW = pGItem->m_ClipW;
pGroup->m_ClipH = pGItem->m_ClipH;
}
// load group name
if(pGItem->m_Version >= 3)
IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName) / sizeof(int), pGroup->m_aName);
pGroup->m_ParallaxZoom = GetParallaxZoom(pGItem, pGItemEx);
pGroup->m_CustomParallaxZoom = pGroup->m_ParallaxZoom != GetParallaxZoomDefault(pGroup->m_ParallaxX, pGroup->m_ParallaxY);
for(int l = 0; l < pGItem->m_NumLayers; l++)
{
CLayer *pLayer = nullptr;
CMapItemLayer *pLayerItem = (CMapItemLayer *)DataFile.GetItem(LayersStart + pGItem->m_StartLayer + l, nullptr, nullptr);
if(!pLayerItem)
continue;
if(pLayerItem->m_Type == LAYERTYPE_TILES)
{
CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem;
CLayerTiles *pTiles = nullptr;
if(pTilemapItem->m_Flags & TILESLAYERFLAG_GAME)
{
pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeGameLayer(pTiles);
MakeGameGroup(pGroup);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TELE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tele = *((int *)(pTilemapItem) + 15);
pTiles = new CLayerTele(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTeleLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SPEEDUP)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Speedup = *((int *)(pTilemapItem) + 16);
pTiles = new CLayerSpeedup(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSpeedupLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_FRONT)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Front = *((int *)(pTilemapItem) + 17);
pTiles = new CLayerFront(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeFrontLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_SWITCH)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Switch = *((int *)(pTilemapItem) + 18);
pTiles = new CLayerSwitch(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeSwitchLayer(pTiles);
}
else if(pTilemapItem->m_Flags & TILESLAYERFLAG_TUNE)
{
if(pTilemapItem->m_Version <= 2)
pTilemapItem->m_Tune = *((int *)(pTilemapItem) + 19);
pTiles = new CLayerTune(pTilemapItem->m_Width, pTilemapItem->m_Height);
MakeTuneLayer(pTiles);
}
else
{
pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height);
pTiles->m_pEditor = m_pEditor;
pTiles->m_Color = pTilemapItem->m_Color;
pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv;
pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset;
}
pLayer = pTiles;
pGroup->AddLayer(pTiles);
pTiles->m_Image = pTilemapItem->m_Image;
pTiles->m_Game = pTilemapItem->m_Flags & TILESLAYERFLAG_GAME;
// load layer name
if(pTilemapItem->m_Version >= 3)
IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName) / sizeof(int), pTiles->m_aName);
if(pTiles->m_Tele)
{
void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tele);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile))
{
static const int s_aTilesRep[] = {
TILE_TELEIN,
TILE_TELEINEVIL,
TILE_TELEOUT,
TILE_TELECHECK,
TILE_TELECHECKIN,
TILE_TELECHECKINEVIL,
TILE_TELECHECKOUT,
TILE_TELEINWEAPON,
TILE_TELEINHOOK};
CTeleTile *pLayerTeleTiles = ((CLayerTele *)pTiles)->m_pTeleTile;
mem_copy(pLayerTeleTiles, pTeleData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTeleTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
pTiles->m_pTiles[i].m_Index = 0;
for(int TilesRep : s_aTilesRep)
{
if(pLayerTeleTiles[i].m_Type == TilesRep)
pTiles->m_pTiles[i].m_Index = TilesRep;
}
}
}
DataFile.UnloadData(pTilemapItem->m_Tele);
}
else if(pTiles->m_Speedup)
{
void *pSpeedupData = DataFile.GetData(pTilemapItem->m_Speedup);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Speedup);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile))
{
CSpeedupTile *pLayerSpeedupTiles = ((CLayerSpeedup *)pTiles)->m_pSpeedupTile;
mem_copy(pLayerSpeedupTiles, pSpeedupData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSpeedupTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pLayerSpeedupTiles[i].m_Force > 0)
pTiles->m_pTiles[i].m_Index = TILE_BOOST;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Speedup);
}
else if(pTiles->m_Front)
{
void *pFrontData = DataFile.GetData(pTilemapItem->m_Front);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Front);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
