mirror of
https://github.com/ddnet/ddnet.git
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456 lines
16 KiB
C++
456 lines
16 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
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#include <base/system.h>
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#include <ctime>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/storage.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include <game/localization.h>
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#include "skins.h"
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static const char *VANILLA_SKINS[] = {"bluekitty", "bluestripe", "brownbear",
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"cammo", "cammostripes", "coala", "default", "limekitty",
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"pinky", "redbopp", "redstripe", "saddo", "toptri",
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"twinbop", "twintri", "warpaint", "x_ninja", "x_spec"};
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static bool IsVanillaSkin(const char *pName)
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{
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return std::any_of(std::begin(VANILLA_SKINS), std::end(VANILLA_SKINS), [pName](const char *pVanillaSkin) { return str_comp(pName, pVanillaSkin) == 0; });
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}
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int CSkins::CGetPngFile::OnCompletion(int State)
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{
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State = CHttpRequest::OnCompletion(State);
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if(State != HTTP_ERROR && State != HTTP_ABORTED && !m_pSkins->LoadSkinPNG(m_Info, Dest(), Dest(), IStorage::TYPE_SAVE))
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{
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State = HTTP_ERROR;
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}
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return State;
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}
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CSkins::CGetPngFile::CGetPngFile(CSkins *pSkins, const char *pUrl, IStorage *pStorage, const char *pDest) :
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CHttpRequest(pUrl),
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m_pSkins(pSkins)
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{
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WriteToFile(pStorage, pDest, IStorage::TYPE_SAVE);
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Timeout(CTimeout{0, 0, 0, 0});
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LogProgress(HTTPLOG::NONE);
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}
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struct SSkinScanUser
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{
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CSkins *m_pThis;
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CSkins::TSkinLoadedCBFunc m_SkinLoadedFunc;
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};
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int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
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{
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auto *pUserReal = (SSkinScanUser *)pUser;
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CSkins *pSelf = pUserReal->m_pThis;
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if(IsDir || !str_endswith(pName, ".png"))
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return 0;
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char aNameWithoutPng[128];
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str_copy(aNameWithoutPng, pName, sizeof(aNameWithoutPng));
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aNameWithoutPng[str_length(aNameWithoutPng) - 4] = 0;
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// Don't add duplicate skins (one from user's config directory, other from
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// client itself)
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for(int i = 0; i < pSelf->Num(); i++)
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{
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const char *pExName = pSelf->Get(i)->m_aName;
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if(str_comp(pExName, aNameWithoutPng) == 0)
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return 0;
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}
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char aBuf[IO_MAX_PATH_LENGTH];
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str_format(aBuf, sizeof(aBuf), "skins/%s", pName);
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auto SkinID = pSelf->LoadSkin(aNameWithoutPng, aBuf, DirType);
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pUserReal->m_SkinLoadedFunc(SkinID);
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return SkinID;
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}
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static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight)
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{
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int MaxY = -1;
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int MinY = CheckHeight + 1;
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int MaxX = -1;
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int MinX = CheckWidth + 1;
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for(int y = 0; y < CheckHeight; y++)
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{
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for(int x = 0; x < CheckWidth; x++)
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{
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int OffsetAlpha = (y + ImgY) * ImgWidth + (x + ImgX) * 4 + 3;
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uint8_t AlphaValue = pImg[OffsetAlpha];
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if(AlphaValue > 0)
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{
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if(MaxY < y)
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MaxY = y;
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if(MinY > y)
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MinY = y;
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if(MaxX < x)
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MaxX = x;
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if(MinX > x)
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MinX = x;
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}
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}
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}
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Metrics.m_Width = clamp((MaxX - MinX) + 1, 1, CheckWidth);
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Metrics.m_Height = clamp((MaxY - MinY) + 1, 1, CheckHeight);
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Metrics.m_OffsetX = clamp(MinX, 0, CheckWidth - 1);
