ddnet/src/game/localization.h
def 7af517009c Implement context for translations (largely taken from Teeworlds)
Missing: scripts/languages doesn't work yet, but the context can be
added manually, see german.txt for an example.
2020-09-15 10:30:49 +02:00

64 lines
1.8 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_LOCALIZATION_H
#define GAME_LOCALIZATION_H
#include <base/tl/string.h>
#include <base/tl/sorted_array.h>
class CLocalizationDatabase
{
class CString
{
public:
unsigned m_Hash;
unsigned m_ContextHash;
// TODO: do this as an const char * and put everything on a incremental heap
string m_Replacement;
bool operator<(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash < Other.m_ContextHash); }
bool operator<=(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash <= Other.m_ContextHash); }
bool operator==(const CString &Other) const { return m_Hash == Other.m_Hash && m_ContextHash == Other.m_ContextHash; }
};
sorted_array<CString> m_Strings;
int m_VersionCounter;
int m_CurrentVersion;
public:
CLocalizationDatabase();
bool Load(const char *pFilename, class IStorage *pStorage, class IConsole *pConsole);
int Version() { return m_CurrentVersion; }
void AddString(const char *pOrgStr, const char *pNewStr, const char *pContext);
const char *FindString(unsigned Hash, unsigned ContextHash);
};
extern CLocalizationDatabase g_Localization;
class CLocConstString
{
const char *m_pDefaultStr;
const char *m_pCurrentStr;
unsigned m_Hash;
unsigned m_ContextHash;
int m_Version;
public:
CLocConstString(const char *pStr, const char *pContext = "");
void Reload();
inline operator const char *()
{
if(m_Version != g_Localization.Version())
Reload();
return m_pCurrentStr;
}
};
extern const char *Localize(const char *pStr, const char *pContext = "")
GNUC_ATTRIBUTE((format_arg(1)));
#endif