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b178c7c74a
Not planning to do this automatically, but at least cleaning it up once provides some benefit. Every header should include what it uses. $ for i in src/**/*.h; do j=${i#"src/"}; echo $j; echo "#include <$j>\nint main() { return 0; }" | /usr/bin/c++ -DCONF_OPENSSL -DCONF_SQL -DCONF_VIDEORECORDER -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION=\"15.0.5\" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/libmount -I/usr/include/blkid -Isrc -I/usr/include/mysql -I/home/deen/sys/include/ -O2 -g -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -o /dev/null -x c++ -; done Ignored: tuning.h, variables.h, config_common.h, mapitems_ex_types.h, mapbugs_list.h, protocol7.h, teehistorian_ex_chunks.h, protocol_ex_msgs.h, config.h, config_variables.h, external, keynames.h
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_SOUND_H
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#define ENGINE_CLIENT_SOUND_H
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#include <engine/graphics.h>
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#include <engine/sound.h>
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#include <engine/storage.h>
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#include "SDL.h"
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class CSound : public IEngineSound
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{
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int m_SoundEnabled;
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SDL_AudioDeviceID m_Device;
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public:
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IEngineGraphics *m_pGraphics;
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IStorage *m_pStorage;
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virtual int Init();
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int Update();
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int Shutdown();
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int AllocID();
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static void RateConvert(int SampleID);
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// TODO: Refactor: clean this mess up
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static int DecodeWV(int SampleID, const void *pData, unsigned DataSize);
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static int DecodeOpus(int SampleID, const void *pData, unsigned DataSize);
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virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
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virtual int LoadWV(const char *pFilename);
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virtual int LoadWVFromMem(const void *pData, unsigned DataSize, bool FromEditor);
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virtual int LoadOpus(const char *pFilename);
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virtual int LoadOpusFromMem(const void *pData, unsigned DataSize, bool FromEditor);
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virtual void UnloadSample(int SampleID);
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virtual float GetSampleDuration(int SampleID); // in s
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virtual void SetListenerPos(float x, float y);
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virtual void SetChannel(int ChannelID, float Vol, float Pan);
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virtual void SetVoiceVolume(CVoiceHandle Voice, float Volume);
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virtual void SetVoiceFalloff(CVoiceHandle Voice, float Falloff);
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virtual void SetVoiceLocation(CVoiceHandle Voice, float x, float y);
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virtual void SetVoiceTimeOffset(CVoiceHandle Voice, float offset); // in s
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virtual void SetVoiceCircle(CVoiceHandle Voice, float Radius);
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virtual void SetVoiceRectangle(CVoiceHandle Voice, float Width, float Height);
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CVoiceHandle Play(int ChannelID, int SampleID, int Flags, float x, float y);
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virtual CVoiceHandle PlayAt(int ChannelID, int SampleID, int Flags, float x, float y);
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virtual CVoiceHandle Play(int ChannelID, int SampleID, int Flags);
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virtual void Stop(int SampleID);
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virtual void StopAll();
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virtual void StopVoice(CVoiceHandle Voice);
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};
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#endif
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