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Metrics.m_OffsetY = clamp(MinY, 0, CheckHeight - 1);
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Metrics.m_MaxWidth = CheckWidth;
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Metrics.m_MaxHeight = CheckHeight;
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}
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int CSkins::LoadSkin(const char *pName, const char *pPath, int DirType)
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{
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CImageInfo Info;
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if(!LoadSkinPNG(Info, pName, pPath, DirType))
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return 0;
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return LoadSkin(pName, Info);
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}
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bool CSkins::LoadSkinPNG(CImageInfo &Info, const char *pName, const char *pPath, int DirType)
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{
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char aBuf[512];
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if(!Graphics()->LoadPNG(&Info, pPath, DirType))
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{
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str_format(aBuf, sizeof(aBuf), "failed to load skin from %s", pName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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return false;
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}
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return true;
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}
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int CSkins::LoadSkin(const char *pName, CImageInfo &Info)
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{
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char aBuf[512];
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if(!Graphics()->CheckImageDivisibility(pName, Info, g_pData->m_aSprites[SPRITE_TEE_BODY].m_pSet->m_Gridx, g_pData->m_aSprites[SPRITE_TEE_BODY].m_pSet->m_Gridy, true))
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{
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str_format(aBuf, sizeof(aBuf), "skin failed image divisibility: %s", pName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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return 0;
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}
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if(!Graphics()->IsImageFormatRGBA(pName, Info))
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{
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str_format(aBuf, sizeof(aBuf), "skin format is not RGBA: %s", pName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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return 0;
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}
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CSkin Skin;
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Skin.m_IsVanilla = IsVanillaSkin(pName);
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Skin.m_OriginalSkin.m_Body = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY]);
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Skin.m_OriginalSkin.m_BodyOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE]);
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Skin.m_OriginalSkin.m_Feet = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT]);
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Skin.m_OriginalSkin.m_FeetOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE]);
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Skin.m_OriginalSkin.m_Hands = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND]);
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Skin.m_OriginalSkin.m_HandsOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND_OUTLINE]);
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for(int i = 0; i < 6; ++i)
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Skin.m_OriginalSkin.m_Eyes[i] = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_EYE_NORMAL + i]);
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int FeetGridPixelsWidth = (Info.m_Width / g_pData->m_aSprites[SPRITE_TEE_FOOT].m_pSet->m_Gridx);
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int FeetGridPixelsHeight = (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_FOOT].m_pSet->m_Gridy);
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int FeetWidth = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_W * FeetGridPixelsWidth;
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int FeetHeight = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_H * FeetGridPixelsHeight;
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int FeetOffsetX = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_X * FeetGridPixelsWidth;
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int FeetOffsetY = g_pData->m_aSprites[SPRITE_TEE_FOOT].m_Y * FeetGridPixelsHeight;
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int FeetOutlineGridPixelsWidth = (Info.m_Width / g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_pSet->m_Gridx);
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int FeetOutlineGridPixelsHeight = (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_pSet->m_Gridy);
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int FeetOutlineWidth = g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_W * FeetOutlineGridPixelsWidth;
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int FeetOutlineHeight = g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_H * FeetOutlineGridPixelsHeight;
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int FeetOutlineOffsetX = g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_X * FeetOutlineGridPixelsWidth;
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int FeetOutlineOffsetY = g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE].m_Y * FeetOutlineGridPixelsHeight;
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int BodyOutlineGridPixelsWidth = (Info.m_Width / g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_pSet->m_Gridx);
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int BodyOutlineGridPixelsHeight = (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_pSet->m_Gridy);
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int BodyOutlineWidth = g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_W * BodyOutlineGridPixelsWidth;
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int BodyOutlineHeight = g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_H * BodyOutlineGridPixelsHeight;
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int BodyOutlineOffsetX = g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_X * BodyOutlineGridPixelsWidth;
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int BodyOutlineOffsetY = g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE].m_Y * BodyOutlineGridPixelsHeight;
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int BodyWidth = g_pData->m_aSprites[SPRITE_TEE_BODY].m_W * (Info.m_Width / g_pData->m_aSprites[SPRITE_TEE_BODY].m_pSet->m_Gridx); // body width
