ddnet/src/game/server
2015-03-28 21:53:13 +01:00
..
entities Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 2015-03-28 21:53:13 +01:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Fix: Make /map work with # 2015-01-23 21:47:16 +01:00
ddracechat.cpp Update libcurl includes 2015-02-05 20:21:37 +01:00
ddracechat.h Fix text message about ninja jetpack 2015-01-05 13:30:38 +01:00
ddracecommands.cpp Set telecp when using totelecp (for Saavik) 2015-02-21 19:48:22 +01:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Add fire delay tunings 2015-02-12 15:20:22 +01:00
gamecontext.h Fix Compilation 2014-12-20 16:35:47 +01:00
gamecontroller.cpp Fix a bunch of crashes on server demo recording 2014-09-26 03:20:47 +02:00
gamecontroller.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
gameworld.cpp Better make sure that something exists before using it 2014-05-19 01:57:52 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Defer character kill from thread to prevent race conditions 2014-12-07 03:42:43 +01:00
player.h Defer character kill from thread to prevent race conditions 2014-12-07 03:42:43 +01:00
save.cpp Player can be NULL, prevent crashes 2014-12-27 02:50:59 +01:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
teams.cpp Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00
teams.h Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00