ddnet/src/game/client/components/damageind.h
2010-05-29 07:25:38 +00:00

35 lines
511 B
C++

#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#include <base/vmath.h>
#include <game/client/component.h>
class CDamageInd : public CComponent
{
int64 m_Lastupdate;
struct CItem
{
vec2 m_Pos;
vec2 m_Dir;
float m_Life;
float m_StartAngle;
};
enum
{
MAX_ITEMS=64,
};
CItem m_aItems[MAX_ITEMS];
int m_NumItems;
CItem *CreateI();
void DestroyI(CItem *i);
public:
CDamageInd();
void Create(vec2 Pos, vec2 Dir);
virtual void OnRender();
};
#endif