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int BodyHeight = g_pData->m_aSprites[SPRITE_TEE_BODY].m_H * (Info.m_Height / g_pData->m_aSprites[SPRITE_TEE_BODY].m_pSet->m_Gridy); // body height
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if(BodyWidth > Info.m_Width || BodyHeight > Info.m_Height)
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return 0;
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unsigned char *d = (unsigned char *)Info.m_pData;
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const int PixelStep = 4;
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int Pitch = Info.m_Width * PixelStep;
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// dig out blood color
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{
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int aColors[3] = {0};
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for(int y = 0; y < BodyHeight; y++)
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for(int x = 0; x < BodyWidth; x++)
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{
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uint8_t AlphaValue = d[y * Pitch + x * PixelStep + 3];
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if(AlphaValue > 128)
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{
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aColors[0] += d[y * Pitch + x * PixelStep + 0];
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aColors[1] += d[y * Pitch + x * PixelStep + 1];
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aColors[2] += d[y * Pitch + x * PixelStep + 2];
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}
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}
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if(aColors[0] != 0 && aColors[1] != 0 && aColors[2] != 0)
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Skin.m_BloodColor = ColorRGBA(normalize(vec3(aColors[0], aColors[1], aColors[2])));
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else
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Skin.m_BloodColor = ColorRGBA(0, 0, 0, 1);
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}
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CheckMetrics(Skin.m_Metrics.m_Body, d, Pitch, 0, 0, BodyWidth, BodyHeight);
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// body outline metrics
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CheckMetrics(Skin.m_Metrics.m_Body, d, Pitch, BodyOutlineOffsetX, BodyOutlineOffsetY, BodyOutlineWidth, BodyOutlineHeight);
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// get feet size
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CheckMetrics(Skin.m_Metrics.m_Feet, d, Pitch, FeetOffsetX, FeetOffsetY, FeetWidth, FeetHeight);
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// get feet outline size
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CheckMetrics(Skin.m_Metrics.m_Feet, d, Pitch, FeetOutlineOffsetX, FeetOutlineOffsetY, FeetOutlineWidth, FeetOutlineHeight);
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// make the texture gray scale
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for(int i = 0; i < Info.m_Width * Info.m_Height; i++)
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{
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int v = (d[i * PixelStep] + d[i * PixelStep + 1] + d[i * PixelStep + 2]) / 3;
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d[i * PixelStep] = v;
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d[i * PixelStep + 1] = v;
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d[i * PixelStep + 2] = v;
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}
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int Freq[256] = {0};
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int OrgWeight = 0;
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int NewWeight = 192;
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// find most common frequence
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for(int y = 0; y < BodyHeight; y++)
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for(int x = 0; x < BodyWidth; x++)
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{
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if(d[y * Pitch + x * PixelStep + 3] > 128)
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Freq[d[y * Pitch + x * PixelStep]]++;
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}
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for(int i = 1; i < 256; i++)
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{
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if(Freq[OrgWeight] < Freq[i])
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OrgWeight = i;
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}
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// reorder
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int InvOrgWeight = 255 - OrgWeight;
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int InvNewWeight = 255 - NewWeight;
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for(int y = 0; y < BodyHeight; y++)
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for(int x = 0; x < BodyWidth; x++)
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{
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int v = d[y * Pitch + x * PixelStep];
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if(v <= OrgWeight && OrgWeight == 0)
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v = 0;
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else if(v <= OrgWeight)
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v = (int)(((v / (float)OrgWeight) * NewWeight));
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else if(InvOrgWeight == 0)
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v = NewWeight;
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else
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v = (int)(((v - OrgWeight) / (float)InvOrgWeight) * InvNewWeight + NewWeight);
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d[y * Pitch + x * PixelStep] = v;
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d[y * Pitch + x * PixelStep + 1] = v;
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d[y * Pitch + x * PixelStep + 2] = v;
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}
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Skin.m_ColorableSkin.m_Body = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY]);
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Skin.m_ColorableSkin.m_BodyOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_BODY_OUTLINE]);
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Skin.m_ColorableSkin.m_Feet = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT]);
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Skin.m_ColorableSkin.m_FeetOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_FOOT_OUTLINE]);
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Skin.m_ColorableSkin.m_Hands = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND]);
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Skin.m_ColorableSkin.m_HandsOutline = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_HAND_OUTLINE]);
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for(int i = 0; i < 6; ++i)
