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198 lines
4.1 KiB
C++
198 lines
4.1 KiB
C++
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/e_server_interface.h>
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#include <game/g_mapitems.h>
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#include "gs_common.h"
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#include "gs_game_ctf.h"
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gameobject_ctf::gameobject_ctf()
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{
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flags[0] = 0;
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flags[1] = 0;
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is_teamplay = true;
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}
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bool gameobject_ctf::on_entity(int index, vec2 pos)
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{
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if(gameobject::on_entity(index, pos))
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return true;
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int team = -1;
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if(index == ENTITY_FLAGSTAND_RED) team = 0;
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if(index == ENTITY_FLAGSTAND_BLUE) team = 1;
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if(team == -1)
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return false;
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flag *f = new flag(team);
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f->stand_pos = pos;
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f->pos = pos;
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flags[team] = f;
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return true;
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}
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void gameobject_ctf::on_player_spawn(class player *p)
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{
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}
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int gameobject_ctf::on_player_death(class player *victim, class player *killer, int weaponid)
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{
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gameobject::on_player_death(victim, killer, weaponid);
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int had_flag = 0;
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// drop flags
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for(int fi = 0; fi < 2; fi++)
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{
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flag *f = flags[fi];
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if(f && f->carrying_player == killer)
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had_flag |= 2;
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if(f && f->carrying_player == victim)
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{
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create_sound_global(SOUND_CTF_DROP);
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f->drop_tick = server_tick();
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f->carrying_player = 0;
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f->vel = vec2(0,0);
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if(killer && killer->team != victim->team)
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killer->score++;
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had_flag |= 1;
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}
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}
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return had_flag;
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}
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void gameobject_ctf::tick()
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{
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gameobject::tick();
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do_team_score_wincheck();
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for(int fi = 0; fi < 2; fi++)
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{
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flag *f = flags[fi];
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if(!f)
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continue;
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//
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if(f->carrying_player)
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{
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// update flag position
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f->pos = f->carrying_player->pos;
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if(flags[fi^1] && flags[fi^1]->at_stand)
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{
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if(distance(f->pos, flags[fi^1]->pos) < 32)
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{
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// CAPTURE! \o/
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teamscore[fi^1] += 100;
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f->carrying_player->score += 5;
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dbg_msg("game", "flag_capture player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
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for(int i = 0; i < 2; i++)
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flags[i]->reset();
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create_sound_global(SOUND_CTF_CAPTURE);
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}
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}
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}
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else
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{
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player *close_players[MAX_CLIENTS];
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int types[] = {NETOBJTYPE_PLAYER_CHARACTER};
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int num = world->find_entities(f->pos, 32.0f, (entity**)close_players, MAX_CLIENTS, types, 1);
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for(int i = 0; i < num; i++)
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{
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if(close_players[i]->team == f->team)
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{
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// return the flag
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if(!f->at_stand)
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{
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player *p = close_players[i];
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p->score += 1;
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dbg_msg("game", "flag_return player='%d:%s'", p->client_id, server_clientname(p->client_id));
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create_sound_global(SOUND_CTF_RETURN);
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f->reset();
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}
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}
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else
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{
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// take the flag
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if(f->at_stand)
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teamscore[fi^1]++;
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f->at_stand = 0;
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f->carrying_player = close_players[i];
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f->carrying_player->score += 1;
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dbg_msg("game", "flag_grab player='%d:%s'", f->carrying_player->client_id, server_clientname(f->carrying_player->client_id));
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for(int c = 0; c < MAX_CLIENTS; c++)
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{
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if(players[c].client_id == -1)
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continue;
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if(players[c].team == fi)
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create_sound_global(SOUND_CTF_GRAB_EN, players[c].client_id);
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else
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create_sound_global(SOUND_CTF_GRAB_PL, players[c].client_id);
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}
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break;
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}
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}
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if(!f->carrying_player && !f->at_stand)
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{
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if(server_tick() > f->drop_tick + server_tickspeed()*30)
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{
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create_sound_global(SOUND_CTF_RETURN);
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f->reset();
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}
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else
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{
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f->vel.y += world->core.tuning.gravity;
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move_box(&f->pos, &f->vel, vec2(f->phys_size, f->phys_size), 0.5f);
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}
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}
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}
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}
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}
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// Flag
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flag::flag(int _team)
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: entity(NETOBJTYPE_FLAG)
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{
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team = _team;
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proximity_radius = phys_size;
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carrying_player = 0x0;
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reset();
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// TODO: should this be done here?
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world->insert_entity(this);
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}
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void flag::reset()
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{
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carrying_player = 0;
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at_stand = 1;
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pos = stand_pos;
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vel = vec2(0,0);
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}
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void flag::snap(int snapping_client)
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{
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NETOBJ_FLAG *flag = (NETOBJ_FLAG *)snap_new_item(NETOBJTYPE_FLAG, team, sizeof(NETOBJ_FLAG));
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flag->x = (int)pos.x;
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flag->y = (int)pos.y;
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flag->team = team;
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flag->carried_by = -1;
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if(at_stand)
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flag->carried_by = -2;
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else if(carrying_player)
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flag->carried_by = carrying_player->client_id;
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}
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