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148 lines
3 KiB
C++
148 lines
3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include "network.h"
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bool CNetClient::Open(NETADDR BindAddr, int Flags)
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{
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// open socket
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NETSOCKET Socket;
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Socket = net_udp_create(BindAddr);
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if(!Socket.type)
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return false;
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// clean it
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mem_zero(this, sizeof(*this));
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// init
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m_Socket = Socket;
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m_Connection.Init(m_Socket, false);
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return true;
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}
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int CNetClient::Close()
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{
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// TODO: implement me
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return 0;
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}
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int CNetClient::Disconnect(const char *pReason)
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{
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//dbg_msg("netclient", "disconnected. reason=\"%s\"", pReason);
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m_Connection.Disconnect(pReason);
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return 0;
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}
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int CNetClient::Update()
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{
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m_Connection.Update();
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if(m_Connection.State() == NET_CONNSTATE_ERROR)
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Disconnect(m_Connection.ErrorString());
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return 0;
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}
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int CNetClient::Connect(NETADDR *pAddr)
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{
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m_Connection.Connect(pAddr);
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return 0;
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}
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int CNetClient::ResetErrorString()
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{
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m_Connection.ResetErrorString();
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return 0;
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}
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int CNetClient::Recv(CNetChunk *pChunk)
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{
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while(1)
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{
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// check for a chunk
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if(m_RecvUnpacker.FetchChunk(pChunk))
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return 1;
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// TODO: empty the recvinfo
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NETADDR Addr;
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int Bytes = net_udp_recv(m_Socket, &Addr, m_RecvUnpacker.m_aBuffer, NET_MAX_PACKETSIZE);
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// no more packets for now
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if(Bytes <= 0)
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break;
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if(CNetBase::UnpackPacket(m_RecvUnpacker.m_aBuffer, Bytes, &m_RecvUnpacker.m_Data) == 0)
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{
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if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONNLESS)
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{
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pChunk->m_Flags = NETSENDFLAG_CONNLESS;
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pChunk->m_ClientID = -1;
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pChunk->m_Address = Addr;
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pChunk->m_DataSize = m_RecvUnpacker.m_Data.m_DataSize;
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pChunk->m_pData = m_RecvUnpacker.m_Data.m_aChunkData;
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return 1;
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}
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else
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{
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if(m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr))
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m_RecvUnpacker.Start(&Addr, &m_Connection, 0);
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}
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}
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}
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return 0;
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}
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int CNetClient::Send(CNetChunk *pChunk)
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{
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if(pChunk->m_DataSize >= NET_MAX_PAYLOAD)
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{
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dbg_msg("netclient", "chunk payload too big. %d. dropping chunk", pChunk->m_DataSize);
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return -1;
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}
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if(pChunk->m_Flags&NETSENDFLAG_CONNLESS)
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{
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// send connectionless packet
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CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize);
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}
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else
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{
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int Flags = 0;
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dbg_assert(pChunk->m_ClientID == 0, "errornous client id");
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if(pChunk->m_Flags&NETSENDFLAG_VITAL)
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Flags = NET_CHUNKFLAG_VITAL;
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m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData);
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if(pChunk->m_Flags&NETSENDFLAG_FLUSH)
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m_Connection.Flush();
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}
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return 0;
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}
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int CNetClient::State()
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{
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if(m_Connection.State() == NET_CONNSTATE_ONLINE)
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return NETSTATE_ONLINE;
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if(m_Connection.State() == NET_CONNSTATE_OFFLINE)
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return NETSTATE_OFFLINE;
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return NETSTATE_CONNECTING;
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}
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int CNetClient::Flush()
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{
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return m_Connection.Flush();
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}
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int CNetClient::GotProblems()
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{
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if(time_get() - m_Connection.LastRecvTime() > time_freq())
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return 1;
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return 0;
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}
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const char *CNetClient::ErrorString()
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{
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return m_Connection.ErrorString();
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}
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