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Skin.m_ColorableSkin.m_Eyes[i] = Graphics()->LoadSpriteTexture(Info, &g_pData->m_aSprites[SPRITE_TEE_EYE_NORMAL + i]);
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Graphics()->FreePNG(&Info);
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// set skin data
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str_copy(Skin.m_aName, pName, sizeof(Skin.m_aName));
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if(g_Config.m_Debug)
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{
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str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
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}
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m_vSkins.insert(std::lower_bound(m_vSkins.begin(), m_vSkins.end(), Skin), Skin);
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return 0;
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}
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void CSkins::OnInit()
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{
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m_EventSkinPrefix[0] = '\0';
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if(g_Config.m_Events)
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{
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time_t rawtime;
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struct tm *timeinfo;
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std::time(&rawtime);
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timeinfo = localtime(&rawtime);
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if(timeinfo->tm_mon == 11 && timeinfo->tm_mday >= 24 && timeinfo->tm_mday <= 26)
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{ // Christmas
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str_copy(m_EventSkinPrefix, "santa", sizeof(m_EventSkinPrefix));
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}
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}
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// load skins;
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Refresh([this](int SkinID) {
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GameClient()->m_Menus.RenderLoading(Localize("Loading DDNet Client"), Localize("Loading skin files"), 0);
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});
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}
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void CSkins::Refresh(TSkinLoadedCBFunc &&SkinLoadedFunc)
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{
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for(auto &Skin : m_vSkins)
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{
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_Body);
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_BodyOutline);
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_Feet);
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_FeetOutline);
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_Hands);
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Graphics()->UnloadTexture(&Skin.m_OriginalSkin.m_HandsOutline);
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for(auto &Eye : Skin.m_OriginalSkin.m_Eyes)
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Graphics()->UnloadTexture(&Eye);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_Body);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_BodyOutline);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_Feet);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_FeetOutline);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_Hands);
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Graphics()->UnloadTexture(&Skin.m_ColorableSkin.m_HandsOutline);
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for(auto &Eye : Skin.m_ColorableSkin.m_Eyes)
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Graphics()->UnloadTexture(&Eye);
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}
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m_vSkins.clear();
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m_vDownloadSkins.clear();
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SSkinScanUser SkinScanUser;
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SkinScanUser.m_pThis = this;
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SkinScanUser.m_SkinLoadedFunc = SkinLoadedFunc;
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Storage()->ListDirectory(IStorage::TYPE_ALL, "skins", SkinScan, &SkinScanUser);
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if(m_vSkins.empty())
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{
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load skins. folder='skins/'");
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CSkin DummySkin;
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DummySkin.m_IsVanilla = true;
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str_copy(DummySkin.m_aName, "dummy", sizeof(DummySkin.m_aName));
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DummySkin.m_BloodColor = ColorRGBA(1.0f, 1.0f, 1.0f);
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m_vSkins.push_back(DummySkin);
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}
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}
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int CSkins::Num()
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{
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return m_vSkins.size();
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}
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const CSkin *CSkins::Get(int Index)
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{
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if(Index < 0)
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{
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Index = Find("default");
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if(Index < 0)
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Index = 0;
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}
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return &m_vSkins[Index % m_vSkins.size()];
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}
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int CSkins::Find(const char *pName)
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{
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const char *pSkinPrefix = m_EventSkinPrefix[0] ? m_EventSkinPrefix : g_Config.m_ClSkinPrefix;
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if(g_Config.m_ClVanillaSkinsOnly && !IsVanillaSkin(pName))
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{
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return -1;
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}
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else if(pSkinPrefix && pSkinPrefix[0])
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{
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char aBuf[24];
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str_format(aBuf, sizeof(aBuf), "%s_%s", pSkinPrefix, pName);
|
|
// If we find something, use it, otherwise fall back to normal skins.
