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0fffd7705f
* new command added * fix code duplication after merge * merge #1632 suggestions * align the texture to the center vertically * refactor * fix RenderSwitchOverlay * Update src/engine/client/text.cpp Co-Authored-By: BannZay <bannzay3@gmail.com> * Apply suggestions from code review Co-Authored-By: BannZay <bannzay3@gmail.com> * Apply suggestions from code review * Apply suggestions from code review Co-Authored-By: BannZay <bannzay3@gmail.com> * Apply suggestions from code review
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#include <game/client/component.h>
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class CMapImages : public CComponent
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{
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friend class CBackground;
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int m_aTextures[64];
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int m_Count;
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char m_aEntitiesGameType[16];
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public:
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CMapImages();
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CMapImages(int ImageSize);
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int Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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virtual void OnMapLoad();
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virtual void OnInit();
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void LoadBackground(class IMap *pMap);
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// DDRace
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int GetEntities();
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int GetOverlayBottom();
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int GetOverlayTop();
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int GetOverlayCenter();
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void SetTextureScale(int Size);
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int GetTextureScale();
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private:
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int m_EntitiesTextures;
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int m_OverlayBottomTexture;
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int m_OverlayTopTexture;
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int m_OverlayCenterTexture;
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int m_TextureScale;
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void InitOverlayTextures();
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int UploadEntityLayerText(int TextureSize, int YOffset);
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};
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#endif
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