mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
314 lines
10 KiB
Plaintext
314 lines
10 KiB
Plaintext
CheckVersion("0.2")
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Import("other/sdl/sdl.bam")
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--- Setup Config --------
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config = NewConfig()
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config:Add(OptFindCompiler())
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config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
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config:Add(OptFindLibrary("zlib", "zlib.h", false))
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config:Add(SDL.OptFind("sdl", true))
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config:Finalize("config.bam")
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-- data compiler
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function Script(name)
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if family == "windows" then
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return str_replace(name, "/", "\\")
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end
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return "python " .. name
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end
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function CHash(output, ...)
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local inputs = FlatternTable({...})
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output = Path(output)
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-- compile all the files
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local cmd = Script("scripts/cmd5.py") .. " "
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for index, inname in ipairs(inputs) do
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cmd = cmd .. Path(inname) .. " "
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end
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cmd = cmd .. " > " .. output
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AddJob(output, "cmd5 " .. output, cmd)
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for index, inname in ipairs(inputs) do
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AddDependency(output, inname)
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end
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return output
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end
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function ResCompile(scriptfile)
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scriptfile = Path(scriptfile)
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output = PathBase(scriptfile) .. ".res"
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AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
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AddDependency(output, scriptfile)
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return output
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end
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function Dat2c(datafile, sourcefile, arrayname)
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datafile = Path(datafile)
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sourcefile = Path(sourcefile)
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AddJob(
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sourcefile,
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"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
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Script("scripts/dat2c.py") .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile
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)
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AddDependency(sourcefile, datafile)
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return sourcefile
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end
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function ContentCompile(action, output)
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output = Path(output)
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AddJob(
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output,
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action .. " > " .. output,
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Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
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)
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AddDependency(output, Path("datasrc/content.py")) -- do this more proper
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AddDependency(output, Path("datasrc/network.py"))
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AddDependency(output, Path("datasrc/compile.py"))
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AddDependency(output, Path("datasrc/datatypes.py"))
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return output
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end
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-- Content Compile
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network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
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network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
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client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
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client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
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server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
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server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
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AddDependency(network_source, network_header)
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AddDependency(client_content_source, client_content_header)
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AddDependency(server_content_source, server_content_header)
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nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header)
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client_link_other = {}
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client_depends = {}
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if family == "windows" then
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table.insert(client_depends, Copy(".", "other\\sdl\\vc2005libs\\SDL.dll"))
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end
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if config.compiler.value == "cl" then
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client_link_other = {ResCompile("other/icons/teeworlds.rc")}
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end
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function Intermediate_Output(settings, input)
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return Path("objs/" .. PathBase(PathFilename(input)) .. settings.config_ext)
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end
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function build(settings)
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--settings.objdir = Path("objs")
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settings.cc.Output = Intermediate_Output
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if config.compiler.value == "cl" then
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settings.cc.flags:Add("/wd4244")
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else
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settings.cc.flags:Add("-Wall", "-fno-exceptions")
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if platform == "macosx" then
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settings.cc.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
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settings.link.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
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elseif config.stackprotector.value == 1 then
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settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
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settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
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end
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end
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-- set some platform specific settings
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settings.cc.includes:Add("src")
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if family == "unix" then
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if platform == "macosx" then
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glfw_platform = "macosx"
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pa_platform = "mac_osx"
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settings.link.frameworks:Add("Carbon")
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settings.link.frameworks:Add("AppKit")
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else
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glfw_platform = "x11"
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pa_platform = "unix"
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settings.link.libs:Add("pthread")
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end
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elseif family == "windows" then
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glfw_platform = "win32"
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pa_platform = "win"
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settings.link.libs:Add("gdi32")
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settings.link.libs:Add("user32")
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settings.link.libs:Add("ws2_32")
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settings.link.libs:Add("ole32")
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settings.link.libs:Add("shell32")
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end
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-- compile zlib if needed
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if config.zlib.value == 1 then
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settings.link.libs:Add("z")
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if config.zlib.include_path then
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settings.cc.includes:Add(config.zlib.include_path)
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end
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zlib = {}
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else
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zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
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settings.cc.includes:Add("src/engine/external/zlib")
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end
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-- build the small libraries
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wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