|
|
int Result = FindImpl(aBuf);
|
|
if(Result != -1)
|
|
{
|
|
return Result;
|
|
}
|
|
}
|
|
return FindImpl(pName);
|
|
}
|
|
|
|
int CSkins::FindImpl(const char *pName)
|
|
{
|
|
CSkin Needle;
|
|
mem_zero(&Needle, sizeof(Needle));
|
|
str_copy(Needle.m_aName, pName, sizeof(Needle.m_aName));
|
|
auto Range = std::equal_range(m_vSkins.begin(), m_vSkins.end(), Needle);
|
|
if(std::distance(Range.first, Range.second) == 1)
|
|
return Range.first - m_vSkins.begin();
|
|
|
|
if(str_comp(pName, "default") == 0)
|
|
return -1;
|
|
|
|
if(!g_Config.m_ClDownloadSkins)
|
|
return -1;
|
|
|
|
if(str_find(pName, "/") != 0)
|
|
return -1;
|
|
|
|
CDownloadSkin DownloadNeedle;
|
|
mem_zero(&DownloadNeedle, sizeof(DownloadNeedle));
|
|
str_copy(DownloadNeedle.m_aName, pName, sizeof(DownloadNeedle.m_aName));
|
|
const auto &[RangeBegin, RangeEnd] = std::equal_range(m_vDownloadSkins.begin(), m_vDownloadSkins.end(), DownloadNeedle);
|
|
if(std::distance(RangeBegin, RangeEnd) == 1)
|
|
{
|
|
if(RangeBegin->m_pTask && RangeBegin->m_pTask->State() == HTTP_DONE)
|
|
{
|
|
char aPath[IO_MAX_PATH_LENGTH];
|
|
str_format(aPath, sizeof(aPath), "downloadedskins/%s.png", RangeBegin->m_aName);
|
|
Storage()->RenameFile(RangeBegin->m_aPath, aPath, IStorage::TYPE_SAVE);
|
|
LoadSkin(RangeBegin->m_aName, RangeBegin->m_pTask->m_Info);
|
|
RangeBegin->m_pTask = nullptr;
|
|
}
|
|
if(RangeBegin->m_pTask && (RangeBegin->m_pTask->State() == HTTP_ERROR || RangeBegin->m_pTask->State() == HTTP_ABORTED))
|
|
{
|
|
RangeBegin->m_pTask = nullptr;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
CDownloadSkin Skin;
|
|
str_copy(Skin.m_aName, pName, sizeof(Skin.m_aName));
|
|
|
|
char aUrl[IO_MAX_PATH_LENGTH];
|
|
char aEscapedName[256];
|
|
EscapeUrl(aEscapedName, sizeof(aEscapedName), pName);
|
|
str_format(aUrl, sizeof(aUrl), "%s%s.png", g_Config.m_ClDownloadCommunitySkins != 0 ? g_Config.m_ClSkinCommunityDownloadUrl : g_Config.m_ClSkinDownloadUrl, aEscapedName);
|
|
char aBuf[IO_MAX_PATH_LENGTH];
|
|
str_format(Skin.m_aPath, sizeof(Skin.m_aPath), "downloadedskins/%s", IStorage::FormatTmpPath(aBuf, sizeof(aBuf), pName));
|
|
Skin.m_pTask = std::make_shared<CGetPngFile>(this, aUrl, Storage(), Skin.m_aPath);
|
|
m_pClient->Engine()->AddJob(Skin.m_pTask);
|
|
m_vDownloadSkins.insert(std::lower_bound(m_vDownloadSkins.begin(), m_vDownloadSkins.end(), Skin), Skin);
|
|
return -1;
|
|
}
|