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33dc79d190
CCharacter::HandleTiles() doesn't depend on the CGameControllerDDRace anymore.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_SERVER_GAMEMODES_DDRACE_H
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#define GAME_SERVER_GAMEMODES_DDRACE_H
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#include <game/server/entities/door.h>
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#include <game/server/gamecontroller.h>
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#include <game/server/teams.h>
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#include <map>
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#include <vector>
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struct CScoreInitResult;
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class CGameControllerDDRace : public IGameController
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{
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public:
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CGameControllerDDRace(class CGameContext *pGameServer);
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~CGameControllerDDRace();
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void OnCharacterSpawn(class CCharacter *pChr) override;
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void HandleCharacterTiles(class CCharacter *pChr, int MapIndex) override;
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void OnPlayerDisconnect(class CPlayer *pPlayer, const char *pReason) override;
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void Tick() override;
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void DoTeamChange(class CPlayer *pPlayer, int Team, bool DoChatMsg = true) override;
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void InitTeleporter();
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int GetPlayerTeam(int ClientID) const;
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CGameTeams m_Teams;
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std::map<int, std::vector<vec2>> m_TeleOuts;
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std::map<int, std::vector<vec2>> m_TeleCheckOuts;
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std::shared_ptr<CScoreInitResult> m_pInitResult;
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};
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#endif // GAME_SERVER_GAMEMODES_DDRACE_H
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