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* Fixes OpenGL on Wayland when the GLX flavor of GLEW is linked * Only if SDL2's video driver is "wayland" we also allow the GLEW_ERROR_NO_GLX_DISPLAY error code to be accepted as if glewInit() actually succeeded * Hopefully this won't be needed anymore on future versions of GLEW when glewContextInit() is made part of the public API |
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android | ||
antibot | ||
base | ||
engine | ||
game | ||
macos | ||
masterping | ||
mastersrv | ||
rust-bridge | ||
steam | ||
test | ||
tools |