ddnet/src/game/server
2014-01-02 02:10:27 +01:00
..
entities Hopefully fix 64 players 2014-01-02 01:56:09 +01:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Create binary names to be case sensitive in SQL queries 2013-11-28 16:00:01 +01:00
ddracechat.cpp Fix switches for 64 teams 2014-01-01 22:34:10 +01:00
ddracechat.h Add /dnd 2013-12-22 18:30:13 +01:00
ddracecommands.cpp Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
entity.cpp Allow players to see further 2013-12-27 18:29:56 +01:00
entity.h Add jetpack 2013-11-13 13:25:26 +01:00
eventhandler.cpp Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp DDRace clients don't work well with teams on 64 player servers 2014-01-02 02:10:27 +01:00
gamecontext.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontroller.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
gamecontroller.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gameworld.cpp Hopefully fix 64 players 2014-01-02 01:56:09 +01:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
score.h Add /mappoints 2013-11-28 15:11:59 +01:00
teams.cpp Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
teams.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00