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Purely automatic change. In case of conflict with this change, apply the other change and rerun the formatting to restore it: $ python scripts/fix_style.py
219 lines
5.1 KiB
C++
219 lines
5.1 KiB
C++
#include "antibot.h"
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#include <antibot/antibot_interface.h>
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#include <engine/console.h>
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#include <engine/kernel.h>
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#include <engine/server.h>
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#ifdef CONF_ANTIBOT
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CAntibot::CAntibot() :
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m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false)
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{
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}
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CAntibot::~CAntibot()
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{
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if(m_pGameServer && m_RoundData.m_Map.m_pTiles)
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free(m_RoundData.m_Map.m_pTiles);
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if(m_Initialized)
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AntibotDestroy();
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}
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void CAntibot::Send(int ClientID, const void *pData, int Size, int Flags, void *pUser)
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{
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CAntibot *pAntibot = (CAntibot *)pUser;
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int RealFlags = MSGFLAG_VITAL;
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if(Flags & ANTIBOT_MSGFLAG_NONVITAL)
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{
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RealFlags &= ~MSGFLAG_VITAL;
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}
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if(Flags & ANTIBOT_MSGFLAG_FLUSH)
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{
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RealFlags |= MSGFLAG_FLUSH;
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}
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pAntibot->Server()->SendMsgRaw(ClientID, pData, Size, RealFlags);
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}
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void CAntibot::Log(const char *pMessage, void *pUser)
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{
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CAntibot *pAntibot = (CAntibot *)pUser;
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pAntibot->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", pMessage);
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}
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void CAntibot::Report(int ClientID, const char *pMessage, void *pUser)
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{
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "%d: %s", ClientID, pMessage);
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Log(aBuf, pUser);
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}
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void CAntibot::Init()
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{
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m_pServer = Kernel()->RequestInterface<IServer>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
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dbg_assert(AntibotAbiVersion() == ANTIBOT_ABI_VERSION, "antibot abi version mismatch");
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mem_zero(&m_Data, sizeof(m_Data));
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CAntibotVersion Version = ANTIBOT_VERSION;
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m_Data.m_Version = Version;
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m_Data.m_Now = time_get();
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m_Data.m_Freq = time_freq();
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m_Data.m_pfnLog = Log;
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m_Data.m_pfnReport = Report;
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m_Data.m_pfnSend = Send;
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m_Data.m_pUser = this;
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AntibotInit(&m_Data);
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m_Initialized = true;
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}
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void CAntibot::RoundStart(IGameServer *pGameServer)
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{
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m_pGameServer = pGameServer;
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mem_zero(&m_RoundData, sizeof(m_RoundData));
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m_RoundData.m_Map.m_pTiles = 0;
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AntibotRoundStart(&m_RoundData);
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Update();
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}
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void CAntibot::RoundEnd()
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{
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// Let the external module clean up first
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AntibotRoundEnd();
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m_pGameServer = 0;
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if(m_RoundData.m_Map.m_pTiles)
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free(m_RoundData.m_Map.m_pTiles);
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}
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void CAntibot::Dump() { AntibotDump(); }
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void CAntibot::Update()
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{
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m_Data.m_Now = time_get();
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m_Data.m_Freq = time_freq();
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if(GameServer())
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{
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GameServer()->FillAntibot(&m_RoundData);
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AntibotUpdateData();
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}
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}
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void CAntibot::OnPlayerInit(int ClientID)
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{
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Update();
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AntibotOnPlayerInit(ClientID);
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}
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void CAntibot::OnPlayerDestroy(int ClientID)
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{
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Update();
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AntibotOnPlayerDestroy(ClientID);
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}
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void CAntibot::OnSpawn(int ClientID)
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{
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Update();
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AntibotOnSpawn(ClientID);
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}
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void CAntibot::OnHammerFireReloading(int ClientID)
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{
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Update();
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AntibotOnHammerFireReloading(ClientID);
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}
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void CAntibot::OnHammerFire(int ClientID)
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{
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Update();
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AntibotOnHammerFire(ClientID);
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}
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void CAntibot::OnHammerHit(int ClientID)
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{
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Update();
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AntibotOnHammerHit(ClientID);
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}
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void CAntibot::OnDirectInput(int ClientID)
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{
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Update();
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AntibotOnDirectInput(ClientID);
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}
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void CAntibot::OnCharacterTick(int ClientID)
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{
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Update();
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AntibotOnCharacterTick(ClientID);
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}
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void CAntibot::OnHookAttach(int ClientID, bool Player)
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{
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Update();
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AntibotOnHookAttach(ClientID, Player);
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}
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void CAntibot::OnEngineTick()
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{
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Update();
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AntibotOnEngineTick();
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}
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void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup)
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{
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Update();
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AntibotOnEngineClientJoin(ClientID, Sixup);
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}
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void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason)
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{
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Update();
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AntibotOnEngineClientDrop(ClientID, pReason);
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}
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void CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags)
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{
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Update();
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int AntibotFlags = 0;
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if((Flags & MSGFLAG_VITAL) == 0)
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{
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AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL;
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}
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AntibotOnEngineClientMessage(ClientID, pData, Size, Flags);
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}
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#else
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CAntibot::CAntibot() :
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m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false)
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{
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}
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CAntibot::~CAntibot()
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{
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}
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void CAntibot::Init()
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{
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m_pServer = Kernel()->RequestInterface<IServer>();
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m_pConsole = Kernel()->RequestInterface<IConsole>();
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dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
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}
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void CAntibot::RoundStart(IGameServer *pGameServer)
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{
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m_pGameServer = pGameServer;
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}
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void CAntibot::RoundEnd()
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{
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m_pGameServer = 0;
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}
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void CAntibot::Dump()
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{
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "antibot support not compiled in");
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}
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void CAntibot::Update()
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{
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}
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void CAntibot::OnPlayerInit(int ClientID) {}
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void CAntibot::OnPlayerDestroy(int ClientID) {}
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void CAntibot::OnSpawn(int ClientID) {}
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void CAntibot::OnHammerFireReloading(int ClientID) {}
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void CAntibot::OnHammerFire(int ClientID) {}
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void CAntibot::OnHammerHit(int ClientID) {}
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void CAntibot::OnDirectInput(int ClientID) {}
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void CAntibot::OnCharacterTick(int ClientID) {}
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void CAntibot::OnHookAttach(int ClientID, bool Player) {}
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void CAntibot::OnEngineTick() {}
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void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup) {}
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void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) {}
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void CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) {}
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#endif
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IEngineAntibot *CreateEngineAntibot()
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{
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return new CAntibot;
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}
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