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https://github.com/ddnet/ddnet.git
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3f201a45e7
keep a bit more care with who we choose to spectate when frozen only show active team as clickable in the spec menu enable switchting teams in Multi-View by closing the spec menu make the whole spectator menu clickablefix naming twerk symbols a bit remove unused ui add more multi-view variables add slow acceleration when teleported, add indication in spec menu make players clickable in spectator menu change focus with the spectator menu
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
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#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CSpectator : public CComponent
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{
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enum
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{
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MULTI_VIEW = -4,
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NO_SELECTION = -3,
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};
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bool m_Active;
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bool m_WasActive;
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bool m_Clicked;
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int m_SelectedSpectatorID;
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vec2 m_SelectorMouse;
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float m_OldMouseX;
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float m_OldMouseY;
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float m_MultiViewActivateDelay;
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bool CanChangeSpectator();
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void SpectateNext(bool Reverse);
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static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData);
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static void ConMultiView(IConsole::IResult *pResult, void *pUserData);
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public:
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CSpectator();
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virtual int Sizeof() const override { return sizeof(*this); }
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virtual void OnConsoleInit() override;
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virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;
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virtual void OnRender() override;
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virtual void OnRelease() override;
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virtual void OnReset() override;
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virtual bool OnInput(const IInput::CEvent &Event) override;
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void Spectate(int SpectatorID);
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void SpectateClosest();
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};
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#endif
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