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ce4228e08a
And ensure that the render offset is recalculated after the window is resized.
101 lines
3 KiB
C++
101 lines
3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/textrender.h>
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#include <game/generated/protocol.h>
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#include <game/client/gameclient.h>
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#include <game/client/components/motd.h>
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#include <game/client/components/scoreboard.h>
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#include "broadcast.h"
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void CBroadcast::OnReset()
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{
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m_BroadcastTick = 0;
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m_BroadcastRenderOffset = -1.0f;
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TextRender()->DeleteTextContainer(m_TextContainerIndex);
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}
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void CBroadcast::OnWindowResize()
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{
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m_BroadcastRenderOffset = -1.0f;
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TextRender()->DeleteTextContainer(m_TextContainerIndex);
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}
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void CBroadcast::OnRender()
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{
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if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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return;
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RenderServerBroadcast();
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}
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void CBroadcast::RenderServerBroadcast()
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{
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if(m_pClient->m_Scoreboard.Active() || m_pClient->m_Motd.IsActive() || !g_Config.m_ClShowBroadcasts)
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return;
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const float SecondsRemaining = (m_BroadcastTick - Client()->GameTick(g_Config.m_ClDummy)) / (float)Client()->GameTickSpeed();
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if(SecondsRemaining <= 0.0f)
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{
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TextRender()->DeleteTextContainer(m_TextContainerIndex);
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return;
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}
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const float Height = 300.0f;
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const float Width = Height * Graphics()->ScreenAspect();
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Graphics()->MapScreen(0.0f, 0.0f, Width, Height);
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if(m_BroadcastRenderOffset < 0.0f)
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m_BroadcastRenderOffset = Width / 2.0f - TextRender()->TextWidth(12.0f, m_aBroadcastText, -1, Width) / 2.0f;
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if(!m_TextContainerIndex.Valid())
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{
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, m_BroadcastRenderOffset, 40.0f, 12.0f, TEXTFLAG_RENDER);
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Cursor.m_LineWidth = Width;
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TextRender()->CreateTextContainer(m_TextContainerIndex, &Cursor, m_aBroadcastText);
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}
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if(m_TextContainerIndex.Valid())
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{
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const float Alpha = SecondsRemaining >= 1.0f ? 1.0f : SecondsRemaining;
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ColorRGBA TextColor = TextRender()->DefaultTextColor();
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TextColor.a *= Alpha;
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ColorRGBA OutlineColor = TextRender()->DefaultTextOutlineColor();
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OutlineColor.a *= Alpha;
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TextRender()->RenderTextContainer(m_TextContainerIndex, TextColor, OutlineColor);
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}
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}
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void CBroadcast::OnMessage(int MsgType, void *pRawMsg)
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{
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if(MsgType == NETMSGTYPE_SV_BROADCAST)
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{
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OnBroadcastMessage((CNetMsg_Sv_Broadcast *)pRawMsg);
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}
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}
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void CBroadcast::OnBroadcastMessage(const CNetMsg_Sv_Broadcast *pMsg)
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{
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str_copy(m_aBroadcastText, pMsg->m_pMessage);
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m_BroadcastTick = Client()->GameTick(g_Config.m_ClDummy) + Client()->GameTickSpeed() * 10;
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m_BroadcastRenderOffset = -1.0f;
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TextRender()->DeleteTextContainer(m_TextContainerIndex);
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if(g_Config.m_ClPrintBroadcasts)
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{
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const char *pText = m_aBroadcastText;
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char aLine[sizeof(m_aBroadcastText)];
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while((pText = str_next_token(pText, "\n", aLine, sizeof(aLine))))
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{
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if(aLine[0] != '\0')
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{
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m_pClient->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "broadcast", aLine, color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClMessageHighlightColor)));
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}
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}
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}
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}
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