mirror of
https://github.com/ddnet/ddnet.git
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e43bcd80db
FTW
158 lines
7.5 KiB
C++
158 lines
7.5 KiB
C++
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/config.h>
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#include <engine/server.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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#include "dragger.h"
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//////////////////////////////////////////////////
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// CDragger
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//////////////////////////////////////////////////
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const int LENGTH=700;
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW, int CatchedTeam)
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: CEntity(pGameWorld, NETOBJTYPE_LASER)
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{
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m_Pos = Pos;
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m_Strength = Strength;
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m_EvalTick = Server()->Tick();
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m_NW = NW;
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m_CatchedTeam = CatchedTeam;
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GameWorld()->InsertEntity(this);
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}
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void CDragger::Move()
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{
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if (m_Target)
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return;
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CCharacter *Ents[16];
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int Num = GameServer()->m_World.FindEntities(m_Pos,LENGTH, (CEntity**)Ents, 16, NETOBJTYPE_CHARACTER);
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int Id=-1;
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int MinLen=0;
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for (int i = 0; i < Num; i++)
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{
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m_Target = Ents[i];
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if(m_Target->Team() != m_CatchedTeam) continue;
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int Res = m_NW ? GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0) :
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GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0);
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if (Res==0)
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{
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int Len=length(m_Target->m_Pos - m_Pos);
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if (MinLen==0 || MinLen>Len)
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{
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MinLen=Len;
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Id=i;
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}
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}
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}
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m_Target = Id != -1 ? Ents[Id] : 0;
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}
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void CDragger::Drag()
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{
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if (m_Target)
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{
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int Res = 0;
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if (!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0);
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0);
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if (Res || length(m_Pos-m_Target->m_Pos)>700)
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{
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m_Target=0;
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}
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else
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if (length(m_Pos-m_Target->m_Pos)>28)
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{
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vec2 Temp = m_Target->m_Core.m_Vel +(normalize(m_Pos-m_Target->m_Pos)*m_Strength);
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if(Temp.x > 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_270) || (m_Target->m_TileIndexL == TILE_STOP && m_Target->m_TileFlagsL == ROTATION_270) || (m_Target->m_TileIndexL == TILE_STOPS && (m_Target->m_TileFlagsL == ROTATION_90 || m_Target->m_TileFlagsL ==ROTATION_270)) || (m_Target->m_TileIndexL == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_270) || (m_Target->m_TileFIndexL == TILE_STOP && m_Target->m_TileFFlagsL == ROTATION_270) || (m_Target->m_TileFIndexL == TILE_STOPS && (m_Target->m_TileFFlagsL == ROTATION_90 || m_Target->m_TileFFlagsL == ROTATION_270)) || (m_Target->m_TileFIndexL == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_270) || (m_Target->m_TileSIndexL == TILE_STOP && m_Target->m_TileSFlagsL == ROTATION_270) || (m_Target->m_TileSIndexL == TILE_STOPS && (m_Target->m_TileSFlagsL == ROTATION_90 || m_Target->m_TileSFlagsL == ROTATION_270)) || (m_Target->m_TileSIndexL == TILE_STOPA)))
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Temp.x = 0;
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if(Temp.x < 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_90) || (m_Target->m_TileIndexR == TILE_STOP && m_Target->m_TileFlagsR == ROTATION_90) || (m_Target->m_TileIndexR == TILE_STOPS && (m_Target->m_TileFlagsR == ROTATION_90 || m_Target->m_TileFlagsR == ROTATION_270)) || (m_Target->m_TileIndexR == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_90) || (m_Target->m_TileFIndexR == TILE_STOP && m_Target->m_TileFFlagsR == ROTATION_90) || (m_Target->m_TileFIndexR == TILE_STOPS && (m_Target->m_TileFFlagsR == ROTATION_90 || m_Target->m_TileFFlagsR == ROTATION_270)) || (m_Target->m_TileFIndexR == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_90) || (m_Target->m_TileSIndexR == TILE_STOP && m_Target->m_TileSFlagsR == ROTATION_90) || (m_Target->m_TileSIndexR == TILE_STOPS && (m_Target->m_TileSFlagsR == ROTATION_90 || m_Target->m_TileSFlagsR == ROTATION_270)) || (m_Target->m_TileSIndexR == TILE_STOPA)))
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Temp.x = 0;
