mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
1820a0e168
Let's see if it works out, if not, we can revert it.
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
|
|
#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
|
|
#include <base/tl/sorted_array.h>
|
|
#include <base/vmath.h>
|
|
#include <game/client/component.h>
|
|
|
|
class CCountryFlags : public CComponent
|
|
{
|
|
public:
|
|
struct CCountryFlag
|
|
{
|
|
int m_CountryCode;
|
|
char m_aCountryCodeString[8];
|
|
IGraphics::CTextureHandle m_Texture;
|
|
|
|
bool operator<(const CCountryFlag &Other) const { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
|
|
};
|
|
|
|
virtual int Sizeof() const override { return sizeof(*this); }
|
|
void OnInit() override;
|
|
|
|
int Num() const;
|
|
const CCountryFlag *GetByCountryCode(int CountryCode) const;
|
|
const CCountryFlag *GetByIndex(int Index) const;
|
|
void Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h);
|
|
|
|
private:
|
|
enum
|
|
{
|
|
CODE_LB = -1,
|
|
CODE_UB = 999,
|
|
CODE_RANGE = CODE_UB - CODE_LB + 1,
|
|
};
|
|
sorted_array<CCountryFlag> m_aCountryFlags;
|
|
int m_CodeIndexLUT[CODE_RANGE];
|
|
|
|
int m_FlagsQuadContainerIndex;
|
|
|
|
void LoadCountryflagsIndexfile();
|
|
};
|
|
#endif
|