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pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
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-- build game components
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engine_settings = settings:Copy()
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server_settings = engine_settings:Copy()
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client_settings = engine_settings:Copy()
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if family == "unix" then
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if platform == "macosx" then
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client_settings.link.frameworks:Add("OpenGL")
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client_settings.link.frameworks:Add("AGL")
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client_settings.link.frameworks:Add("Carbon")
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client_settings.link.frameworks:Add("Cocoa")
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else
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client_settings.link.libs:Add("X11")
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client_settings.link.libs:Add("GL")
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client_settings.link.libs:Add("GLU")
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end
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elseif family == "windows" then
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client_settings.link.libs:Add("opengl32")
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client_settings.link.libs:Add("glu32")
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client_settings.link.libs:Add("winmm")
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end
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-- apply sdl settings
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config.sdl:Apply(client_settings)
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engine = Compile(engine_settings, Collect("src/engine/*.c", "src/base/*.c"))
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client = Compile(client_settings, Collect("src/engine/client/*.c"))
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server = Compile(server_settings, Collect("src/engine/server/*.c"))
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versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
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masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
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game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
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game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
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game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
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game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
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-- build tools (TODO: fix this so we don't get double _d_d stuff)
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tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
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client_osxlaunch = {}
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server_osxlaunch = {}
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if platform == "macosx" then
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client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m")
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server_osxlaunch = Compile(client_settings, "src/osxlaunch/server.m")
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end
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tools = {}
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for i,v in ipairs(tools_src) do
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toolname = PathFilename(PathBase(v))
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tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib)
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end
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-- build client, server, version server and master server
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client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
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engine, client, game_editor, zlib, pnglite, wavpack,
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client_link_other, client_osxlaunch)
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server_exe = Link(server_settings, "teeworlds_srv", engine, server,
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game_shared, game_server, zlib)
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serverlaunch = {}
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if platform == "macosx" then
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serverlaunch = Link(client_settings, "serverlaunch", server_osxlaunch)
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end
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versionserver_exe = Link(server_settings, "versionsrv", versionserver,
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engine, zlib)
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masterserver_exe = Link(server_settings, "mastersrv", masterserver,
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engine, zlib)
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-- make targets
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c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
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s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
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g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe)
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v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
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m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
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t = PseudoTarget("tools".."_"..settings.config_name, tools)
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Target(c)
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Target(s)
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Target(v)
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Target(m)
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Target(t)
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all = PseudoTarget(settings.config_name, c, s, v, m, t)
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Target(all)
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return all
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end
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if platform == "macosx" and arch == "ia32" then
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debug_settings_ppc = NewSettings()
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debug_settings_ppc.config_name = "debug_ppc"
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debug_settings_ppc.config_ext = "_ppc_d"
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debug_settings_ppc.debug = 1
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debug_settings_ppc.cc.optimize = 0
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debug_settings_ppc.cc.flags:Add("-arch ppc")
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debug_settings_ppc.link.flags:Add("-arch ppc")
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release_settings_ppc = NewSettings()
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release_settings_ppc.config_name = "release_ppc"
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release_settings_ppc.config_ext = "_ppc"
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release_settings_ppc.debug = 0
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release_settings_ppc.cc.optimize = 1
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release_settings_ppc.cc.flags:Add("-arch ppc")
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release_settings_ppc.link.flags:Add("-arch ppc")
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debug_settings_x86 = NewSettings()
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debug_settings_x86.config_name = "debug_x86"
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debug_settings_x86.config_ext = "_x86_d"
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debug_settings_x86.debug = 1
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debug_settings_x86.cc.optimize = 0
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release_settings_x86 = NewSettings()
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release_settings_x86.config_name = "release_x86"
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release_settings_x86.config_ext = "_x86"
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release_settings_x86.debug = 0
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release_settings_x86.cc.optimize = 1
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ppc_d = build(debug_settings_ppc)
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x86_d = build(debug_settings_x86)
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ppc_r = build(release_settings_ppc)
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x86_r = build(release_settings_x86)
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DefaultTarget("game_debug_x86")
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PseudoTarget("release", ppc_r, x86_r)
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PseudoTarget("debug", ppc_d, x86_d)
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PseudoTarget("server_release", "server_release_x86", "server_release_ppc")
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PseudoTarget("server_debug", "server_debug_x86", "server_debug_ppc")
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PseudoTarget("client_release", "client_release_x86", "client_release_ppc")
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PseudoTarget("client_debug", "client_debug_x86", "client_debug_ppc")
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else
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debug_settings = NewSettings()
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debug_settings.config_name = "debug"
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debug_settings.config_ext = "_d"
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debug_settings.debug = 1
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debug_settings.cc.optimize = 0
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release_settings = NewSettings()
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release_settings.config_name = "release"
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release_settings.config_ext = ""
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release_settings.debug = 0
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release_settings.cc.optimize = 1
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build(debug_settings)
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build(release_settings)
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DefaultTarget("game_debug")
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end
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