ddnet/src/game/server
2014-04-15 21:22:12 +02:00
..
entities Fix shotgun_strength in tune zone 2014-04-14 22:15:48 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Another 50% speedup for /points and /top5points 2014-03-19 12:02:29 +01:00
ddracechat.cpp Add hammer_strength tuning 2014-04-13 19:11:21 +02:00
ddracechat.h /saytime now supports player names 2014-03-22 23:29:52 +01:00
ddracecommands.cpp Add totelecp 2014-02-11 22:36:55 +01:00
entity.cpp Allow players to see further 2013-12-27 18:29:56 +01:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Fix: Work for pure vanilla servers 2014-04-15 21:22:12 +02:00
gamecontext.h Fix: Default tune zone is 0, not -1 2014-03-29 23:34:36 +01:00
gamecontroller.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
gamecontroller.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gameworld.cpp Fix paused view so that players don't disappear without 64 player client 2014-04-12 11:36:36 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp add sv_pause_messages 2014-03-26 14:21:49 +01:00
player.h send correct tunings to spectators 2014-03-23 17:10:49 +01:00
score.h Add /map (for votes) and /mapinfo (instead of /mappoints) 2014-02-19 21:22:36 +01:00
teams.cpp Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00
teams.h Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00