mem_copy(((CLayerFront *)pTiles)->m_pTiles, pFrontData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
DataFile.UnloadData(pTilemapItem->m_Front);
}
else if(pTiles->m_Switch)
{
void *pSwitchData = DataFile.GetData(pTilemapItem->m_Switch);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Switch);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile))
{
const int s_aTilesComp[] = {
TILE_SWITCHTIMEDOPEN,
TILE_SWITCHTIMEDCLOSE,
TILE_SWITCHOPEN,
TILE_SWITCHCLOSE,
TILE_FREEZE,
TILE_DFREEZE,
TILE_DUNFREEZE,
TILE_LFREEZE,
TILE_LUNFREEZE,
TILE_HIT_ENABLE,
TILE_HIT_DISABLE,
TILE_JUMP,
TILE_ADD_TIME,
TILE_SUBTRACT_TIME,
TILE_ALLOW_TELE_GUN,
TILE_ALLOW_BLUE_TELE_GUN};
CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
mem_copy(pLayerSwitchTiles, pSwitchData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CSwitchTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(((pLayerSwitchTiles[i].m_Type > (ENTITY_CRAZY_SHOTGUN + ENTITY_OFFSET) && ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type < (ENTITY_DRAGGER_WEAK + ENTITY_OFFSET)) || ((CLayerSwitch *)pTiles)->m_pSwitchTile[i].m_Type == (ENTITY_LASER_O_FAST + 1 + ENTITY_OFFSET)))
continue;
else if(pLayerSwitchTiles[i].m_Type >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && pLayerSwitchTiles[i].m_Type <= (ENTITY_DOOR + ENTITY_OFFSET))
{
pTiles->m_pTiles[i].m_Index = pLayerSwitchTiles[i].m_Type;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
continue;
}
for(int TilesComp : s_aTilesComp)
{
if(pLayerSwitchTiles[i].m_Type == TilesComp)
{
pTiles->m_pTiles[i].m_Index = TilesComp;
pTiles->m_pTiles[i].m_Flags = pLayerSwitchTiles[i].m_Flags;
}
}
}
}
DataFile.UnloadData(pTilemapItem->m_Switch);
}
else if(pTiles->m_Tune)
{
void *pTuneData = DataFile.GetData(pTilemapItem->m_Tune);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Tune);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile))
{
CTuneTile *pLayerTuneTiles = ((CLayerTune *)pTiles)->m_pTuneTile;
mem_copy(pLayerTuneTiles, pTuneData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTuneTile));
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pLayerTuneTiles[i].m_Type == TILE_TUNE)
pTiles->m_pTiles[i].m_Index = TILE_TUNE;
else
pTiles->m_pTiles[i].m_Index = 0;
}
}
DataFile.UnloadData(pTilemapItem->m_Tune);
}
else // regular tile layer or game layer
{
void *pData = DataFile.GetData(pTilemapItem->m_Data);
unsigned int Size = DataFile.GetDataSize(pTilemapItem->m_Data);
if(Size >= (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile))
{
mem_copy(pTiles->m_pTiles, pData, (size_t)pTiles->m_Width * pTiles->m_Height * sizeof(CTile));
if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
{
for(int i = 0; i < pTiles->m_Width * pTiles->m_Height; i++)
{
if(pTiles->m_pTiles[i].m_Index)
pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
}
}
}
DataFile.UnloadData(pTilemapItem->m_Data);
}
}
else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
{
CMapItemLayerQuads *pQuadsItem = (CMapItemLayerQuads *)pLayerItem;
CLayerQuads *pQuads = new CLayerQuads;
pQuads->m_pEditor = m_pEditor;
pLayer = pQuads;
pQuads->m_Image = pQuadsItem->m_Image;
if(pQuads->m_Image < -1 || pQuads->m_Image >= (int)m_vpImages.size())
pQuads->m_Image = -1;
// load layer name
if(pQuadsItem->m_Version >= 2)
IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName) / sizeof(int), pQuads->m_aName);
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
pQuads->m_vQuads.resize(pQuadsItem->m_NumQuads);
mem_copy(pQuads->m_vQuads.data(), pData, sizeof(CQuad) * pQuadsItem->m_NumQuads);
DataFile.UnloadData(pQuadsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS)
{
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size())
pSounds->m_Sound = -1;
// load layer name
if(pSoundsItem->m_Version >= 1)
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_vSources.resize(pSoundsItem->m_NumSources);
mem_copy(pSounds->m_vSources.data(), pData, sizeof(CSoundSource) * pSoundsItem->m_NumSources);
DataFile.UnloadData(pSoundsItem->m_Data);
}
else if(pLayerItem->m_Type == LAYERTYPE_SOUNDS_DEPRECATED)
{
// compatibility with old sound layers
CMapItemLayerSounds *pSoundsItem = (CMapItemLayerSounds *)pLayerItem;
if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
continue;
CLayerSounds *pSounds = new CLayerSounds;