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if(Temp.y < 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_180) || (m_Target->m_TileIndexB == TILE_STOP && m_Target->m_TileFlagsB == ROTATION_180) || (m_Target->m_TileIndexB == TILE_STOPS && (m_Target->m_TileFlagsB == ROTATION_0 || m_Target->m_TileFlagsB == ROTATION_180)) || (m_Target->m_TileIndexB == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_180) || (m_Target->m_TileFIndexB == TILE_STOP && m_Target->m_TileFFlagsB == ROTATION_180) || (m_Target->m_TileFIndexB == TILE_STOPS && (m_Target->m_TileFFlagsB == ROTATION_0 || m_Target->m_TileFFlagsB == ROTATION_180)) || (m_Target->m_TileFIndexB == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_180) || (m_Target->m_TileSIndexB == TILE_STOP && m_Target->m_TileSFlagsB == ROTATION_180) || (m_Target->m_TileSIndexB == TILE_STOPS && (m_Target->m_TileSFlagsB == ROTATION_0 || m_Target->m_TileSFlagsB == ROTATION_180)) || (m_Target->m_TileSIndexB == TILE_STOPA)))
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Temp.y = 0;
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if(Temp.y > 0 && ((m_Target->m_TileIndex == TILE_STOP && m_Target->m_TileFlags == ROTATION_0) || (m_Target->m_TileIndexT == TILE_STOP && m_Target->m_TileFlagsT == ROTATION_0) || (m_Target->m_TileIndexT == TILE_STOPS && (m_Target->m_TileFlagsT == ROTATION_0 || m_Target->m_TileFlagsT == ROTATION_180)) || (m_Target->m_TileIndexT == TILE_STOPA) || (m_Target->m_TileFIndex == TILE_STOP && m_Target->m_TileFFlags == ROTATION_0) || (m_Target->m_TileFIndexT == TILE_STOP && m_Target->m_TileFFlagsT == ROTATION_0) || (m_Target->m_TileFIndexT == TILE_STOPS && (m_Target->m_TileFFlagsT == ROTATION_0 || m_Target->m_TileFFlagsT == ROTATION_180)) || (m_Target->m_TileFIndexT == TILE_STOPA) || (m_Target->m_TileSIndex == TILE_STOP && m_Target->m_TileSFlags == ROTATION_0) || (m_Target->m_TileSIndexT == TILE_STOP && m_Target->m_TileSFlagsT == ROTATION_0) || (m_Target->m_TileSIndexT == TILE_STOPS && (m_Target->m_TileSFlagsT == ROTATION_0 || m_Target->m_TileSFlagsT == ROTATION_180)) || (m_Target->m_TileSIndexT == TILE_STOPA)))
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Temp.y = 0;
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m_Target->m_Core.m_Vel = Temp;
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}
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}
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}
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void CDragger::Reset()
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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void CDragger::Tick()
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{
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if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0)
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{
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int Flags;
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m_EvalTick=Server()->Tick();
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int index = GameServer()->Collision()->IsCp(m_Pos.x,m_Pos.y, &Flags);
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if (index)
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{
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m_Core=GameServer()->Collision()->CpSpeed(index, Flags);
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}
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m_Pos+=m_Core;
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Move();
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}
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Drag();
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return;
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}
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void CDragger::Snap(int SnappingClient)
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{
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if (m_Target)
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{
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if(NetworkClipped(SnappingClient, m_Pos) && NetworkClipped(SnappingClient,m_Target->m_Pos))
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return;
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}
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else
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if(NetworkClipped(SnappingClient,m_Pos))
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return;
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CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
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if(Char && m_Target && Char->Team() != m_Target->Team()) return;
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CNetObj_Laser *obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
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obj->m_X = (int)m_Pos.x;
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obj->m_Y = (int)m_Pos.y;
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if (m_Target)
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{
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obj->m_FromX = (int)m_Target->m_Pos.x;
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obj->m_FromY = (int)m_Target->m_Pos.y;
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}
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else
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{
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obj->m_FromX = (int)m_Pos.x;
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obj->m_FromY = (int)m_Pos.y;
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}
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int StartTick = m_EvalTick;
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if (StartTick < Server()->Tick() - 4)
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StartTick = Server()->Tick() - 4;
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else if (StartTick>Server()->Tick())
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StartTick = Server()->Tick();
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obj->m_StartTick = StartTick;
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}
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CDraggerTeam::CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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m_Draggers[i] = new CDragger(pGameWorld, Pos, Strength, NW, i);
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}
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}
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//CDraggerTeam::~CDraggerTeam() {
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//for(int i = 0; i < MAX_CLIENTS; ++i) {
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// delete m_Draggers[i];
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//}
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//}
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