ddnet/src/game/server/entities
2023-07-13 11:39:07 -04:00
..
character.cpp Send KillMsg for started + unlocked teams 2023-07-13 11:39:07 -04:00
character.h Split emoticon sending into nearby and global players 2023-06-11 13:31:50 +02:00
door.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
door.h Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
dragger.cpp Slightly broader condition for snapping dragger id 2023-06-03 20:39:11 +02:00
dragger.h Send dragger target (as owner), use original dragger id when sending dragger beam for a team 2023-06-01 23:29:51 +02:00
dragger_beam.cpp Send dragger target (as owner), use original dragger id when sending dragger beam for a team 2023-06-01 23:29:51 +02:00
dragger_beam.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
gun.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
laser.h move typedef to protocol.h 2023-01-26 11:56:48 +01:00
light.cpp Use std::vector and std::deque instead of most std::lists 2023-07-01 15:44:35 +02:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Merge #6560 2023-05-14 08:43:02 +00:00
pickup.h Remove magic number 20.0f from pickup handling 2023-05-07 11:02:50 +02:00
plasma.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
plasma.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
projectile.cpp Merge #6560 2023-05-14 08:43:02 +00:00
projectile.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00