pSounds->m_pEditor = m_pEditor;
pLayer = pSounds;
pSounds->m_Sound = pSoundsItem->m_Sound;
// validate m_Sound
if(pSounds->m_Sound < -1 || pSounds->m_Sound >= (int)m_vpSounds.size())
pSounds->m_Sound = -1;
// load layer name
if(pSoundsItem->m_Version >= 1)
IntsToStr(pSoundsItem->m_aName, sizeof(pSounds->m_aName) / sizeof(int), pSounds->m_aName);
// load data
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
pGroup->AddLayer(pSounds);
pSounds->m_vSources.resize(pSoundsItem->m_NumSources);
for(int i = 0; i < pSoundsItem->m_NumSources; i++)
{
CSoundSource_DEPRECATED *pOldSource = &pData[i];
CSoundSource &Source = pSounds->m_vSources[i];
Source.m_Position = pOldSource->m_Position;
Source.m_Loop = pOldSource->m_Loop;
Source.m_Pan = true;
Source.m_TimeDelay = pOldSource->m_TimeDelay;
Source.m_Falloff = 0;
Source.m_PosEnv = pOldSource->m_PosEnv;
Source.m_PosEnvOffset = pOldSource->m_PosEnvOffset;
Source.m_SoundEnv = pOldSource->m_SoundEnv;
Source.m_SoundEnvOffset = pOldSource->m_SoundEnvOffset;
Source.m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
Source.m_Shape.m_Circle.m_Radius = pOldSource->m_FalloffDistance;
}
DataFile.UnloadData(pSoundsItem->m_Data);
}
if(pLayer)
pLayer->m_Flags = pLayerItem->m_Flags;
}
}
}
// load envelopes
{
CEnvPoint *pPoints = nullptr;
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVPOINTS, &Start, &Num);
if(Num)
pPoints = (CEnvPoint *)DataFile.GetItem(Start, nullptr, nullptr);
}
int Start, Num;
DataFile.GetType(MAPITEMTYPE_ENVELOPE, &Start, &Num);
for(int e = 0; e < Num; e++)
{
CMapItemEnvelope *pItem = (CMapItemEnvelope *)DataFile.GetItem(Start + e, nullptr, nullptr);
CEnvelope *pEnv = new CEnvelope(pItem->m_Channels);
pEnv->m_vPoints.resize(pItem->m_NumPoints);
mem_copy(pEnv->m_vPoints.data(), &pPoints[pItem->m_StartPoint], sizeof(CEnvPoint) * pItem->m_NumPoints);
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, sizeof(pItem->m_aName) / sizeof(int), pEnv->m_aName);
m_vpEnvelopes.push_back(pEnv);
if(pItem->m_Version >= 2)
pEnv->m_Synchronized = pItem->m_Synchronized;
}
}
{
int Start, Num;
DataFile.GetType(MAPITEMTYPE_AUTOMAPPER_CONFIG, &Start, &Num);
for(int i = 0; i < Num; i++)
{
CMapItemAutoMapperConfig *pItem = (CMapItemAutoMapperConfig *)DataFile.GetItem(Start + i, nullptr, nullptr);
if(pItem->m_Version == CMapItemAutoMapperConfig::CURRENT_VERSION)
{
if(pItem->m_GroupId >= 0 && (size_t)pItem->m_GroupId < m_vpGroups.size() &&
pItem->m_LayerId >= 0 && (size_t)pItem->m_LayerId < m_vpGroups[pItem->m_GroupId]->m_vpLayers.size())
{
CLayer *pLayer = m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId];
if(pLayer->m_Type == LAYERTYPE_TILES)
{
CLayerTiles *pTiles = (CLayerTiles *)m_vpGroups[pItem->m_GroupId]->m_vpLayers[pItem->m_LayerId];
// only load auto mappers for tile layers (not physics layers)
if(!(pTiles->m_Game || pTiles->m_Tele || pTiles->m_Speedup ||
pTiles->m_Front || pTiles->m_Switch || pTiles->m_Tune))
{
pTiles->m_AutoMapperConfig = pItem->m_AutomapperConfig;
pTiles->m_Seed = pItem->m_AutomapperSeed;
pTiles->m_AutoAutoMap = !!(pItem->m_Flags & CMapItemAutoMapperConfig::FLAG_AUTOMATIC);
}
}
}
}
}
}
}
else
return 0;
m_Modified = false;
return 1;
}
static int gs_ModifyAddAmount = 0;
static void ModifyAdd(int *pIndex)
{
if(*pIndex >= 0)
*pIndex += gs_ModifyAddAmount;
}
int CEditor::Append(const char *pFileName, int StorageType)
{
CEditorMap NewMap;
NewMap.m_pEditor = this;
int Err;
Err = NewMap.Load(Kernel()->RequestInterface<IStorage>(), pFileName, StorageType);
if(!Err)
return Err;
// modify indecies
gs_ModifyAddAmount = m_Map.m_vpImages.size();
NewMap.ModifyImageIndex(ModifyAdd);
gs_ModifyAddAmount = m_Map.m_vpEnvelopes.size();
NewMap.ModifyEnvelopeIndex(ModifyAdd);
// transfer images
for(const auto &pImage : NewMap.m_vpImages)
m_Map.m_vpImages.push_back(pImage);
NewMap.m_vpImages.clear();
// transfer envelopes
for(const auto &pEnvelope : NewMap.m_vpEnvelopes)
m_Map.m_vpEnvelopes.push_back(pEnvelope);
NewMap.m_vpEnvelopes.clear();
// transfer groups
for(const auto &pGroup : NewMap.m_vpGroups)
{
if(pGroup == NewMap.m_pGameGroup)
delete pGroup;
else
{
pGroup->m_pMap = &m_Map;
m_Map.m_vpGroups.push_back(pGroup);
}
}
NewMap.m_vpGroups.clear();
// all done \o/
return 0;
}