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112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/color.h>
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#include <engine/demo.h>
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#include <engine/graphics.h>
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#include <game/client/gameclient.h>
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#include <game/client/render.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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#include "damageind.h"
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CDamageInd::CDamageInd()
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{
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m_Lastupdate = 0;
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m_NumItems = 0;
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}
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CDamageInd::CItem *CDamageInd::CreateI()
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{
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if(m_NumItems < MAX_ITEMS)
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{
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CItem *p = &m_aItems[m_NumItems];
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m_NumItems++;
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return p;
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}
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return 0;
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}
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void CDamageInd::DestroyI(CDamageInd::CItem *pItem)
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{
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m_NumItems--;
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*pItem = m_aItems[m_NumItems];
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}
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void CDamageInd::Create(vec2 Pos, vec2 Dir, float Alpha)
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{
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CItem *pItem = CreateI();
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if(pItem)
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{
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pItem->m_Pos = Pos;
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pItem->m_StartTime = LocalTime();
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pItem->m_Dir = -Dir;
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pItem->m_StartAngle = -random_angle();
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pItem->m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, Alpha);
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pItem->m_StartAlpha = Alpha;
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}
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}
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void CDamageInd::OnRender()
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{
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Graphics()->TextureSet(GameClient()->m_GameSkin.m_aSpriteStars[0]);
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static float s_LastLocalTime = LocalTime();
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for(int i = 0; i < m_NumItems;)
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{
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
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{
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const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
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if(pInfo->m_Paused)
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m_aItems[i].m_StartTime += LocalTime() - s_LastLocalTime;
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else
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m_aItems[i].m_StartTime += (LocalTime() - s_LastLocalTime) * (1.0f - pInfo->m_Speed);
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}
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else
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{
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if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED)
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m_aItems[i].m_StartTime += LocalTime() - s_LastLocalTime;
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}
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float Life = 0.75f - (LocalTime() - m_aItems[i].m_StartTime);
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if(Life < 0.0f)
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DestroyI(&m_aItems[i]);
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else
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{
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vec2 Pos = mix(m_aItems[i].m_Pos + m_aItems[i].m_Dir * 75.0f, m_aItems[i].m_Pos, clamp((Life - 0.60f) / 0.15f, 0.0f, 1.0f));
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ColorRGBA Color = m_aItems[i].m_Color;
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float LifeAlpha = Life / 0.1f;
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Color.a = m_aItems[i].m_StartAlpha * LifeAlpha;
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Graphics()->SetColor(Color);
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Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
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Graphics()->RenderQuadContainerAsSprite(m_DmgIndQuadContainerIndex, 0, Pos.x, Pos.y);
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i++;
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}
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}
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s_LastLocalTime = LocalTime();
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Graphics()->QuadsSetRotation(0);
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Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
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}
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void CDamageInd::OnInit()
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{
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Graphics()->QuadsSetRotation(0);
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Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
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m_DmgIndQuadContainerIndex = Graphics()->CreateQuadContainer(false);
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float ScaleX, ScaleY;
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RenderTools()->GetSpriteScale(SPRITE_STAR1, ScaleX, ScaleY);
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Graphics()->QuadsSetSubset(0, 0, 1, 1);
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RenderTools()->QuadContainerAddSprite(m_DmgIndQuadContainerIndex, 48.f * ScaleX, 48.f * ScaleY);
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Graphics()->QuadContainerUpload(m_DmgIndQuadContainerIndex);
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}
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void CDamageInd::Reset()
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{
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for(int i = 0; i < m_NumItems;)
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{
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DestroyI(&m_aItems[i]);
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}
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}
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